Mono path[0] = '/home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = '/home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/MonoBleedingEdge/etc' Preloaded 'cimgui.so' Preloaded 'libProcessStart.so' Preloaded 'lib_burst_generated.so' Preloaded 'libfmodstudio.so' Preloaded 'libfmodstudioL.so' Preloaded 'libresonanceaudio.so' Preloaded 'libsteam_api.so' Preloaded 'cimgui-freetype.so' Display 0 'DELL S3220DGF 31"': 2560x1440 (primary device). Display 1 'C24F390 24"': 1920x1080 (secondary device). Desktop is 2560 x 1440 @ 60 Hz Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Renderer: AMD Radeon RX 5700 XT (NAVI10, DRM 3.35.0, 5.4.0-67-generic, LLVM 11.0.1) Vendor: AMD Version: 4.6 (Core Profile) Mesa 20.3.4 - kisak-mesa PPA GLES: 0 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel _buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB _tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R 8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level ; Context handle 31067792 Begin MonoManager ReloadAssembly - Completed reload, in 0.045 seconds OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Default vsync count 0 requesting resize 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Setting up downscaled viewport at 1920 x 1080 Desktop is 2560 x 1440 @ 60 Hz The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 4.062927 ms Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libudev.so game version: 0.8.1c (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) IMGUI OnEnable (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.025387 ms Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Setting breakpad minidump AppID = 899770 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198000440257 [API loaded no] Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 503715. Total: 1002.024605 ms (FindLiveObjects: 24.344793 ms CreateObjectMapping: 42.767032 ms MarkObjects: 933.730413 ms DeleteObjects: 1.181375 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) ERROR: ld.so: object '/home/larry/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Input Mode : Mouse & Keyboard (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 requesting resize 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Setting up downscaled viewport at 1920 x 1080 Desktop is 2560 x 1440 @ 60 Hz 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 405 Method Not Allowed (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | /home/larry/.config/unity3d/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining the default global chat channel (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Unloading 965 unused Assets to reduce memory usage. Loaded Objects now: 526699. Total: 1229.116651 ms (FindLiveObjects: 24.079476 ms CreateObjectMapping: 41.319308 ms MarkObjects: 1160.265785 ms DeleteObjects: 3.451251 ms) Time to load EmptyForLoading 1.38 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.864340 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 601524. Total: 1184.172857 ms (FindLiveObjects: 28.879906 ms CreateObjectMapping: 41.842038 ms MarkObjects: 1112.675530 ms DeleteObjects: 0.774311 ms) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x00045] in :0 (Filename: Line: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in :0 at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in :0 at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in :0 at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in :0 (Filename: Line: 0) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 52.963579 ms game version: 0.8.1c (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) IMGUI OnEnable (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1693 unused Assets to reduce memory usage. Loaded Objects now: 505536. Total: 1158.235048 ms (FindLiveObjects: 22.835473 ms CreateObjectMapping: 43.014726 ms MarkObjects: 1084.963965 ms DeleteObjects: 7.419591 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 505536. Total: 1144.176981 ms (FindLiveObjects: 25.066737 ms CreateObjectMapping: 43.287728 ms MarkObjects: 1075.122372 ms DeleteObjects: 0.699011 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.061530 ms Unloading 518 unused Assets to reduce memory usage. Loaded Objects now: 515331. Total: 1148.638916 ms (FindLiveObjects: 23.779193 ms CreateObjectMapping: 43.142907 ms MarkObjects: 1080.454329 ms DeleteObjects: 1.260874 ms) Input Mode : Mouse & Keyboard (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) requesting resize 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Setting up downscaled viewport at 1920 x 1080 Desktop is 2560 x 1440 @ 60 Hz Deactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | /home/larry/.config/unity3d/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining the default global chat channel (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 1326 unused Assets to reduce memory usage. Loaded Objects now: 528979. Total: 1314.474595 ms (FindLiveObjects: 26.197838 ms CreateObjectMapping: 42.020562 ms MarkObjects: 1242.770941 ms DeleteObjects: 3.483852 ms) Time to load EmptyForLoading 1.40 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 2.750677 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 548692. Total: 1308.232481 ms (FindLiveObjects: 26.418080 ms CreateObjectMapping: 40.919068 ms MarkObjects: 1239.996940 ms DeleteObjects: 0.897042 ms) HTTP/1.1 404 Not Found (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in :0 at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in :0 (Filename: Line: 0) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Unloading 4 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 20.316120 ms game version: 0.8.1c (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) IMGUI OnEnable (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1490 unused Assets to reduce memory usage. Loaded Objects now: 506243. Total: 1272.255851 ms (FindLiveObjects: 22.273500 ms CreateObjectMapping: 42.672905 ms MarkObjects: 1201.618907 ms DeleteObjects: 5.689426 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 506243. Total: 1261.517728 ms (FindLiveObjects: 22.094855 ms CreateObjectMapping: 42.576415 ms MarkObjects: 1196.110809 ms DeleteObjects: 0.734256 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 2.949771 ms Unloading 518 unused Assets to reduce memory usage. Loaded Objects now: 516038. Total: 1287.033086 ms (FindLiveObjects: 26.103510 ms CreateObjectMapping: 63.114341 ms MarkObjects: 1196.662223 ms DeleteObjects: 1.151479 ms) Input Mode : Mouse & Keyboard (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) requesting resize 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Setting up downscaled viewport at 1920 x 1080 Desktop is 2560 x 1440 @ 60 Hz Deactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | /home/larry/.config/unity3d/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining the default global chat channel (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 1048 unused Assets to reduce memory usage. Loaded Objects now: 529766. Total: 1469.557002 ms (FindLiveObjects: 27.322636 ms CreateObjectMapping: 43.171931 ms MarkObjects: 1396.054015 ms DeleteObjects: 3.007759 ms) Time to load EmptyForLoading 1.55 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.017968 ms Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 604524. Total: 1465.580506 ms (FindLiveObjects: 32.066781 ms CreateObjectMapping: 43.278962 ms MarkObjects: 1389.331892 ms DeleteObjects: 0.901921 ms) NullReferenceException: Object reference not set to an instance of an object at ActorSync.Start () [0x00045] in :0 (Filename: Line: 0) HTTP/1.1 404 Not Found (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B25 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1637 unused Assets to reduce memory usage. Loaded Objects now: 543146. Total: 1558.998673 ms (FindLiveObjects: 30.549025 ms CreateObjectMapping: 44.169582 ms MarkObjects: 1477.163223 ms DeleteObjects: 7.115842 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 543146. Total: 1541.504824 ms (FindLiveObjects: 28.085727 ms CreateObjectMapping: 42.836362 ms MarkObjects: 1469.858518 ms DeleteObjects: 0.723246 ms) Time to load EmptyForLoading 3.16 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.236578 ms Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 593853. Total: 1610.325644 ms (FindLiveObjects: 31.679515 ms CreateObjectMapping: 44.592335 ms MarkObjects: 1533.152855 ms DeleteObjects: 0.900078 ms) loading scene: B30 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 1899 unused Assets to reduce memory usage. Loaded Objects now: 543152. Total: 1539.633316 ms (FindLiveObjects: 27.725151 ms CreateObjectMapping: 44.221229 ms MarkObjects: 1462.587094 ms DeleteObjects: 5.099121 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 543152. Total: 1546.260531 ms (FindLiveObjects: 27.704912 ms CreateObjectMapping: 64.177203 ms MarkObjects: 1453.675978 ms DeleteObjects: 0.701395 ms) Time to load EmptyForLoading 3.13 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.167258 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 747537. Total: 1566.773179 ms (FindLiveObjects: 40.012998 ms CreateObjectMapping: 44.072580 ms MarkObjects: 1481.714647 ms DeleteObjects: 0.972103 ms) Shrine spawn rate multiplier from zone size | 0.796068 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: B33 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 16166 unused Assets to reduce memory usage. Loaded Objects now: 600976. Total: 1903.459808 ms (FindLiveObjects: 36.554935 ms CreateObjectMapping: 46.844918 ms MarkObjects: 1763.469767 ms DeleteObjects: 56.589537 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 600976. Total: 1851.842113 ms (FindLiveObjects: 34.939667 ms CreateObjectMapping: 47.722994 ms MarkObjects: 1768.433884 ms DeleteObjects: 0.744706 ms) Time to load EmptyForLoading 3.95 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 23 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.666845 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 674421. Total: 1847.301940 ms (FindLiveObjects: 36.940999 ms CreateObjectMapping: 45.380632 ms MarkObjects: 1764.035017 ms DeleteObjects: 0.944460 ms) Shrine spawn rate multiplier from zone size | 0.5 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B25 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 4306 unused Assets to reduce memory usage. Loaded Objects now: 601105. Total: 1803.578044 ms (FindLiveObjects: 34.457493 ms CreateObjectMapping: 44.079753 ms MarkObjects: 1715.186253 ms DeleteObjects: 9.853824 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 601105. Total: 1786.607898 ms (FindLiveObjects: 31.792286 ms CreateObjectMapping: 43.688881 ms MarkObjects: 1710.324086 ms DeleteObjects: 0.801924 ms) Time to load EmptyForLoading 3.68 s (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 3.597845 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 651799. Total: 1817.068337 ms (FindLiveObjects: 36.468413 ms CreateObjectMapping: 44.263558 ms MarkObjects: 1735.378330 ms DeleteObjects: 0.957255 ms) Fracture Tier 1 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at CraftingSlotManager.Forge () [0x00583] in :0 at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <792031f4c08a45adb522199a61807534>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <792031f4c08a45adb522199a61807534>:0 at UnityEngine.UI.Button.Press () [0x0001c] in <7aab7ff8707149a3bc3acd2f3e87f7a2>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <7aab7ff8707149a3bc3acd2f3e87f7a2>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <7aab7ff8707149a3bc3acd2f3e87f7a2>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <7aab7ff8707149a3bc3acd2f3e87f7a2>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: Line: 0) critical success (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) bonus upgrade affix id | 9 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at AuthenticateLogin.OnApplicationQuit () [0x00013] in :0 (Filename: Line: 0) Uploading Crash Report Uploading Crash Report Setting up 12 worker threads for Enlighten. Thread -> id: 7fed6db4f700 -> priority: 1 Thread -> id: 7fed6d34e700 -> priority: 1 Thread -> id: 7fef8f752700 -> priority: 1 Thread -> id: 7fed6cb4d700 -> priority: 1 Thread -> id: 7fed6c34c700 -> priority: 1 Thread -> id: 7fed6bb4b700 -> priority: 1 Thread -> id: 7fed6b34a700 -> priority: 1 Thread -> id: 7fed6ab49700 -> priority: 1 Thread -> id: 7fed69e97700 -> priority: 1 Thread -> id: 7fed69696700 -> priority: 1 Thread -> id: 7fed68e95700 -> priority: 1 Thread -> id: 7fed68694700 -> priority: 1 Uploading Crash Report WebSocketInvalidStateException: Websocket is not open. at HybridWebSocket.WebSocket.Send (System.String message) [0x00019] in :0 at AccelByte.Api.Lobby.SendRequest (AccelByte.Models.MessageType requestType, AccelByte.Core.ResultCallback callback) [0x00056] in :0 at AccelByte.Api.Lobby.LeaveParty (AccelByte.Core.ResultCallback callback) [0x00015] in :0 at PartyManager.LeaveParty (System.Boolean noUpdate) [0x00019] in :0 at PartyManager.OnDestroy () [0x00000] in :0 (Filename: Line: 0) Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/steam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64 Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64.so Fallback handler could not load library /home/larry/.steam/debian-installation/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api64