Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path E:/Program Files (X86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Ti (ID=0x2489) Vendor: VRAM: 8038 MB Driver: 31.0.15.3118 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__108:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 6.659100 ms game version: 0.9i2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False GameServerIP = GameServerPort = PlayFabTitleId = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) DG.Tweening.Core.DOGetter`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions() LE.Services.ServiceProviderInitializer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 4.062400 ms Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563478. Total: 1032.944100 ms (FindLiveObjects: 37.223000 ms CreateObjectMapping: 68.954100 ms MarkObjects: 925.431200 ms DeleteObjects: 1.335100 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__27:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__27:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-04-15T01:33:13.2459981+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:24.0198181+00:00 Error fetching inventory for current player. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__25:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__2:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.MicrotransactionSystem.d__10:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.MicrotransactionSystem.d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:25.1772458+00:00 Matchmaking finished: {"Ip":"85.195.115.73","Port":7877}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:25.4021344+00:00 Bind Successful (IP=85.195.115.73;Port=7877) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OnUnlockIndexChangedAction:Invoke(Boolean[,]) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:25.4031266+00:00 Player 0 Connected (IP=85.195.115.73;Port=7877) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.Net.WriteStreamClosedEventHandler:Invoke(Object, WriteStreamClosedEventArgs) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:26.9414565+00:00 Server Accepted (IP=85.195.115.73;Port=7877) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) OnUnlockIndexChangedAction:Invoke(Boolean[,]) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:27.7143397+00:00 PreLoading Scene: A30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:27.7153364+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:27.7153364+00:00 Finished Load Scene References, Time Taken: 0,0002555847 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 9) Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 701534. Total: 1140.825300 ms (FindLiveObjects: 56.638600 ms CreateObjectMapping: 86.022400 ms MarkObjects: 997.131200 ms DeleteObjects: 1.032700 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 9.157100 ms 2023-04-15T01:33:30.3756726+00:00 Time to Single load 'A30' 2,67 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 107867 unused Assets to reduce memory usage. Loaded Objects now: 641102. Total: 1163.623500 ms (FindLiveObjects: 56.364900 ms CreateObjectMapping: 105.495100 ms MarkObjects: 956.675300 ms DeleteObjects: 45.087600 ms) 2023-04-15T01:33:33.2416787+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:36.7706961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:42.1278499+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:42.1288469+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:46.6703684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:47.4607162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:48.2669103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:49.1066671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:49.5271113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:51.3599503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:52.7042572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:53.6957453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:54.6863498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:56.5676144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:57.3404225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:33:58.1300387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:34:00.2791484+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:34:01.0371063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:34:01.8919400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:34:06.1620761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:34:08.4450179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:34:09.6369133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:34:10.3282576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:34:10.9336179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:34:12.5347250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:34:17.3588196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:35:49.2880611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:35:54.0714387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:35:57.7387782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:35:59.3521106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:00.2463639+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:01.3728191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:05.6400454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:06.9066163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:09.0447542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:10.5746831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:11.9695671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:12.7957388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:14.7096770+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:16.1232448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:17.1681903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:18.0090986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:18.7665676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:24.8983413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:26.7293775+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:29.0995529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:31.4587376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:33.7656000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:36.3327869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:37.0405771+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:38.3342408+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:39.5451049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:41.9847126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:44.1183167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:36:45.1094411+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:38:02.9034984+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:38:07.1592649+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:38:08.7048141+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:38:28.2205071+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:38:36.8814594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:38:54.1987474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:21.9833953+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:22.7588313+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:23.3327454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:24.9980427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:25.8581352+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:27.9276325+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:28.5670549+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:29.7928643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:30.3486785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:32.3018434+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:35.3081097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:36.3497471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:36.5362274+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:36.5372256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:36.5372256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:36.5372256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 4 Unused Serialized files (Serialized files now loaded: 9) 2023-04-15T01:44:36.7466675+00:00 Attempted to get IsControllerActive but EpochInputManager is null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EpochInputManager:get_IsControllerActive() VerticalNavigable:EnableSelectableHighlight() VerticalNavigable:OnSelected() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 45.665700 ms 2023-04-15T01:44:36.9002847+00:00 game version: 0.9i2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2023-04-15T01:44:37.7584088+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1830 unused Assets to reduce memory usage. Loaded Objects now: 587724. Total: 1062.313500 ms (FindLiveObjects: 34.139700 ms CreateObjectMapping: 77.740300 ms MarkObjects: 941.146900 ms DeleteObjects: 9.286100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 8) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 587724. Total: 1045.298800 ms (FindLiveObjects: 39.678400 ms CreateObjectMapping: 72.894900 ms MarkObjects: 931.979600 ms DeleteObjects: 0.744800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 4.567300 ms Unloading 241 unused Assets to reduce memory usage. Loaded Objects now: 588854. Total: 1052.723900 ms (FindLiveObjects: 35.615800 ms CreateObjectMapping: 78.667100 ms MarkObjects: 937.532600 ms DeleteObjects: 0.907900 ms) 2023-04-15T01:44:43.3759463+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:43.3838959+00:00 LoginController EnterState None -> AutoRedirect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:43.3848937+00:00 Disconnected (IP=85.195.115.73;Port=7877) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OnUnlockIndexChangedAction:Invoke(Boolean[,]) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:44.3029983+00:00 System.InvalidOperationException: Only one data store may be registered for cosmos and LE.Data.CharacterData at LE.Services.DataStoreService.Register[TEntity] (LE.Services.IDataStore`1[TEntity] dataStore) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity]..ctor (System.String loggingCategory, System.String storageType, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosDataStore`1[TEntity]..ctor (AzureCosmosClient.CosmosClient client, System.String databaseId, System.String containerId, System.String errorCategory, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosClientCharacterService..ctor (AzureCosmosClient.CosmosClient cosmosClient) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__22.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__22.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__48_0(Object) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) LE.Services.d__101:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__102:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:44.9027492+00:00 Found stale entity 61E4F8F2ADAABD29 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:44.9071171+00:00 Found stale entity BB76C291A11D0596 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:44.9324333+00:00 LoginController EnterState AutoRedirect -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:46.1052866+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:46.1052866+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:46.1052866+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:46.1062835+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:46.1062835+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:46.1062835+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:AsyncOperationCompleted(AsyncOperation) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:48.8021494+00:00 Error fetching inventory for current player. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__25:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__2:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.MicrotransactionSystem.d__10:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.MicrotransactionSystem.d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:50.0540939+00:00 Matchmaking finished: {"Ip":"209.250.244.102","Port":7777}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:50.2502941+00:00 Bind Successful (IP=209.250.244.102;Port=7777) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OnUnlockIndexChangedAction:Invoke(Boolean[,]) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:50.2502941+00:00 Player 0 Connected (IP=209.250.244.102;Port=7777) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.Net.WriteStreamClosedEventHandler:Invoke(Object, WriteStreamClosedEventArgs) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:51.7078859+00:00 Server Accepted (IP=209.250.244.102;Port=7777) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) OnUnlockIndexChangedAction:Invoke(Boolean[,]) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:52.3810912+00:00 PreLoading Scene: A30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:52.3820955+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:52.3820955+00:00 Finished Load Scene References, Time Taken: 0,0002441406 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 9) Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 595282. Total: 1044.617900 ms (FindLiveObjects: 31.811800 ms CreateObjectMapping: 74.846800 ms MarkObjects: 936.967700 ms DeleteObjects: 0.991000 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 6.764200 ms 2023-04-15T01:44:54.6061679+00:00 Time to Single load 'A30' 2,23 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 879 unused Assets to reduce memory usage. Loaded Objects now: 641743. Total: 1027.828400 ms (FindLiveObjects: 36.111700 ms CreateObjectMapping: 75.235800 ms MarkObjects: 913.947300 ms DeleteObjects: 2.533200 ms) 2023-04-15T01:44:57.6251028+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:59.3295293+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:59.3305258+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:59.3305258+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:59.3305258+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:59.3315234+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:44:59.3315234+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__24:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:19.4847971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:19.4847971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:19.4847971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:19.4857948+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 4 Unused Serialized files (Serialized files now loaded: 9) 2023-04-15T01:45:19.7321414+00:00 Attempted to get IsControllerActive but EpochInputManager is null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EpochInputManager:get_IsControllerActive() VerticalNavigable:EnableSelectableHighlight() VerticalNavigable:OnSelected() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 28.562200 ms 2023-04-15T01:45:19.8737569+00:00 game version: 0.9i2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2023-04-15T01:45:20.7210341+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1975 unused Assets to reduce memory usage. Loaded Objects now: 588097. Total: 1037.669700 ms (FindLiveObjects: 31.054400 ms CreateObjectMapping: 76.408700 ms MarkObjects: 924.889500 ms DeleteObjects: 5.316300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 8) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 588097. Total: 1052.114500 ms (FindLiveObjects: 32.052100 ms CreateObjectMapping: 76.287400 ms MarkObjects: 943.146300 ms DeleteObjects: 0.627800 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 4.586600 ms Unloading 241 unused Assets to reduce memory usage. Loaded Objects now: 589227. Total: 1042.279000 ms (FindLiveObjects: 30.595900 ms CreateObjectMapping: 75.192000 ms MarkObjects: 935.254700 ms DeleteObjects: 1.235700 ms) 2023-04-15T01:45:26.3163549+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:26.3273335+00:00 LoginController EnterState None -> AutoRedirect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:26.3283292+00:00 Disconnected (IP=209.250.244.102;Port=7777) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OnUnlockIndexChangedAction:Invoke(Boolean[,]) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:26.9995934+00:00 Found stale entity 61E4F8F2ADAABD29 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:27.0075919+00:00 Found stale entity BB76C291A11D0596 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:27.0338192+00:00 LoginController EnterState AutoRedirect -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() SimpleAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:27.1404913+00:00 System.InvalidOperationException: Only one data store may be registered for cosmos and LE.Data.CharacterData at LE.Services.DataStoreService.Register[TEntity] (LE.Services.IDataStore`1[TEntity] dataStore) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity]..ctor (System.String loggingCategory, System.String storageType, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosDataStore`1[TEntity]..ctor (AzureCosmosClient.CosmosClient client, System.String databaseId, System.String containerId, System.String errorCategory, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosClientCharacterService..ctor (AzureCosmosClient.CosmosClient cosmosClient) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__22.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__22.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at IdolsContainerUI+OnUnlockIndexChangedAction.Invoke (System.Boolean[,] unlocked) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AcceptedTextDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__48_0(Object) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) LE.Services.d__101:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__102:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:31.3256854+00:00 Error fetching inventory for current player. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__25:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__2:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.MicrotransactionSystem.d__10:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.MicrotransactionSystem.d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:32.5421340+00:00 Matchmaking finished: {"Ip":"31.204.158.167","Port":7777}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() OnUnlockIndexChangedAction:Invoke(Boolean[,]) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:32.7578624+00:00 Bind Successful (IP=31.204.158.167;Port=7777) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) OnUnlockIndexChangedAction:Invoke(Boolean[,]) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:32.7588567+00:00 Player 0 Connected (IP=31.204.158.167;Port=7777) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.Net.WriteStreamClosedEventHandler:Invoke(Object, WriteStreamClosedEventArgs) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:34.1418749+00:00 Server Accepted (IP=31.204.158.167;Port=7777) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) OnUnlockIndexChangedAction:Invoke(Boolean[,]) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:34.8544248+00:00 PreLoading Scene: A30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:34.8544248+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:34.8544248+00:00 Finished Load Scene References, Time Taken: 0,0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 9) Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 595389. Total: 1052.755500 ms (FindLiveObjects: 35.315300 ms CreateObjectMapping: 77.553500 ms MarkObjects: 938.844500 ms DeleteObjects: 1.041600 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 9) UnloadTime: 7.281900 ms 2023-04-15T01:45:37.2114022+00:00 Time to Single load 'A30' 2,36 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) PixelCrushers.DialogueSystem.AcceptedTextDelegate:Invoke(String) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 878 unused Assets to reduce memory usage. Loaded Objects now: 641896. Total: 1047.573700 ms (FindLiveObjects: 35.309500 ms CreateObjectMapping: 77.727100 ms MarkObjects: 932.322700 ms DeleteObjects: 2.214000 ms) 2023-04-15T01:45:39.9279994+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:42.8322365+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:48.8182512+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:48.8182512+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:52.4694369+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:53.2259962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:53.7964595+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:54.5708090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:54.9921743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:56.7273741+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:57.9572414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:45:59.4714649+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:46:07.3084956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:46:08.1649101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:46:28.4796560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:46:33.7070950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:46:36.2753714+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:46:39.2814561+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:46:40.2242546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:46:41.1826984+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:46:42.9309345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:46:44.3957821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:46:45.1345806+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:46:45.8573437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:47:00.5902419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:47:01.2459344+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:47:01.9189424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:47:04.3603299+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:48:21.7134751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-15T01:48:22.9599873+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientSideCastingDataHolder.TryGetCastingData (Ability ability, CastingData& castingData) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.AbilityUseCanInterruptExistingAbility (System.Int32 abilityIndex, System.Boolean isPressed) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.PlayerCanUseAbilityInsteadOfMoving (System.Int32 abilityIndex, System.Boolean keyPressed, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseAbilityInsteadOfMove (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 4 worker threads for Enlighten. Thread -> id: 41f8 -> priority: 1 Thread -> id: 241c -> priority: 1 Thread -> id: 6ec8 -> priority: 1 Thread -> id: 2024 -> priority: 1 Curl error 42: Callback aborted (Filename: Line: 867)