Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon R5 Graphics (ID=0x9874) Vendor: VRAM: 1009 MB Driver: 27.20.20913.2000 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__110.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__110:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__104.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 988.598600 ms game version: 0.9f UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False GameServerIP = GameServerPort = PlayFabTitleId = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions() LE.Services.ServiceProviderInitializer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 15.549100 ms Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563737. Total: 3822.140000 ms (FindLiveObjects: 149.523400 ms CreateObjectMapping: 90.270600 ms MarkObjects: 3577.401700 ms DeleteObjects: 4.942900 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__27:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__27:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized CharacterCreationSelection:SetPosition(PositionState, Boolean) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized CharacterCreationSelection:SetPosition(PositionState, Boolean) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__64:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__62:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__60:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__15:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__10:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) d__34:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.Visuals.Items.d__4:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() [ line 376] (Filename: Line: 376) 2023-03-21T01:07:35.5025937+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:07:45.1456883+00:00 [Addressables] Object with name: MainPlayer wasn't preloaded In Zone CharacterSelectScene. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() [ line 648] (Filename: Line: 648) 2023-03-21T01:07:46.6180574+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:07:47.2583039+00:00 LE.Services.Login.UserServiceException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash ---> LE.Services.DataStoreException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash at LE.Services.FileDataStore`1[TEntity].ReadEntityJson (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T]..ctor (Cysharp.Threading.Tasks.UniTask`1[T][] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll[T] (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1+<>c[TStateMachine]..ctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+<>c__DisplayClass71_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__60:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__62:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__64:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) CharacterSelect:SetIsOnlineTabShowing(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() TabUIElement:OnPointerClick(PointerEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__60:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__62:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__64:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) CharacterSelect:SetIsOnlineTabShowing(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() TabUIElement:OnPointerClick(PointerEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized CharacterCreationSelection:SetPosition(PositionState, Boolean) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__60:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__62:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__64:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) CharacterSelect:SetIsOnlineTabShowing(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() TabUIElement:OnPointerClick(PointerEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized CharacterCreationSelection:SetPosition(PositionState, Boolean) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__60:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__62:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__64:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) CharacterSelect:SetIsOnlineTabShowing(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() TabUIElement:OnPointerClick(PointerEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 376] (Filename: Line: 376) 2023-03-21T01:08:07.5486801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:07.5846840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:07.5876839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:07.6406996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:07.7027132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:07.7027132+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:07.7667251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:07.8173599+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:07.8173599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:07.8857797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:07.9368696+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:07.9378674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.0028138+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.0709606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.0718950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.1173064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.1837079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.1846344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.2371428+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.3014977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.3014977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.3525108+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.4175230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.4185267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.4823071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.5326728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.5336733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.5993843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.6662009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.6671879+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.7161999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.7877633+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.7887649+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.8531608+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.9216299+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.9225573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:08.9695676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.0345835+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.0355837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.1005988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.1496134+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.1506120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.2156311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.2856466+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.2866470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.3371896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.4038714+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.4048654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.4694413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.5346212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.5356231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.6005273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.6500841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.6510829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.7176005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.7837966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.7847965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.8330748+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.9066675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.9076683+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:09.9674617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.0339937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.0350718+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.0996613+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.1666739+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.1676753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.2166977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.2840677+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.2850699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.3490762+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.4164535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.4174535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.4831386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.5340445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.5351217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.6005909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.6675749+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.6685732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.7175857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.7855972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.7865992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.8506103+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.9175904+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.9185930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:10.9846798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.0333912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.0333912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.0995262+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.1660882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.1670859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.2412274+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.2914645+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.2924693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.3509805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.4235261+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.4245254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.4844564+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.5564746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.5574732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.6021470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.6679968+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.6689974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.7330325+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.8004351+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.8015136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.8494502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.9164665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.9164665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:11.9853752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.0518889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.0528877+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.1238596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.1668697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.1678684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.2356966+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.3070944+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.3080940+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.3662461+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.4176120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.4186141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.4846307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.5537190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.5537190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.6017379+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.6686773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.6696784+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.7376281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.7857622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.7867663+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.8495087+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.9215467+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.9215467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:12.9823072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.0327470+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.0337480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.1019475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.1744693+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.1754712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.2174791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.2854972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.2865004+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.3518705+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.4217478+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.4217478+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.4682001+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.5354490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.5364469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.6004634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.6674781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.6684820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.7399127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.7835339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.7835339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.8562455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.9172603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.9182575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:13.9822765+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.0326231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.0336220+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.0991400+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.1730792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.1740792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.2330957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.2831064+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.2841063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.3731748+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.4171826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.4181827+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.4862010+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.5522215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.5532199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.6184506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.6676502+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.6687333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.7334624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.8071657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.8080952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.8678017+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.9168159+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.9178151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:14.9930955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.0533138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.0543120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.1188423+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.1841717+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.1841717+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.2316908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.3024288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.3044309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.3694460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.4364636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.4374640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.5024788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.5503013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.5513023+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.6303864+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.6859155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.6859155+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.7509417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.8240340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.8249854+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.8654960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.9345723+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:15.9355728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.0015894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.0676063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.0686057+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.1166232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.1956663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.1966712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.2556900+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.3186208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.3186208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.3903897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.4325553+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.4335592+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.5005714+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.5666070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.5676007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.6327167+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.6888027+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.6908013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.7564676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.8176030+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.8186037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.8828666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.9510840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:16.9520848+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.0236445+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.0698682+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.0708677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.1328809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.2014333+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.2024347+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.2730013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.3170130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.3180132+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.3840333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.4492398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.4502384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.5015819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.5759292+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.5769872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.6392303+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.7062474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.7072438+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.7682603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.8172708+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.8182716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.8842876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.9513061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:17.9523801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.0005753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.0698377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.0708634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.1356984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.2024267+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.2034261+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.2516080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.3167247+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.3177249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.3825922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.4592817+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.4602815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.4982922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.5673085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.5683086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.6336503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.6835035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.6844240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.7497129+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.8182997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.8193013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.8863159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.9354045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:18.9364043+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.0026929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.0695850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.0705816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.1355977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.1826113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.1836123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.2487007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.3160439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.3171179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.3666681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.4349535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.4349535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.4999667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.5680606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.5690595+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.6150140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.6871077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.6871077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.7524599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.8199179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.8208453+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.8861727+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.9347069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:19.9367086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.0023758+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.0747497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.0757498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.1350048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.1931203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.1951176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.3015340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.3015340+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.3236094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.3825479+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.4329697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.4329697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.4835445+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.5526154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.5536178+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.6006275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.6576421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.6586442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.7176574+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.7846169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.7856180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.8426331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.9016476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.9026472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:20.9687410+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.0186669+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.0196668+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.0667948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.1416503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.1426522+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.1847350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.2516792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.2526791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.2987633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.3497054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.4167899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.4177908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.4663110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.6635202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.6645205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.7046162+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.7706289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.7715513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.8180725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.8853986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.8863966+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:21.9534615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.0252198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.0261699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.0681768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.1350396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.1369660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.2084808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.2506007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.2516060+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.3178141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.3828317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.3838306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.4319179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.5014737+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.5024728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.5655387+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.6335597+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.6345582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.6835720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.7565902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.7575895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.8238646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.8856091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.8866124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:22.9346229+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.0016385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.0016385+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.0656520+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.1336723+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.1346711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.1818805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.2575466+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.2585532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.3245137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.3677498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.3687512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.4344765+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.5067131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.5077132+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.5489067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.6239241+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.6259233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.6659339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.7330201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.7330201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.7842064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.8513899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.8523965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.9019401+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.9687977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:23.9697916+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.0182336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.0902459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.0912498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.1323288+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.2005199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.2015125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.2501812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.2995090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.3732767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.3742729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.4167245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.4657366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.5334047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.5344033+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.5839316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.6347251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.6356380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.7035709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.7515841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.7525824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.8015943+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.8666142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.8676866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.9155754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.9662563+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:24.9672541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.0325283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.0846346+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.0846346+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.1336691+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.1851731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.1861714+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.2506930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.3030235+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.3040269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.3500303+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.4000430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.4680595+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.4690593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.5170711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.5650852+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.6170990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.6170990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.6861145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.7351296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.7361332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.7861424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.8361558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.8371543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.9012430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.9521945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:25.9531750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.0011856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.0502002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.1012150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.1022134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.1682290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.2152401+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.2162421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.2653273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.3162670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.3172656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.3662793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.4162923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.4172922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.4833105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.5333231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.5333231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.5833316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.6323472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.6843599+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.6863610+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.7323717+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.7823841+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.8494776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.8504733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.9014181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.9515018+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:26.9524351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.0013617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.0513168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.0523164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.1013277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.1493981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.1994222+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.2004008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.2654393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.3164540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.3173797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.3666527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.4156646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.4666787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.4676766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.5167646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.5667084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.5677049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.6157147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.6837342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.6847334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.7317422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.7818271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.8341634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.8351643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.8854210+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:27.9334313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.0018090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.0028119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.0512701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.0994183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.1506393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.1516416+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.2016534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.2496656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.3006779+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.3016792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.3666936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.4177079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.4187121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.4657245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.5178173+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.5188092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.5684220+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.6193659+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.6203621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.6680955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.7356046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.7356046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.8211837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.8451887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.8472672+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.8833061+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.9326491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.9819504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:28.9829488+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.0494396+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.0992603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.1002665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.1486687+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.1981974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.2486281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.2496272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.3005506+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.3515619+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.3525646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.4174957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.4685111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.4695102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.5175198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.5695366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.5695366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.6155974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.6655603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.7165698+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.7175709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.7825889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.8332548+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.8332548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.8826742+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.9336725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.9346741+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:29.9826080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.0316216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.0847166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.0856294+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.1506498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.2007111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.2017129+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.2509224+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.3006875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.3016815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.3485170+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.3991714+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.4726979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.4736994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.5147090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.5657195+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.6148049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.6157333+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.6667543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.7171991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.7182008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.7895813+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.8336562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.8346538+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.8837316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.9344852+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.9354907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:30.9836612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.0334304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.0922632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.0932594+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.1522729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.2003539+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.2003539+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.2492962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.2993104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.3494009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.3504177+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.3990341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.4512681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.4521930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.5178517+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.5687482+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.5697386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.6177504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.6667634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.7161295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.7171278+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.7661414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.8322388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.8332352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.8821702+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.9326230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.9336252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:31.9838307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.0352509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.0362455+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.0845818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.1347348+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.2023963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.2034039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.2486391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.2983206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.3488843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.3498841+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.3984479+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.4475799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.5008883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.5018857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.5673540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.6187355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.6197335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.6678320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.7191335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.7655694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.7665681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.8153274+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.8675215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.8685238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.9326090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.9845524+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:32.9845524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.0344486+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.0846670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.0856729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.1336767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.1846936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.1856896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.2326791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.2999441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.2999441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.3490820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.3997771+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.4007016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.4488873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.4999002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.5489829+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.5499134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.5999832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.6486163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.7156708+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.7166831+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.7656085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.8150992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.8678219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.8688071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.9187463+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:33.9672461+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.0410705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.0420717+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.0885828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.1316653+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.1836787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.1846795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.2376666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.2817026+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.3317161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.3327164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.4064316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.4565596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.4575571+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.5058693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.5503107+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.6023212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.6033221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.6488558+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.7167768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.7167768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.7656504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.8157419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.8168179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.8664886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.9157313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.9657458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:34.9667501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.0148460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.0665576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.0665576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.1330700+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.1835664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.1845730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.2325805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.2826671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.3346056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.3346056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.3841671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.4325765+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.5021712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.5031714+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.5506630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.5987492+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.6482754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.6492774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.6985604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.7477184+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.7986767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.7996027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.8684698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.9177856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.9187839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:35.9681164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.0184688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.0194656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.0667314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.1184560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.1194569+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.1646406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.2158873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.2829060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.2839036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.3329179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.3829306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.3839283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.4309419+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.4817886+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.5324780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.5334041+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.5825805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.6326656+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.6335983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.7006113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.7582864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.7592859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.8014240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.8525080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.9036530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.9046531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:36.9517326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.0006723+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.0706901+00:00 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.CapitalizationManager:logFilterIsNull() Crosstales.BWF.Manager.CapitalizationManager:Contains(String) Crosstales.BWF.BWFManager:Contains(String, ManagerMask, String[]) CharacterSelect:CharacterNameSubmit() AfterBlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.0716910+00:00 'filter' is null! Did you add the 'PunctuationManager' to the current scene? LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.PunctuationManager:logFilterIsNull() Crosstales.BWF.Manager.PunctuationManager:Contains(String) CharacterSelect:CharacterNameSubmit() AfterBlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.0853414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.0863383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.1173458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.1663586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.2153695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.2163724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.2654597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.3172323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.3181507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.3667047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.4345872+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.4355856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.4831658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.5341009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.5350770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.5825651+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.6313022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.6889432+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.6899451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.7326620+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.7813350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.8341362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.8351383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.8855751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.9530402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:37.9540403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.0024778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.0514115+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.0994221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.0994221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.1484330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.1994999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.1994999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.2535754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.2987533+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.3512578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.3522543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.4007925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.4501254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.5191224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.5201204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.5667154+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.6159052+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.6738832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.6748848+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.7168933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.7649063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.8159199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.8169966+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.8670148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.9184190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.9194222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:38.9675803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.0177613+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.0186961+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.0846097+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.1356451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.1366477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.1901600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.2320405+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.2825787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.2835807+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.3316690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.3851826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.3861849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.4343785+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.4852044+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.4861236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.5343317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.5835746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.6506579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.6517418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.7001785+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.7504713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.8034854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.8044864+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.8560349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.8990452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.9491302+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.9500604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:39.9987434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.0485418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.0987419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.0997380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.1478360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.3295566+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) d__30:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__5:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__8:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.3385586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.3385586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.3645711+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.3655663+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.3895724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.4675918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.4685921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.5156015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.5656071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.6156206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.6166944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.6656320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.7156455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.7166477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.7656569+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.8156718+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.8656832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.8667544+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.9156965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.9657089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:40.9667085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.0157179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.0667365+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.0677353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.1157436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.1657564+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.2157697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.2167732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.2657818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.3157945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.3168743+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.3658068+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.4148964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.4668376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.4668376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.5158518+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.5668597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.6158708+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.6158708+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.6658870+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.7174935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.7184947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.7678460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.8234405+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.8244406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.8674507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.9174641+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.9684770+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:41.9684770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.0634983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.0865054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.0875063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.1175094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.1695272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.2185369+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.2195360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.2675479+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.3195632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.3205613+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.3846581+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.4355890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.4365920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.4846056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.5356162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.5366199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.6006322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.6506322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.6506322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.6996476+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.7496584+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.7996743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.8006698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.8686959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.9207031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.9217053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:42.9687175+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.0187320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.0687414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.0697395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.1335879+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.1825978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.1835974+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.2326102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.2826218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.3346382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.3356363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.4026562+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.4547439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.4556695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.5036788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.5506920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.6209954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.6219982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.6660030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.7170152+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.7660318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.7671048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.8340442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.8840574+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.8850615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.9340704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:43.9830816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.0330944+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.0330944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.1031150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.1511303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.1521300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.2041374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.2531515+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.2541554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.3221693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.3701817+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.3711849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.4202685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.4645612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.5149161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.5159136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.5644809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.6177135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.6187131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.7961920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.8212033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.8222701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.8432011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.8812795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.9314355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.9324363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:44.9818679+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.0309319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.0829439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.0839411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.1331349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.1838864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.1848916+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.2341557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.2856485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.2856485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.3335435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.3835469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.4326345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.4335803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.4814632+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.5328929+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.5328929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.5818534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.6326564+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.6836671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.6836671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.7317488+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.7837680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.7837680+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.8318752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.8830224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.8839466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.9310403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:45.9851579+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.0153438+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.0163426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.0665809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.1234010+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.1243614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.1666951+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.2164973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.2733013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.2742732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.3145731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.3654476+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.4159521+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.4169528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.4642919+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.5148032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.5713074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.5723069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.6146385+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.6665768+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.7179436+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.7179436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.7684545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.8194682+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.8204735+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.8674880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.9174888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.9681769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:46.9681769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.0243540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.0677953+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.0687979+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.1169319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.1651685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.2205569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.2215547+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.2647295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.3157185+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.3656526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.3666603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.4176661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.4676771+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.4686802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.5176898+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.5497749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.6007086+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.6017109+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.6497311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.7006992+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.7017075+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.7531266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.7978608+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.8541543+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.8551524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.8993647+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.9485932+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.9990319+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:47.9990319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.0483073+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.0995479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.0995479+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.1479665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.1986657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.2490686+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.2500675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.3064305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.3504946+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.3514769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.4008726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.4509861+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.4519905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.5015362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.5496228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.5996301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.6005600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.6486441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.6992714+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.7002722+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.7488122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.8014181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.8486732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.8486732+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.8990560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.9487451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.9497465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:48.9982268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.0545451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.0555433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.1005593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.1510898+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.2021026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.2031021+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.2501888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.2831246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.3342724+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.3342724+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.3819867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.4314244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.4818076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.4828050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.5324882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.5824206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.5824206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.6331542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.6842424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.6852470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.7336972+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.7844777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.7854822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.8327440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.8853985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.8874312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.9332601+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:49.9844923+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.0338754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.0348746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.0839112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.1316508+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.1826845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.1826845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.2313371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.2822752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.3322888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.3322888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.3812992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.4319728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.4329721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.4812367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.5353399+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.5823504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.5833486+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.6313630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.6844619+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.6854622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.7335299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.7845636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.7855640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.8343446+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.8673539+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.9173650+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.9183666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:50.9653781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.0144660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.0651643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.0660933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.1148526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.1651973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.1661965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.2176791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.2686697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.2686697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.3172737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.3665064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.4217302+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.4227367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.4725476+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.5227214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.5247216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.5667325+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.6177426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.6687578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.6687578+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.7157690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.7647184+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.8154883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.8164878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.8661339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.9156264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.9167060+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:51.9647985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.0169043+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.0179053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.0644351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.1155173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.1659239+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.1659239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.2146393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.2660684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.2660684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.3175276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.3662204+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.3672180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.4156217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.4656281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.5167205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.5177222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.5479475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.5989030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.6499166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.6509146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.6989258+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.7480105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.8049557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.8059553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.8486341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.8981514+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.9478847+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.9489634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:52.9984322+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.0492591+00:00 Matchmaking finished: {"Ip":"209.250.244.102","Port":8277}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__8:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.0582643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.0592639+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.1004405+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.1507625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.1517658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.2004897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.2499312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.2992220+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.3001488+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.3667052+00:00 Bind Successful (IP=209.250.244.102;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.3687062+00:00 Player 0 Connected (IP=209.250.244.102;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) BeardedManStudios.Forge.Networking.NetworkBehaviorEvent:Invoke(INetworkBehavior, NetworkObject) AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.3757081+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.3997163+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.4007137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.4487314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.4993539+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.4993539+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.5501556+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.6015374+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.6025380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.6504222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.7316875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.7326902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.7556939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.8007046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.8487206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.8497191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.8993031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:53.9484913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.0058406+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.0068389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.0493014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.0988140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.1496373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.1496373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.1993875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.2485508+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.2997335+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.2997335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.3487440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.3997569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.4007555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.4487666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.5007825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.5017824+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.5512479+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.5999277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.6508596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.6508596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.6833790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.7319139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.7821332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.7821332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.8315020+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.8831294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.8831294+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.9306538+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:54.9813689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.0344047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.0354049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.0837526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.1329665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.1817132+00:00 Server Accepted (IP=209.250.244.102;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.1877134+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.1887140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.2340467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.2821531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.3336196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.3336196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.3813105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.4449495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.4829537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.4839533+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.5309675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.5819783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.6320647+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.6320647+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.6839129+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.7331856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.7331856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.7815412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.8320690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.8826364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.8826364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.9306273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:55.9823559+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:56.0724951+00:00 PreLoading Scene: Z10 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:56.0744906+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:57.5631656+00:00 Finished Load Scene References, Time Taken: 1.488678 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 11) 2023-03-21T01:08:57.5700204+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at QuestTrackerUI.refresh (System.Boolean displayNewQuestAnimation) [0x00000] in <00000000000000000000000000000000>:0 at QuestTrackerUI.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:57.5840245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:08:57.5850231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 107457 unused Assets to reduce memory usage. Loaded Objects now: 638124. Total: 3121.943900 ms (FindLiveObjects: 123.382000 ms CreateObjectMapping: 164.214000 ms MarkObjects: 2737.027800 ms DeleteObjects: 97.319000 ms) 2023-03-21T01:09:00.7779260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:00.7779260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:00.8369409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:00.8389416+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:00.8679480+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:00.8999573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:00.9679778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:00.9689754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.0160581+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.0659997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.1180839+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.1190118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.1690274+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.2250406+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.2260394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.2690517+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.3220612+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.3230651+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.3720749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.4170876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.5151095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.5161120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.5511188+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.6041305+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.6581469+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.6621476+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.7181599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.7691747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.7701725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 6 Unused Serialized files (Serialized files now loaded: 11) 2023-03-21T01:09:01.8181891+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.8683604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.9173730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.9183762+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:01.9713858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.1734369+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.1744389+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.3854901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.3864912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.5435304+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.5455306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2023-03-21T01:09:02.5976155+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.6741495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.6741495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.7370097+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.7889463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.7889463+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.8370328+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.8879689+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.9730665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:02.9740667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.0220052+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.0730913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.0740934+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.1250278+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.1720405+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.1730417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.2210513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.2730655+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.3216950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.3226957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.3722218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.4212338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.6463352+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.6472132+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.6752955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.6762978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:03.6963012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 19.941800 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-03-21T01:09:06.0115147+00:00 Time to Single load 'Z10' 9.98 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() AfterBlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:06.2465750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 9025 unused Assets to reduce memory usage. Loaded Objects now: 641360. Total: 2987.725100 ms (FindLiveObjects: 101.270400 ms CreateObjectMapping: 105.352500 ms MarkObjects: 2740.783600 ms DeleteObjects: 40.317300 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-03-21T01:09:09.8174694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:09.8184666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:09.9114903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at QuestTrackerUI.refresh (System.Boolean displayNewQuestAnimation) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.InitialiseStatefulQuestList (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.1086122+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TabbedItemContainer.Deserialize (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.SyncItemContainerContents (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.1135412+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.1235456+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.2635800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at GlobalDataTracker.PerShardAction (System.Action`2[T1,T2] method) [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI.LoadShardAffixList () [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.ResetShardStorage (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.2675785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at QuestTrackerUI.refresh (System.Boolean displayNewQuestAnimation) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.refreshDisplay () [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.startQuest (Quest quest, System.Boolean loading, QuestStep stepToStartAt) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.StartQuest (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.2805843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.2815845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.3406710+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.3416076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.3686062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.4176182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.4176182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.4666310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.5176436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.5726574+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.5736585+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.6276717+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.6827534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.6827534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.7326960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.7847119+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.7857104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.8323763+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.8853900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.8853900+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.9286733+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:10.9906905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.0420291+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.0430254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.0980265+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.1493850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.1503840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.1995227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.2545368+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.2555356+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.3076224+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.3588374+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.3598363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.4092630+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.4676546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.4676546+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.5155250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.5691952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.5701982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.6232044+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.6762181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.6772212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.7266403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.7814331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.7824300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.8344590+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.8890915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.8900918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.9430280+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.9930430+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:11.9940401+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.0507815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.1018097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.1028086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.1502308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.2034018+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.2044038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.2569655+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.3089782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.3099833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.3700817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.4155145+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.4175149+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.4655264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.5205504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.5205504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.5714167+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.6207702+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.6217681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.6747819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.7248776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.7248776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.7790137+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.8286799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.8296091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.8785015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.9303534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.9313535+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:12.9893651+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.0363730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.0373754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.0906337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.1398161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.1407395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.1938036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.2420736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.2420736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.2955252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.3475404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.3485435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.3985523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.4505041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.4515060+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.5088268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.5672772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.5682776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.6263809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.6833928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.6843922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.7364106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.7838450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.7848477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.8363049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.8862513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.8872512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.9382001+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.9908584+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:13.9918574+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.0445444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.1015651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.1025645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.1522022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.2068756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.2078496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.2581317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.3103935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.3103935+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.3564005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.4074143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.4625963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.4625963+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.5120452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.5643876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.5643876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.6162227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.6734387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.6744440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.7264527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.7825384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.7835384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.8297899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.8805496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.9322732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.9332736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:14.9838726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.0355465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.0365478+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.0895606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.1446679+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.1456703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.2446924+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.2646983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.2656971+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.3097081+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.3577964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.4097343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.4097343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.4637466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.5165150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.5175139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.5667845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.6185460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.6195462+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.6708611+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.7307454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.7317463+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.8076828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.8629984+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.8639965+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.9150862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:15.9620580+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.0146930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.0156454+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.0643891+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.1184033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.1194037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.1699395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.2219565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.2219565+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.2709678+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.3249798+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.3259788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.3877019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.4429697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.4429697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.4969845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.5540024+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.5550005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.6015948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.6575136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.6584414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.7028311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.7601745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.7611715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.8081858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.8612675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.8621996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.9162856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.9642228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:16.9652237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.0192381+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.0694372+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.0704395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.1169138+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.1699246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.2209370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.2219364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.2734676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.3276187+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.3286129+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.3798926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.4383489+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.4393479+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.4903612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.5683795+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.5683795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.6234662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.6704793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.6714554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.7207335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.7727342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.7737382+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.8247420+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.8817634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.8827612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.9337731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:17.9829531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.0369673+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.0369673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.0910555+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.1427368+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.1437377+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.2005196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.2525326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.2535365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.3065429+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.3615629+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.3626374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.4075720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.4601985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.5191143+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.5201143+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.5711249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.6331413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.6341384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.6795279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.7295861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.7816174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.7825477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.8319482+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.8877039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.8877039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.9407183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.9967317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:18.9977346+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.0497466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.1057613+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.1067645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.1515414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.2043394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.2537832+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.2547833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.3037946+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.3573727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.3573727+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.4068221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.4595046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.4605050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.5115599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.5683639+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.5693649+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.6173787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.6683872+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.6693932+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.7214828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.7715504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.7725890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.8218849+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.8755023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.8765015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.9238412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.9818541+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:19.9828541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.0378736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.0838781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.0849617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.1368937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.1909218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.1919257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.2427398+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.2946880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.2956868+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.3501805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.4024736+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.4034766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.4489612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.5007631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.5553748+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.5563782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.6077525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.6599677+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.6610394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.7119750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.7643833+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.7653847+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.8195049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.8697903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.8707908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.9245011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.9818480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:20.9828489+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.0307806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.0787932+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.1308042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.1318046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.1858182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.2363819+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.2373778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.2857883+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.3442033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.3452051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.3952926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.4503067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.4512234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.5010913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.5535318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.5545344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.6035591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.6575576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.6585592+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.7115714+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.7666622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.7676613+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.8122032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.8659568+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.9195462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.9205469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:21.9712911+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.0245367+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.0245367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.0805527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.1255647+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.1265628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.1771842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.2291035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.2300338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.2845547+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.3319276+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.3328523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.3838656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.4508844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.4518847+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.5028973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.5559105+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.5569109+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.6075111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.6666404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.6675541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.7229261+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.7750214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.7759429+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.8223681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.8769760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.8780598+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.9270245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.9927255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:22.9937268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.0402432+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.1197834+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.1207829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.1697973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.2218846+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.2228140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.2805837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.3229963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.3239958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.3754008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.4264153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.4274186+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.4774260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.5310855+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.5321651+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.5836243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.6415022+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.6425012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.6968150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.7459930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.7469690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.8020505+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.8500621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.8509933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.8990951+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:23.9469862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.0092181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.0162206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.0162206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.0531620+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.1101764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.1662727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.1672122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.2105221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.2616925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.3137538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.3147592+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.3663045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.4206852+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.4216896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.5007054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.5557195+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.5567208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.6077339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.6630878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.6630878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.7099943+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.7625046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.8165184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.8165184+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.8675296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.9193742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.9203731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:24.9699125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.0453342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.0453342+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.0823392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.1443567+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.1443567+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.1863631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.2834655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at SkillsPanelManager.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:SkillsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.3034710+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.3864187+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.3874170+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.4034241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.4404284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.4964447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.4964447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.5545318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.6089517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.6099519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.6632156+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.7175236+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.7185241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.7868574+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.8388610+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.8398634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.9118010+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.9668217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:25.9678198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.0198402+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.0764664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.0774639+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.1296747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.1837314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.1837314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.2397491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.2897631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.2908442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.3460863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.4000110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.4009288+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.4534806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.5123740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.5133721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.5733873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.6224019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.6224019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.6751125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.7295253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.7305244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.7885359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.8369119+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.8379133+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.8916057+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.9526202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:26.9536192+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.0006917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.0533083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.0543002+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.1084997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.1637497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.1647460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.2173748+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.2714667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.2724659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.3326876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.OpenTooltip (Ability ability, UnityEngine.Transform tform, UnityEngine.RectTransform targetRect, System.Boolean showLevelReq, System.Boolean secondarySource) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.3356897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.3851552+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.3860812+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.4323080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.4893589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.4893589+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.5507261+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.5999880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.6009877+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.6520000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.7084598+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.7094596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.7589043+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.8275001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.8284997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.8679051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.9379240+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.9379240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:27.9909357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.0439509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.0449492+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.0912093+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.1475886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.1485159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.1989054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.2521955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.2531969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.3138209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.3618331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.3627527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.4121803+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.4738643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.4748653+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.5271904+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.5761537+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.5772286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.6291700+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.6871823+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.6881837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.7375559+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.7914370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.7923553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.8458437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.8991863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.9001853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:28.9534458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.0094597+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.OpenTooltip (Ability ability, UnityEngine.Transform tform, UnityEngine.RectTransform targetRect, System.Boolean showLevelReq, System.Boolean secondarySource) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.0124604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.0134608+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.0694788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.1184931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.1194899+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.1716215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.2253262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.OpenTooltip (Ability ability, UnityEngine.Transform tform, UnityEngine.RectTransform targetRect, System.Boolean showLevelReq, System.Boolean secondarySource) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.2283267+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.2293267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.2772952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.3343090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.3343090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.3863259+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.4353511+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.4363523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.4888030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.5441839+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.5451820+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.6282011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.6642125+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.6652093+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.7192282+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.7724320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.7733706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.8225041+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.8767471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.8778197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.9292862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.9868268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:29.9878287+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.0398359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.0919199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.0929195+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.1634197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at SkillsPanelManager.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.SkillsKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UIBase:SkillsKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.1774236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.2474367+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.2484373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.2634405+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.3064530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.3644657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.OpenTooltip (Ability ability, UnityEngine.Transform tform, UnityEngine.RectTransform targetRect, System.Boolean showLevelReq, System.Boolean secondarySource) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.3674660+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.3684698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.4144783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.4714925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.4724910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.5235032+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.5789377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.5800160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.6375906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.6875181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.6885182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.7394521+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.7906347+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.7917109+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.8450286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.9010705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.9020853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:30.9609153+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.0210896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.0221673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.0711076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.1291208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.1301199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.1769525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.2309794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.OpenTooltip (Ability ability, UnityEngine.Transform tform, UnityEngine.RectTransform targetRect, System.Boolean showLevelReq, System.Boolean secondarySource) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.2339069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.2349038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.2874192+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.3389236+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.3399233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.3920288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.OpenTooltip (Ability ability, UnityEngine.Transform tform, UnityEngine.RectTransform targetRect, System.Boolean showLevelReq, System.Boolean secondarySource) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.3940283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.4430413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.4430413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.5013156+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.5504427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.5513624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.6070208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.6564586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.6574556+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.7133741+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.7634590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.7643836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.8154746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.OpenTooltip (Ability ability, UnityEngine.Transform tform, UnityEngine.RectTransform targetRect, System.Boolean showLevelReq, System.Boolean secondarySource) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.8174006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.8686868+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.8696837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.9304421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.9755204+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:31.9765230+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.0325356+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.0955481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.0965490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.1435576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.2152722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.2162703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.2485703+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.3116354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.3126370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.3616553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.4096711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.5006957+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.5016977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.5457042+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.6067212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.6077206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.6517315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.7028187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.7551910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.7571918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.8102793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.8582913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.8592904+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.9173661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.9625975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:32.9635952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.0126119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.0929791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.0929791+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.1399917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.1860001+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.2425472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.2425472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.2935449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.3468963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.3478948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.3949293+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.4502990+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.4513000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.5003077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.5594006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.5604013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.6078030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.6617438+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.6627496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.7182763+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.7746116+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.7756088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.8246238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.8773805+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.8784563+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.9296801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.9794590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:33.9804605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.0337112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.0887239+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.0897216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.1357326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.1918161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.1928168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.2387593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.2898464+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.3561998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.3572014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.4072093+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.4592242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.4592242+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.5102372+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.5672473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.5682500+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.6142606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.6706995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.6717046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.7221551+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.7809536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.7819522+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.8304925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.8855067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.8865131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.9405982+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.9927433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:34.9938207+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.0494291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.0969105+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.0969105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.1529882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.2015123+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.2025131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.2545241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.3087126+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.3097147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.3609200+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.4133759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.4143755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.4654662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.5183295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.5193251+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.5683365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.6243501+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.6253497+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.6713603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.7281246+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.7291180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:35.7776782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.0180960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.0350959+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.0901103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.0911128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.1161168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.1461276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.1991387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.2001377+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.2511526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.3061645+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.3072428+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.3585095+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.4110295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.4110295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.4621781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.5172191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.5182949+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.5723264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.6468626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.6468626+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.7118809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.7589648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.7599667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.8109092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.8695499+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.8705511+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.9227629+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:36.9678422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.0207856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.0207856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.0806417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.1394733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.1404729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.1904145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.2454942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.2465000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.3025809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.3515328+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.3525270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.4032668+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.4566812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.4576765+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.5096020+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.5623781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.5633777+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.6173867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.6734766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.6744039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.7204888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.7843820+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.7853828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.8383998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.8964085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.8974091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:37.9494261+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.0074344+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.0074344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.0524447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.1074602+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.1074602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.1597987+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.2145221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.2155239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.2656992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.3207109+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.3207109+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.3737996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.4291050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.4300889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.4823527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.5388494+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.5397759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.5917848+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.6440505+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.6450459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.6980633+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.7490718+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.7500697+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.8045419+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.8560310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.8570353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.9145145+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.9778800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:38.9788806+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.0528956+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.1099114+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.1109128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.1616187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.2109212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.2119202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.2622175+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.3165090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.3175082+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.3685195+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.4316175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.4326179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.4861319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.5524429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.5534414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.6034896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.6538136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.7098255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.7108246+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.7568360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.8154451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.8163910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.8680691+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.9200947+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.9210926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:39.9724892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.0296728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.0296728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.0846875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.1387766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.1397760+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.1939103+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.2451254+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.2451254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.2985267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.3546979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.3556959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.4128067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.4668193+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.4678172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.5159635+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.5670161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.5680129+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.6212311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.6772446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.6782439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.7326047+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.7806146+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.7816173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.8337249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.8851252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.8860520+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.9373957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.9906304+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:40.9916307+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.0527408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.1007517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.1017543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.1577670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.2087793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.2097778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.2611501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.3138514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.3148499+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.3748637+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.4181561+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.4191545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.4691612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.5306366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.5316351+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.5855168+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.6429707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.6439709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.6917691+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.7507835+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.7517873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.7997941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.8558062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.8568090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.9088128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.9632247+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:41.9632247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.0124650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.0666356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.0676334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.1185719+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.2005918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.2015926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.2506057+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.3106215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.3116201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.3620040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.4109099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.4119121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.4649253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.4699243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.5199376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.5199376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.5669500+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.6199179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.6209206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.6710767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.7255417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.7265450+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.7788829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.8558993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.8569016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.9159158+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.9629264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:42.9639253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:43.0192395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:43.0727767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:43.0737036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:43.1304955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:43.1785091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:43.1795086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:43.2355337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:43.2827900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:43.2838675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:43.3395123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:43.7369332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:43.7379317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.3415671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.3415671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.4325882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.4335879+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.4515923+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.4916040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.5457903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.5467901+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.5998058+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.6572646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.6582680+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.7088565+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.7658133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.7668972+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.8188515+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.8713890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.8713890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.9252443+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.9819550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:47.9819550+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.0390564+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.0870681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.0870681+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.1416031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.1958202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.1958202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.2539727+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.3081343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.3090525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.3610699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.4170880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.4180863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.4710961+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.5269631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.5279628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.5802586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.6326660+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.6336627+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.6873783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.7453986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.7463960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.8008183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.8508313+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.8518370+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.9058676+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.9642421+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:48.9642421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.0191327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.0721494+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.0721494+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.1212730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.1739132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.1749125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.2308187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.2853583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.2863539+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.3397747+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.3967898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.3977918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.4528072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.5008152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.5018903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.5544248+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.6130930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.6130930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.6634387+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.7247404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.7257411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.7727540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.8297690+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.8297690+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.8877841+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.9407979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.9417969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:49.9898825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.0463463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.0473516+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.1023668+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.1553738+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.1553738+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.2075994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.2644971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.2654978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.3144323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.3870241+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.3870241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.4410394+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.5150570+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.5150570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.5700726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.6210816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.6221217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.6755091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.7291273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.7301243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.7822119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.8361515+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.8371503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.8935541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.9540959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:50.9550938+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.0063392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.0680392+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.0689852+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.1209089+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.1749853+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.1749853+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.2289279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.2829445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.2839430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.3372228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.3927427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.3937364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.4483654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.5043774+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.5043774+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.5603931+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.6234076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.6244064+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.7354304+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.7364332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.7525072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.8034510+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.8634665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.8644641+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.9134809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.9684927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:51.9684927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.0238782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.0742946+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.0752928+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.1288417+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.1818538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.1829280+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.2358656+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.2959110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.2959110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.3465754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.4017678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.4027694+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.4540250+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.5124456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.5134468+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.5694609+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.6174722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.6184728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.6724962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.7277127+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.7287134+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.7812665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.8419917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.8429915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:52.9050076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.0141018+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.0151030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.0331069+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.0740452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.1310603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.1320604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.1860746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.2400877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.2400877+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.2941818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.3470016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.3479998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.4089679+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.4611450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.4621430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.5091553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.5644925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.5654927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.6210693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.6734160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.6744174+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.7324212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.7824363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.7824363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.8344471+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.8914640+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.8924611+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.9465525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.9964890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:53.9974868+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.0518866+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.1052033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.1062048+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.1635861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.2173545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.2183544+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.2773711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.3303825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.3313817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.3773938+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.4329215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.4339222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.4885896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.5397886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.5407111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.5937233+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.6518138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.6528131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.7007524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.7603364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.7613374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.8119099+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.8744214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.8744214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.9343524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.9734360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:54.9744365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.0313790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.0833960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.0843932+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.1314734+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.1879202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.1889182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.2399323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.2990239+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.2999467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.3559597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.4059734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.4069778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.4609912+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.5132308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.5132308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.5688900+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.6200704+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.6200704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.7391699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.7761097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.7771089+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.7911135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.8331940+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.8853552+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.8863509+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:55.9525122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.0025219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.0025219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.0545352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.1045485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.1045485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.1577018+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.2140705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.2150694+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.2655953+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.3186108+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.3196119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.3756203+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.4256414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.4266366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.4758462+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.5334898+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.5334898+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.5813374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.6354875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.6364898+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.7015076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.7425940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.7435948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.7935347+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.8505416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.8515429+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.9075104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.9635206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:56.9645198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.0075287+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.0575412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.1116312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.1126315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.1626726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.2137308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.2147315+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.2682337+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.3210424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.3220427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.3720559+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.4231458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.4241458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.4800875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.5305920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.5315153+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.5785483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.6289444+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.6822810+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.6832795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.7313776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.7855484+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.7865498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.8462560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.9026054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.9026054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:57.9483409+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.0024310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.0034309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.0574439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.1064646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.1074557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.1559584+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.2106398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.2116390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.2650084+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.3215389+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.3225376+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.3696138+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.4226286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.4236277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.4736390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.5266428+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.5276443+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.5788839+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.6318620+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.6328621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.6848924+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.7409263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.7419242+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.7940127+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.8510427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.8520451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.8959662+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:58.9475667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.0003231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.0003231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.0528428+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.1078184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.1088148+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.1538254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.2092689+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.2102661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.2644298+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.3128002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.3168025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.3178014+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.3704805+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.4174886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.4184927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.4735030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.5215894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.5215894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.5710509+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.6259550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.6269543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.6785497+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.7343085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.7353089+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.8043262+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.8704140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.8713421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.9204546+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.9756697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:09:59.9766707+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.0280027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.0784747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.0794834+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.1304906+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.1835787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.1845785+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.2333716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.2927426+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.2937494+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.3394471+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.3910013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.3919994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.4439152+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.4979297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.4989276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.5459421+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.5983073+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.6528205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.6538185+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.7013386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.7626638+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.7636642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.8186783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.8926952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.8936952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.9475661+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.9969761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:00.9979771+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.0473491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.1016713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.1026686+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.1496815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.1546818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.2086976+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.2096957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.2560163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.3127583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.3127583+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.3591548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.4218055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.4228034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.4632120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.5162253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.5732404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.5742424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.6194746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.6707380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.7294968+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.7304955+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.7750716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.8312464+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.8823362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.8833379+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.9403546+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.9874940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:01.9884921+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.0396522+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.0909029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.0909029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.1453151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.2013298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.2023304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.2483425+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.3033539+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.3043540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.3564847+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.4119400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.4129416+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.4613512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.5173591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.5183648+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.5714519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.6213890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.6223864+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.6784021+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.7268720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.7278694+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.7723355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.8227875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.8267924+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.8785160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.8785160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.9285290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.9876809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:02.9887622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.0336832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.0997204+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.1007164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.1477275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.2097473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.2107458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.2567556+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.3097704+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.3097704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.3612463+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.4208652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.4218637+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.4643475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.5167738+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.5728662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.5737894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.6228012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.6748120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.6758150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.7269129+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.7815653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.7824858+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.8344304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.8900011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.8900011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.9430120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.9950283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:03.9960267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.0640947+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.1091923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.1131944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.1701343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.2184773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.2194781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.2714897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.3255035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.3255035+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.3773936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.4277246+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.4287239+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.4823122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.5357197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.5367202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.5878815+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.6428989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.6439679+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.6898998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.7436706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.7436706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.7953325+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.8489636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.8499560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.9013880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.9536116+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:04.9546121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.0147040+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.0676374+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.0676374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.1172664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.1697846+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.1707854+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.2200551+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.2726437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.2736437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.3266562+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.3746737+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.3746737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.4344365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.4914523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.4924497+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.5494629+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.6044752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.6054749+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.6593231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.7122614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.7122614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.7624234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.8120758+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.8658207+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.8668223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.9195062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.9794484+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:05.9814499+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.0274609+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.0825598+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.0825598+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.1306746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.1882437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.1882437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.2340767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.2877981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.3408889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.3418874+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.3979054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.4514109+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.4524154+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.5074216+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.5526782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.5526782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.6052585+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.6585843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.6595828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.7115938+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.7640647+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.7650642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.8140789+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.8649289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.8659323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.9207750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.9755612+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:06.9765636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.0229214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.0719352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.1240225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.1250224+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.1748172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.2271804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.2282548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.2798498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.3310953+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.3320951+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.3864133+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.4444933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.4444933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.4925072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.5446839+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.5456113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.5964180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.6505117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.6515767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.6990304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.7510429+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.8030571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.8040548+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.8558836+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.9064124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.9073363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:07.9569715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.0127366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.0146627+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.0616191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.1146321+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.1746507+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.1756433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.2204914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.2743723+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.2753729+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.3261391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.3743318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.4293449+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.4293449+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.4804326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.5293713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.5905282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.5915279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.6353240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.6878231+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.7424869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.7434809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.7934958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.8495083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.8515136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.9205316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.9736103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:08.9736103+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.0195513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.0736561+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.0746546+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.1286837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.1817730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.1827025+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.2338939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.2845760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.2855044+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.3341079+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.3893531+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.3903540+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.4408472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.5068606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.5078645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.5638742+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.6189671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.6189671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.6660037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.7194979+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.7204984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.7702880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.8253038+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.8253038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.8753131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.9343297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.9353300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:09.9924382+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.0414463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.0424474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.0883850+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.1437167+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.1975324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.1975324+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.2495487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.3015581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.3025549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.3567477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.4039024+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.4049755+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.4576531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.5135722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.5145709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.5646416+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.6167703+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.6177716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.6634643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.7224874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.7224874+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.7675811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.7716579+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.8266208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.8276187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.8736295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.9326435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.9336423+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:10.9806513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.0313387+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.0878286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.0888311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.1358720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.1931936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.1931936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.2402053+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.2972205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.2982180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.3432308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.3982451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.3992466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.4492573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.4945020+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.4995835+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.5505196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.5515205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.6015317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.6566331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.6566331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.7068511+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.7585629+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.7605607+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.8239752+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.8769930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.8779924+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.9300031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.9840153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:11.9850161+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.0350296+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.0852394+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.0862441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.1375100+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.1845937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.2405206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.2415188+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.2955649+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.3495436+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.3505418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.3973990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.4488792+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.5089923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.5099927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.5510964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.6051115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.6061094+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.6571228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.7181379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.7181379+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.7641485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.8182381+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.8192413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.8690448+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.9287120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.9297125+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:12.9747266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.0277449+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.0287427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.0790623+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.1356272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.1366312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.1834785+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.2370638+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.2381470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.2977678+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.3477813+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.3487816+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.3917950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.4488097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.4488097+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.4936657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.5461414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.5994829+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.6004843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.6514937+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.7085082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.7095904+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.7605247+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.8155379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.8165382+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.8636604+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.9146414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.9711161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:13.9711161+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.0221316+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.0761397+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.0771420+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.1297664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.1854740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.1864960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.2316006+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.2862936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.3423059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.3423059+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.3880760+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.4395451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.4925528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.4934736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.5487847+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.6076301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.6086292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.6575049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.7165111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.7175045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.7605144+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.8199071+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.8199071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.8676123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.9235407+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.9235407+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:14.9778660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.1549061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.1559044+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.1579097+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.2168538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.2178528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.2358537+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.2738644+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.3424944+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.3434936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.3975102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.4815301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.4825286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.5405431+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.5885579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.5896304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.6420191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.7009718+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.7020430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.7491756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.8061936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.8071892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.8602029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.9154676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.9164735+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:15.9716619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.0242843+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.0252859+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.0728998+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.1339196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.1349164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.1809288+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.2369419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.2379392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.5173464+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.8793684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.8803701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.9093786+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.9303838+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.9883971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:16.9893992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.0414779+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.1038070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.1048086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.1619160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.2148614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.2158614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.2739437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.3289536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.3298846+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.3808992+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.4371075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.4381056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.4973124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.5453221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.5463190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.6023343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.6623446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.6633451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.7153582+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.7723709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.7733744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.8303874+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.8854014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.8874049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:17.9454141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.0034308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.0044283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.0564410+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.1064555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.1084549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.1605366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.2146365+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.2156362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.2716539+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.3416751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.3426736+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.3966857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.4577011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.4587013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.5127126+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.5627996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.5637309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.6188192+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.6728320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.6738312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.7317671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.7807825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.7817809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.8347765+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.8894217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.8903475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:18.9408870+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.0164917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.0174894+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.0615030+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.1425868+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.1435885+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.2005354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.2537472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.2547475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.3057187+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.3644051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.3653318+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.4193443+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.4754393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.4773606+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.5273758+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.5779156+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.5789902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.6344585+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.6910994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.6920978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.7432801+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.8032963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.8042934+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.8553128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.9083234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.9093212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:19.9623740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.0203875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.0223897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.0774718+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.1354785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.1364828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.1814275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.2424441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.2434424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.2933197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.3502716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.3512720+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.4056077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.4683099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.4693221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.5233345+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.5754071+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.5763406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.6343553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.6833676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.6843669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.7379204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.8009940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.8019953+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.8580116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.9400271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.9410275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:20.9980427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.0530585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.0540560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.1010704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.1560854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.1570822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.2140988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.2651472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.2661313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.3192163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.3764680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.3774650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.4374451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.4848793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.4858764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.5455132+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.6314535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.6324526+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.6944700+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.7424842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.7434825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.7964940+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.8515073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.8515073+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.9077775+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.9587927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:21.9597916+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.0148010+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.0718900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.0728891+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.1245556+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.1796972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.1806225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.2345013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.2924567+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.2944573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.3464707+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.4014840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.4024830+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.4554967+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.5109746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.5119725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.5706460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.6199109+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.6208951+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.6772467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.7352603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.7362599+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.7892754+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.8444621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.8454592+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.8968434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.9541707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:22.9551675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.0120276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.0690406+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.0700403+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.1370600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.2021431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.2031431+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.2301501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.2803558+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.3375997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.3385283+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.3936178+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.4466307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.4476295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.5056466+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.5590747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.5600744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.6104808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.6652196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.6662151+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.7203907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.7740036+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.7750035+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.8260927+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.8850233+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.8860275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:23.9383865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.0154051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.0164077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.0619105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.1195070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.1205034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.1675129+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.2245301+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.2255273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.2749342+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.3327664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.3337666+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.3823226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.4383465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.4393467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.4922887+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.5503000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.5512986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.5973089+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.6528429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.6538429+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.7075587+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.7627744+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.7637757+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.8129605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.8689707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.8699726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.9213290+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.9776982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:24.9787779+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.0349651+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.0848986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.0858997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.1456408+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.1996562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.1996562+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.2506663+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.3054797+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.3064698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.3580045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.4134021+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.4144037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.4670793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.5202849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.5212854+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.5813029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.6303201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.6313204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.6853537+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.7424729+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.7435482+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.7974668+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.8495415+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.8504692+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.9025486+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.9585658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:25.9585658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.0118475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.0687463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.0687463+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.1252039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.1799326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.1808620+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.2318777+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.2849617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.2858857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.3387727+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.3935214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.3945207+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.4474645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.5038956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.5048917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.5579036+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.6070051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.6070051+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.6600234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.7163759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.7163759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.7687249+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.8220703+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.8230654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.8784575+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.9344711+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.9354682+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:26.9884868+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.0443490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.0453491+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.0975646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.1555882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.1565819+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.2057980+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.2598098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.2608106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.3129166+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.3693154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.3703211+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.4212383+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.4864602+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.4864602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.5306365+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.5896513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.5896513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.6416652+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.6956775+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.6956775+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.7483804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.8047911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.8057176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.8575279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.9125540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.9135519+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:27.9665657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.0205815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.0215829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.0740310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.1300209+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.1310193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.1835628+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.2377497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.2387492+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.2906862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.3697054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.3707038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.4257171+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.4851409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.4860726+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.5337621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.5894896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.5894896+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.6425055+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.6975223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.6985198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.7542193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.8103181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.8113173+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.8645116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.9220605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.9230587+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:28.9783716+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.0303869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.0313865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.0799067+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.1372741+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.1382787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.1875418+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.2439837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.2449810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.2984212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.3534329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.3544297+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.4054505+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.4676265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.4686066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.5296221+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.5896348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.5906344+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.6456474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.7166660+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.7176654+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.8306960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.8316960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.8487696+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.8887102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.9417936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.9427913+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:29.9988991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.0519147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.0529136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.1089270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.1591764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.1601756+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.2127019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.2670529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.2680650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.3205694+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.3745876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.3745876+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.4316751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.4949331+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.4959299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.5409419+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.5979565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.5989558+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.6490371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.7089853+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.7099821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.7569952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.8130147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.8140130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.8663244+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.9226435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.9236412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:30.9754862+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.0294959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.0304206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.0844319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.1403243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.1403243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.1906936+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.2453507+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.2463514+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.2997222+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.3541395+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.3541395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.4116679+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.4597490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.4606784+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.5117669+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.5660299+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.5670306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.6221056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.6833684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.6833684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.7333833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.7924663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.7924663+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.8400696+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.9039906+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:31.9049907+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.0169435+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.0169435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.0359483+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.0760260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.1309720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.1319728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.1859841+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.2401662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.2411642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.2927999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.3473837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.3483915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.4035588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.4625740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.4635764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.5165873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.5669663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.5679618+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.6189105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.6718424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.6728509+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.7329146+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.7889296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.7899292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.8309371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:32.8860313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.0059886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.0069851+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.0459946+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.0640822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.0649996+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.1090063+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.1570208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.2090445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.2100367+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.2604352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.3138514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.3148523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.3652674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.4244816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.4254772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.4714908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.5485179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.5485179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.6075232+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.6526386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.6537140+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.7070775+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.7636766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.7646799+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.8146926+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.8687057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.8697077+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.9188948+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.9713485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:33.9723433+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.0264000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.0911192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.0921195+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.1490684+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.1990774+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.2000767+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.2521641+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.3067327+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.3077323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.3583174+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.4236773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.4246008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.4664597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.5164728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.5174730+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.5714863+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.6257084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.6267062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.6786692+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.7357754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.7367712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.7876560+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.8367531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.8927707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.8937685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.9405973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:34.9888259+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.0469232+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.0479238+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.1000008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.1504587+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.1515390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.1970413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.2531320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.2570557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.3011424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.3567851+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.3577892+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.4055642+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.4614037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.4624016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.5119041+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.5699196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.5709208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.6179320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.6839461+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.6859484+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.7419623+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.7939833+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.7949765+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.8445916+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.8979625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.8989613+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:35.9519760+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.0009854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.0019851+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.0514437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.1044518+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.1064675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.1554441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.2151641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.2161643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.2651772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.3182623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.3192636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.3692046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.4209228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.4219228+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.4739210+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.5268315+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.5278254+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.5778372+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.6308538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.6318529+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.6826954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.7380378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.7390532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.7909176+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.8412887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.8412887+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.9074593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.9754746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:36.9754746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.0014808+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.0515709+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.1135866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.1145882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.1635230+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.2125343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.2125343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.2665507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.3155636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.3165621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.3705779+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.4198175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.4198175+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.4715695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.5295570+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.5305595+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.5855699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.6406545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.6406545+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.6936713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.7474956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.7484915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.7981586+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.8518973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.8528952+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.9053295+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.9543333+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:37.9553364+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.0113528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.0833697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.0843685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.1373793+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.1905687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.1916487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.2469744+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.2973271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.2973271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.3513411+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.4043934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.4054284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.4620715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.5082397+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.5092387+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.5604407+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.6229701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.6229701+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.6679802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.7459981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.7469979+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.7990118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.8500214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.8510219+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.9032182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.9523707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:38.9523707+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.0033809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.0583970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.0593960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.1104813+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.1594229+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.1604241+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.2184983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.2677305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.2687308+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.3284118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.3834211+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.3844205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.4304323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.4865204+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.4875208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.5381541+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.5879896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.5889887+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.6374339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.6904999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.6915020+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.7445150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.7965289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.7975987+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.8513664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.8964655+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.9723427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:39.9733426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.0423882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.1064057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.1104067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.1114080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.1584197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.2158765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.2168795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.2654196+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.3322169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.3332160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.4012311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.4712545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.4722504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.5185698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.5726624+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.5737386+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.6255346+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.6852358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.6862357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.7384182+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.8203599+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.8213603+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.8683737+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.9264658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.9274645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:40.9784029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.0330954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.0340914+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.0899193+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.1390113+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.1400123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.1899441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.2505871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.2525869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.3062332+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.3594075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.3594075+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.4148741+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.4658876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.4668888+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.5249869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.5780907+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.5790884+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.6261159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.6802298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.6812299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.7338012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.7887956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.7897988+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.8418114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.8958423+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.8968358+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:41.9479116+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.0004298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.0013557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.0529153+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.1086218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.1096214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.1686371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.2237265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.2237265+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.2721837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.3424611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.3424611+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.4034758+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.4444823+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.4494861+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.4504845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.5055001+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.5615839+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.5625842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.6095262+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.6635380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.6645387+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.7145532+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.7683140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.7693141+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.8223280+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.8793425+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.8793425+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.9283572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.9913712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:42.9923711+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.0443822+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.0993962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.1003968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.1534110+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.2195026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.2204327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.2604384+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.3146986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.3146986+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.3666465+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.4279400+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.4289380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.4726498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.5306680+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.5316672+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.5786810+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.6332160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.6342124+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.6858255+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.7402978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.7412990+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.7938600+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.8493117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.8503123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.9013292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.9543374+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:43.9553357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.0130507+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.0703950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.0713930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.1147268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.1793040+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.1803058+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.2203135+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.2723256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.2733977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.3254166+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.3772257+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.3783008+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.4300457+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.5022667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.5032675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.5552818+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.6082940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.6092989+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.6551525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.7075159+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.7606283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.7616281+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.8199204+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.8728746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.8738306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.9198341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.9738493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:44.9759266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.0337597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.0811699+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.0821706+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.1347782+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.1881929+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.1891186+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.2453128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.2933263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.2943274+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.3473393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.4020508+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.4030210+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.4592498+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.5103061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.5113054+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.5702833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.6162942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.6172930+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.6673062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.7200588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.7211357+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.7732294+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.8269360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.8269360+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.8810184+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.9301257+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:45.9311240+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.0101439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.0591549+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.0601588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.1141693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.1648756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.1658742+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.2190105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.2741970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.2751943+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.3342086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.3842209+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.3852202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.4312335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.4869433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.4879424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.5386025+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.5959154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.5969165+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.6669327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.7299436+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.7309426+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.7869554+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.8389889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.8399929+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.8909167+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.9491223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:46.9501191+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.0071347+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.0519942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.0519942+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.1093528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.1633042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.1643029+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.2106770+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.2657312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.2667304+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.3191276+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.3702303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.3712303+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.4262448+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.4768006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.4777973+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.5308086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.5868250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.5878208+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.6428387+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.7128546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.7138530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.7628685+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.8154271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.8154271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.8672637+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.9201739+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.9211713+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:47.9724299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.0234449+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.0244428+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.0789787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.1389943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.1389943+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.1910750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.2417008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.2467001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.2476999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.3147527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.3707674+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.3717671+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.4248494+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.4757964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.4757964+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.5298050+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.5818216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.5828253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.6390897+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.7011114+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.7021122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.7561292+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.8032120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.8042132+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.8581490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.9054806+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.9115622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.9115622+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:48.9658057+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.0171062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.0181074+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.0731248+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.1291407+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.1301381+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.1782234+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.2332453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.2342440+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.2907212+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.3400903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.3410910+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.3971076+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.4481152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.4491976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.5042102+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.5690886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.5700857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.6211000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.6731141+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.6741157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.7291260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.7831417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.7851407+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.8371594+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.8893446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.8902750+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.9434699+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.9989459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:49.9989459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.0544121+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.1114300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.1124275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.1594372+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.2115241+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.2124513+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.2630869+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.3172916+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.3172916+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.3704419+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.4234576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.4234576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.4964727+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.5504840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.5504840+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.6055011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.6660160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.6670142+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.7175275+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.7715489+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.7725542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.8255557+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.8805733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.8815762+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.9425877+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:50.9995985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.0005997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.0466112+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.1046272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.1056270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.1626451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.2126579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.2136572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.2606787+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.3204616+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.3214623+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.3684889+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.4216675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.4226688+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.4756867+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.5556233+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.5566978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.6106359+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.6617248+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.6626496+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.7172832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.7704206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.7714218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.8244381+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.8804454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.8814460+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.9377027+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.9902345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:51.9912338+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.0432447+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.0984179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.0994177+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.1557353+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.2057450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.2057450+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.2588270+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.3128472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.3128472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.3672441+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.4212646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.4212646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.4761471+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.5261616+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.5271605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.5801731+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.6379128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.6389123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.6970445+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.7523423+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.7532652+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.7990139+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.8545429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.8554609+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.9044738+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.9594888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:52.9604865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.0202372+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.0830845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.0830845+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.1388224+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.1977047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.1987013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.2447114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.3027295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.3037300+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.3596470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.4100679+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.4110665+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.4626090+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.5161901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.5171871+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.8772753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.8802751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.8802751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.8842758+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ItemEquipManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:53.8852766+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 4 Unused Serialized files (Serialized files now loaded: 12) 2023-03-21T01:10:54.8405803+00:00 Attempted to get IsControllerActive but EpochInputManager is null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EpochInputManager:get_IsControllerActive() VerticalNavigable:EnableSelectableHighlight() VerticalNavigable:OnSelected() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:55.0356296+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:UpdateWind() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:55.0366306+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LoadBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:55.0366306+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:55.0366306+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderInstancedVegetation() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:55.0376306+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:DrawCellsIndirectComputeShader() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:55.1556609+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:55.1576596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:55.2277512+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:10:55.2297556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 158.758300 ms 2023-03-21T01:10:55.2946959+00:00 game version: 0.9f LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2023-03-21T01:10:57.7763845+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 955 unused Assets to reduce memory usage. Loaded Objects now: 590517. Total: 2634.166600 ms (FindLiveObjects: 86.618700 ms CreateObjectMapping: 113.905900 ms MarkObjects: 2424.861200 ms DeleteObjects: 8.779400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 590517. Total: 2673.997300 ms (FindLiveObjects: 93.657600 ms CreateObjectMapping: 107.045600 ms MarkObjects: 2471.219200 ms DeleteObjects: 2.073300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 10.170200 ms Unloading 241 unused Assets to reduce memory usage. Loaded Objects now: 591647. Total: 2703.555700 ms (FindLiveObjects: 115.100600 ms CreateObjectMapping: 96.341100 ms MarkObjects: 2489.673300 ms DeleteObjects: 2.439400 ms) 2023-03-21T01:11:08.6230716+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:08.6670837+00:00 LoginController EnterState None -> CheckForSteam LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:08.6680832+00:00 LoginController ShowPanel AttemptingSteamLogin LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:08.6700843+00:00 Disconnected (IP=209.250.244.102;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:09.0971896+00:00 LoginController EnterState CheckForSteam -> LoginPlayer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:09.0981901+00:00 LoginController ShowPanel LoginPlayer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:09.8833863+00:00 System.InvalidOperationException: Only one data store may be registered for cosmos and LE.Data.CharacterData at LE.Services.DataStoreService.Register[TEntity] (LE.Services.IDataStore`1[TEntity] dataStore) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosDataStore`1[TEntity]..ctor (AzureCosmosClient.CosmosConfiguration config, System.String databaseId, System.String containerId, LE.Services.CosmosTokenScope tokenScope, System.String errorCategory, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosClientCharacterService..ctor (AzureCosmosClient.CosmosConfiguration cosmosConfiguration) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__104.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__20.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__104.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__20.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__48_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) LE.Services.d__103:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__104:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__8:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:10.8276302+00:00 LoginController EnterState LoginPlayer -> LandingZone LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__27:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:10.8326283+00:00 LoginController ShowPanel LandingZone LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__27:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:25.7610404+00:00 Found stale entity 0 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__10:MoveNext() LE.Services.d__7:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__20:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:25.7850469+00:00 Found stale entity 1 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__10:MoveNext() LE.Services.d__7:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__20:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:25.8180550+00:00 Found stale entity 2 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__10:MoveNext() LE.Services.d__7:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__20:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:25.8350589+00:00 Found stale entity 3 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__10:MoveNext() LE.Services.d__7:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__20:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:25.8630669+00:00 Found stale entity 4 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__10:MoveNext() LE.Services.d__7:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__20:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:25.8700689+00:00 Found stale entity 5 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__10:MoveNext() LE.Services.d__7:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__20:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:28.0397929+00:00 Found stale entity 875AEF1671F4E37 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__60:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__62:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__64:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__57:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__20:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__9:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__20:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__9:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__20:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__9:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized CharacterCreationSelection:SetPosition(PositionState, Boolean) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__20:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__9:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized CharacterCreationSelection:SetPosition(PositionState, Boolean) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__20:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__9:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() [ line 376] (Filename: Line: 376) 2023-03-21T01:11:28.1698231+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() [ line 648] (Filename: Line: 648) 2023-03-21T01:11:32.7429801+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:33.2371415+00:00 Found stale entity Epoch_Local_Global_Data_Beta of type LE.Data.GlobalData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineGlobalDataService:LoadGlobalData(UserIdentity, CancellationToken) d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:33.2881549+00:00 LE.Services.Login.UserServiceException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash ---> LE.Services.DataStoreException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash at LE.Services.FileDataStore`1[TEntity].ReadEntityJson (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T]..ctor (Cysharp.Threading.Tasks.UniTask`1[T][] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll[T] (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1+<>c[TStateMachine]..ctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+<>c__DisplayClass71_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:46.2346966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ItemEquipManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at PlayerUtility.InstantiatePlayerActor (ActorData actorData, BeardedManStudios.Forge.Networking.NetworkingPlayer owner) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService.StartPlay (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService.StartPlayWithCharacter (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() [ line 648] (Filename: Line: 648) 2023-03-21T01:11:46.3367214+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:46.4068154+00:00 Found stale entity Epoch_Local_Global_Data_Beta of type LE.Data.GlobalData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineGlobalDataService:LoadGlobalData(UserIdentity, CancellationToken) d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:46.4521366+00:00 LE.Services.Login.UserServiceException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash ---> LE.Services.DataStoreException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash at LE.Services.FileDataStore`1[TEntity].ReadEntityJson (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T]..ctor (Cysharp.Threading.Tasks.UniTask`1[T][] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll[T] (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1+<>c[TStateMachine]..ctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+<>c__DisplayClass71_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:50.9178167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:50.9188940+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:50.9671205+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.0163740+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.0729959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.0739925+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.1174675+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.1862880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.1872088+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.2363195+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.2921390+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.2930596+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.3364084+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.3845574+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.4347306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.4356511+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.4834492+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.5333861+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.5844687+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.5854000+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.6334099+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.6835828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.7363140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.7373149+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.7851313+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.8375149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.8384342+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.9032355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.9525482+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.9535469+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:51.9989584+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.0512915+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.1007611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.1017658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.1507728+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.2017875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.2027871+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.2487994+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.2998120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.3512031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.3512031+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.3986616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.4489086+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.5073684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.5083660+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.5494785+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.5980632+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.6664390+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.6674354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.7158128+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.7662605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.7672580+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.8166893+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.8683459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.8693468+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.9186273+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.9686310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:52.9696339+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.0174363+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.0693874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.0705746+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.1170594+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.1662616+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.2164657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.2164657+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.2654751+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.3164907+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.3174887+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.3655021+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.4180581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.4190552+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.4676598+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.5480661+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.5490677+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.5860776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.6371085+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.6831730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.6840977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.7331111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.7821317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.8326999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.8336981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.8832372+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.9352495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.9352495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:53.9832627+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.0343570+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.0352830+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.0838683+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.1590085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.1600045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.2015547+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.2515218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.3031852+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.3041844+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.3515197+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.4025236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.4521857+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.4531854+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.5019213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.5504459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.6052804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.6062871+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.6522268+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.7012393+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.7522516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.7532527+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.8212391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.8729092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.8738991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.9149837+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:54.9649202+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.0174941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.0184960+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.0658022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.1158183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.1685366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.1685366+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.2176111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.2693550+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.3163874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.3173838+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.3644715+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.4155939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.4689909+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.4699918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.4709928+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.5399330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.5851350+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.5860534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.6371610+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.6861713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.6871700+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.7341811+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.7822647+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.8331343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.8340594+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.8822011+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.9321269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.9870785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:55.9880764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.0353464+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.0834373+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.1348889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.1358865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.2072105+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.2503958+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.2503958+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.2986880+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.3487012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.3995961+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.4005928+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.4502056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.4987355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.5503609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.5503609+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.5982664+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.6502727+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.6502727+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.6987809+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.7482856+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.8002941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.8012941+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.8493766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.9175053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.9185056+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:56.9662868+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.0206279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.0216299+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.0651374+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.1182805+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.1192092+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.1685524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.2184712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.2672235+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.2682215+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.3185829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.3661306+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.4171404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.4181427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.4671542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.5342475+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.5342475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.5821857+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.6352815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.6362072+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.6842944+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.7366109+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.7375352+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.7848442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.8353578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.8364355+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.8844916+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.9348217+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.9851779+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:57.9861790+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.0357933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.0860869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.0870214+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.1500310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.1994250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.2004260+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.2497565+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.3002534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.3002534+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.3488902+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.4002933+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.4002933+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.4499873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.5056450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.5066456+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.5486581+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.5987399+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.6487571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.6497583+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.6992985+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.7766176+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.7776155+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.8157908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.8658025+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.9200473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.9200473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:58.9687950+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.0179788+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.0689347+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.0699326+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.1193190+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.1663257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.2173385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.2183391+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.2653761+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.3153645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.3831442+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.3840693+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.4336615+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.4840891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.4850180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.5297808+00:00 Matchmaking finished: {"Ip":"23.109.128.108","Port":9277}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__8:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.5378572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.5824617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.6332300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.6342279+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.6816672+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.7331631+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.7822129+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.7832120+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.8327201+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.8813102+00:00 Bind Successful (IP=23.109.128.108;Port=9277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.8813102+00:00 Player 0 Connected (IP=23.109.128.108;Port=9277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) BeardedManStudios.Forge.Networking.NetworkBehaviorEvent:Invoke(INetworkBehavior, NetworkObject) AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.8853164+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.8863158+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:11:59.9353091+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.0082352+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.0092362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.0523269+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.1012562+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.1518556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.1528551+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.1992007+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.2499680+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.2999818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.3009797+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.3490668+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.4000160+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.4000160+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.4521723+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.4985864+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.5490706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.5500735+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.6164776+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.6658722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.6668828+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.7236174+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.7693670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.7693670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.8173342+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.8690487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.9200583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.9200583+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:00.9660694+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.0171198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.0673514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.0673514+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.1162310+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.1653673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.2342472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.2342472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.2820490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.3327390+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.3823595+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.3833593+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.4327753+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.4851036+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.4861046+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.5351725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.5856951+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.5866959+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.6349074+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.6848951+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.7292521+00:00 Server Accepted (IP=23.109.128.108;Port=9277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.7333289+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.7342570+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.7818073+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.8326985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.8336984+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.9055523+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.9512266+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:01.9512266+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.0069708+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.0529773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.0549781+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.1019882+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.1529989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.1539978+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.2020114+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.2521043+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.3017162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.3026439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.3548995+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.4004584+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.4520518+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.4530529+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.5179588+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.5937172+00:00 PreLoading Scene: Z10 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.5937172+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.5947224+00:00 Finished Load Scene References, Time Taken: 0.0005187988 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 11) 2023-03-21T01:12:02.6007260+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at QuestTrackerUI.refresh (System.Boolean displayNewQuestAnimation) [0x00000] in <00000000000000000000000000000000>:0 at QuestTrackerUI.Start () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.6067252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:02.6077237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 630559. Total: 2949.070000 ms (FindLiveObjects: 111.934800 ms CreateObjectMapping: 96.991400 ms MarkObjects: 2737.728300 ms DeleteObjects: 2.407800 ms) 2023-03-21T01:12:05.6174804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:05.6594894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:05.6614909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:05.6944997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:05.7335111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:05.7845238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:05.7855236+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:05.8375400+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:05.9295621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:05.9295621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:05.9685673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.0235829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.0745964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.0755957+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.1356123+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 6 Unused Serialized files (Serialized files now loaded: 11) 2023-03-21T01:12:06.1856242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.1866243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.2366392+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.2866511+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.2876512+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.3566721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.4061454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.4071673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.5142147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.5151691+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.6957377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.6967350+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.8057653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:06.8067638+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:07.2293786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:07.2303078+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:07.2633180+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:07.2633180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:07.2893243+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 22.385500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-03-21T01:12:09.0988522+00:00 Time to Single load 'Z10' 6.53 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() AfterBlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:09.1377875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 888 unused Assets to reduce memory usage. Loaded Objects now: 633057. Total: 3050.729600 ms (FindLiveObjects: 112.169500 ms CreateObjectMapping: 120.979600 ms MarkObjects: 2796.362200 ms DeleteObjects: 21.217100 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 2023-03-21T01:12:12.5883223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:12.5893223+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:12.6423422+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:12.7513667+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:12.8033789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:12.8043802+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:12.8443872+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:12.9274764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:12.9284049+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:12.9654130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.0024954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.0414298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.0424317+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.1084436+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.1525304+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.1534576+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.1884653+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.2314764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.2924959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.2934946+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.3565848+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.4215290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.4225311+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.4735380+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.5275545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.5285528+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.5845643+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.6406479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.6416490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.6885847+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.7456016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.7456016+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.8046131+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.8577002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.8586999+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.9176437+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.9776613+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:13.9776613+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.0356743+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.0956909+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.0976908+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.1487044+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.2127899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.2137381+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.2658034+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.3257474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.3267493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.3817617+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.4447786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.4477778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.5017895+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.5638831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.5648832+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.6198192+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.6738345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.6748378+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.7318502+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.7848654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at QuestTrackerUI.refresh (System.Boolean displayNewQuestAnimation) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.InitialiseStatefulQuestList (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.9599056+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.9699102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:14.9709119+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.0039181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.0039181+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.0229226+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.0619330+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.1079465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TabbedItemContainer.Deserialize (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.SyncItemContainerContents (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.1179458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.1179458+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.1629591+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.2149719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.2159735+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.2661288+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.3121383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at GlobalDataTracker.PerShardAction (System.Action`2[T1,T2] method) [0x00000] in <00000000000000000000000000000000>:0 at CraftingMaterialsPanelUI.LoadShardAffixList () [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.ResetShardStorage (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.3171382+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.3669200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.3679253+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.4169314+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.4761416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.4771424+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.5191543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.5812495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.5842511+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.6362673+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.6891918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.6902019+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.7402098+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.7922223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.7932336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.8452343+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.8972462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.8982475+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.9462602+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:15.9953487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.0447821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.0447821+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.0939878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.1540681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.1550650+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.1960783+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.2480865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.2981054+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.2991778+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.3503388+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.3998648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.4007905+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.4531968+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.5010917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.5020922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.5551071+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.6071980+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.6081976+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.6545636+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.7063619+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.7560797+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.7580766+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.8074320+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.8590883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.8600865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.9351039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.9801147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:16.9811172+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.0360213+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.0877431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.0877431+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.1337704+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.1848118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.2358188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.2368245+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.2878334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.3388472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.3388472+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.3899287+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.4399456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.4399456+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.4892712+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.5405878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.5405878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.6056039+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.6626216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.6636199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.7077005+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.7587121+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.7596518+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.8076567+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.8575543+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.9105495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.9115500+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:17.9934962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.0495829+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.0495829+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.0992759+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.1504299+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.1514230+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.2046038+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.2529154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.2539164+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.3009289+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.3530097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.3539434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.4029572+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.4537836+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.4547335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.5077745+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.5572186+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.5572186+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.6112309+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.6652473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.6662485+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.7112531+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.7612672+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.8111185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.8121969+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.8627066+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.9126591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.9135891+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:18.9628721+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.0139695+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.0149605+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.0668997+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.1171418+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.1182225+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.1762552+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.2315091+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.2325108+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.2895206+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.3375336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.3375336+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.3906179+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.4376295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.4385598+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.4863597+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.5378508+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.5388495+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.5895939+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.6401493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.6401493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.6942387+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.7422010+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.7432022+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.7920903+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.8441540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.8450798+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.8973772+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.9444528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.9454525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:19.9948023+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.0458174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.0468171+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.0949021+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.1471886+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.1481918+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.1972553+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.2676411+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.2686395+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.3186542+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.3706672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.3716659+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.4302012+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.4722131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.4732130+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.5277470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.5797576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.5807577+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.6298435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.6807859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.6817865+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.7307971+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.7798080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.8288199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.8288199+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.8798209+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.9310702+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.9320695+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:20.9856843+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.0340179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.0350183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.0861013+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.1380450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.1390434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.1842723+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.2364180+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.2874489+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.2884467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.3373122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.3889230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.3889230+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.4409362+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.4929479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.4939524+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.5429401+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.5964292+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.5974284+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.6473406+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.6953612+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.7483473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.7483473+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.7973573+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.8434439+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.8979371+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.8979371+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.9495561+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:21.9972037+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.0489427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.0489427+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.0969655+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.1489812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.1499817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.1980614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.2480060+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.2983195+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.2992503+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.3683065+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.4133140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.4153122+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.4863334+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.5407276+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.5417271+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.5896186+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.6363649+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.6878223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.6888258+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.7372795+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.7892928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.7902917+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.8393068+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.8923943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.8933954+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.9474103+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.9954194+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:22.9954194+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.0453565+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.0976957+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.0986909+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.1477043+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.1987170+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.1997157+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.2483435+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.3004977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.3004977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.3504264+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.4152130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.4162113+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.4602235+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.5352377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.5362413+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.5902525+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.6391746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.6401725+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.6871842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.7391920+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.7932096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.7942082+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.8432207+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.8983095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.8992327+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:23.9492490+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.0072636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.0082658+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.0582734+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.1092889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.1102855+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.1613015+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.2123845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.2133848+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.2643277+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.3113387+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.3618136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.3618136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.4108991+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.4623386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.4633414+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.5133501+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.5653634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.5653634+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.6155354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.6664491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.6674487+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.7195287+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.7676878+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.8182229+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.8192220+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.8712312+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.9213199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.9223198+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:24.9666100+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.0171922+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.0679993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.0689218+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.1204624+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.1795662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.1805670+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.2585286+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.3085422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.3095412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.3585581+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.4117335+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.4127358+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.4601118+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.5155964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.5165962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.5636111+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.6136189+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.6666320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.6676319+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.7173252+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.7683363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.7693400+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.8219405+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.8675255+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.9204672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.9214621+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:25.9735470+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.0265172+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.0275147+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.0770459+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.1320867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.1330873+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.1792923+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.2311962+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.2862125+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.2872104+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.3372272+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.3862407+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.4413228+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.4423207+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.4892674+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.5479147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.5488331+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.5988493+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.6508569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LocalTreeData.getClassID () [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLineOnClientOrInSingleplayer (CharacterInfoProvider characterInfoProvider, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerVoiceEventManager.playVoiceLine (Actor player, PlayerVoiceEventManager+VoiceLineEvent voiceLineEvent) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.PlayPlayerVoiceLine (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.6558616+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.6568646+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.7059467+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.7598838+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.7608842+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.8078951+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.8582899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.8592875+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.9097977+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.9658106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:26.9658106+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.0178257+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.0681549+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.0691530+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.1202093+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.1729274+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.1740080+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.2240165+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.2772250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.2782220+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.3292412+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.3839416+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.3849474+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.4302430+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.4830055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.4840136+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.5442645+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.5901912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.5911981+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.6412062+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.6962150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.6972183+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.7502291+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.8033192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.8042764+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.8572549+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.9064173+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.9074150+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:27.9632434+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.0233353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.0242614+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.0742705+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.1243589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.1253504+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.1738638+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.2275562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.2284817+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.2817762+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.3327836+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.3337825+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.3877983+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.4438889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.4448890+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.5005323+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.5615513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.5625486+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.6189640+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.6701950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.6711938+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.7202075+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.7732925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.7742163+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.8226625+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.8803773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.8813769+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.9284804+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.9818046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:28.9828045+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.0657477+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.0987597+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.0998354+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.1537698+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.2117853+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.2127833+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.2583349+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.3160029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.3169227+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.3659335+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.4189471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.4199452+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.4718451+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.5258358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.5268341+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.5774237+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.6309171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.6309171+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.6835267+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.7385442+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.SendTriggerAnimationEvent (AnimationStates animationState, System.Nullable`1[T] animationNumber, System.Nullable`1[T] animationSpeed, System.Nullable`1[T] cyclicAttackIndex, System.Nullable`1[T] abilityUsesTempIdleState, System.Nullable`1[T] duration, System.Nullable`1[T] animation, System.Nullable`1[T] moveSpeedScale) [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.SyncAnimationState () [0x00000] in <00000000000000000000000000000000>:0 at GameplayRelayAnimationManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.7385442+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:29.7886256+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:30.1276361+00:00 Client ward holder not found! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerLightVisuals:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:30.1286364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:30.1296362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:30.1316366+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ItemEquipManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:30.1326368+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 4 Unused Serialized files (Serialized files now loaded: 11) 2023-03-21T01:12:30.8135771+00:00 Attempted to get IsControllerActive but EpochInputManager is null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EpochInputManager:get_IsControllerActive() VerticalNavigable:EnableSelectableHighlight() VerticalNavigable:OnSelected() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:30.9956248+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:UpdateWind() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:30.9966260+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LoadBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:30.9966260+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:30.9966260+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderInstancedVegetation() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:30.9966260+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:IsEnabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:DrawCellsIndirectComputeShader() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:31.1247284+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:31.1257282+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:31.1937507+00:00 Unable to find singleton prefab DMMap LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Core.PrefabSingleton`1:get_Instance() DMM.BaseDMMapIcon:OnDestroy() DMM.DMMapIcon:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:31.1947120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Core.PrefabSingleton`1[T].get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at DMM.BaseDMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at DMM.DMMapIcon.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 168.484200 ms 2023-03-21T01:12:31.2507059+00:00 game version: 0.9f LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2023-03-21T01:12:33.6774154+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 955 unused Assets to reduce memory usage. Loaded Objects now: 590692. Total: 2682.147400 ms (FindLiveObjects: 99.632600 ms CreateObjectMapping: 111.425400 ms MarkObjects: 2461.603700 ms DeleteObjects: 9.483700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 10) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 590692. Total: 2824.230100 ms (FindLiveObjects: 94.145200 ms CreateObjectMapping: 107.700800 ms MarkObjects: 2620.171600 ms DeleteObjects: 2.210600 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 11.805600 ms Unloading 241 unused Assets to reduce memory usage. Loaded Objects now: 591822. Total: 2794.282900 ms (FindLiveObjects: 124.455300 ms CreateObjectMapping: 96.761000 ms MarkObjects: 2570.593400 ms DeleteObjects: 2.470900 ms) 2023-03-21T01:12:44.8807643+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:44.9167694+00:00 LoginController EnterState None -> CheckForSteam LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:44.9187706+00:00 LoginController ShowPanel AttemptingSteamLogin LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:44.9207709+00:00 Disconnected (IP=23.109.128.108;Port=9277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:45.4789171+00:00 LoginController EnterState CheckForSteam -> LoginPlayer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:45.4799169+00:00 LoginController ShowPanel LoginPlayer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:46.1991369+00:00 System.InvalidOperationException: Only one data store may be registered for cosmos and LE.Data.CharacterData at LE.Services.DataStoreService.Register[TEntity] (LE.Services.IDataStore`1[TEntity] dataStore) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosDataStore`1[TEntity]..ctor (AzureCosmosClient.CosmosConfiguration config, System.String databaseId, System.String containerId, LE.Services.CosmosTokenScope tokenScope, System.String errorCategory, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosClientCharacterService..ctor (AzureCosmosClient.CosmosConfiguration cosmosConfiguration) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__104.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__20.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__104.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__20.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__48_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) LE.Services.d__103:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__104:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__8:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:46.3623800+00:00 LoginController EnterState LoginPlayer -> LandingZone LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__27:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:12:46.3673797+00:00 LoginController ShowPanel LandingZone LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__27:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:21:11.9986140+00:00 Found stale entity 0 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__10:MoveNext() LE.Services.d__7:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__20:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:21:12.0216209+00:00 Found stale entity 1 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__10:MoveNext() LE.Services.d__7:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__20:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:21:12.0536281+00:00 Found stale entity 2 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__10:MoveNext() LE.Services.d__7:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__20:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:21:12.0716324+00:00 Found stale entity 3 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__10:MoveNext() LE.Services.d__7:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__20:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:21:12.1006400+00:00 Found stale entity 4 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__10:MoveNext() LE.Services.d__7:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__20:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:21:12.1076415+00:00 Found stale entity 5 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__10:MoveNext() LE.Services.d__7:MoveNext() LE.Services.OfflineCharacterService:GetAllCharacters(UserIdentity, CancellationToken) LE.Services.d__20:MoveNext() LE.Services.DefaultGameplayService:GetPlayerCharacters(UserIdentity, CancellationToken) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:21:14.2817824+00:00 Found stale entity 875AEF1671F4E37 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__9:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__60:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__62:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__64:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__57:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__20:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__9:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__20:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__9:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__20:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__9:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized CharacterCreationSelection:SetPosition(PositionState, Boolean) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__20:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__9:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() [ line 376] (Filename: Line: 376) All cloth particles are fixed so the Cloth component is not initialized CharacterCreationSelection:SetPosition(PositionState, Boolean) d__10:MoveNext() d__15:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__57:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__20:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__9:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() [ line 376] (Filename: Line: 376) 2023-03-21T01:21:14.4007055+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() [ line 648] (Filename: Line: 648) 2023-03-21T01:21:18.2297636+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:21:18.6878045+00:00 Found stale entity Epoch_Local_Global_Data_Beta of type LE.Data.GlobalData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineGlobalDataService:LoadGlobalData(UserIdentity, CancellationToken) d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:21:18.7338271+00:00 LE.Services.Login.UserServiceException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash ---> LE.Services.DataStoreException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash at LE.Services.FileDataStore`1[TEntity].ReadEntityJson (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T]..ctor (Cysharp.Threading.Tasks.UniTask`1[T][] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll[T] (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1+<>c[TStateMachine]..ctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+<>c__DisplayClass71_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:23:29.7267562+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LE.Core.MonoBehaviourSingleton`1:get_Instance() Settings.SoundMixSetting:OnEnable() SettingsPanelTabUIController:Select(TabUIElement) TabUIElement:OnPointerClick(PointerEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 606] (Filename: Line: 606) 2023-03-21T01:24:31.5809123+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:35.9525895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ItemEquipManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at PlayerUtility.InstantiatePlayerActor (ActorData actorData, BeardedManStudios.Forge.Networking.NetworkingPlayer owner) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService.StartPlay (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService.StartPlayWithCharacter (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() [ line 648] (Filename: Line: 648) 2023-03-21T01:24:36.0496138+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:36.1206305+00:00 Found stale entity Epoch_Local_Global_Data_Beta of type LE.Data.GlobalData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineGlobalDataService:LoadGlobalData(UserIdentity, CancellationToken) d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:36.1676432+00:00 LE.Services.Login.UserServiceException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash ---> LE.Services.DataStoreException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash at LE.Services.FileDataStore`1[TEntity].ReadEntityJson (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T]..ctor (Cysharp.Threading.Tasks.UniTask`1[T][] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll[T] (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1+<>c[TStateMachine]..ctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+<>c__DisplayClass71_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:36.2127243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ItemEquipManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at PlayerUtility.InstantiatePlayerActor (ActorData actorData, BeardedManStudios.Forge.Networking.NetworkingPlayer owner) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService.StartPlay (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService.StartPlayWithCharacter (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() [ line 648] (Filename: Line: 648) 2023-03-21T01:24:36.3026775+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:36.3817707+00:00 Found stale entity Epoch_Local_Global_Data_Beta of type LE.Data.GlobalData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineGlobalDataService:LoadGlobalData(UserIdentity, CancellationToken) d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:36.4287065+00:00 LE.Services.Login.UserServiceException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash ---> LE.Services.DataStoreException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash at LE.Services.FileDataStore`1[TEntity].ReadEntityJson (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T]..ctor (Cysharp.Threading.Tasks.UniTask`1[T][] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll[T] (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1+<>c[TStateMachine]..ctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+<>c__DisplayClass71_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:39.4171310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ItemEquipManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at PlayerUtility.InstantiatePlayerActor (ActorData actorData, BeardedManStudios.Forge.Networking.NetworkingPlayer owner) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService.StartPlay (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService.StartPlayWithCharacter (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() [ line 648] (Filename: Line: 648) 2023-03-21T01:24:39.5180772+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:39.5741318+00:00 Found stale entity Epoch_Local_Global_Data_Beta of type LE.Data.GlobalData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineGlobalDataService:LoadGlobalData(UserIdentity, CancellationToken) d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:39.6211770+00:00 LE.Services.Login.UserServiceException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash ---> LE.Services.DataStoreException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash at LE.Services.FileDataStore`1[TEntity].ReadEntityJson (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T]..ctor (Cysharp.Threading.Tasks.UniTask`1[T][] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll[T] (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1+<>c[TStateMachine]..ctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+<>c__DisplayClass71_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:41.5509481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ItemEquipManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at PlayerUtility.InstantiatePlayerActor (ActorData actorData, BeardedManStudios.Forge.Networking.NetworkingPlayer owner) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService.StartPlay (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService.StartPlayWithCharacter (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() [ line 648] (Filename: Line: 648) 2023-03-21T01:24:41.6499730+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:41.7049868+00:00 Found stale entity Epoch_Local_Global_Data_Beta of type LE.Data.GlobalData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineGlobalDataService:LoadGlobalData(UserIdentity, CancellationToken) d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:41.7549976+00:00 LE.Services.Login.UserServiceException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash ---> LE.Services.DataStoreException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash at LE.Services.FileDataStore`1[TEntity].ReadEntityJson (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T]..ctor (Cysharp.Threading.Tasks.UniTask`1[T][] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll[T] (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1+<>c[TStateMachine]..ctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+<>c__DisplayClass71_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:41.8110129+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ItemEquipManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at PlayerUtility.InstantiatePlayerActor (ActorData actorData, BeardedManStudios.Forge.Networking.NetworkingPlayer owner) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService.StartPlay (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService.StartPlayWithCharacter (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() [ line 648] (Filename: Line: 648) 2023-03-21T01:24:41.9121106+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:41.9930605+00:00 Found stale entity Epoch_Local_Global_Data_Beta of type LE.Data.GlobalData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineGlobalDataService:LoadGlobalData(UserIdentity, CancellationToken) d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:42.0431452+00:00 LE.Services.Login.UserServiceException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash ---> LE.Services.DataStoreException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash at LE.Services.FileDataStore`1[TEntity].ReadEntityJson (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T]..ctor (Cysharp.Threading.Tasks.UniTask`1[T][] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll[T] (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1+<>c[TStateMachine]..ctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+<>c__DisplayClass71_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:42.0980835+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ItemEquipManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at PlayerUtility.InstantiatePlayerActor (ActorData actorData, BeardedManStudios.Forge.Networking.NetworkingPlayer owner) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService.StartPlay (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService.StartPlayWithCharacter (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() [ line 648] (Filename: Line: 648) 2023-03-21T01:24:42.2001107+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:42.2651266+00:00 Found stale entity Epoch_Local_Global_Data_Beta of type LE.Data.GlobalData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineGlobalDataService:LoadGlobalData(UserIdentity, CancellationToken) d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:42.3111374+00:00 LE.Services.Login.UserServiceException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash ---> LE.Services.DataStoreException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash at LE.Services.FileDataStore`1[TEntity].ReadEntityJson (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T]..ctor (Cysharp.Threading.Tasks.UniTask`1[T][] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll[T] (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1+<>c[TStateMachine]..ctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+<>c__DisplayClass71_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:42.5850753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ItemEquipManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at PlayerUtility.InstantiatePlayerActor (ActorData actorData, BeardedManStudios.Forge.Networking.NetworkingPlayer owner) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService.StartPlay (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService.StartPlayWithCharacter (LE.Data.CharacterData characterData, System.Threading.CancellationToken cancellation) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject, PositionSyncType) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LE.Services.d__12:MoveNext() LE.Services.OfflineCharacterService:StartPlay(CharacterData, CancellationToken) LE.Services.d__15:MoveNext() LE.Services.DefaultGameplayService:StartPlayWithCharacter(CharacterData, CancellationToken) d__31:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() [ line 648] (Filename: Line: 648) 2023-03-21T01:24:42.6911827+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:42.7591171+00:00 Found stale entity Epoch_Local_Global_Data_Beta of type LE.Data.GlobalData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.<>c__DisplayClass18_0:b__0(Context) System.Diagnostics.Tracing.Getter:Invoke(ContainerType) System.Func`3:Invoke(T1, T2) LE.Services.d__3:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.DataStoreExecutionPolicy`1:ImplementationAsync(Func`3, Context, CancellationToken, Boolean) Polly.d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) Polly.AsyncPolicy`1:ExecuteAsync(Func`3, Context, CancellationToken, Boolean) Polly.AsyncPolicy`1:ExecuteAsync(Func`2, Context) LE.Services.d__18:MoveNext() LE.Services.JsonDataStore`1:Read(UserIdentity, String, String, TEntity, CancellationToken) LE.Services.d__8:MoveNext() LE.Services.OfflineGlobalDataService:LoadGlobalData(UserIdentity, CancellationToken) d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__50`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:42.8061257+00:00 LE.Services.Login.UserServiceException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash ---> LE.Services.DataStoreException: Read: Character STASH_0 format invalid for player 6BE5F4C9F24B78D6 Category: data.offline.stash at LE.Services.FileDataStore`1[TEntity].ReadEntityJson (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T]..ctor (Cysharp.Threading.Tasks.UniTask`1[T][] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll[T] (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1+<>c[TStateMachine]..ctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2+d__18[TEntity,TParent].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreList`2[TEntity,TParent].ReadChildEntities () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__38[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].ReadChildEntities (TEntity entity) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0+<b__0>d[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+<>c__DisplayClass18_0[TEntity].b__0 (Polly.Context _) [0x00000] in <00000000000000000000000000000000>:0 at System.Diagnostics.Tracing.ClassPropertyWriter`2+Getter[ContainerType,ValueType].Invoke (ContainerType container) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1+d__3[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DataStoreExecutionPolicy`1[TResult].ImplementationAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1+d__13[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`3[T1,T2,TResult] action, Polly.Context context, System.Threading.CancellationToken cancellationToken, System.Boolean continueOnCapturedContext) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy`1[TResult].ExecuteAsync (System.Func`2[T,TResult] action, Polly.Context context) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1+d__18[TEntity].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity].Read (LE.Services.Models.UserIdentity userIdentity, System.String partitionKey, System.String id, TEntity overwriteEntity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineGlobalDataService.LoadGlobalData (LE.Services.Models.UserIdentity userIdentity, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+<>c__DisplayClass71_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LocalCharacterSlots+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.DefaultGameplayService+d__15.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.OfflineCharacterService+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at CharacterDataTracker+d__13.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at GlobalDataTracker+d__8.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__50`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable`1+ConfiguredTaskAwaiter[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.Timeout.AsyncTimeoutEngine+d__0`1[TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction (System.Action action, System.Boolean allowInlining, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.ThreadPoolTaskScheduler.TryExecuteTaskInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskScheduler.TryRunInline (System.Threading.Tasks.Task task, System.Boolean taskWasPreviouslyQueued) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskContinuation.InlineIfPossibleOrElseQueue (System.Threading.Tasks.Task task, System.Boolean needsProtection) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.StandardTaskContinuation.Run (System.Threading.Tasks.Task completedTask, System.Boolean bCanInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory+CompleteOnInvokePromise.Invoke (System.Threading.Tasks.Task completingTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at Polly.AsyncPolicy+<>c__DisplayClass40_0+<b__0>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at CharacterSelect+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at AbilityObjectIndicator+AbilitySyncCreatedAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__71:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:48.7038319+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:50.9055050+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:51.0035294+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:51.4236332+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:24:51.9517661+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 2 worker threads for Enlighten. Thread -> id: 2280 -> priority: 1 Thread -> id: fb0 -> priority: 1 2023-03-21T01:31:12.0882856+00:00 No Alignment LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:31:12.2153145+00:00 No Alignment LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ActorManager:RemoveFromList(Actor, Boolean) Actor:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T01:31:12.2163173+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ItemEquipManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)