Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path S:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 (ID=0x2507) Vendor: VRAM: 8056 MB Driver: 31.0.15.3179 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__114.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__114:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__107.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__107.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated DamageEnemyOnHit - Generated.DamageEnemyOnHitSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated RepeatedlyDamageEnemiesWithinRadius - Generated.RepeatedlyDamageEnemiesWithinRadiusSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated RepeatedlyDamageParent - Generated.RepeatedlyDamageParentSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DamageEnemiesWithBeam - Generated.DamageEnemiesWithBeamSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated DamageAllyOnHit - Generated.DamageAllyOnHitSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated RepeatedlyDamageEnemiesWithinArc - Generated.RepeatedlyDamageEnemiesWithinArcSerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 4.341700 ms game version: 0.9.1d3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = GameServerIP = GameServerPort = PlayFabTitleId = EnableQueues = False Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ActiveBasedOnFloatingPlayerNameSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 7) UnloadTime: 3.504800 ms LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 552 unused Assets to reduce memory usage. Loaded Objects now: 566657. Total: 1104.448000 ms (FindLiveObjects: 38.971000 ms CreateObjectMapping: 50.888600 ms MarkObjects: 1013.228900 ms DeleteObjects: 1.358900 ms) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joystick connected ("Controller (XBOX 360 For Windows)"). (Filename: Line: 1456) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.AndroidJavaRunnable:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.AndroidJavaRunnable:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__26:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__27:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SimpleAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__26:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__27:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SimpleAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ping: Error performing ICMP transmission. Possibly because of a timeout The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-07-30T22:18:27.5341558+00:00 Skipping queuing for multiplayer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.Login.d__14:MoveNext() LE.UI.Login.LoginQueueController:EnterQueue() LE.UI.Login.UnityUI.d__16:MoveNext() LE.UI.Login.UnityUI.LandingZonePanel:AdvancePlayerToCharacterSelect(Boolean) LE.UI.Login.UnityUI.LandingZonePanel:OnPlayOnlineClicked() SimpleAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mono.Security.Cryptography.KeyGeneratedEventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joystick reconnected ("Controller (XBOX 360 For Windows)"). (Filename: Line: 1428) Failed to create device file: e7 All pipe instances are busy. (Filename: Line: 55) 2023-07-30T22:18:31.4502361+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() SimpleAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.AndroidJavaRunnable:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:18:40.1464609+00:00 Found stale entity B2A440F1DDFEA920 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SimpleAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.AndroidJavaRunnable:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:18:48.4934288+00:00 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.CapitalizationManager:logFilterIsNull() Crosstales.BWF.Manager.CapitalizationManager:Contains(String) Crosstales.BWF.BWFManager:Contains(String, ManagerMask, String[]) CharacterSelect:CharacterNameSubmit() SimpleAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mono.Security.Cryptography.KeyGeneratedEventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:18:48.4944295+00:00 'filter' is null! Did you add the 'PunctuationManager' to the current scene? LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.PunctuationManager:logFilterIsNull() Crosstales.BWF.Manager.PunctuationManager:Contains(String) CharacterSelect:CharacterNameSubmit() SimpleAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mono.Security.Cryptography.KeyGeneratedEventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:18:52.8927769+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) d__30:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__19:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__5:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SimpleAction:Invoke() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SimpleAction:Invoke() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__23:MoveNext() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SimpleAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:18:56.3962643+00:00 Requesting server from region: fb705b84-4745-11ea-94ef-81d6527d3edf LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__4:MoveNext() EHG.Multiplayer.d__3:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity) LE.Networking.d__0:MoveNext() LE.Networking.MultiplayerClientManager:Matchmake() LE.Services.d__11:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SimpleAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:18:58.6770297+00:00 Matchmaking finished: {"Ip":"109.200.211.158","Port":10177}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SimpleAction:Invoke() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SimpleAction:Invoke() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__23:MoveNext() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SimpleAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:18:58.8181935+00:00 Bind Successful (IP=109.200.211.158;Port=10177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:18:58.8181935+00:00 Player 0 Connected (IP=109.200.211.158;Port=10177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:18:59.7101313+00:00 Server Accepted (IP=109.200.211.158;Port=10177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 706168. Total: 1225.109700 ms (FindLiveObjects: 46.079000 ms CreateObjectMapping: 59.591100 ms MarkObjects: 1118.075500 ms DeleteObjects: 1.363600 ms) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 12) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 12.349700 ms The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 334] (Filename: Line: 334) 2023-07-30T22:19:04.5812461+00:00 Time to Single load 'Z12' 4.49 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 110377 unused Assets to reduce memory usage. Loaded Objects now: 608755. Total: 1263.709800 ms (FindLiveObjects: 53.746100 ms CreateObjectMapping: 63.894500 ms MarkObjects: 1064.980100 ms DeleteObjects: 81.088400 ms) 2023-07-30T22:19:06.8807616+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1053 unused Assets to reduce memory usage. Loaded Objects now: 671396. Total: 1554.568200 ms (FindLiveObjects: 67.841000 ms CreateObjectMapping: 64.966500 ms MarkObjects: 1419.707000 ms DeleteObjects: 2.053100 ms) 2023-07-30T22:26:29.8343009+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 19.106100 ms 2023-07-30T22:26:31.5057272+00:00 Time to Single load 'Z22' 6.78 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 10047 unused Assets to reduce memory usage. Loaded Objects now: 662993. Total: 1496.841400 ms (FindLiveObjects: 55.201700 ms CreateObjectMapping: 55.346400 ms MarkObjects: 1379.284800 ms DeleteObjects: 7.008000 ms) 2023-07-30T22:26:33.4970471+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T22:30:28.3004357+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.3174513+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.3340893+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.3511049+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.3683177+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.3863527+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.4023672+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.4193565+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.4363949+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.4524092+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.4704257+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.4864402+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.5030898+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.5201055+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.5371220+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.5531355+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.5712633+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.5884379+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.6044524+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.6204671+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.6374821+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.6544982+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.6705866+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.6871222+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.7031369+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.7211541+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.7381692+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.7551847+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.7711989+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.7892153+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.8062316+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.8232464+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.8402622+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.8572774+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.8731306+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.8891455+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.9061608+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.9221757+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.9401929+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.9562067+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.9732221+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:28.9912384+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.0082547+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.0252703+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.0422853+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.0582999+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.0753152+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.0933311+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.1103466+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.1273633+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.1433778+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.1613932+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.1804107+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.1974259+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.2124397+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:30:29.2294551+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 790 unused Assets to reduce memory usage. Loaded Objects now: 736239. Total: 1569.473000 ms (FindLiveObjects: 57.590400 ms CreateObjectMapping: 56.002000 ms MarkObjects: 1453.531000 ms DeleteObjects: 2.348800 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T22:30:37.7496042+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 9 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 24.099600 ms 2023-07-30T22:30:39.6312342+00:00 Time to Single load 'Z32' 3.76 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2245 unused Assets to reduce memory usage. Loaded Objects now: 756383. Total: 1540.298900 ms (FindLiveObjects: 74.139100 ms CreateObjectMapping: 63.093600 ms MarkObjects: 1399.906700 ms DeleteObjects: 3.159000 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T22:30:41.4759149+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 1721 unused Assets to reduce memory usage. Loaded Objects now: 756288. Total: 1521.427900 ms (FindLiveObjects: 51.551800 ms CreateObjectMapping: 50.124700 ms MarkObjects: 1415.540900 ms DeleteObjects: 4.209900 ms) 2023-07-30T22:31:29.7977690+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! (Filename: Line: 334) Unloading 9 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 38.565900 ms The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 334] (Filename: Line: 334) 2023-07-30T22:31:31.0378922+00:00 Time to Single load 'Z42' 3.09 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1206 unused Assets to reduce memory usage. Loaded Objects now: 730914. Total: 1554.403300 ms (FindLiveObjects: 64.791200 ms CreateObjectMapping: 60.982400 ms MarkObjects: 1421.972800 ms DeleteObjects: 6.656300 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T22:31:35.5103689+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 684 unused Assets to reduce memory usage. Loaded Objects now: 786068. Total: 1567.218000 ms (FindLiveObjects: 57.735500 ms CreateObjectMapping: 48.905000 ms MarkObjects: 1458.977600 ms DeleteObjects: 1.599000 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T22:35:25.2342380+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 10 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 35.438500 ms 2023-07-30T22:35:26.7454767+00:00 Time to Single load 'Z52' 3.47 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1493 unused Assets to reduce memory usage. Loaded Objects now: 746411. Total: 1617.950700 ms (FindLiveObjects: 60.697800 ms CreateObjectMapping: 64.056400 ms MarkObjects: 1490.353500 ms DeleteObjects: 2.842100 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T22:35:28.7630233+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Conditions.ObjectiveStateCondition.Check (LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:35:28.8600645+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1391 unused Assets to reduce memory usage. Loaded Objects now: 766456. Total: 1692.973800 ms (FindLiveObjects: 72.581800 ms CreateObjectMapping: 56.129500 ms MarkObjects: 1562.482700 ms DeleteObjects: 1.779200 ms) 2023-07-30T22:41:20.7321758+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 11 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 35.712500 ms 2023-07-30T22:41:21.6821642+00:00 Time to Single load 'Z1S10' 3.24 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 4983 unused Assets to reduce memory usage. Loaded Objects now: 730066. Total: 1603.695400 ms (FindLiveObjects: 57.698900 ms CreateObjectMapping: 61.406700 ms MarkObjects: 1480.558000 ms DeleteObjects: 4.031300 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-07-30T22:41:23.6947809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Conditions.ObjectiveStateCondition.Check (LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:41:23.6987843+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 486 unused Assets to reduce memory usage. Loaded Objects now: 731628. Total: 1583.283400 ms (FindLiveObjects: 48.079800 ms CreateObjectMapping: 53.400500 ms MarkObjects: 1479.964700 ms DeleteObjects: 1.837700 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 10 Unused Serialized files (Serialized files now loaded: 14) 2023-07-30T22:44:55.4234278+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 21.915200 ms 2023-07-30T22:44:56.5114896+00:00 Time to Single load 'Z52' 3.10 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 747224. Total: 1616.721400 ms (FindLiveObjects: 60.125300 ms CreateObjectMapping: 51.476400 ms MarkObjects: 1503.552900 ms DeleteObjects: 1.566100 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T22:44:58.5612555+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 775114. Total: 1632.420000 ms (FindLiveObjects: 52.418400 ms CreateObjectMapping: 53.506100 ms MarkObjects: 1525.395500 ms DeleteObjects: 1.099500 ms) 2023-07-30T22:45:56.9286019+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 11 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 30.697400 ms 2023-07-30T22:45:58.1435290+00:00 Time to Single load 'Z62' 3.43 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 3887 unused Assets to reduce memory usage. Loaded Objects now: 785029. Total: 1679.931900 ms (FindLiveObjects: 59.341000 ms CreateObjectMapping: 68.885500 ms MarkObjects: 1547.471700 ms DeleteObjects: 4.233300 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T22:46:00.9291910+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:46:01.1642538+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T22:49:14.2786192+00:00 animator wasn't set on SceneState SetAnimationVariable Action! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Actions.Animation.SetAnimationVariable:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) LE.SceneState.Nodes.BaseStateNode:TryProcessTrigger(Trigger, InstantiatedContext, PlayerActorSync) LE.SceneState.Core.StateGraph:TryProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Core.SceneStateGraph:ProcessTrigger(Trigger, PlayerActorSync) LE.SceneState.Interaction.StateTransitionInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) EventListenerRelay:triggerDialogueListeners(String) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() PixelCrushers.DialogueSystem.ConversationModel:GetState(DialogueEntry, Boolean, Boolean, Boolean) PixelCrushers.DialogueSystem.ConversationController:OnSelectedResponse(Object, SelectedResponseEventArgs) Mono.Security.Cryptography.KeyGeneratedEventHandler:Invoke(Object, EventArgs) PixelCrushers.DialogueSystem.ConversationView:SelectResponse(SelectedResponseEventArgs) Mono.Security.Cryptography.KeyGeneratedEventHandler:Invoke(Object, EventArgs) PixelCrushers.DialogueSystem.AbstractDialogueUI:OnClick(Object) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() SimpleAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mono.Security.Cryptography.KeyGeneratedEventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:49:14.3641516+00:00 animator wasn't set on SceneState SetAnimationVariable Action! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Actions.Animation.SetAnimationVariable:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 3451 unused Assets to reduce memory usage. Loaded Objects now: 795350. Total: 1746.595000 ms (FindLiveObjects: 57.805700 ms CreateObjectMapping: 61.552600 ms MarkObjects: 1622.471600 ms DeleteObjects: 4.764700 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! (Filename: Line: 334) 2023-07-30T22:53:29.8830940+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 12 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 74.973300 ms The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 334] (Filename: Line: 334) 2023-07-30T22:53:31.1554441+00:00 Time to Single load 'Z72' 3.26 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 751 unused Assets to reduce memory usage. Loaded Objects now: 721135. Total: 1684.305900 ms (FindLiveObjects: 50.986100 ms CreateObjectMapping: 46.472500 ms MarkObjects: 1583.537500 ms DeleteObjects: 3.308300 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T22:53:33.1360320+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:56.9478205+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:56.9638359+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:56.9808513+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:56.9978659+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:57.0148826+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:57.0310282+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:57.0480437+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:57.0650592+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:57.0810740+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:57.0980895+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:57.1141041+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:57.1318154+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:57.1478301+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T22:53:57.1658466+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 1377 unused Assets to reduce memory usage. Loaded Objects now: 734793. Total: 1756.228500 ms (FindLiveObjects: 52.584900 ms CreateObjectMapping: 58.341000 ms MarkObjects: 1642.254600 ms DeleteObjects: 3.047500 ms) 2023-07-30T22:54:36.1818493+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 9 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 20.513900 ms 2023-07-30T22:54:38.2937830+00:00 Time to Single load 'Z32' 4.09 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2267 unused Assets to reduce memory usage. Loaded Objects now: 771961. Total: 1921.240600 ms (FindLiveObjects: 73.956600 ms CreateObjectMapping: 63.666300 ms MarkObjects: 1777.945300 ms DeleteObjects: 5.671700 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T22:54:40.5327615+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 678 unused Assets to reduce memory usage. Loaded Objects now: 786306. Total: 1739.072900 ms (FindLiveObjects: 60.826300 ms CreateObjectMapping: 54.941100 ms MarkObjects: 1621.321200 ms DeleteObjects: 1.983600 ms) 2023-07-30T22:56:43.4521046+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 14 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 43.288900 ms 2023-07-30T22:56:44.8894999+00:00 Time to Single load 'Z82' 3.96 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 11577 unused Assets to reduce memory usage. Loaded Objects now: 734240. Total: 1821.913900 ms (FindLiveObjects: 69.366100 ms CreateObjectMapping: 67.682200 ms MarkObjects: 1673.651200 ms DeleteObjects: 11.214000 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T22:56:49.5518802+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 506 unused Assets to reduce memory usage. Loaded Objects now: 785776. Total: 1936.424600 ms (FindLiveObjects: 67.641600 ms CreateObjectMapping: 63.076900 ms MarkObjects: 1804.096100 ms DeleteObjects: 1.609700 ms) 2023-07-30T23:02:07.9401123+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 13 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 32.148500 ms 2023-07-30T23:02:09.1561435+00:00 Time to Single load 'Z92' 3.62 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 3035 unused Assets to reduce memory usage. Loaded Objects now: 735268. Total: 1913.869200 ms (FindLiveObjects: 67.163500 ms CreateObjectMapping: 62.843100 ms MarkObjects: 1780.281300 ms DeleteObjects: 3.580600 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:02:13.3572091+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 1317 unused Assets to reduce memory usage. Loaded Objects now: 756732. Total: 1977.741800 ms (FindLiveObjects: 66.829600 ms CreateObjectMapping: 52.131000 ms MarkObjects: 1855.682100 ms DeleteObjects: 3.098500 ms) 2023-07-30T23:08:29.1310025+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 15 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 24.297300 ms 2023-07-30T23:08:30.9087426+00:00 Time to Single load 'Z102' 3.92 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 733714. Total: 1949.113600 ms (FindLiveObjects: 70.505100 ms CreateObjectMapping: 63.818500 ms MarkObjects: 1812.687300 ms DeleteObjects: 2.102000 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:08:33.1789213+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1858 unused Assets to reduce memory usage. Loaded Objects now: 731103. Total: 1946.553200 ms (FindLiveObjects: 58.983600 ms CreateObjectMapping: 51.319100 ms MarkObjects: 1833.581200 ms DeleteObjects: 2.669000 ms) 2023-07-30T23:10:59.7949170+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 9 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 12.242400 ms 2023-07-30T23:11:01.6511472+00:00 Time to Single load 'Z32' 4.59 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1489 unused Assets to reduce memory usage. Loaded Objects now: 774590. Total: 1970.150200 ms (FindLiveObjects: 70.034600 ms CreateObjectMapping: 63.685600 ms MarkObjects: 1833.250500 ms DeleteObjects: 3.179100 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:11:03.9299994+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 340 unused Assets to reduce memory usage. Loaded Objects now: 782990. Total: 2052.496300 ms (FindLiveObjects: 55.617300 ms CreateObjectMapping: 60.728500 ms MarkObjects: 1934.163800 ms DeleteObjects: 1.986400 ms) 2023-07-30T23:11:56.9619285+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 16 Unused Serialized files (Serialized files now loaded: 15) 2023-07-30T23:11:57.5881968+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:11:57.6152216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:11:57.6372409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:11:57.6582620+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:11:57.7391098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 52.777900 ms 2023-07-30T23:11:58.9023984+00:00 Time to Single load 'A06' 5.82 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 6601 unused Assets to reduce memory usage. Loaded Objects now: 742328. Total: 2177.644100 ms (FindLiveObjects: 114.684500 ms CreateObjectMapping: 85.083700 ms MarkObjects: 1968.534200 ms DeleteObjects: 9.341100 ms) 2023-07-30T23:12:01.8120708+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:12:30.4291541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at OneTimeEventCondition.CheckConditionReady (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 3 Unused Serialized files (Serialized files now loaded: 15) Unloading 738 unused Assets to reduce memory usage. Loaded Objects now: 752430. Total: 2069.404600 ms (FindLiveObjects: 84.985400 ms CreateObjectMapping: 67.827500 ms MarkObjects: 1915.103900 ms DeleteObjects: 1.487200 ms) 2023-07-30T23:16:08.4294562+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 15 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 27.222200 ms 2023-07-30T23:16:10.0917056+00:00 Time to Single load 'A10' 5.98 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1120 unused Assets to reduce memory usage. Loaded Objects now: 779158. Total: 2054.373300 ms (FindLiveObjects: 65.802000 ms CreateObjectMapping: 71.307900 ms MarkObjects: 1914.765400 ms DeleteObjects: 2.497300 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:16:12.2812232+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:16:12.2822257+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:16:12.2822257+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:16:12.2832250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:16:12.2832250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:16:12.2832250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:16:12.2842261+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:16:12.2842261+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:16:12.2842261+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:16:12.2852268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-07-30T23:16:12.9669368+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:18:33.6652607+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at OneTimeEventCondition.CheckConditionReady (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:27:09.7654295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:27:09.7664124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:27:09.7664124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 17) Unloading 1704 unused Assets to reduce memory usage. Loaded Objects now: 810621. Total: 2240.774600 ms (FindLiveObjects: 79.467300 ms CreateObjectMapping: 69.304300 ms MarkObjects: 2088.313200 ms DeleteObjects: 3.689100 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:27:21.1702981+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 16 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 57.229300 ms 2023-07-30T23:27:22.8015723+00:00 Time to Single load 'A30' 3.99 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 592 unused Assets to reduce memory usage. Loaded Objects now: 781852. Total: 2137.507600 ms (FindLiveObjects: 71.605200 ms CreateObjectMapping: 57.951100 ms MarkObjects: 2005.766300 ms DeleteObjects: 2.184500 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:27:25.2958658+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:27:37.5123540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at OneTimeEventCondition.CheckConditionReady (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at EventListenerRelay.triggerDialogueListeners (System.String dialogueIdentifier) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationModel.GetState (PixelCrushers.DialogueSystem.DialogueEntry entry, System.Boolean includeLinks, System.Boolean stopAtFirstValid, System.Boolean skipExecution) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationController.OnSelectedResponse (System.Object sender, PixelCrushers.DialogueSystem.SelectedResponseEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at Mono.Security.Cryptography.RSAManaged+KeyGeneratedEventHandler.Invoke (System.Object sender, System.EventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationView.SelectResponse (PixelCrushers.DialogueSystem.SelectedResponseEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at Mono.Security.Cryptography.RSAManaged+KeyGeneratedEventHandler.Invoke (System.Object sender, System.EventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AbstractDialogueUI.OnClick (System.Object data) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Mono.Security.Cryptography.RSAManaged+KeyGeneratedEventHandler.Invoke (System.Object sender, System.EventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() SimpleAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mono.Security.Cryptography.KeyGeneratedEventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:27:41.0708436+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at OneTimeEventCondition.CheckConditionReady (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at EventListenerRelay.triggerDialogueListeners (System.String dialogueIdentifier) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationModel.GetState (PixelCrushers.DialogueSystem.DialogueEntry entry, System.Boolean includeLinks, System.Boolean stopAtFirstValid, System.Boolean skipExecution) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationController.OnSelectedResponse (System.Object sender, PixelCrushers.DialogueSystem.SelectedResponseEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at Mono.Security.Cryptography.RSAManaged+KeyGeneratedEventHandler.Invoke (System.Object sender, System.EventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.ConversationView.SelectResponse (PixelCrushers.DialogueSystem.SelectedResponseEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at Mono.Security.Cryptography.RSAManaged+KeyGeneratedEventHandler.Invoke (System.Object sender, System.EventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.AbstractDialogueUI.OnClick (System.Object data) [0x00000] in <00000000000000000000000000000000>:0 at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Mono.Security.Cryptography.RSAManaged+KeyGeneratedEventHandler.Invoke (System.Object sender, System.EventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton:OnClick() SimpleAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mono.Security.Cryptography.KeyGeneratedEventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.ResourceManagement.ResourceProviders.InternalOp:BeginAssetLoad() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:Start(ProvideHandle) UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider:Provide(ProvideHandle) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:Execute() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute() System.Action`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete() System.Action`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:CompleteBundleLoad(AssetBundle) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 334] (Filename: Line: 334) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 1057 unused Assets to reduce memory usage. Loaded Objects now: 790475. Total: 2247.211500 ms (FindLiveObjects: 70.622900 ms CreateObjectMapping: 87.677100 ms MarkObjects: 2084.952300 ms DeleteObjects: 3.958500 ms) 2023-07-30T23:29:50.4090011+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 52.621800 ms 2023-07-30T23:29:51.9299177+00:00 Time to Single load 'A40' 6.23 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 4047 unused Assets to reduce memory usage. Loaded Objects now: 792310. Total: 2330.124600 ms (FindLiveObjects: 76.251300 ms CreateObjectMapping: 83.787500 ms MarkObjects: 2164.485500 ms DeleteObjects: 5.599700 ms) 2023-07-30T23:29:54.4740866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:29:54.4750906+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:29:54.4750906+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:29:54.4760890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:29:54.4760890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:29:54.4770898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:29:54.4770898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:29:54.4770898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:29:54.4780902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:29:54.4780902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:29:54.7812115+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 1394 unused Assets to reduce memory usage. Loaded Objects now: 833763. Total: 2252.310300 ms (FindLiveObjects: 73.759300 ms CreateObjectMapping: 68.157700 ms MarkObjects: 2107.449400 ms DeleteObjects: 2.943200 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 17 Unused Serialized files (Serialized files now loaded: 16) 2023-07-30T23:30:13.7030310+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 80.319300 ms 2023-07-30T23:30:14.4334005+00:00 Time to Single load 'A3S10' 3.61 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 657 unused Assets to reduce memory usage. Loaded Objects now: 746545. Total: 2207.219400 ms (FindLiveObjects: 79.484400 ms CreateObjectMapping: 58.925800 ms MarkObjects: 2065.154000 ms DeleteObjects: 3.654500 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:30:16.8168338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:30:16.8178265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:30:16.8178265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:30:16.8178265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:30:16.8188272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:30:16.8188272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:30:16.8188272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:30:16.8198282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:30:16.8198282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:30:16.8198282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:30:17.5788852+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 540 unused Assets to reduce memory usage. Loaded Objects now: 750013. Total: 2359.807000 ms (FindLiveObjects: 59.912300 ms CreateObjectMapping: 58.386900 ms MarkObjects: 2239.375700 ms DeleteObjects: 2.131700 ms) 2023-07-30T23:32:18.5169039+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.5319181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.6930646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.7070769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.7230937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.7401082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.7661583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.7811722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.8052196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.8242370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.8562751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.8802974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.8992479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.9191408+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.9321536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) 2023-07-30T23:32:18.9501697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 16 Unused Serialized files (Serialized files now loaded: 14) 2023-07-30T23:32:18.9721891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:18.9952103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:19.0172299+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:19.0369428+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:19.0619671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:19.0875443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:19.1050707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:19.1411044+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:32:19.1651262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 19.746300 ms 2023-07-30T23:32:20.3534805+00:00 Time to Single load 'A40' 4.63 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 941 unused Assets to reduce memory usage. Loaded Objects now: 792512. Total: 2336.470600 ms (FindLiveObjects: 98.555000 ms CreateObjectMapping: 80.412500 ms MarkObjects: 2154.428200 ms DeleteObjects: 3.074400 ms) 2023-07-30T23:32:24.6254810+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.2744629+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.2904771+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.3094951+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.3245082+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.3435263+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.3575380+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.3745539+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.3895676+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.4075835+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.4245994+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.4426158+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.4571072+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.4771259+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.4921388+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:35.5102268+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.6934183+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.7074309+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.7254501+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.7414643+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.7581022+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.7761195+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.7931331+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.8087217+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.8267627+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.8427777+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.8604335+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.8783172+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.8973348+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.9113483+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.9293639+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.9443795+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.9633948+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.9794104+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:38.9960127+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:39.0130289+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:39.0310444+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:39.0460584+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:39.0630736+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:39.0800890+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:39.0971052+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:39.1121183+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:39.1291339+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:39.1471500+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:41.2515022+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:41.2695189+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:41.2841656+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:41.3011375+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:41.6983051+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:41.7148920+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:41.7299059+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:41.7489234+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:41.9540753+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:41.9730926+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:41.9881061+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:42.0037938+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:42.0218099+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:42.0383323+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:42.0553480+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:42.0709491+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:42.1229965+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:42.1420160+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:42.1570270+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:42.1730419+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:42.1900574+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:43.1373167+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:43.1543333+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:43.1700112+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:43.1880355+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:43.2030519+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:43.5730611+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:43.5900760+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:43.6060910+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:33:43.6251117+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 4882 unused Assets to reduce memory usage. Loaded Objects now: 803982. Total: 2307.957500 ms (FindLiveObjects: 78.983800 ms CreateObjectMapping: 84.702700 ms MarkObjects: 2134.284100 ms DeleteObjects: 9.986400 ms) 2023-07-30T23:35:15.7420649+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:35:15.8101265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.stopAllAnimations () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.changeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPointNoChecks (UnityEngine.Vector3 point, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPoint (UnityEngine.Vector3 point, System.Boolean dontMoveIfMouseOverUI, System.Boolean hasBackupRay, UnityEngine.Ray ray, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:35:15.8151294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:35:15.8301437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) 2023-07-30T23:35:15.8497158+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 18 Unused Serialized files (Serialized files now loaded: 16) 2023-07-30T23:35:15.8747389+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:35:15.8907525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 59.372000 ms 2023-07-30T23:35:16.9302027+00:00 Time to Single load 'A45' 3.58 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 603 unused Assets to reduce memory usage. Loaded Objects now: 743659. Total: 2216.577100 ms (FindLiveObjects: 65.869700 ms CreateObjectMapping: 70.844500 ms MarkObjects: 2077.226900 ms DeleteObjects: 2.635300 ms) 2023-07-30T23:35:19.5166507+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:35:45.7881800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnVfxWithCreationReferences (VFXRef prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Boolean attachToCaster, VfxPriority priority) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) GlobalVFXManager:SendSpawnVfxWithCreationReferences(VFXRef, Vector3, Quaternion, Boolean, ActorSync, Vector3, Ability, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:35:45.7881800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnVfxWithCreationReferences (VFXRef prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Boolean attachToCaster, VfxPriority priority) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) GlobalVFXManager:SendSpawnVfxWithCreationReferences(VFXRef, Vector3, Quaternion, Boolean, ActorSync, Vector3, Ability, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:35:45.7891804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.SendSpawnVfxWithCreationReferences (VFXRef prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Boolean attachToCaster, VfxPriority priority) [0x00000] in <00000000000000000000000000000000>:0 at CreateVfxOnDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at CreateOnDeath.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) GlobalVFXManager:SendSpawnVfxWithCreationReferences(VFXRef, Vector3, Quaternion, Boolean, ActorSync, Vector3, Ability, Boolean, VfxPriority) CreateVfxOnDeath:createObjects() CreateOnDeath:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 13) Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 742325. Total: 2282.222900 ms (FindLiveObjects: 61.628000 ms CreateObjectMapping: 49.788800 ms MarkObjects: 2169.425000 ms DeleteObjects: 1.380800 ms) 2023-07-30T23:36:35.9269256+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 16 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 16.881400 ms 2023-07-30T23:36:37.5787341+00:00 Time to Single load 'A30' 3.99 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 781357. Total: 2433.667800 ms (FindLiveObjects: 66.558300 ms CreateObjectMapping: 64.737900 ms MarkObjects: 2300.776500 ms DeleteObjects: 1.594500 ms) 2023-07-30T23:36:40.4354057+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:36:58.5803915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at StatefulQuestList.failStatefulObjective (StatefulObjective so, System.Boolean loading) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.failObjective (Objective objective, System.Boolean loading) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.FailObjective (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 798867. Total: 2277.292600 ms (FindLiveObjects: 65.051200 ms CreateObjectMapping: 62.392300 ms MarkObjects: 2148.781700 ms DeleteObjects: 1.066800 ms) 2023-07-30T23:38:05.3810654+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 48.870600 ms 2023-07-30T23:38:06.7152001+00:00 Time to Single load 'A60' 6.40 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 11451 unused Assets to reduce memory usage. Loaded Objects now: 777456. Total: 2320.997000 ms (FindLiveObjects: 72.258100 ms CreateObjectMapping: 64.473600 ms MarkObjects: 2173.551000 ms DeleteObjects: 10.713800 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:38:09.2163037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2169250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2174397+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2184323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2184323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2194345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2194345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2204348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2204348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2204348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2255436+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2255436+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2265425+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2265425+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2275433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2275433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2275433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2285454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2285454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.2285454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:38:09.5829367+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:40:26.9901745+00:00 Follow this is null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemTooltipOrganizer:ResetOffset() ItemTooltipOrganizer:resetAllLabelPositionsAndActivation() SimpleAction:Invoke() ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 4329 unused Assets to reduce memory usage. Loaded Objects now: 792267. Total: 2436.559300 ms (FindLiveObjects: 66.188800 ms CreateObjectMapping: 62.751900 ms MarkObjects: 2296.885200 ms DeleteObjects: 10.733100 ms) 2023-07-30T23:41:20.2761806+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 19 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 38.699100 ms 2023-07-30T23:41:21.5929632+00:00 Time to Single load 'A60TR' 3.98 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2869 unused Assets to reduce memory usage. Loaded Objects now: 759035. Total: 2251.724100 ms (FindLiveObjects: 57.457500 ms CreateObjectMapping: 57.839500 ms MarkObjects: 2132.339400 ms DeleteObjects: 4.087100 ms) 2023-07-30T23:41:23.9311236+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9321242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9321242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9331248+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9332610+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9332610+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9341259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9341259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9351265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9351265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9387952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9387952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9387952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9397966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9397966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9397966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9407969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9407969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9407969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:23.9417982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:24.0905172+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:41:25.8060483+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 789644. Total: 2542.692200 ms (FindLiveObjects: 61.486200 ms CreateObjectMapping: 74.540200 ms MarkObjects: 2405.678200 ms DeleteObjects: 0.987200 ms) 2023-07-30T23:42:19.1354286+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 38.579700 ms 2023-07-30T23:42:21.1927523+00:00 Time to Single load 'A60' 5.80 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7054 unused Assets to reduce memory usage. Loaded Objects now: 779029. Total: 2519.669600 ms (FindLiveObjects: 65.413700 ms CreateObjectMapping: 79.824700 ms MarkObjects: 2369.319200 ms DeleteObjects: 5.111400 ms) 2023-07-30T23:42:24.1532794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1542794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1552821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1562831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1562831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1562831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1572831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1572831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1582861+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1592856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1622898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1632889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1632889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1642912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1642912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1642912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1652912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1652912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1662930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.1662930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:42:24.7101421+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 3359 unused Assets to reduce memory usage. Loaded Objects now: 805770. Total: 2381.179300 ms (FindLiveObjects: 64.050100 ms CreateObjectMapping: 70.777100 ms MarkObjects: 2241.487000 ms DeleteObjects: 4.864400 ms) 2023-07-30T23:44:04.6654053+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 22 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 57.548100 ms 2023-07-30T23:44:06.1728613+00:00 Time to Single load 'A70' 4.24 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2115 unused Assets to reduce memory usage. Loaded Objects now: 785246. Total: 2366.612200 ms (FindLiveObjects: 70.931100 ms CreateObjectMapping: 67.146500 ms MarkObjects: 2223.702300 ms DeleteObjects: 4.831900 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:44:08.7570601+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:44:08.7580606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:44:08.7580606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:44:08.7590609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:44:08.7590609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:44:08.7590609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:44:08.7590609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:44:08.7600621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:44:08.7600621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:44:08.7600621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:44:09.3004654+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:44:12.0991348+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 4224 unused Assets to reduce memory usage. Loaded Objects now: 809492. Total: 2835.487500 ms (FindLiveObjects: 69.128300 ms CreateObjectMapping: 66.969500 ms MarkObjects: 2693.509000 ms DeleteObjects: 5.879900 ms) 2023-07-30T23:51:04.9563689+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 64.366300 ms 2023-07-30T23:51:06.4242848+00:00 Time to Single load 'A80' 4.86 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 12646 unused Assets to reduce memory usage. Loaded Objects now: 743999. Total: 2602.924100 ms (FindLiveObjects: 67.825000 ms CreateObjectMapping: 77.601500 ms MarkObjects: 2448.675200 ms DeleteObjects: 8.821900 ms) 2023-07-30T23:51:09.4742392+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 1968 unused Assets to reduce memory usage. Loaded Objects now: 738966. Total: 2455.383800 ms (FindLiveObjects: 74.941600 ms CreateObjectMapping: 49.513200 ms MarkObjects: 2326.178300 ms DeleteObjects: 4.750300 ms) 2023-07-30T23:52:36.1612752+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 13.850000 ms 2023-07-30T23:52:37.9345247+00:00 Time to Single load 'EoT' 4.32 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 431 unused Assets to reduce memory usage. Loaded Objects now: 762274. Total: 2412.505900 ms (FindLiveObjects: 59.879800 ms CreateObjectMapping: 72.680700 ms MarkObjects: 2277.030500 ms DeleteObjects: 2.914200 ms) 2023-07-30T23:52:40.6400073+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:53:09.8505646+00:00 [FMOD] Event not found: event:/UI/Johns/Store/sfx_ui_mtxstore_tile_hover_v2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnPointerEnter(PointerEventData) Mono.Security.Cryptography.KeyGeneratedEventHandler:Invoke(Object, EventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 862 unused Assets to reduce memory usage. Loaded Objects now: 766981. Total: 2480.430700 ms (FindLiveObjects: 62.639700 ms CreateObjectMapping: 83.219600 ms MarkObjects: 2333.205700 ms DeleteObjects: 1.365100 ms) 2023-07-30T23:53:55.0451132+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 16 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 26.689500 ms 2023-07-30T23:53:56.8870958+00:00 Time to Single load 'A30' 4.35 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 814 unused Assets to reduce memory usage. Loaded Objects now: 788561. Total: 2530.729100 ms (FindLiveObjects: 67.924600 ms CreateObjectMapping: 63.200100 ms MarkObjects: 2396.690000 ms DeleteObjects: 2.913800 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:53:59.9323967+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:54:28.4996025+00:00 DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Single, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) Notifications:RuneOrGlyphAddedNotification(String, Int32) Notifications:showBufferedCraftingNotifications() Notifications:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 795490. Total: 2533.825400 ms (FindLiveObjects: 60.171300 ms CreateObjectMapping: 65.553100 ms MarkObjects: 2406.291000 ms DeleteObjects: 1.809300 ms) 2023-07-30T23:55:14.8913690+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 49.729500 ms 2023-07-30T23:55:16.8818860+00:00 Time to Single load 'A90' 6.43 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 3131 unused Assets to reduce memory usage. Loaded Objects now: 768530. Total: 2556.615500 ms (FindLiveObjects: 72.869400 ms CreateObjectMapping: 76.599700 ms MarkObjects: 2401.658200 ms DeleteObjects: 5.487700 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:55:19.6653540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:55:19.6653540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:55:19.6653540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:55:19.6663555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:55:19.6663555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:55:19.6663555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:55:19.6673555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:55:19.6673555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:55:19.6683572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-30T23:55:19.6683572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-30T23:55:22.1786725+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 894422. Total: 2766.521200 ms (FindLiveObjects: 73.056800 ms CreateObjectMapping: 70.647700 ms MarkObjects: 2620.625800 ms DeleteObjects: 2.190100 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:01:17.5836814+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 21 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 51.459200 ms 2023-07-31T00:01:19.6607232+00:00 Time to Single load 'B10' 5.55 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4521 unused Assets to reduce memory usage. Loaded Objects now: 764305. Total: 2662.181400 ms (FindLiveObjects: 65.136100 ms CreateObjectMapping: 76.455300 ms MarkObjects: 2514.797200 ms DeleteObjects: 5.792100 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-07-31T00:01:22.7657002+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:01:26.1317350+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at OneTimeEventCondition.CheckConditionReady (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 0 Unused Serialized files (Serialized files now loaded: 16) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 3695 unused Assets to reduce memory usage. Loaded Objects now: 771527. Total: 2557.244600 ms (FindLiveObjects: 60.250600 ms CreateObjectMapping: 66.953200 ms MarkObjects: 2426.837100 ms DeleteObjects: 3.202800 ms) 2023-07-31T00:02:43.5100380+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.5200468+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.stopAllAnimations () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.changeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPointNoChecks (UnityEngine.Vector3 point, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPoint (UnityEngine.Vector3 point, System.Boolean dontMoveIfMouseOverUI, System.Boolean hasBackupRay, UnityEngine.Ray ray, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.5230496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.5638014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.6578860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.6725067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.6909132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.7070461+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.7302129+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.7502312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.7680016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.7860172+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.8070373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.8230512+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.8390655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 23 Unused Serialized files (Serialized files now loaded: 16) 2023-07-31T00:02:43.8560811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.8720960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.8901125+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.9059185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.9229334+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.9459556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.9629706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:43.9799862+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:44.0960944+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:44.1331254+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:44.1521432+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:44.1721608+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:44.1886522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:44.2017604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 30.308800 ms 2023-07-31T00:02:45.7589715+00:00 Time to Single load 'B20' 5.14 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 3329 unused Assets to reduce memory usage. Loaded Objects now: 782532. Total: 2594.534200 ms (FindLiveObjects: 73.748500 ms CreateObjectMapping: 75.220400 ms MarkObjects: 2435.624400 ms DeleteObjects: 9.940400 ms) 2023-07-31T00:02:50.6539326+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:02:53.3251578+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Unloading 446 unused Assets to reduce memory usage. Loaded Objects now: 843817. Total: 2967.978900 ms (FindLiveObjects: 62.418400 ms CreateObjectMapping: 80.345100 ms MarkObjects: 2823.653400 ms DeleteObjects: 1.561500 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:09:32.6860830+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 27 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 57.360300 ms 2023-07-31T00:09:34.2422252+00:00 Time to Single load 'B25' 4.85 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 758137. Total: 2847.673900 ms (FindLiveObjects: 81.874800 ms CreateObjectMapping: 84.861400 ms MarkObjects: 2675.862000 ms DeleteObjects: 5.074800 ms) 2023-07-31T00:09:37.4866318+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:09:39.0471158+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 764287. Total: 2599.124400 ms (FindLiveObjects: 59.809800 ms CreateObjectMapping: 63.769000 ms MarkObjects: 2474.320600 ms DeleteObjects: 1.224500 ms) 2023-07-31T00:10:16.6279648+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 25 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 27.913100 ms 2023-07-31T00:10:18.2931018+00:00 Time to Single load 'B30' 6.04 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 5732 unused Assets to reduce memory usage. Loaded Objects now: 787835. Total: 2642.490400 ms (FindLiveObjects: 61.091400 ms CreateObjectMapping: 74.655700 ms MarkObjects: 2501.538800 ms DeleteObjects: 5.204000 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:10:29.6799776+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:10:29.9483921+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:13:00.4732762+00:00 System.ArgumentException: An item with the same key has already been added. Key: -211355814 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.GetPreferredWidth () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.CalculateLayoutInputHorizontal () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AnimatorOverrideController+OnOverrideControllerDirtyCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:13:00.4762793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.AnimatorOverrideController+OnOverrideControllerDirtyCallback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() UnityEngine.OnOverrideControllerDirtyCallback:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Unloading 1123 unused Assets to reduce memory usage. Loaded Objects now: 857925. Total: 2827.022800 ms (FindLiveObjects: 69.916800 ms CreateObjectMapping: 70.836800 ms MarkObjects: 2683.925300 ms DeleteObjects: 2.343300 ms) 2023-07-31T00:14:53.5250585+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 27 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 86.585700 ms 2023-07-31T00:14:55.6080396+00:00 Time to Single load 'B25' 4.97 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 440 unused Assets to reduce memory usage. Loaded Objects now: 758521. Total: 2834.264400 ms (FindLiveObjects: 80.586100 ms CreateObjectMapping: 72.849400 ms MarkObjects: 2678.533800 ms DeleteObjects: 2.294400 ms) 2023-07-31T00:14:58.8786405+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:14:58.8836472+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 417 unused Assets to reduce memory usage. Loaded Objects now: 756597. Total: 2674.459000 ms (FindLiveObjects: 61.354800 ms CreateObjectMapping: 54.189500 ms MarkObjects: 2556.350500 ms DeleteObjects: 2.563600 ms) 2023-07-31T00:16:04.7793176+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 29 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 27.884500 ms 2023-07-31T00:16:06.6539333+00:00 Time to Single load 'EoT' 5.85 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 600 unused Assets to reduce memory usage. Loaded Objects now: 768636. Total: 2890.460200 ms (FindLiveObjects: 59.907900 ms CreateObjectMapping: 59.185000 ms MarkObjects: 2766.625100 ms DeleteObjects: 4.741800 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:16:09.8688716+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 769541. Total: 2794.144600 ms (FindLiveObjects: 54.765700 ms CreateObjectMapping: 62.270400 ms MarkObjects: 2676.057200 ms DeleteObjects: 1.050800 ms) 2023-07-31T00:17:17.9007176+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 27 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 32.169200 ms 2023-07-31T00:17:19.9200193+00:00 Time to Single load 'B25' 4.84 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 954 unused Assets to reduce memory usage. Loaded Objects now: 756503. Total: 3017.214000 ms (FindLiveObjects: 76.699300 ms CreateObjectMapping: 61.511300 ms MarkObjects: 2874.205300 ms DeleteObjects: 4.797500 ms) 2023-07-31T00:17:23.4058600+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:17:23.4138678+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 764374. Total: 2724.909300 ms (FindLiveObjects: 62.433100 ms CreateObjectMapping: 66.399100 ms MarkObjects: 2594.943800 ms DeleteObjects: 1.132600 ms) 2023-07-31T00:18:04.0661822+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 25 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 27.262600 ms 2023-07-31T00:18:05.5531822+00:00 Time to Single load 'B7S10' 6.89 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 3884 unused Assets to reduce memory usage. Loaded Objects now: 774655. Total: 2806.213800 ms (FindLiveObjects: 83.316300 ms CreateObjectMapping: 71.615500 ms MarkObjects: 2647.567100 ms DeleteObjects: 3.714200 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:18:08.8978486+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 2637 unused Assets to reduce memory usage. Loaded Objects now: 787187. Total: 2910.922500 ms (FindLiveObjects: 56.753900 ms CreateObjectMapping: 68.328500 ms MarkObjects: 2782.215000 ms DeleteObjects: 3.624400 ms) 2023-07-31T00:20:45.9906245+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 27 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 44.503700 ms 2023-07-31T00:20:48.0487894+00:00 Time to Single load 'B25' 5.02 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 208 unused Assets to reduce memory usage. Loaded Objects now: 758844. Total: 2967.076900 ms (FindLiveObjects: 72.616800 ms CreateObjectMapping: 72.624800 ms MarkObjects: 2820.296300 ms DeleteObjects: 1.538700 ms) 2023-07-31T00:20:51.4162286+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:20:56.9550603+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2473 unused Assets to reduce memory usage. Loaded Objects now: 766260. Total: 3089.207400 ms (FindLiveObjects: 61.996100 ms CreateObjectMapping: 63.675700 ms MarkObjects: 2961.053600 ms DeleteObjects: 2.481200 ms) 2023-07-31T00:21:25.9623244+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 25 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 30.563600 ms 2023-07-31T00:21:27.7285880+00:00 Time to Single load 'B30' 6.76 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 6258 unused Assets to reduce memory usage. Loaded Objects now: 788942. Total: 2880.990500 ms (FindLiveObjects: 64.876100 ms CreateObjectMapping: 65.460400 ms MarkObjects: 2744.364400 ms DeleteObjects: 6.288900 ms) 2023-07-31T00:21:36.5310795+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 1462 unused Assets to reduce memory usage. Loaded Objects now: 855586. Total: 3113.372200 ms (FindLiveObjects: 74.592000 ms CreateObjectMapping: 63.848700 ms MarkObjects: 2972.276600 ms DeleteObjects: 2.654600 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 26 Unused Serialized files (Serialized files now loaded: 16) 2023-07-31T00:29:20.8032364+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 92.328500 ms 2023-07-31T00:29:21.8558140+00:00 Time to Single load 'B33' 4.95 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 700 unused Assets to reduce memory usage. Loaded Objects now: 766271. Total: 3011.734000 ms (FindLiveObjects: 69.591400 ms CreateObjectMapping: 70.773800 ms MarkObjects: 2868.872400 ms DeleteObjects: 2.496100 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:29:27.3333169+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Unloading 1922 unused Assets to reduce memory usage. Loaded Objects now: 766691. Total: 3126.061300 ms (FindLiveObjects: 59.447800 ms CreateObjectMapping: 74.036200 ms MarkObjects: 2988.400000 ms DeleteObjects: 4.176700 ms) 2023-07-31T00:33:07.9368283+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:33:07.9879684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AnimationManagerWithAnimator.stopAllAnimations () [0x00000] in <00000000000000000000000000000000>:0 at ComplexAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.changeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPointNoChecks (UnityEngine.Vector3 point, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPoint (UnityEngine.Vector3 point, System.Boolean dontMoveIfMouseOverUI, System.Boolean hasBackupRay, UnityEngine.Ray ray, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:33:07.9909533+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 27 Unused Serialized files (Serialized files now loaded: 16) 2023-07-31T00:33:08.2862990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:33:08.3009308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 31.965300 ms 2023-07-31T00:33:09.6989125+00:00 Time to Single load 'B25' 4.93 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 224 unused Assets to reduce memory usage. Loaded Objects now: 761835. Total: 3087.810000 ms (FindLiveObjects: 61.914000 ms CreateObjectMapping: 69.789500 ms MarkObjects: 2954.501700 ms DeleteObjects: 1.604300 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:33:13.1403768+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:33:22.4904186+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 762964. Total: 3092.651800 ms (FindLiveObjects: 67.289300 ms CreateObjectMapping: 68.013500 ms MarkObjects: 2954.865100 ms DeleteObjects: 2.482900 ms) 2023-07-31T00:33:39.4179934+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 30 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 21.401100 ms 2023-07-31T00:33:41.5552036+00:00 Time to Single load 'B36' 6.65 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1681 unused Assets to reduce memory usage. Loaded Objects now: 761597. Total: 3137.286500 ms (FindLiveObjects: 69.334300 ms CreateObjectMapping: 76.912200 ms MarkObjects: 2988.488800 ms DeleteObjects: 2.550500 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:33:45.0233404+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 779674. Total: 3183.324200 ms (FindLiveObjects: 56.756300 ms CreateObjectMapping: 66.749400 ms MarkObjects: 3056.629600 ms DeleteObjects: 3.187700 ms) 2023-07-31T00:35:05.9454852+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 30 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 23.846700 ms 2023-07-31T00:35:08.2204785+00:00 Time to Single load 'B40' 6.60 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 13701 unused Assets to reduce memory usage. Loaded Objects now: 792622. Total: 3285.370200 ms (FindLiveObjects: 74.336900 ms CreateObjectMapping: 76.727200 ms MarkObjects: 3126.374900 ms DeleteObjects: 7.930700 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:35:15.2017896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2017896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2027905+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2027905+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2037915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2037915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2047923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2047923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.MonolithProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2047923+00:00 ReceiveSyncArenaTiersCompleted received by a PlayerActorSync without a localPlayer reference LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveSyncArenaTiersCompleted(Byte[]) PlayerActorSync:SyncArenaTiersCompleted(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2057932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2057932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2067941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2067941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2077953+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2087961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2097974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2117986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2117986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2127996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.SyncFullLocalTreeData (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2127996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.InitialiseStatefulQuestList (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2178057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.SyncAdditionalMaxSkillPointsFromStatsFromServer (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2858663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.CompleteObjective (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2868671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.CompleteObjective (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2878680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at SkillsPanelManager.RefreshAbilities () [0x00000] in <00000000000000000000000000000000>:0 at PlayerSync.ResponseAbilityElements (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:35:15.2918712+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:29.3340994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.changeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPointNoChecks (UnityEngine.Vector3 point, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPoint (UnityEngine.Vector3 point, System.Boolean dontMoveIfMouseOverUI, System.Boolean hasBackupRay, UnityEngine.Ray ray, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:29.9402411+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:29.9572568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:29.9742716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:29.9912871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.0078787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.0258961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.0419101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.0584321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.0764483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.0924639+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.1094788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.1254927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.1425087+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.1591799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.1761920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.1932070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.2097779+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.2277933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.2438100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.2608240+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.2768382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.2938532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.3108697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.3268841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.3438995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.3609165+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.3774093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.3939462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.4109623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.4299771+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.4454313+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.4630077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.4790225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.4960219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.5120297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.5280438+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.5450590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.5620744+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.5800912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.5961054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.6121202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.6311377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.6471534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.6631686+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.6792930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.6969782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.7139939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.7300083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.7490267+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.7640395+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.7810560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.7980700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.8150864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.8311001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.8481156+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.8654077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.8824186+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.9000043+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.9170201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.9365902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.9516038+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.9687175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:30.9847324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.0019580+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.0200272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.0380444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.0560614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.0760812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.0970994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.1161165+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.1351319+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.1521470+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.1691630+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.1861779+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.2021928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.2202102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.2362244+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.2542410+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.2712561+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.2882709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.3052867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.3203010+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.3373163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.3543321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.3703460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.3873618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.4043772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.4213926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.4384079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.4554420+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.4724389+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.4884538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.5054691+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.5224845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.5384986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.5563444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.5753627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.5933790+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.6121684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.6301825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.6481996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.6667695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.6842968+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.7093221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.7263339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.7443501+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.7623666+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.7781396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.7947999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.8120192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.8290339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.8456098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.8626202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.8786333+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.8952631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.9122710+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.9302871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.9453006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:31.9640235+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.0200735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.0360886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.0531039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.0701196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.0881368+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.1044007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.1214161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.1384314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.1554463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.1724629+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.1894780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.2054919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.2223773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.2393925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.2564085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.2734237+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.2904394+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.3068654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.3232253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.3402407+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.3572560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.3762750+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.3922900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.4087998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.4258147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.4438316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.4598477+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.4773733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.4933876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.5097216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.5267375+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.5437535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.5587678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.5797859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.5998044+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.6168203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.6338355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.6538543+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.6713842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.6914007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.7084167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.7244306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.7414466+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.7584624+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.7746976+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.7917129+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.8077273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.8257443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.8427597+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.8577725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.8755479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.8925630+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.9155844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.9336000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.9501238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.9667645+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:32.9832897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.0003045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.0160011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.0360202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.0850652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.1050826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.1230993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.1401146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.1561289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.1731444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.1901604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.2061748+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.2231898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.2402060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.2562206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.2732376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.2902509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.3072666+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.3232811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.3392965+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.3563121+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.3743274+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.3903420+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.4073584+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.4233722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.4413882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.4584041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.4774221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.4934363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.5104522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.5264658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.5434823+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.5594961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.5765126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.5935279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.6095429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.6265581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.6435738+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.6605901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.6776042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.6946196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.7116350+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.7286496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.7456666+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.7616805+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.7786970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.7967116+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.8137282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.8307431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.8477592+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.8637728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.8800157+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.8970185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.9145457+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.9307381+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.9477534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.9637678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.9817898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:33.9979474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.0138185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.0308340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.0478491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.0638638+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.0817012+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.0977029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.1146220+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.1306363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.1495036+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.1648528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.1813962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.1979790+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.2149935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.2310079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.2477551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.2653092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.2812950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.2983482+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.3203285+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.3413477+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.3593654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.3790037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.3970193+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.4131632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.4311679+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.4467020+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.4637107+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.4812683+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.4982838+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.5142981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.5313137+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.5483655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.5653814+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.5823974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.5984112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.6159762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.6319857+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.6490011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.6660286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.6820345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.6990509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.7180680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.7340824+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.7490963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.7672043+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.7834421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.8004575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.8158339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.8348427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.8528585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.8715820+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.9036114+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.9406457+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.9646681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:34.9866871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.0077068+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.0257232+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.0427386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.0587532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.0751257+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.0931438+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.1101587+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.1261724+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.1441889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.1609630+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.1769760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.1939920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.2100068+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.2870777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.3070969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.3231092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.3411257+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.3571403+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.3741565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.3914450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.4104628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.4284795+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.4444941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.4615103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.4785243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.4955399+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.5125567+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.5295721+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.5445847+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.5616002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.5786164+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.5966331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.6126460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.6296610+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.6456762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.6626917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.6797067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.6967221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.7137382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.7297537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.7477692+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.7637836+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.7807984+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.7978151+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.8138293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.8308449+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.8478606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.8838936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.9019092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.9181608+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.9360166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.9520190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.9700365+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:35.9860504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.0030653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.0200813+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.0350942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.0528437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.0698761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.0868750+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.1028891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.1189040+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.1359337+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.1519339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.1699505+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.1859642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.2029803+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.2199953+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.2370112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.2540268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.2710425+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.2880588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.3050736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.3210886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.3371024+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.3541183+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.3711336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.3881492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.4061657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.4221800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.4401969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.4552102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.4722253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.4892411+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.5062561+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.5226163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.5396322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.5556469+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.5736626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.5906785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.6077449+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.6243932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.6404072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.6574233+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.6734393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.6904529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.7084694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.7254859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.7404991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.7585153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.7765316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.7925460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.8095620+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.8255772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.8425920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.8596084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.8778023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.8936382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.9086525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.9252008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.9422174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.9602338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.9772484+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:36.9932639+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.0112794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.0282952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.0453118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.0623268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.0793409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.0963571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.1113711+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.1293865+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.1464023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.1624173+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.1794317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.1954475+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.2124623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.2304795+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.2481551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.2631679+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.2803564+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.2973729+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.3139670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.3295385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.3475551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.3641922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.3803853+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.5661563+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.5661563+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.5661563+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.5671569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.5671569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:37.5671569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) 2023-07-31T00:36:37.8447557+00:00 Attempted to get IsControllerActive but EpochInputManager is null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EpochInputManager:get_IsControllerActive() VerticalNavigable:EnableSelectableHighlight() VerticalNavigable:OnSelected() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:38.0549472+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:UpdateWind() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:38.0549472+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LoadBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:38.0549472+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:38.0549472+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderInstancedVegetation() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:38.0559484+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:DrawCellsIndirectComputeShader() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) UnloadTime: 153.410800 ms 2023-07-31T00:36:38.2925758+00:00 game version: 0.9.1d3 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2023-07-31T00:36:39.1965837+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1747 unused Assets to reduce memory usage. Loaded Objects now: 610943. Total: 2549.983900 ms (FindLiveObjects: 40.087600 ms CreateObjectMapping: 61.623000 ms MarkObjects: 2436.543800 ms DeleteObjects: 11.728700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 610943. Total: 2540.178200 ms (FindLiveObjects: 41.916800 ms CreateObjectMapping: 51.715900 ms MarkObjects: 2445.538600 ms DeleteObjects: 1.005600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 5.934500 ms 2023-07-31T00:36:45.4544020+00:00 LoginController ShowPanel LandingZone LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 612163. Total: 2640.675600 ms (FindLiveObjects: 38.800600 ms CreateObjectMapping: 43.551500 ms MarkObjects: 2557.237300 ms DeleteObjects: 1.085700 ms) 2023-07-31T00:36:50.0821968+00:00 LoginController EnterState None -> AutoRedirect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:50.0831982+00:00 Disconnected (IP=109.200.211.158;Port=10177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:51.0504254+00:00 System.InvalidOperationException: Only one data store may be registered for cosmos and LE.Services.Models.PlayerCharacterSummary at LE.Services.DataStoreService.Register[TEntity] (LE.Services.IDataStore`1[TEntity] dataStore) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity]..ctor (System.String loggingCategory, System.String storageType, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosDataStore`1[TEntity]..ctor (AzureCosmosClient.CosmosClient client, System.String databaseId, System.String containerId, System.String errorCategory, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CharacterSummaryService..ctor (AzureCosmosClient.CosmosClient cosmosClient) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__107.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__107.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Xml.CachingEventHandler.Invoke (System.Xml.XsdCachingReader cachingReader) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__48_0(Object) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) LE.Services.d__107:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__108:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SimpleAction:Invoke() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SimpleAction:Invoke() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__23:MoveNext() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SimpleAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:51.2235884+00:00 Found stale entity B2A440F1DDFEA920 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SimpleAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.AndroidJavaRunnable:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:51.2616188+00:00 Found stale entity 5D6280FBCE090FA3 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SimpleAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.AndroidJavaRunnable:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:51.3140251+00:00 LoginController EnterState AutoRedirect -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.d__19:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() SimpleAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.AndroidJavaRunnable:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:36:56.0626235+00:00 Requesting server from region: fb705b84-4745-11ea-94ef-81d6527d3edf LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__4:MoveNext() EHG.Multiplayer.d__3:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity) LE.Networking.d__0:MoveNext() LE.Networking.MultiplayerClientManager:Matchmake() LE.Services.d__11:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SimpleAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:58.4114072+00:00 Matchmaking finished: {"Ip":"23.29.119.226","Port":7977}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() SimpleAction:Invoke() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SimpleAction:Invoke() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__23:MoveNext() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() SimpleAction:Invoke() System.Xml.CachingEventHandler:Invoke(XsdCachingReader) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() SimpleAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:58.5293320+00:00 Bind Successful (IP=23.29.119.226;Port=7977) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:58.5303322+00:00 Player 0 Connected (IP=23.29.119.226;Port=7977) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:36:59.3626609+00:00 Server Accepted (IP=23.29.119.226;Port=7977) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 13) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 380 unused Assets to reduce memory usage. Loaded Objects now: 608021. Total: 2518.422000 ms (FindLiveObjects: 42.785500 ms CreateObjectMapping: 63.813900 ms MarkObjects: 2407.709400 ms DeleteObjects: 4.112600 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 29 Unused Serialized files (Serialized files now loaded: 13) UnloadTime: 10.178400 ms 2023-07-31T00:37:05.2100844+00:00 Time to Single load 'EoT' 5.45 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 940 unused Assets to reduce memory usage. Loaded Objects now: 637880. Total: 2558.121400 ms (FindLiveObjects: 42.883400 ms CreateObjectMapping: 58.801200 ms MarkObjects: 2453.372700 ms DeleteObjects: 3.063600 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:37:08.5162500+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 3 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 693360. Total: 2753.296800 ms (FindLiveObjects: 46.627000 ms CreateObjectMapping: 70.991000 ms MarkObjects: 2634.825500 ms DeleteObjects: 0.852500 ms) 2023-07-31T00:37:24.5342300+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 30 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 27.322400 ms 2023-07-31T00:37:26.8782420+00:00 Time to Single load 'B40' 6.25 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 14452 unused Assets to reduce memory usage. Loaded Objects now: 694052. Total: 2823.214300 ms (FindLiveObjects: 51.347500 ms CreateObjectMapping: 45.637700 ms MarkObjects: 2714.296800 ms DeleteObjects: 11.931800 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:37:31.8274918+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 786797. Total: 2811.521800 ms (FindLiveObjects: 51.833600 ms CreateObjectMapping: 58.760800 ms MarkObjects: 2699.505800 ms DeleteObjects: 1.421100 ms) 2023-07-31T00:37:49.6537990+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 28 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 50.262000 ms 2023-07-31T00:37:51.6776315+00:00 Time to Single load 'B40TR' 5.49 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 7106 unused Assets to reduce memory usage. Loaded Objects now: 697225. Total: 2792.702000 ms (FindLiveObjects: 51.900600 ms CreateObjectMapping: 55.382700 ms MarkObjects: 2675.289900 ms DeleteObjects: 10.128300 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:37:54.6660321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6670332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6670332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6680339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6680339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6690349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6690349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6700358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6700358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6700358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6740388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6740388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6750407+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6750407+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6760416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6760416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6770435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6770435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6770435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:54.6780442+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ShrineVisualsCreator.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) ShrineVisualsCreator:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:37:57.9425455+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 697 unused Assets to reduce memory usage. Loaded Objects now: 798237. Total: 2924.651400 ms (FindLiveObjects: 62.064800 ms CreateObjectMapping: 47.970100 ms MarkObjects: 2813.039700 ms DeleteObjects: 1.576200 ms) 2023-07-31T00:44:56.2726124+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 30 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 56.517600 ms 2023-07-31T00:44:58.7713141+00:00 Time to Single load 'B40' 5.72 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 510 unused Assets to reduce memory usage. Loaded Objects now: 757979. Total: 2952.059400 ms (FindLiveObjects: 54.448000 ms CreateObjectMapping: 47.338900 ms MarkObjects: 2848.032000 ms DeleteObjects: 2.239900 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:45:04.5944704+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2 Unused Serialized files (Serialized files now loaded: 16) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 3235 unused Assets to reduce memory usage. Loaded Objects now: 816646. Total: 3097.076100 ms (FindLiveObjects: 64.329000 ms CreateObjectMapping: 81.430400 ms MarkObjects: 2948.346400 ms DeleteObjects: 2.969600 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:49:07.9257178+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 31 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 51.816000 ms 2023-07-31T00:49:10.9451947+00:00 Time to Single load 'B50' 6.88 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1431 unused Assets to reduce memory usage. Loaded Objects now: 780243. Total: 3078.577700 ms (FindLiveObjects: 54.671400 ms CreateObjectMapping: 76.262400 ms MarkObjects: 2941.835500 ms DeleteObjects: 5.807900 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:49:15.2251244+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:55:18.8407296+00:00 v_GiantWeatheredStatue in B50 has a null entry in its InstantiateOnActorDeath component LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() PixelCrushers.DialogueSystem.TextMeshPro.BarkUIDelegate:Invoke(TextMeshProBarkUI) ActorSync:ReceiveTriggerDeath(DamageTheme) ActorSync:TriggerDeath(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 16) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 4090 unused Assets to reduce memory usage. Loaded Objects now: 815335. Total: 3205.539400 ms (FindLiveObjects: 65.488200 ms CreateObjectMapping: 75.274500 ms MarkObjects: 3057.184900 ms DeleteObjects: 7.591500 ms) 2023-07-31T00:55:35.6537678+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 26 Unused Serialized files (Serialized files now loaded: 16) UnloadTime: 77.147600 ms 2023-07-31T00:55:37.2668357+00:00 Time to Single load 'B60' 5.46 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 6243 unused Assets to reduce memory usage. Loaded Objects now: 751892. Total: 3082.609100 ms (FindLiveObjects: 61.022800 ms CreateObjectMapping: 71.811000 ms MarkObjects: 2941.987200 ms DeleteObjects: 7.787700 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:55:41.0973228+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:55:41.0983242+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:55:41.1003262+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:55:43.2499032+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:56:18.5109342+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:56:21.4682780+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:56:32.9805784+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:56:34.3354610+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:57:22.5624004+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:57:23.6542889+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:57:25.0161932+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:57:26.0947691+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T00:57:28.6214912+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T00:59:43.0969524+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:00:45.4543490+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 14) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 3618 unused Assets to reduce memory usage. Loaded Objects now: 771481. Total: 3216.126200 ms (FindLiveObjects: 61.134900 ms CreateObjectMapping: 66.008400 ms MarkObjects: 3081.431400 ms DeleteObjects: 7.550900 ms) 2023-07-31T01:01:02.2236814+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 28 Unused Serialized files (Serialized files now loaded: 14) UnloadTime: 49.742400 ms 2023-07-31T01:01:04.3627368+00:00 Time to Single load 'B80' 5.89 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 4004 unused Assets to reduce memory usage. Loaded Objects now: 797432. Total: 3215.015400 ms (FindLiveObjects: 63.420800 ms CreateObjectMapping: 74.835700 ms MarkObjects: 3073.454100 ms DeleteObjects: 3.304600 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:01:21.1566896+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:03:11.7328065+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:03:51.2702654+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:03:59.1711119+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:04:23.3522400+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:04:53.4921952+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:04:55.7841069+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:05:11.4792947+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 2967 unused Assets to reduce memory usage. Loaded Objects now: 896772. Total: 3730.124400 ms (FindLiveObjects: 79.441300 ms CreateObjectMapping: 70.980000 ms MarkObjects: 3573.933600 ms DeleteObjects: 5.769100 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:06:46.8914865+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 16 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 123.713600 ms 2023-07-31T01:06:49.2872138+00:00 Time to Single load 'A30' 6.52 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1174 unused Assets to reduce memory usage. Loaded Objects now: 764726. Total: 3498.336400 ms (FindLiveObjects: 77.282600 ms CreateObjectMapping: 63.432500 ms MarkObjects: 3352.089600 ms DeleteObjects: 5.530700 ms) 2023-07-31T01:06:53.2291807+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 770721. Total: 3134.823800 ms (FindLiveObjects: 56.607500 ms CreateObjectMapping: 55.163800 ms MarkObjects: 3021.915400 ms DeleteObjects: 1.136500 ms) 2023-07-31T01:07:16.9652375+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 28 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 45.233400 ms 2023-07-31T01:07:19.1243440+00:00 Time to Single load 'B80' 7.12 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 6036 unused Assets to reduce memory usage. Loaded Objects now: 798711. Total: 3341.212100 ms (FindLiveObjects: 66.108900 ms CreateObjectMapping: 63.391200 ms MarkObjects: 3202.281800 ms DeleteObjects: 9.429600 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:07:29.9831990+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:07:29.9862010+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:07:30.6315643+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:07:30.6345664+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:07:30.6365691+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:07:30.6385707+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:07:30.6805457+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:07:30.6815480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:07:30.6815480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:07:30.6825485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:07:30.6825485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.NotifyEquippedAbility (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:07:30.7035674+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:08:37.1764781+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:08:49.2557743+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:08:51.8190717+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:08:53.4801444+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:08:55.2896102+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:10:55.5843247+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:11:01.7690550+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:11:03.0980021+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:11:06.2377205+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Unloading 1771 unused Assets to reduce memory usage. Loaded Objects now: 917499. Total: 3708.866300 ms (FindLiveObjects: 76.199800 ms CreateObjectMapping: 63.993900 ms MarkObjects: 3564.302700 ms DeleteObjects: 4.369200 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 16 Unused Serialized files (Serialized files now loaded: 15) 2023-07-31T01:11:51.7975801+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 99.234400 ms 2023-07-31T01:11:53.8852138+00:00 Time to Single load 'A30' 6.26 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1135 unused Assets to reduce memory usage. Loaded Objects now: 767919. Total: 3298.013700 ms (FindLiveObjects: 60.345400 ms CreateObjectMapping: 75.233300 ms MarkObjects: 3159.630300 ms DeleteObjects: 2.804200 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:11:57.5990511+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 773797. Total: 3334.816700 ms (FindLiveObjects: 58.908100 ms CreateObjectMapping: 72.193100 ms MarkObjects: 3202.581600 ms DeleteObjects: 1.133300 ms) 2023-07-31T01:12:14.1367702+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 28 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 50.433900 ms 2023-07-31T01:12:16.4087054+00:00 Time to Single load 'B80' 7.49 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 6035 unused Assets to reduce memory usage. Loaded Objects now: 801879. Total: 3436.887400 ms (FindLiveObjects: 70.205600 ms CreateObjectMapping: 80.081800 ms MarkObjects: 3275.809300 ms DeleteObjects: 10.790100 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:12:20.2464753+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:22.8496037+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:22.9996911+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:23.0016928+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:23.0167132+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:12:27.6787193+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:27.6807213+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:27.6827232+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:27.6847246+00:00 System.ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.SetRarityOrModVFX (UnityEngine.GameObject prefab, UnityEngine.Vector3 vfxScale, System.Boolean attachToVFXParent, ParticleParent vfxParent, System.Boolean scaleWithRadius) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateRarityOrModVFX (System.Int32 rarityIndex, System.Int32 prefixIndex, System.Int32 suffixIndex) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveInitDisplayInformation (System.Byte rarity, System.Int32 prefixId, System.Int32 suffixId, ActorDisplayInformation+SpecialNameEffect specialNameEffect) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync+<>c__DisplayClass202_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:27.7546289+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:48.8353438+00:00 GameObject wasn't set on SceneState SetGOActive Action! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Actions.Objects.SetGOActive:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:50.1852828+00:00 GameObject wasn't set on SceneState SetGOActive Action! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Actions.Objects.SetGOActive:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 486 unused Assets to reduce memory usage. Loaded Objects now: 963488. Total: 3507.242300 ms (FindLiveObjects: 77.756400 ms CreateObjectMapping: 89.691000 ms MarkObjects: 3338.360400 ms DeleteObjects: 1.434000 ms) 2023-07-31T01:12:58.4931153+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:12:58.5852841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:58.6453382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:58.6676429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:58.6860612+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:58.7060787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:58.7237457+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:58.7385362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:58.7583983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:58.7709644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 15) 2023-07-31T01:12:58.8019304+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:12:58.8159295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 160.629100 ms 2023-07-31T01:13:00.5261013+00:00 Time to Single load 'B90' 6.00 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 7013 unused Assets to reduce memory usage. Loaded Objects now: 761779. Total: 3368.199700 ms (FindLiveObjects: 66.236300 ms CreateObjectMapping: 69.226400 ms MarkObjects: 3227.454700 ms DeleteObjects: 5.281800 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-07-31T01:13:05.9211360+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:14:02.4599317+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:15:19.7291680+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:15:21.4666462+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:15:58.9013706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Actions.Sound.PlayOneShotSoundAction.Enter (PlayerActorSync playerActorSync, LE.SceneState.Core.InstantiatedContext instantiatedContext) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.StateNode.Enter (LE.SceneState.Core.Context context, LE.SceneState.Core.InstantiatedContext instantiatedContext) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:15:58.9693326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Actions.Sound.PlayOneShotSoundAction.Enter (PlayerActorSync playerActorSync, LE.SceneState.Core.InstantiatedContext instantiatedContext) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.StateNode.Enter (LE.SceneState.Core.Context context, LE.SceneState.Core.InstantiatedContext instantiatedContext) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2367 unused Assets to reduce memory usage. Loaded Objects now: 767557. Total: 3379.604300 ms (FindLiveObjects: 61.263200 ms CreateObjectMapping: 56.158900 ms MarkObjects: 3258.966300 ms DeleteObjects: 3.215500 ms) 2023-07-31T01:16:06.7751844+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 26 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 53.687100 ms 2023-07-31T01:16:08.5722308+00:00 Time to Single load 'B100' 5.47 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 720011. Total: 3357.802500 ms (FindLiveObjects: 53.233200 ms CreateObjectMapping: 54.942800 ms MarkObjects: 3247.778200 ms DeleteObjects: 1.847900 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:16:12.3061817+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:16:12.4523157+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at LE.AssetManagement.SceneReferenceManager.Instantiate (UnityEngine.AddressableAssets.AssetReferenceGameObject assetReference, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at ActorData.spawnVisuals () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveCreateVisuals (ActorData actorData, ActorSync creatorActorSync, AbilitySync+PositionSyncType _positionSyncType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-07-31T01:16:12.4543174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at FT_LineRender.Update () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.SetActive (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+SimpleAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActorSync:SetActive(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() SimpleAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1 Unused Serialized files (Serialized files now loaded: 15) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 308 unused Assets to reduce memory usage. Loaded Objects now: 718181. Total: 3418.800100 ms (FindLiveObjects: 70.755000 ms CreateObjectMapping: 57.137100 ms MarkObjects: 3286.290600 ms DeleteObjects: 4.616800 ms) 2023-07-31T01:17:30.9523259+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 29 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 13.210400 ms 2023-07-31T01:17:33.1978776+00:00 Time to Single load 'EoT' 6.93 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 203 unused Assets to reduce memory usage. Loaded Objects now: 743055. Total: 3454.098800 ms (FindLiveObjects: 74.803300 ms CreateObjectMapping: 60.657000 ms MarkObjects: 3317.017100 ms DeleteObjects: 1.620900 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:17:37.1690456+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 2 Unused Serialized files (Serialized files now loaded: 15) Unloading 205 unused Assets to reduce memory usage. Loaded Objects now: 744830. Total: 3504.187800 ms (FindLiveObjects: 57.323600 ms CreateObjectMapping: 76.314100 ms MarkObjects: 3368.934700 ms DeleteObjects: 1.614700 ms) 2023-07-31T01:19:05.3298661+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 34 Unused Serialized files (Serialized files now loaded: 15) UnloadTime: 34.078600 ms 2023-07-31T01:19:08.1696365+00:00 Time to Single load 'C10' 6.37 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() SimpleAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Xml.CachingEventHandler:Invoke(XsdCachingReader) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 950 unused Assets to reduce memory usage. Loaded Objects now: 754411. Total: 3357.282900 ms (FindLiveObjects: 81.235600 ms CreateObjectMapping: 53.170800 ms MarkObjects: 3219.237100 ms DeleteObjects: 3.638700 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:19:11.9108841+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) UFMryGVKkpWZFBBNoazSavrgyZHm:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2023-07-31T01:19:29.3785522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at OneTimeEventCondition.CheckConditionReady (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 6 worker threads for Enlighten. Thread -> id: 1df4 -> priority: 1 Thread -> id: 2a8c -> priority: 1 Thread -> id: 1fb0 -> priority: 1 Thread -> id: 372c -> priority: 1 Thread -> id: 1448 -> priority: 1 Thread -> id: 337c -> priority: 1