Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Games on SSD/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 6800 XT (ID=0x73bf) Vendor: VRAM: 16338 MB Driver: 31.0.14037.1007 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script on this Behaviour (Game Object 'MANA lightning') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'BASE lightning') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'LIGHTNING lightning bolts') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'LIGHTNING lightnign bolts 2') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'WhipHandle') is missing! UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:OnSubsystemRegistration() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__108:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 4.275900 ms game version: 0.9g2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0 at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0 at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0 at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False GameServerIP = GameServerPort = PlayFabTitleId = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions() LE.Services.ServiceProviderInitializer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 3.772600 ms Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563436. Total: 616.318900 ms (FindLiveObjects: 19.626700 ms CreateObjectMapping: 25.830200 ms MarkObjects: 569.866800 ms DeleteObjects: 0.994700 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ApplyModifiersBeforeExternalStatsCalculationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ApplyModifiersBeforeExternalStatsCalculationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>c__DisplayClass5_0:b__0(Actor) LE.Services.d__26:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>c__DisplayClass5_0:b__0(Actor) LE.Services.d__27:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() DodgeAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>c__DisplayClass5_0:b__0(Actor) LE.Services.d__26:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>c__DisplayClass5_0:b__0(Actor) LE.Services.d__27:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() DodgeAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-04-01T23:14:40.8366682+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() DodgeAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ApplyModifiersBeforeExternalStatsCalculationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:14:51.6352066+00:00 Error fetching inventory for current player. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__25:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__16:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__19:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.MicrotransactionSystem.d__2:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.MicrotransactionSystem.d__10:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.MicrotransactionSystem.d__16:MoveNext() DodgeAction:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() DodgeAction:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() DodgeAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:14:57.8741690+00:00 Matchmaking finished: {"Ip":"85.195.75.221","Port":8277}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() DodgeAction:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() DodgeAction:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() DodgeAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() DodgeAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:14:58.1842265+00:00 Bind Successful (IP=85.195.75.221;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:14:58.1852273+00:00 Player 0 Connected (IP=85.195.75.221;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.EventHandler`1:Invoke(Object, TEventArgs) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:14:59.7967770+00:00 Server Accepted (IP=85.195.75.221;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:15:00.5908260+00:00 PreLoading Scene: EoT LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:15:00.5917058+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:15:01.4013143+00:00 Finished Load Scene References, Time Taken: 0,8093605 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 11) Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 701829. Total: 701.718500 ms (FindLiveObjects: 26.508900 ms CreateObjectMapping: 28.858000 ms MarkObjects: 645.207900 ms DeleteObjects: 1.142700 ms) Unloading 26 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 6.435100 ms 2023-04-01T23:15:03.0651283+00:00 Time to Single load 'EoT' 2,49 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() DodgeAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 107890 unused Assets to reduce memory usage. Loaded Objects now: 623812. Total: 687.201300 ms (FindLiveObjects: 29.372100 ms CreateObjectMapping: 32.944100 ms MarkObjects: 596.201900 ms DeleteObjects: 28.682700 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-04-01T23:15:06.1311440+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:15:08.1028170+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:15:08.1036409+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Coroutine couldn't be started because the the game object 'PortalToUnavailable' is inactive! System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 743] (Filename: Line: 743) 2023-04-01T23:16:39.2891936+00:00 Received load cache { ip = 85.195.75.221, port = 8277 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:16:39.3055705+00:00 Bind Successful (IP=85.195.75.221;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:16:39.3060705+00:00 Player 0 Connected (IP=85.195.75.221;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.EventHandler`1:Invoke(Object, TEventArgs) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:16:39.3217054+00:00 Disconnected (IP=85.195.75.221;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:16:40.8907554+00:00 Server Accepted (IP=85.195.75.221;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:16:40.9085364+00:00 PreLoading Scene: EoT LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:16:40.9090367+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:16:40.9090367+00:00 Finished Load Scene References, Time Taken: 0,0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 13) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 650141. Total: 725.034300 ms (FindLiveObjects: 26.495100 ms CreateObjectMapping: 26.290400 ms MarkObjects: 671.358700 ms DeleteObjects: 0.889600 ms) Unloading 26 Unused Serialized files (Serialized files now loaded: 13) 2023-04-01T23:16:41.8384923+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:16:41.8389922+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 16.600200 ms 2023-04-01T23:16:42.0510106+00:00 Time to Single load 'EoT' 1,14 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() DodgeAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 327 unused Assets to reduce memory usage. Loaded Objects now: 649352. Total: 724.788900 ms (FindLiveObjects: 26.671900 ms CreateObjectMapping: 28.721500 ms MarkObjects: 668.158200 ms DeleteObjects: 1.236900 ms) 2023-04-01T23:16:42.8340565+00:00 Failed To Find LocalPlayer when attaching ward bar in multiplayer LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) FloatingWardBarSetFill:Initialise(ActorVisuals, FloatingHealthBarSetFill) FloatingHealthBarAttacher:CreateHealthBarForPlayer(ActorVisuals) System.EventHandler`1:Invoke(Object, TEventArgs) ActorManager:ActorVisualsCreated(ActorVisuals, Alignment) ActorVisuals:initialiseAlignment(Alignment) ActorSync:SyncAlignment(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-04-01T23:16:44.5915080+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:16:46.7255719+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:16:46.7255719+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:17:19.7850461+00:00 Received load cache { ip = 85.195.90.65, port = 7977 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:17:19.8020392+00:00 Bind Successful (IP=85.195.90.65;Port=7977) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:17:19.8020392+00:00 Player 0 Connected (IP=85.195.90.65;Port=7977) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.EventHandler`1:Invoke(Object, TEventArgs) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:17:19.8185670+00:00 Disconnected (IP=85.195.75.221;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:17:21.3191202+00:00 Server Accepted (IP=85.195.90.65;Port=7977) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:17:22.1045257+00:00 PreLoading Scene: E90 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:17:22.1045257+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:17:23.3500105+00:00 Finished Load Scene References, Time Taken: 1,245132 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() DodgeAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3 Unused Serialized files (Serialized files now loaded: 16) Unloading 427 unused Assets to reduce memory usage. Loaded Objects now: 669069. Total: 749.109900 ms (FindLiveObjects: 27.892200 ms CreateObjectMapping: 27.695900 ms MarkObjects: 692.461800 ms DeleteObjects: 1.059500 ms) Unloading 58 Unused Serialized files (Serialized files now loaded: 16) 2023-04-01T23:17:24.5602241+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-01T23:17:24.5697619+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 16.561800 ms 2023-04-01T23:17:24.8021382+00:00 Time to Single load 'E90' 2,70 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() DodgeAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5480 unused Assets to reduce memory usage. Loaded Objects now: 688277. Total: 805.442800 ms (FindLiveObjects: 32.939400 ms CreateObjectMapping: 29.240300 ms MarkObjects: 738.020400 ms DeleteObjects: 5.242400 ms) 2023-04-01T23:17:27.9590570+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Crash!!! SymInit: Symbol-SearchPath: '.;C:\Games on SSD\SteamLibrary\steamapps\common\Last Epoch;C:\Games on SSD\SteamLibrary\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Administrator' OS-Version: 10.0.0 C:\Games on SSD\SteamLibrary\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF71B310000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.40.50731 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFFA1A90000), size: 2179072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFF9FF80000), size: 798720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFF9F060000), size: 3784704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1413 C:\Games on SSD\SteamLibrary\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFF02D20000), size: 27131904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.40.50731 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFFA0DC0000), size: 1757184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFF9F4C0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1413 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFFA1870000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFF9EED0000), size: 1126400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFF9F4F0000), size: 630784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFF9F700000), size: 1118208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFFA18B0000), size: 1687552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFFA0220000), size: 3706880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFFA0050000), size: 1134592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1413 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFF97D00000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFF9FA40000), size: 684032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.22621.608 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFFA1020000), size: 385024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFFA1080000), size: 4669440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFF9FDB0000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFFA0170000), size: 671744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFFA05D0000), size: 8323072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFF9F8C0000), size: 880640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFF9FA00000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFF9F590000), size: 1466368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.674 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFF95D20000), size: 212992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFF55D60000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFFA17F0000), size: 462848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFF995C0000), size: 1241088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFF9D7B0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (00007FFF9E820000), size: 163840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFF5EA50000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFF9C5F0000), size: 221184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 D:\Spiele\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFF2A100000), size: 1609728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.94.58.87 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFF9FBE0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFF9DF20000), size: 98304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFF9F820000), size: 503808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFF9C490000), size: 700416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks64.dll:RTSSHooks64.dll (0000000180000000), size: 48066560 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFFA1660000), size: 987136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.900 C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFF9CEE0000), size: 9232384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFF9CDA0000), size: 1302528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FFF9EE00000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Games on SSD\SteamLibrary\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FFEFD100000), size: 96591872 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFF9DA00000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFF9FE60000), size: 1171456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFF9AF30000), size: 2453504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFF9C720000), size: 1011712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\directxdatabasehelper.dll:directxdatabasehelper.dll (00007FFF98820000), size: 299008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\System32\DriverStore\FileRepository\u0389188.inf_amd64_cd9701bcd4981eb7\B389045\aticfx64.dll:aticfx64.dll (00007FFF95D60000), size: 1814528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.14037.1007 C:\WINDOWS\System32\DriverStore\FileRepository\u0389188.inf_amd64_cd9701bcd4981eb7\B389045\amdxx64.dll:amdxx64.dll (00007FFF91D90000), size: 55738368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.14037.1007 C:\WINDOWS\System32\DriverStore\FileRepository\u0389188.inf_amd64_cd9701bcd4981eb7\B389045\atidxx64.dll:atidxx64.dll (00007FFF8FE20000), size: 32952320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 31.0.14037.1007 C:\WINDOWS\SYSTEM32\cfgmgr32.DLL:cfgmgr32.DLL (00007FFF9EB50000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\apphelp.dll:apphelp.dll (00007FFF9C300000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\amdihk64.dll:amdihk64.dll (00007FFF8FDE0000), size: 217088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.0.0.1788 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (000001DDE7FB0000), size: 720896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFF83A80000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFF8B7B0000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFF89450000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFF876D0000), size: 1015808 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFF86C40000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFF96F90000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFF9EB20000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFF75A10000), size: 1986560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.900 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFF9C9A0000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (00007FFF9EBF0000), size: 315392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFF9EBD0000), size: 77824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFF9FBD0000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFF995A0000), size: 102400 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFF99370000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFF9E390000), size: 430080 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFF9DA70000), size: 995328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1194 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFF8F030000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFF98710000), size: 536576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1105 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFF9E5F0000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFF9DE90000), size: 217088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFF9E610000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\MSASN1.dll:MSASN1.dll (00007FFF9E650000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.819 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFF9E420000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFF9B760000), size: 2371584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFF9C920000), size: 176128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFF8ED30000), size: 1236992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFF86C60000), size: 1523712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFF64540000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.608_none_a9444ca7c10bb01d\comctl32.dll:comctl32.dll (00007FFF890A0000), size: 2678784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.22621.608 C:\WINDOWS\SYSTEM32\bluetoothapis.dll:bluetoothapis.dll (00007FFF97C80000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\System32\WINTRUST.dll:WINTRUST.dll (00007FFF9EFF0000), size: 438272 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1194 C:\WINDOWS\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FFF8CCF0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\inputhost.dll:inputhost.dll (00007FFF8DC80000), size: 2101248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1344 C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFF9BDC0000), size: 1257472 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\Games on SSD\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (00007FFF61950000), size: 679936 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFF8BD70000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.34.31931.0 C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FFF8BD50000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.34.31931.0 C:\Games on SSD\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FFF711C0000), size: 278528 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.69.73.98 D:\Spiele\Steam\steamclient64.dll:steamclient64.dll (00007FFEFBB40000), size: 22765568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.94.58.87 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFF9F8A0000), size: 126976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFF89470000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 D:\Spiele\Steam\tier0_s64.dll:tier0_s64.dll (00007FFF1C660000), size: 1662976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.94.58.87 D:\Spiele\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFF29F70000), size: 733184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.94.58.87 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFF9E170000), size: 270336 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.674 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFF7C600000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFF7C060000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFF7A470000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFF73400000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\system32\nlansp_c.dll:nlansp_c.dll (00007FFF49920000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\icmp.dll:icmp.dll (000001DD8DBC0000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FFF9C5B0000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Games on SSD\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FFEFB810000), size: 3305472 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 0.2.0.21 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFF7E450000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFF63CD0000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFF63C30000), size: 286720 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFF6E310000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFF98700000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.608 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFF7E470000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFF9C2F0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 C:\Games on SSD\SteamLibrary\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\LogitechLedEnginesWrapper.dll:LogitechLedEnginesWrapper.dll (00007FFF8CD80000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\MSVCR120.dll:MSVCR120.dll (00007FFF29710000), size: 978944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 12.0.21005.1 C:\Program Files\LGHUB\sdks\sdk_legacy_led_x64.dll:sdk_legacy_led_x64.dll (00007FFEFB420000), size: 4096000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.2.8746.0 C:\WINDOWS\SYSTEM32\MSVCP140.dll:MSVCP140.dll (00007FFF8B890000), size: 581632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.34.31931.0 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFF98930000), size: 2285568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.22621.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FFF03B26A72 (UnityPlayer) UnityMain 0x00007FFF03B2708C (UnityPlayer) UnityMain 0x00007FFF032B9E4E (UnityPlayer) UnityMain 0x00007FFF032BB282 (UnityPlayer) UnityMain 0x00007FFF032B68E9 (UnityPlayer) UnityMain 0x00007FFF032B73E7 (UnityPlayer) UnityMain 0x00007FFF035428CF (UnityPlayer) UnityMain 0x00007FFF0340B0D9 (UnityPlayer) UnityMain 0x00007FFF0365229F (UnityPlayer) UnityMain 0x00007FFEFFB467EA (GameAssembly) WriteZStream 0x00007FFEFE12D060 (GameAssembly) WriteZStream 0x00007FFEFE128AD4 (GameAssembly) WriteZStream 0x00007FFEFE1288E3 (GameAssembly) WriteZStream 0x00007FFEFE12B6D8 (GameAssembly) WriteZStream 0x00007FFEFE127B36 (GameAssembly) WriteZStream A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/ADMINI~1/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes