Mono path[0] = 'D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'D:/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA TITAN Xp COLLECTORS EDITION (ID=0x1b02) Vendor: VRAM: 12145 MB Driver: 26.21.14.4614 Begin MonoManager ReloadAssembly - Completed reload, in 1.769 seconds OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 1.622100 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.8c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed To Load character with key 1CHARACTERSLOT_BETA_2 Exception: System.IO.IOException: Sharing violation on path C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_2_temp" or "C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_2 at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00192] in <437ba245d8404784b9fbab9b439ac908>:0 at SafeTextFile.TryRead (System.String& finalData, System.Boolean checkBackupFile, System.Boolean copyIfFailed) [0x0002e] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String key) [0x0003d] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at CharacterSavingManager.deserialiseCharacter (System.String key, System.Boolean& dataMayExist) [0x0001a] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed To Load character with key 1CHARACTERSLOT_BETA_2 Exception: System.IO.IOException: Sharing violation on path C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_2_temp" or "C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_2 at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00192] in <437ba245d8404784b9fbab9b439ac908>:0 at SafeTextFile.TryRead (System.String& finalData, System.Boolean checkBackupFile, System.Boolean copyIfFailed) [0x0002e] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String key) [0x0003d] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at CharacterSavingManager.deserialiseCharacter (System.String key, System.Boolean& dataMayExist) [0x0001a] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report IOException: Sharing violation on path C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta_temp" or "C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00192] in <437ba245d8404784b9fbab9b439ac908>:0 at SafeTextFile.TryRead (System.String& finalData, System.Boolean checkBackupFile, System.Boolean copyIfFailed) [0x0002e] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at GlobalDataTracker.LoadGlobalData () [0x00010] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at GlobalDataTracker.Start () [0x00006] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0) Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC ' does not contain any active bad words! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api UnloadTime: 2.043000 ms Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 347768. Total: 479.353900 ms (FindLiveObjects: 12.926800 ms CreateObjectMapping: 30.240100 ms MarkObjects: 435.630800 ms DeleteObjects: 0.555900 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedFalse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 1423 unused Assets to reduce memory usage. Loaded Objects now: 361465. Total: 529.297400 ms (FindLiveObjects: 13.605700 ms CreateObjectMapping: 29.363500 ms MarkObjects: 483.617400 ms DeleteObjects: 2.710600 ms) Time to load EmptyForLoading 0.68 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.178600 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 392021. Total: 538.780100 ms (FindLiveObjects: 14.219300 ms CreateObjectMapping: 32.907000 ms MarkObjects: 491.227500 ms DeleteObjects: 0.425900 ms) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.501500 ms game version: Beta 0.7.8c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed To Load character with key 1CHARACTERSLOT_BETA_2 Exception: System.IO.IOException: Sharing violation on path C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_2_temp" or "C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_2 at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00192] in <437ba245d8404784b9fbab9b439ac908>:0 at SafeTextFile.TryRead (System.String& finalData, System.Boolean checkBackupFile, System.Boolean copyIfFailed) [0x0002e] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String key) [0x0003d] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at CharacterSavingManager.deserialiseCharacter (System.String key, System.Boolean& dataMayExist) [0x0001a] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1334 unused Assets to reduce memory usage. Loaded Objects now: 352848. Total: 521.825100 ms (FindLiveObjects: 12.218700 ms CreateObjectMapping: 28.623200 ms MarkObjects: 476.182900 ms DeleteObjects: 4.799700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 352848. Total: 524.309400 ms (FindLiveObjects: 13.269800 ms CreateObjectMapping: 28.664000 ms MarkObjects: 481.880900 ms DeleteObjects: 0.494000 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) IOException: Sharing violation on path C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta_temp" or "C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00192] in <437ba245d8404784b9fbab9b439ac908>:0 at SafeTextFile.TryRead (System.String& finalData, System.Boolean checkBackupFile, System.Boolean copyIfFailed) [0x0002e] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at GlobalDataTracker.LoadGlobalData () [0x00010] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at GlobalDataTracker.Start () [0x00006] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.236100 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 354085. Total: 535.484100 ms (FindLiveObjects: 12.624700 ms CreateObjectMapping: 28.748000 ms MarkObjects: 493.612000 ms DeleteObjects: 0.499200 ms) Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC ' does not contain any active bad words! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedFalse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1447 unused Assets to reduce memory usage. Loaded Objects now: 362071. Total: 583.800400 ms (FindLiveObjects: 13.556800 ms CreateObjectMapping: 29.100100 ms MarkObjects: 538.810000 ms DeleteObjects: 2.333000 ms) Time to load EmptyForLoading 0.68 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.177400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 392593. Total: 599.392100 ms (FindLiveObjects: 14.118400 ms CreateObjectMapping: 33.431300 ms MarkObjects: 551.394400 ms DeleteObjects: 0.447700 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 24.994800 ms game version: Beta 0.7.8c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed To Load character with key 1CHARACTERSLOT_BETA_2 Exception: System.IO.IOException: Sharing violation on path C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_2_temp" or "C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_2 at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00192] in <437ba245d8404784b9fbab9b439ac908>:0 at SafeTextFile.TryRead (System.String& finalData, System.Boolean checkBackupFile, System.Boolean copyIfFailed) [0x0002e] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String key) [0x0003d] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at CharacterSavingManager.deserialiseCharacter (System.String key, System.Boolean& dataMayExist) [0x0001a] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1825 unused Assets to reduce memory usage. Loaded Objects now: 353421. Total: 609.533200 ms (FindLiveObjects: 13.199700 ms CreateObjectMapping: 28.690900 ms MarkObjects: 562.623500 ms DeleteObjects: 5.018700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 353421. Total: 595.011400 ms (FindLiveObjects: 13.593200 ms CreateObjectMapping: 28.929500 ms MarkObjects: 552.043900 ms DeleteObjects: 0.444300 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) IOException: Sharing violation on path C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta_temp" or "C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00192] in <437ba245d8404784b9fbab9b439ac908>:0 at SafeTextFile.TryRead (System.String& finalData, System.Boolean checkBackupFile, System.Boolean copyIfFailed) [0x0002e] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at GlobalDataTracker.LoadGlobalData () [0x00010] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at GlobalDataTracker.Start () [0x00006] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.272000 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 354658. Total: 602.266000 ms (FindLiveObjects: 12.411800 ms CreateObjectMapping: 28.454700 ms MarkObjects: 560.854800 ms DeleteObjects: 0.544200 ms) Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC ' does not contain any active bad words! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Data has already been loadedFalse (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 975 unused Assets to reduce memory usage. Loaded Objects now: 362386. Total: 663.621200 ms (FindLiveObjects: 13.578200 ms CreateObjectMapping: 29.273900 ms MarkObjects: 618.915500 ms DeleteObjects: 1.853200 ms) Time to load EmptyForLoading 0.78 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 2.164900 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 448970. Total: 684.917200 ms (FindLiveObjects: 18.268800 ms CreateObjectMapping: 33.810400 ms MarkObjects: 632.360200 ms DeleteObjects: 0.477300 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1574 unused Assets to reduce memory usage. Loaded Objects now: 362854. Total: 683.500600 ms (FindLiveObjects: 14.151500 ms CreateObjectMapping: 30.524800 ms MarkObjects: 632.855900 ms DeleteObjects: 5.968100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 362854. Total: 680.722900 ms (FindLiveObjects: 14.725200 ms CreateObjectMapping: 29.615500 ms MarkObjects: 635.939200 ms DeleteObjects: 0.442600 ms) Time to load EmptyForLoading 1.41 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.200900 ms Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 482467. Total: 710.713000 ms (FindLiveObjects: 21.424900 ms CreateObjectMapping: 38.165600 ms MarkObjects: 650.630400 ms DeleteObjects: 0.491700 ms) Shrine spawn rate multiplier from zone size | 0.9042016 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A5S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5340 unused Assets to reduce memory usage. Loaded Objects now: 369756. Total: 706.152200 ms (FindLiveObjects: 20.074700 ms CreateObjectMapping: 33.976900 ms MarkObjects: 646.021200 ms DeleteObjects: 6.078900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 369756. Total: 690.629500 ms (FindLiveObjects: 17.641200 ms CreateObjectMapping: 33.312500 ms MarkObjects: 639.229400 ms DeleteObjects: 0.445900 ms) Time to load EmptyForLoading 1.59 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.478000 ms Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 443764. Total: 741.841500 ms (FindLiveObjects: 18.589300 ms CreateObjectMapping: 38.346800 ms MarkObjects: 684.437100 ms DeleteObjects: 0.468000 ms) Shrine spawn rate multiplier from zone size | 0.9753399 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6305 unused Assets to reduce memory usage. Loaded Objects now: 376145. Total: 750.792600 ms (FindLiveObjects: 18.059000 ms CreateObjectMapping: 38.800000 ms MarkObjects: 688.599200 ms DeleteObjects: 5.334000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 376145. Total: 716.424900 ms (FindLiveObjects: 18.420100 ms CreateObjectMapping: 32.741600 ms MarkObjects: 664.808600 ms DeleteObjects: 0.453800 ms) Time to load EmptyForLoading 1.57 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.493800 ms Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 495795. Total: 757.281100 ms (FindLiveObjects: 20.789900 ms CreateObjectMapping: 38.685500 ms MarkObjects: 697.273000 ms DeleteObjects: 0.532100 ms) Shrine spawn rate multiplier from zone size | 0.9042016 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3755 unused Assets to reduce memory usage. Loaded Objects now: 376660. Total: 738.041500 ms (FindLiveObjects: 16.341600 ms CreateObjectMapping: 39.236000 ms MarkObjects: 677.362400 ms DeleteObjects: 5.101200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 376660. Total: 731.272900 ms (FindLiveObjects: 16.734300 ms CreateObjectMapping: 35.325900 ms MarkObjects: 678.779100 ms DeleteObjects: 0.433100 ms) Time to load EmptyForLoading 1.66 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.527300 ms Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 463195. Total: 752.068300 ms (FindLiveObjects: 18.975700 ms CreateObjectMapping: 39.598600 ms MarkObjects: 692.986700 ms DeleteObjects: 0.506800 ms) loading scene: A80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1513 unused Assets to reduce memory usage. Loaded Objects now: 376708. Total: 749.463300 ms (FindLiveObjects: 17.278100 ms CreateObjectMapping: 38.353600 ms MarkObjects: 687.944000 ms DeleteObjects: 5.887400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 376708. Total: 727.132100 ms (FindLiveObjects: 16.115300 ms CreateObjectMapping: 32.690500 ms MarkObjects: 677.900200 ms DeleteObjects: 0.425600 ms) Time to load EmptyForLoading 1.53 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.595700 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 407349. Total: 744.817900 ms (FindLiveObjects: 16.583000 ms CreateObjectMapping: 38.139800 ms MarkObjects: 689.579900 ms DeleteObjects: 0.514700 ms) Shrine spawn rate multiplier from zone size | 0.5661266 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) polySurface1 has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6484 unused Assets to reduce memory usage. Loaded Objects now: 376919. Total: 778.203100 ms (FindLiveObjects: 17.492500 ms CreateObjectMapping: 38.854800 ms MarkObjects: 717.170200 ms DeleteObjects: 4.685200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 376919. Total: 752.577100 ms (FindLiveObjects: 18.124600 ms CreateObjectMapping: 33.016600 ms MarkObjects: 701.004800 ms DeleteObjects: 0.430600 ms) Time to load EmptyForLoading 1.57 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.767700 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 463463. Total: 776.216000 ms (FindLiveObjects: 19.096400 ms CreateObjectMapping: 39.835300 ms MarkObjects: 716.775000 ms DeleteObjects: 0.508900 ms) loading scene: A90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1594 unused Assets to reduce memory usage. Loaded Objects now: 376967. Total: 771.664200 ms (FindLiveObjects: 16.561200 ms CreateObjectMapping: 38.072100 ms MarkObjects: 711.298600 ms DeleteObjects: 5.731500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 376967. Total: 748.953300 ms (FindLiveObjects: 16.360500 ms CreateObjectMapping: 33.123600 ms MarkObjects: 699.051100 ms DeleteObjects: 0.417800 ms) Time to load EmptyForLoading 1.58 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.567600 ms Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 419005. Total: 767.033000 ms (FindLiveObjects: 17.857600 ms CreateObjectMapping: 38.577800 ms MarkObjects: 710.063300 ms DeleteObjects: 0.533900 ms) Shrine spawn rate multiplier from zone size | 1.409817 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2985 unused Assets to reduce memory usage. Loaded Objects now: 377282. Total: 774.607500 ms (FindLiveObjects: 17.378100 ms CreateObjectMapping: 38.313000 ms MarkObjects: 715.728800 ms DeleteObjects: 3.187300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 377282. Total: 766.881300 ms (FindLiveObjects: 16.101900 ms CreateObjectMapping: 38.218600 ms MarkObjects: 712.142500 ms DeleteObjects: 0.417900 ms) Time to load EmptyForLoading 1.62 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.509400 ms Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 408947. Total: 767.921100 ms (FindLiveObjects: 18.714800 ms CreateObjectMapping: 38.241300 ms MarkObjects: 710.354500 ms DeleteObjects: 0.609800 ms) Shrine spawn rate multiplier from zone size | 0.826552 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1511 unused Assets to reduce memory usage. Loaded Objects now: 377617. Total: 779.949000 ms (FindLiveObjects: 16.747000 ms CreateObjectMapping: 39.187400 ms MarkObjects: 719.923100 ms DeleteObjects: 4.091200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 377617. Total: 759.075600 ms (FindLiveObjects: 16.568300 ms CreateObjectMapping: 38.780000 ms MarkObjects: 703.293400 ms DeleteObjects: 0.433600 ms) Time to load EmptyForLoading 1.58 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.517200 ms Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 462225. Total: 776.933100 ms (FindLiveObjects: 19.447500 ms CreateObjectMapping: 38.222300 ms MarkObjects: 718.638600 ms DeleteObjects: 0.624300 ms) Shrine spawn rate multiplier from zone size | 1.585531 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3104 unused Assets to reduce memory usage. Loaded Objects now: 377696. Total: 773.489600 ms (FindLiveObjects: 16.843000 ms CreateObjectMapping: 39.578200 ms MarkObjects: 711.269200 ms DeleteObjects: 5.798800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 377696. Total: 763.879400 ms (FindLiveObjects: 19.411100 ms CreateObjectMapping: 38.299000 ms MarkObjects: 705.744100 ms DeleteObjects: 0.424700 ms) Time to load EmptyForLoading 1.66 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.666500 ms B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 464172. Total: 775.548000 ms (FindLiveObjects: 18.640800 ms CreateObjectMapping: 38.474200 ms MarkObjects: 717.835300 ms DeleteObjects: 0.597100 ms) loading scene: B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1421 unused Assets to reduce memory usage. Loaded Objects now: 377646. Total: 774.837300 ms (FindLiveObjects: 16.718600 ms CreateObjectMapping: 38.369500 ms MarkObjects: 712.959400 ms DeleteObjects: 6.789300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 377646. Total: 767.919000 ms (FindLiveObjects: 17.416100 ms CreateObjectMapping: 37.830200 ms MarkObjects: 712.247200 ms DeleteObjects: 0.425000 ms) Time to load EmptyForLoading 1.59 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.597100 ms Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 462636. Total: 788.680100 ms (FindLiveObjects: 19.901800 ms CreateObjectMapping: 39.024800 ms MarkObjects: 729.172900 ms DeleteObjects: 0.580300 ms) Shrine spawn rate multiplier from zone size | 1.586578 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3667 unused Assets to reduce memory usage. Loaded Objects now: 377768. Total: 774.674800 ms (FindLiveObjects: 17.701000 ms CreateObjectMapping: 40.197200 ms MarkObjects: 710.155100 ms DeleteObjects: 6.621100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 377768. Total: 766.286000 ms (FindLiveObjects: 17.795800 ms CreateObjectMapping: 38.435700 ms MarkObjects: 709.630400 ms DeleteObjects: 0.423700 ms) Time to load EmptyForLoading 1.67 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.128900 ms Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 409258. Total: 772.602100 ms (FindLiveObjects: 17.351700 ms CreateObjectMapping: 38.487200 ms MarkObjects: 715.997500 ms DeleteObjects: 0.765300 ms) Shrine spawn rate multiplier from zone size | 0.5389 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B1S30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1135 unused Assets to reduce memory usage. Loaded Objects now: 378028. Total: 773.636100 ms (FindLiveObjects: 16.549500 ms CreateObjectMapping: 39.302900 ms MarkObjects: 715.375500 ms DeleteObjects: 2.407800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 378028. Total: 762.089800 ms (FindLiveObjects: 17.688600 ms CreateObjectMapping: 38.165700 ms MarkObjects: 705.809100 ms DeleteObjects: 0.426000 ms) Time to load EmptyForLoading 1.60 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.532600 ms Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 467452. Total: 782.530600 ms (FindLiveObjects: 19.107900 ms CreateObjectMapping: 38.353200 ms MarkObjects: 724.385900 ms DeleteObjects: 0.683100 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) Shrine spawn rate multiplier from zone size | 1.01863 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B1S40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 9672 unused Assets to reduce memory usage. Loaded Objects now: 378028. Total: 788.514900 ms (FindLiveObjects: 18.396800 ms CreateObjectMapping: 39.926400 ms MarkObjects: 720.686000 ms DeleteObjects: 9.505300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 378028. Total: 777.014100 ms (FindLiveObjects: 27.654200 ms CreateObjectMapping: 38.457100 ms MarkObjects: 710.443900 ms DeleteObjects: 0.458300 ms) Time to load EmptyForLoading 1.68 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.622400 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 461140. Total: 785.574600 ms (FindLiveObjects: 19.540900 ms CreateObjectMapping: 38.553200 ms MarkObjects: 726.842000 ms DeleteObjects: 0.637500 ms) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) Shrine spawn rate multiplier from zone size | 0.8526575 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 5094 unused Assets to reduce memory usage. Loaded Objects now: 378393. Total: 791.049700 ms (FindLiveObjects: 17.905700 ms CreateObjectMapping: 39.728400 ms MarkObjects: 728.017200 ms DeleteObjects: 5.398000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 378393. Total: 776.604000 ms (FindLiveObjects: 18.612500 ms CreateObjectMapping: 38.097700 ms MarkObjects: 719.343500 ms DeleteObjects: 0.549700 ms) Time to load EmptyForLoading 1.66 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.606800 ms Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 464894. Total: 796.177300 ms (FindLiveObjects: 19.762000 ms CreateObjectMapping: 40.176200 ms MarkObjects: 735.625500 ms DeleteObjects: 0.613000 ms) loading scene: A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1503 unused Assets to reduce memory usage. Loaded Objects now: 378257. Total: 778.091100 ms (FindLiveObjects: 16.981000 ms CreateObjectMapping: 37.987500 ms MarkObjects: 717.540800 ms DeleteObjects: 5.581300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 378257. Total: 769.913700 ms (FindLiveObjects: 17.479400 ms CreateObjectMapping: 38.167000 ms MarkObjects: 713.807900 ms DeleteObjects: 0.458800 ms) Time to load EmptyForLoading 1.60 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.606400 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 523990. Total: 805.438200 ms (FindLiveObjects: 21.674400 ms CreateObjectMapping: 39.084800 ms MarkObjects: 744.119000 ms DeleteObjects: 0.559600 ms) Shrine spawn rate multiplier from zone size | 1.567876 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6385 unused Assets to reduce memory usage. Loaded Objects now: 380652. Total: 792.895700 ms (FindLiveObjects: 19.495400 ms CreateObjectMapping: 39.000800 ms MarkObjects: 727.270400 ms DeleteObjects: 7.128800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380652. Total: 773.189600 ms (FindLiveObjects: 16.478000 ms CreateObjectMapping: 38.157400 ms MarkObjects: 718.099500 ms DeleteObjects: 0.454100 ms) Time to load EmptyForLoading 1.67 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.966000 ms Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 466895. Total: 787.759700 ms (FindLiveObjects: 19.027000 ms CreateObjectMapping: 38.581600 ms MarkObjects: 729.428300 ms DeleteObjects: 0.722300 ms) loading scene: B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1974 unused Assets to reduce memory usage. Loaded Objects now: 380044. Total: 807.627900 ms (FindLiveObjects: 21.039300 ms CreateObjectMapping: 38.521500 ms MarkObjects: 741.781900 ms DeleteObjects: 6.284600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380044. Total: 773.133900 ms (FindLiveObjects: 16.453100 ms CreateObjectMapping: 38.105000 ms MarkObjects: 718.117900 ms DeleteObjects: 0.457500 ms) Time to load EmptyForLoading 1.64 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.643600 ms Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 464750. Total: 795.787300 ms (FindLiveObjects: 19.527000 ms CreateObjectMapping: 38.705500 ms MarkObjects: 736.962500 ms DeleteObjects: 0.592000 ms) Shrine spawn rate multiplier from zone size | 1.586578 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B1S40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 689 unused Assets to reduce memory usage. Loaded Objects now: 380110. Total: 780.141200 ms (FindLiveObjects: 16.448500 ms CreateObjectMapping: 38.198300 ms MarkObjects: 719.016300 ms DeleteObjects: 6.477800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380110. Total: 773.268600 ms (FindLiveObjects: 17.453300 ms CreateObjectMapping: 37.819000 ms MarkObjects: 717.542100 ms DeleteObjects: 0.453800 ms) Time to load EmptyForLoading 1.66 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.908600 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 465749. Total: 809.810300 ms (FindLiveObjects: 19.583900 ms CreateObjectMapping: 38.815300 ms MarkObjects: 750.749600 ms DeleteObjects: 0.660700 ms) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) Shrine spawn rate multiplier from zone size | 0.8526575 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2855 unused Assets to reduce memory usage. Loaded Objects now: 380109. Total: 789.339300 ms (FindLiveObjects: 16.409300 ms CreateObjectMapping: 39.764300 ms MarkObjects: 728.979200 ms DeleteObjects: 4.186100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380109. Total: 777.311000 ms (FindLiveObjects: 16.753900 ms CreateObjectMapping: 39.589300 ms MarkObjects: 720.509600 ms DeleteObjects: 0.457600 ms) Time to load EmptyForLoading 1.65 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.604100 ms Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 466587. Total: 791.147900 ms (FindLiveObjects: 19.097700 ms CreateObjectMapping: 38.856700 ms MarkObjects: 732.560400 ms DeleteObjects: 0.632600 ms) loading scene: B1S40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1510 unused Assets to reduce memory usage. Loaded Objects now: 380044. Total: 787.134900 ms (FindLiveObjects: 17.006800 ms CreateObjectMapping: 38.084400 ms MarkObjects: 726.040700 ms DeleteObjects: 6.002600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380044. Total: 771.967600 ms (FindLiveObjects: 17.482400 ms CreateObjectMapping: 38.442600 ms MarkObjects: 715.578300 ms DeleteObjects: 0.463800 ms) Time to load EmptyForLoading 1.61 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.603800 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 464312. Total: 796.863900 ms (FindLiveObjects: 19.531500 ms CreateObjectMapping: 38.798900 ms MarkObjects: 737.939600 ms DeleteObjects: 0.593400 ms) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) Shrine spawn rate multiplier from zone size | 0.8526575 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2893 unused Assets to reduce memory usage. Loaded Objects now: 380107. Total: 787.116500 ms (FindLiveObjects: 16.449300 ms CreateObjectMapping: 39.288900 ms MarkObjects: 727.132600 ms DeleteObjects: 4.245300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380107. Total: 773.483100 ms (FindLiveObjects: 16.159200 ms CreateObjectMapping: 38.226500 ms MarkObjects: 718.639800 ms DeleteObjects: 0.457100 ms) Time to load EmptyForLoading 1.65 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.658000 ms Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 466586. Total: 798.736500 ms (FindLiveObjects: 18.751800 ms CreateObjectMapping: 39.940300 ms MarkObjects: 739.428100 ms DeleteObjects: 0.615900 ms) loading scene: B1S40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1433 unused Assets to reduce memory usage. Loaded Objects now: 380048. Total: 782.091500 ms (FindLiveObjects: 16.519300 ms CreateObjectMapping: 38.620600 ms MarkObjects: 721.236500 ms DeleteObjects: 5.714600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380048. Total: 774.753500 ms (FindLiveObjects: 17.272600 ms CreateObjectMapping: 38.543700 ms MarkObjects: 718.490300 ms DeleteObjects: 0.446600 ms) Time to load EmptyForLoading 1.61 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.636900 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 464316. Total: 808.018100 ms (FindLiveObjects: 19.276400 ms CreateObjectMapping: 38.395300 ms MarkObjects: 749.742300 ms DeleteObjects: 0.603600 ms) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) Shrine spawn rate multiplier from zone size | 0.8526575 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2803 unused Assets to reduce memory usage. Loaded Objects now: 380100. Total: 786.792100 ms (FindLiveObjects: 16.661200 ms CreateObjectMapping: 38.606200 ms MarkObjects: 726.868600 ms DeleteObjects: 4.655700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380100. Total: 771.691700 ms (FindLiveObjects: 16.543200 ms CreateObjectMapping: 37.912000 ms MarkObjects: 716.788100 ms DeleteObjects: 0.447900 ms) Time to load EmptyForLoading 1.65 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.593600 ms Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 466579. Total: 792.883800 ms (FindLiveObjects: 19.084900 ms CreateObjectMapping: 38.498400 ms MarkObjects: 734.665900 ms DeleteObjects: 0.634300 ms) loading scene: B1S40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1387 unused Assets to reduce memory usage. Loaded Objects now: 380049. Total: 787.717900 ms (FindLiveObjects: 16.620400 ms CreateObjectMapping: 38.705800 ms MarkObjects: 726.056500 ms DeleteObjects: 6.334700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380049. Total: 779.588900 ms (FindLiveObjects: 16.900000 ms CreateObjectMapping: 37.893200 ms MarkObjects: 724.337100 ms DeleteObjects: 0.458200 ms) Time to load EmptyForLoading 1.62 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.615600 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 464942. Total: 802.351000 ms (FindLiveObjects: 19.721800 ms CreateObjectMapping: 39.235900 ms MarkObjects: 742.502300 ms DeleteObjects: 0.890200 ms) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MeteorMutator.Awake () [0x0003b] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&) UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) MonsterGenerator:generateCommonPack(GameObject, Spawner, Int32, Int32, Boolean, Boolean, Boolean) Spawner:Start() (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) Shrine spawn rate multiplier from zone size | 0.8526575 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2898 unused Assets to reduce memory usage. Loaded Objects now: 380154. Total: 777.975300 ms (FindLiveObjects: 16.300500 ms CreateObjectMapping: 38.362000 ms MarkObjects: 719.079900 ms DeleteObjects: 4.232500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380154. Total: 776.507900 ms (FindLiveObjects: 16.681600 ms CreateObjectMapping: 38.722400 ms MarkObjects: 720.590200 ms DeleteObjects: 0.513400 ms) Time to load EmptyForLoading 1.65 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.631000 ms Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 466627. Total: 795.287100 ms (FindLiveObjects: 19.052100 ms CreateObjectMapping: 38.994400 ms MarkObjects: 736.631000 ms DeleteObjects: 0.609200 ms) loading scene: B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1494 unused Assets to reduce memory usage. Loaded Objects now: 380089. Total: 782.808200 ms (FindLiveObjects: 16.653900 ms CreateObjectMapping: 39.004500 ms MarkObjects: 721.153800 ms DeleteObjects: 5.995700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380089. Total: 775.231000 ms (FindLiveObjects: 17.104700 ms CreateObjectMapping: 39.374600 ms MarkObjects: 718.293200 ms DeleteObjects: 0.458200 ms) Time to load EmptyForLoading 1.61 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.578700 ms Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 464785. Total: 793.168300 ms (FindLiveObjects: 19.124000 ms CreateObjectMapping: 38.525000 ms MarkObjects: 734.957800 ms DeleteObjects: 0.561200 ms) Shrine spawn rate multiplier from zone size | 1.586578 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2267 unused Assets to reduce memory usage. Loaded Objects now: 380362. Total: 804.121300 ms (FindLiveObjects: 17.113100 ms CreateObjectMapping: 39.372600 ms MarkObjects: 741.488800 ms DeleteObjects: 6.146300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 380362. Total: 777.176100 ms (FindLiveObjects: 17.828800 ms CreateObjectMapping: 39.425400 ms MarkObjects: 719.494400 ms DeleteObjects: 0.427000 ms) Time to load EmptyForLoading 1.69 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.887300 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 460581. Total: 799.598500 ms (FindLiveObjects: 19.505000 ms CreateObjectMapping: 38.594500 ms MarkObjects: 740.764000 ms DeleteObjects: 0.734600 ms) Shrine spawn rate multiplier from zone size | 0.96736 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 7621 unused Assets to reduce memory usage. Loaded Objects now: 384747. Total: 815.887400 ms (FindLiveObjects: 19.577400 ms CreateObjectMapping: 39.470600 ms MarkObjects: 747.855100 ms DeleteObjects: 8.983900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 384697. Total: 797.087400 ms (FindLiveObjects: 20.466200 ms CreateObjectMapping: 39.812000 ms MarkObjects: 736.325500 ms DeleteObjects: 0.483200 ms) Time to load EmptyForLoading 1.72 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.593700 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 447228. Total: 802.876400 ms (FindLiveObjects: 19.207200 ms CreateObjectMapping: 38.518800 ms MarkObjects: 744.522900 ms DeleteObjects: 0.627200 ms) Shrine spawn rate multiplier from zone size | 0.9512801 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B1S20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2236 unused Assets to reduce memory usage. Loaded Objects now: 384594. Total: 804.611800 ms (FindLiveObjects: 16.722100 ms CreateObjectMapping: 38.630900 ms MarkObjects: 743.614900 ms DeleteObjects: 5.643300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 384594. Total: 785.642800 ms (FindLiveObjects: 17.467900 ms CreateObjectMapping: 39.367900 ms MarkObjects: 728.377100 ms DeleteObjects: 0.429500 ms) Time to load EmptyForLoading 1.69 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.676900 ms Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 467231. Total: 804.568400 ms (FindLiveObjects: 19.652100 ms CreateObjectMapping: 38.653700 ms MarkObjects: 745.445200 ms DeleteObjects: 0.816900 ms) loading scene: B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 14020 unused Assets to reduce memory usage. Loaded Objects now: 385105. Total: 845.490800 ms (FindLiveObjects: 22.431600 ms CreateObjectMapping: 39.755700 ms MarkObjects: 761.011700 ms DeleteObjects: 22.291500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 385105. Total: 804.458100 ms (FindLiveObjects: 28.491800 ms CreateObjectMapping: 40.141400 ms MarkObjects: 734.119200 ms DeleteObjects: 1.705000 ms) Time to load EmptyForLoading 1.73 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.631900 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 447668. Total: 805.813700 ms (FindLiveObjects: 18.857000 ms CreateObjectMapping: 38.723000 ms MarkObjects: 747.641800 ms DeleteObjects: 0.591300 ms) Shrine spawn rate multiplier from zone size | 0.9512801 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B40TR (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2150 unused Assets to reduce memory usage. Loaded Objects now: 385117. Total: 807.594300 ms (FindLiveObjects: 16.947800 ms CreateObjectMapping: 40.027400 ms MarkObjects: 741.079900 ms DeleteObjects: 9.539000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 385117. Total: 799.698300 ms (FindLiveObjects: 25.310800 ms CreateObjectMapping: 40.261600 ms MarkObjects: 733.671000 ms DeleteObjects: 0.454700 ms) Time to load EmptyForLoading 1.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.678000 ms Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 445716. Total: 806.420000 ms (FindLiveObjects: 18.673300 ms CreateObjectMapping: 38.801600 ms MarkObjects: 748.305400 ms DeleteObjects: 0.639000 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) Shrine spawn rate multiplier from zone size | 0.878117 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x0002c] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 6323 unused Assets to reduce memory usage. Loaded Objects now: 385524. Total: 827.656100 ms (FindLiveObjects: 21.438500 ms CreateObjectMapping: 40.605900 ms MarkObjects: 756.058500 ms DeleteObjects: 9.552900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 385524. Total: 796.654900 ms (FindLiveObjects: 20.206800 ms CreateObjectMapping: 40.047200 ms MarkObjects: 735.944600 ms DeleteObjects: 0.455900 ms) Time to load EmptyForLoading 1.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.740500 ms Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 471902. Total: 805.549500 ms (FindLiveObjects: 19.723900 ms CreateObjectMapping: 38.967400 ms MarkObjects: 746.116300 ms DeleteObjects: 0.741400 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) NullReferenceException: Object reference not set to an instance of an object at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: <24e48e7f476f4c71858e2f8c12f0b2a2> Line: 0) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 29.734900 ms game version: Beta 0.7.8c (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) Less than minimum size! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed To Load character with key 1CHARACTERSLOT_BETA_2 Exception: System.IO.IOException: Sharing violation on path C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_2_temp" or "C:/Users/user/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/1CHARACTERSLOT_BETA_2 at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00192] in <437ba245d8404784b9fbab9b439ac908>:0 at SafeTextFile.TryRead (System.String& finalData, System.Boolean checkBackupFile, System.Boolean copyIfFailed) [0x0002e] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at CharacterSavingManager.deserialiseCharacterFromFile (System.String key) [0x0003d] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 at CharacterSavingManager.deserialiseCharacter (System.String key, System.Boolean& dataMayExist) [0x0001a] in <24e48e7f476f4c71858e2f8c12f0b2a2>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2250 unused Assets to reduce memory usage. Loaded Objects now: 358839. Total: 740.901200 ms (FindLiveObjects: 15.156400 ms CreateObjectMapping: 32.532500 ms MarkObjects: 686.324700 ms DeleteObjects: 6.887100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 358839. Total: 737.937400 ms (FindLiveObjects: 16.793900 ms CreateObjectMapping: 33.220300 ms MarkObjects: 687.514800 ms DeleteObjects: 0.407900 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 2.559600 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 360043. Total: 746.802900 ms (FindLiveObjects: 14.940200 ms CreateObjectMapping: 33.658600 ms MarkObjects: 697.541300 ms DeleteObjects: 0.662400 ms) Resource: '# Based on http://data.iana.org/TLD/tlds-alpha-by-domain.txt # Version 2020042100, Last Updated Tue Apr 21 07:07:01 2020 UTC ' does not contain any active bad words! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Setting up 4 worker threads for Enlighten. Thread -> id: 6e60 -> priority: 1 Thread -> id: 5ff0 -> priority: 1 Thread -> id: 6fc0 -> priority: 1 Thread -> id: 1bfc -> priority: 1 Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api