Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 7900 XTX (ID=0x744c) Vendor: VRAM: 24512 MB Driver: 31.0.24033.1003 D3D11 device created for Microsoft Media Foundation video decoding. Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) DG.Tweening.Core.DOGetter`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.413800 ms Local build hash: OperationResult.Result`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FinishedPlacingSpawnersAction:Invoke() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FinishedPlacingSpawnersAction:Invoke() Localization:OnTableChanged(StringTable) d__61:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.0.8.4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DeathScreen opened: -infoProvider: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownCameraSmoothingSetting.SelectDropdownOption (System.Int32 value) [0x00000] in <00000000000000000000000000000000>:0 at WaveSpawner+WaveSpawnedAction.Invoke (System.Int32 wave) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 4.986800 ms Unloading 22121 unused Assets to reduce memory usage. Loaded Objects now: 803065. Total: 806.777800 ms (FindLiveObjects: 25.440500 ms CreateObjectMapping: 64.710000 ms MarkObjects: 711.441600 ms DeleteObjects: 5.184700 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 5.804800 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 803070. Total: 785.102100 ms (FindLiveObjects: 23.637400 ms CreateObjectMapping: 41.827500 ms MarkObjects: 718.521500 ms DeleteObjects: 1.114800 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-east] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) WaveSpawnedAction:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-east is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) WaveSpawnedAction:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-east] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) WaveSpawnedAction:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-east is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) WaveSpawnedAction:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joystick connected ("Controller (XBOX 360 For Windows)"). (Filename: Line: 1456) Joystick reconnected ("Controller (XBOX 360 For Windows)"). (Filename: Line: 1428) Failed to create device file: e7 All pipe instances are busy. (Filename: Line: 55) Failed to create device file: e7 All pipe instances are busy. (Filename: Line: 55) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-06-21T21:52:57.6675630+00:00 Log ClientSessionID=95c3915ec2bf471ba61e4f3a475452d1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() DG.Tweening.Core.DOGetter`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:52:57.9542192+00:00 Log Matched player 'AF5C5250F7131E41' to region 'usa-east' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__40:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoidMethodBuilder:Start(TStateMachine&) LE.Services.d__47:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-06-21T21:52:58.8065887+00:00 Log Mapped region 'usa-east' to endpoint 'https://lastepoch-data-usa-northeast-prod.documents.azure.com/' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:41.3271119+00:00 Log XInput Gamepad 1 is being used LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:47.5620527+00:00 Log Enter Game: Matchmaking... LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:47.5634915+00:00 Log Requesting game server in region us-east LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:50.3674771+00:00 Log Matchmaking finished: {"Ip":"172.240.117.204","Port":27648,"LidgrenPort":14435,"AllocationId":null}. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__8:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() FinishedPlacingSpawnersAction:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:50.4949418+00:00 Log Enter Game: Connecting to 172.240.117.204:27648 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() FinishedPlacingSpawnersAction:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() FinishedPlacingSpawnersAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:50.5559037+00:00 Log Bind Successful (IP=172.240.117.204;Port=27648) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:50.5569036+00:00 Log Player 0 Connected (IP=172.240.117.204;Port=27648) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.APIClientHandler:Invoke(JsonElement, SendBirdException) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:52.2436736+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:52.2607223+00:00 Log Server Accepted (IP=172.240.117.204;Port=27648) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:52.3189465+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 42A164DC924086AD LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:52.8663960+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:52.8663960+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:52.8663960+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:52.8663960+00:00 Log LoadingScreen.OnEnable(EoT) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 17) Unloading 366 unused Assets to reduce memory usage. Loaded Objects now: 931419. Total: 951.170100 ms (FindLiveObjects: 30.763000 ms CreateObjectMapping: 116.148300 ms MarkObjects: 803.038800 ms DeleteObjects: 1.219400 ms) 2024-06-21T21:53:54.3741306+00:00 Warning HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:54.3741306+00:00 Warning HandleMessageAssignOwnership: could not find object 3, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joystick reconnected ("Controller (XBOX 360 For Windows)"). (Filename: Line: 1428) Unloading 29 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 8.400900 ms 2024-06-21T21:53:55.1922272+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:55.1922272+00:00 Log Time to Single load 'EoT' 2.34 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:56.1662230+00:00 Log Received remote sha: 89381f803be6f66560f414eab73ecadf15118d2a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:56.1672198+00:00 Log Received remote host: prod-prod-a-towns-us-east-nmzvn-fdgcs LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 99311 unused Assets to reduce memory usage. Loaded Objects now: 863647. Total: 975.534900 ms (FindLiveObjects: 57.072800 ms CreateObjectMapping: 140.124400 ms MarkObjects: 754.263000 ms DeleteObjects: 24.074000 ms) 2024-06-21T21:53:56.2260297+00:00 Log PlayerActorSync.ReceiveSyncOwner(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-06-21T21:53:56.4561498+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:56.4596528+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:56.4606558+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass412_0:b__0() FinishedPlacingSpawnersAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:56.4626556+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:56.4626556+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:56.4626556+00:00 Log LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:56.5247104+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.Core.DOSetter`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:56.6072165+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:53:56.6542634+00:00 Log LoadingScreen.OnDisable(EoT) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T21:54:14.4848394+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) DG.Tweening.Core.DOSetter`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:21.5376038+00:00 Log Received new game server info{ Ip = 172.240.253.196, Port = 12094 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:21.5376038+00:00 Log Disconnecting UDPClient False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() LE.Networking.d__3:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Networking.ConnectionHelpers:TransitionToServer(String, UInt16) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:21.5511561+00:00 Log Bind Successful (IP=172.240.253.196;Port=12094) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:21.5511561+00:00 Log Player 0 Connected (IP=172.240.253.196;Port=12094) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.APIClientHandler:Invoke(JsonElement, SendBirdException) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:21.6222315+00:00 Log Disconnected (IP=172.240.117.204;Port=27648) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:21.6357379+00:00 Log LoadingScreen.OnExpectedDisconnect C20 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() FinishedPlacingSpawnersAction:Invoke() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:21.6357379+00:00 Log LoadingScreen.OnEnable(C20) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() FinishedPlacingSpawnersAction:Invoke() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:23.2932370+00:00 Log Server Accepted (IP=172.240.253.196;Port=12094) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:23.2942372+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 172.240.117.204:14435 while creating new connection to 172.240.253.196:22054 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:23.2942372+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:23.2942372+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 172.240.117.204:14435 while creating new connection to 172.240.253.196:22054 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:23.3790104+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to D66C08E9BB826B39 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:23.8740478+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(C20, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 542 unused Assets to reduce memory usage. Loaded Objects now: 903949. Total: 874.878600 ms (FindLiveObjects: 29.437800 ms CreateObjectMapping: 29.302700 ms MarkObjects: 814.585000 ms DeleteObjects: 1.552600 ms) Unloading 28 Unused Serialized files (Serialized files now loaded: 21) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 13.922900 ms Uploading Crash Report 2024-06-21T21:54:26.6739804+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Core.SceneStateGraph.Awake () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A710194 (UnityPlayer) UnityMain 0x00007FFA0A751275 (UnityPlayer) UnityMain 0x00007FFA0A728B38 (UnityPlayer) UnityMain 0x00007FFA0A7286A4 (UnityPlayer) UnityMain 0x00007FFA0A7289BC (UnityPlayer) UnityMain 0x00007FFA0A76713D (UnityPlayer) UnityMain 0x00007FFA0A7675B9 (UnityPlayer) UnityMain 0x00007FFA0A6039CD (UnityPlayer) UnityMain 0x00007FFA0A6054B0 (UnityPlayer) UnityMain 0x00007FFA0A60407B (UnityPlayer) UnityMain 0x00007FFA0A606479 (UnityPlayer) UnityMain 0x00007FFA0A60619D (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:26.7300176+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:26.7300176+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:26.7300176+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:26.7300176+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:26.7310179+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:26.7310179+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:27.0897145+00:00 Log LoadingScreen.OnSceneLoaded(C20, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:27.0897145+00:00 Log Time to Single load 'C20' 3.22 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:27.1528077+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:27.1528077+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:27.1528077+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:27.1528077+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:27.1528077+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:27.1528077+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 5226 unused Assets to reduce memory usage. Loaded Objects now: 901634. Total: 879.094800 ms (FindLiveObjects: 29.200000 ms CreateObjectMapping: 27.670100 ms MarkObjects: 817.550700 ms DeleteObjects: 4.673500 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T21:54:30.1660499+00:00 Log Received remote sha: 89381f803be6f66560f414eab73ecadf15118d2a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:30.1670487+00:00 Log Received remote host: prod-prod-a-us-east-m5w8x-xkdfg LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:30.1895229+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:30.2262041+00:00 Log PlayerActorSync.ReceiveSyncOwner(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:30.2297109+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.Core.DOSetter`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:31.3816984+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:31.5033464+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:31.5043493+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass412_0:b__0() FinishedPlacingSpawnersAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:31.5053496+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:31.5063496+00:00 Log LoadingScreen.OnLocalPlayerInitialized(C20) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:31.5063496+00:00 Log LoadingScreen.DisableAsync(C20, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:31.5936673+00:00 Log LoadingScreen.OnDisable(C20) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:40.2720238+00:00 Log Received new game server info{ Ip = 209.192.227.132, Port = 19045 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:40.2720238+00:00 Log Disconnecting UDPClient False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() LE.Networking.d__3:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Networking.ConnectionHelpers:TransitionToServer(String, UInt16) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:40.2831108+00:00 Log Bind Successful (IP=209.192.227.132;Port=19045) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:40.2831108+00:00 Log Player 0 Connected (IP=209.192.227.132;Port=19045) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.APIClientHandler:Invoke(JsonElement, SendBirdException) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:40.3301624+00:00 Log Disconnected (IP=172.240.253.196;Port=12094) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:40.3416690+00:00 Log LoadingScreen.OnExpectedDisconnect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() FinishedPlacingSpawnersAction:Invoke() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:41.8626747+00:00 Log Server Accepted (IP=209.192.227.132;Port=19045) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:41.8636748+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 172.240.253.196:22054 while creating new connection to 209.192.227.132:14904 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:41.8636748+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:41.8636748+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 172.240.253.196:22054 while creating new connection to 209.192.227.132:14904 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:41.9229531+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to A9DAE763BFD82999 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:42.3677436+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(C10, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:42.3677436+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:42.3677436+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:42.3677436+00:00 Log LoadingScreen.OnEnable(C10) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 23) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 1035864. Total: 915.412200 ms (FindLiveObjects: 33.754600 ms CreateObjectMapping: 29.686800 ms MarkObjects: 850.744700 ms DeleteObjects: 1.225500 ms) 2024-06-21T21:54:43.3123463+00:00 Warning HandleMessageAssignOwnership: could not find object 1, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:43.3123463+00:00 Warning HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 35 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 55.473400 ms 2024-06-21T21:54:43.9686565+00:00 Log Received remote sha: 89381f803be6f66560f414eab73ecadf15118d2a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:43.9686565+00:00 Log Received remote host: prod-prod-a-towns-us-east-kq769-wknhm LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:44.1726792+00:00 Log LoadingScreen.OnSceneLoaded(C10, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:44.1726792+00:00 Log Time to Single load 'C10' 1.80 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 492 unused Assets to reduce memory usage. Loaded Objects now: 910075. Total: 889.268600 ms (FindLiveObjects: 29.446000 ms CreateObjectMapping: 27.826300 ms MarkObjects: 830.297400 ms DeleteObjects: 1.698400 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T21:54:45.1119859+00:00 Log PlayerActorSync.ReceiveSyncOwner(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-06-21T21:54:45.1217043+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:45.1297490+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:45.1307491+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass412_0:b__0() FinishedPlacingSpawnersAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:45.1317492+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:45.1317492+00:00 Log LoadingScreen.OnLocalPlayerInitialized(C10) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:45.1317492+00:00 Log LoadingScreen.DisableAsync(C10, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:45.1896953+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.Core.DOSetter`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:45.2556600+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T21:54:45.2697841+00:00 Log LoadingScreen.OnDisable(C10) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T22:02:11.3087495+00:00 Warning DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:ToArray(DOGetter`1, DOSetter`1, Vector3[], Single[]) DG.Tweening.DOTween:Punch(DOGetter`1, DOSetter`1, Vector3, Single, Int32, Single) DG.Tweening.ShortcutExtensions:DOPunchScale(Transform, Vector3, Single, Int32, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) SpecialisedAbilityIcon:clicked() SkillsPanelManager:HandleSubmitInput(SubmitType) SkillsPanelManager:HandleContextNavigationInput(Direction) d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:20.9336024+00:00 Log Received new game server info{ Ip = 209.192.227.236, Port = 24497 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:20.9336024+00:00 Log Disconnecting UDPClient False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() LE.Networking.d__3:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) LE.Networking.ConnectionHelpers:TransitionToServer(String, UInt16) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:20.9514064+00:00 Log Bind Successful (IP=209.192.227.236;Port=24497) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:20.9514064+00:00 Log Player 0 Connected (IP=209.192.227.236;Port=24497) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.APIClientHandler:Invoke(JsonElement, SendBirdException) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:21.0163526+00:00 Log Disconnected (IP=209.192.227.132;Port=19045) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:21.0344478+00:00 Log LoadingScreen.OnExpectedDisconnect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() FinishedPlacingSpawnersAction:Invoke() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:22.6283970+00:00 Log Server Accepted (IP=209.192.227.236;Port=24497) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:22.6293964+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 209.192.227.132:14904 while creating new connection to 209.192.227.236:19670 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:22.6293964+00:00 Log CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:22.6293964+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 209.192.227.132:14904 while creating new connection to 209.192.227.236:19670 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:22.6482648+00:00 Log Found a message of type WarningMessage with contents: Received unhandled library message Pong from 209.192.227.132:14904 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:22.7145945+00:00 Log CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 21083BB833034C2D LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:23.3995671+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(C20, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:23.3995671+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:23.3995671+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:23.3995671+00:00 Log LoadingScreen.OnEnable(C20) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 515 unused Assets to reduce memory usage. Loaded Objects now: 932558. Total: 944.986000 ms (FindLiveObjects: 53.488100 ms CreateObjectMapping: 29.149500 ms MarkObjects: 861.122600 ms DeleteObjects: 1.225200 ms) Unloading 28 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 16.304800 ms Uploading Crash Report 2024-06-21T22:03:25.6862731+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Core.SceneStateGraph.Awake () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A710194 (UnityPlayer) UnityMain 0x00007FFA0A751275 (UnityPlayer) UnityMain 0x00007FFA0A728B38 (UnityPlayer) UnityMain 0x00007FFA0A7286A4 (UnityPlayer) UnityMain 0x00007FFA0A7289BC (UnityPlayer) UnityMain 0x00007FFA0A76713D (UnityPlayer) UnityMain 0x00007FFA0A7675B9 (UnityPlayer) UnityMain 0x00007FFA0A6039CD (UnityPlayer) UnityMain 0x00007FFA0A6054B0 (UnityPlayer) UnityMain 0x00007FFA0A60407B (UnityPlayer) UnityMain 0x00007FFA0A606479 (UnityPlayer) UnityMain 0x00007FFA0A60619D (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:25.6892725+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:25.6892725+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:25.6892725+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:25.6892725+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:25.6902730+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:25.6902730+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:26.0371778+00:00 Log LoadingScreen.OnSceneLoaded(C20, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:26.0371778+00:00 Log Time to Single load 'C20' 2.64 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:26.0697000+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:26.0697000+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:26.0697000+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:26.0697000+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:26.0697000+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:26.0697000+00:00 Warning Terrain Blending: No Terrain Found LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) JBooth.MicroSplat.MicroSplatBlendableObject:Sync() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5127 unused Assets to reduce memory usage. Loaded Objects now: 924500. Total: 880.804000 ms (FindLiveObjects: 29.856900 ms CreateObjectMapping: 27.890300 ms MarkObjects: 818.030200 ms DeleteObjects: 5.026200 ms) 2024-06-21T22:03:29.5957103+00:00 Log Received remote sha: 89381f803be6f66560f414eab73ecadf15118d2a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:29.5957103+00:00 Log Received remote host: prod-prod-a-us-east-m5w8x-qmvbt LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:29.6163264+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:29.6514905+00:00 Log PlayerActorSync.ReceiveSyncOwner(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:29.6554903+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.Core.DOSetter`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:30.5625611+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:30.6661947+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:30.6671948+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass412_0:b__0() FinishedPlacingSpawnersAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:30.6681948+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:30.6681948+00:00 Log LoadingScreen.OnLocalPlayerInitialized(C20) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:30.6681948+00:00 Log LoadingScreen.DisableAsync(C20, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:30.7661508+00:00 Log LoadingScreen.OnDisable(C20) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:52.5142254+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(C30, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:52.5142254+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:52.5142254+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:52.5142254+00:00 Log LoadingScreen.OnEnable(C30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1048859. Total: 996.451900 ms (FindLiveObjects: 34.344900 ms CreateObjectMapping: 29.754800 ms MarkObjects: 931.359300 ms DeleteObjects: 0.992300 ms) Unloading 31 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 48.091100 ms 2024-06-21T22:03:54.6522855+00:00 Log LoadingScreen.OnSceneLoaded(C30, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:54.6522855+00:00 Log Time to Single load 'C30' 2.14 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1356 unused Assets to reduce memory usage. Loaded Objects now: 974005. Total: 1067.251800 ms (FindLiveObjects: 31.913800 ms CreateObjectMapping: 106.967400 ms MarkObjects: 926.371100 ms DeleteObjects: 1.998800 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T22:03:56.9334561+00:00 Log Received remote sha: 89381f803be6f66560f414eab73ecadf15118d2a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:56.9349582+00:00 Log Received remote host: prod-prod-a-us-east-m5w8x-qmvbt LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:57.0580704+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:57.0620703+00:00 Log PlayerActorSync.ReceiveSyncOwner(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:57.0796160+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.Core.DOSetter`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:57.8233465+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:57.8313953+00:00 Log These are gameplay objects are should be removed in the future LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:57.9613248+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:57.9623243+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass412_0:b__0() FinishedPlacingSpawnersAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:57.9643250+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:57.9643250+00:00 Log LoadingScreen.OnLocalPlayerInitialized(C30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:57.9643250+00:00 Log LoadingScreen.DisableAsync(C30, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:03:58.0563319+00:00 Log LoadingScreen.OnDisable(C30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:13:28.2741607+00:00 Log These are gameplay objects are should be removed in the future LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:20:17.8064465+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at VerticalNavigable+<>c.b__26_0 (UnityEngine.UI.Button selectable) [0x00000] in <00000000000000000000000000000000>:0 at System.Predicate`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at System.Array.FindIndex[T] (T[] array, System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at System.Array.FindIndex[T] (T[] array, System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at VerticalNavigable.OnSelected () [0x00000] in <00000000000000000000000000000000>:0 at NavigationManager.SelectNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at VerticalNavigable.ActivateControllerInput (Rewired.Controller controller) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.ActiveControllerChangedDelegate.Invoke (Rewired.Controller controller) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.set_IsControllerActive (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.ControllerUpdate () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:20:17.8561533+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at VerticalNavigable+<>c.b__26_0 (UnityEngine.UI.Button selectable) [0x00000] in <00000000000000000000000000000000>:0 at System.Predicate`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at System.Array.FindIndex[T] (T[] array, System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at System.Array.FindIndex[T] (T[] array, System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at VerticalNavigable.OnSelected () [0x00000] in <00000000000000000000000000000000>:0 at NavigationManager.SelectNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at VerticalNavigable.ActivateControllerInput (Rewired.Controller controller) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.ActiveControllerChangedDelegate.Invoke (Rewired.Controller controller) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.set_IsControllerActive (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.ControllerUpdate () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T22:21:02.3354719+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(C1S10, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:02.3354719+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:02.3354719+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:02.3354719+00:00 Log LoadingScreen.OnEnable(C1S10) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 1329 unused Assets to reduce memory usage. Loaded Objects now: 1084843. Total: 1098.667400 ms (FindLiveObjects: 65.460800 ms CreateObjectMapping: 30.350400 ms MarkObjects: 1001.191500 ms DeleteObjects: 1.664300 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 31 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 50.132800 ms 2024-06-21T22:21:04.3061455+00:00 Log LoadingScreen.OnSceneLoaded(C1S10, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:04.3076476+00:00 Log Time to Single load 'C1S10' 1.97 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1305 unused Assets to reduce memory usage. Loaded Objects now: 928798. Total: 980.997200 ms (FindLiveObjects: 34.476800 ms CreateObjectMapping: 34.767000 ms MarkObjects: 909.523100 ms DeleteObjects: 2.229800 ms) 2024-06-21T22:21:05.3235538+00:00 Warning HandleMessageAssignOwnership: could not find object 1700, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:05.3235538+00:00 Warning HandleMessageAssignOwnership: could not find object 1701, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T22:21:05.7192970+00:00 Log Received remote sha: 89381f803be6f66560f414eab73ecadf15118d2a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:05.7192970+00:00 Log Received remote host: prod-prod-a-us-east-m5w8x-qmvbt LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:05.7318058+00:00 Log PlayerActorSync.ReceiveSyncOwner(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:05.7413100+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:05.7674367+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:05.7674367+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass412_0:b__0() FinishedPlacingSpawnersAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:05.7687208+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:05.7697241+00:00 Log LoadingScreen.OnLocalPlayerInitialized(C1S10) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:05.7697241+00:00 Log LoadingScreen.DisableAsync(C1S10, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:05.8338313+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.Core.DOSetter`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:05.8738905+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:05.8984200+00:00 Log LoadingScreen.OnDisable(C1S10) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:14.1458210+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(C30, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:14.1458210+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:14.1458210+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:14.1458210+00:00 Log LoadingScreen.OnEnable(C30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 23) Unloading 1297 unused Assets to reduce memory usage. Loaded Objects now: 959010. Total: 990.351500 ms (FindLiveObjects: 37.374700 ms CreateObjectMapping: 31.891500 ms MarkObjects: 919.586500 ms DeleteObjects: 1.498300 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 31 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 15.847700 ms 2024-06-21T22:21:16.0599547+00:00 Log LoadingScreen.OnSceneLoaded(C30, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:16.0599547+00:00 Log Time to Single load 'C30' 1.91 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 687 unused Assets to reduce memory usage. Loaded Objects now: 976872. Total: 930.920000 ms (FindLiveObjects: 35.727200 ms CreateObjectMapping: 35.443500 ms MarkObjects: 856.390700 ms DeleteObjects: 3.358000 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T22:21:18.4137225+00:00 Log Received remote sha: 89381f803be6f66560f414eab73ecadf15118d2a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:18.4137225+00:00 Log Received remote host: prod-prod-a-us-east-m5w8x-qmvbt LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:18.4287380+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:18.4845902+00:00 Log PlayerActorSync.ReceiveSyncOwner(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:21:18.4875914+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientThumbstickMovingPlayer.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.changeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.TryToEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.SetInput (UnityEngine.Vector2 value) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleControllerInput () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.ControllerUpdate () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:18.4889176+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.Core.DOSetter`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:21:18.5209520+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientThumbstickMovingPlayer.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.changeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.TryToEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.SetInput (UnityEngine.Vector2 value) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleControllerInput () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.ControllerUpdate () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:21:19.3803740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.ReceiveSyncPosition (UnityEngine.Vector3 position, System.Boolean snap) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.HandleMessageSyncPosition (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncPosition msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncPosition (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncPosition message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA0737F6FA (GameAssembly) WriteZStream 0x00007FFA0737E67D (GameAssembly) WriteZStream 0x00007FFA04092B93 (GameAssembly) WriteZStream 0x00007FFA0730A70B (GameAssembly) WriteZStream 0x00007FFA0730F200 (GameAssembly) WriteZStream 0x00007FFA040B3B4A (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A5EE47F (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:19.3803740+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.ReceiveSyncPosition (UnityEngine.Vector3 position, System.Boolean snap) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.HandleMessageSyncPosition (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncPosition msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncPosition (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncPosition message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA0737F6FA (GameAssembly) WriteZStream 0x00007FFA0737E67D (GameAssembly) WriteZStream 0x00007FFA04092B93 (GameAssembly) WriteZStream 0x00007FFA0730A70B (GameAssembly) WriteZStream 0x00007FFA0730F200 (GameAssembly) WriteZStream 0x00007FFA040B3B4A (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A5EE47F (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:19.3813737+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:19.4834184+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:19.4854188+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass412_0:b__0() FinishedPlacingSpawnersAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:19.4864183+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:19.4864183+00:00 Log LoadingScreen.OnLocalPlayerInitialized(C30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:19.4864183+00:00 Log LoadingScreen.DisableAsync(C30, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:19.5694943+00:00 Log LoadingScreen.OnDisable(C30) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:28.1945528+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:28.1945528+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:38.9264462+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:21:38.9274462+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:24:14.3012359+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:24:14.3022368+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:27:32.0835091+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:27:32.0845091+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:12.5983789+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(C35, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:12.5983789+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:12.5983789+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:12.5983789+00:00 Log LoadingScreen.OnEnable(C35) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 23) Unloading 1019 unused Assets to reduce memory usage. Loaded Objects now: 1065863. Total: 1104.420700 ms (FindLiveObjects: 65.814000 ms CreateObjectMapping: 38.069500 ms MarkObjects: 998.996200 ms DeleteObjects: 1.540400 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 23) UnloadTime: 44.255800 ms 2024-06-21T22:28:14.7853724+00:00 Log LoadingScreen.OnSceneLoaded(C35, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:14.7853724+00:00 Log Time to Single load 'C35' 2.19 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:15.0482036+00:00 Warning HandleMessageAssignOwnership: could not find object 3563, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:15.0492029+00:00 Warning HandleMessageAssignOwnership: could not find object 3682, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4556 unused Assets to reduce memory usage. Loaded Objects now: 919421. Total: 980.487300 ms (FindLiveObjects: 33.686900 ms CreateObjectMapping: 30.793000 ms MarkObjects: 912.932200 ms DeleteObjects: 3.074700 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T22:28:16.7114236+00:00 Log Received remote sha: 89381f803be6f66560f414eab73ecadf15118d2a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:16.7114236+00:00 Log Received remote host: prod-prod-a-us-east-m5w8x-qmvbt LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:16.7334420+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:16.7801013+00:00 Log PlayerActorSync.ReceiveSyncOwner(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:16.7896109+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:16.7981160+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:16.7991186+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass412_0:b__0() FinishedPlacingSpawnersAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:16.8001168+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:16.8001168+00:00 Log LoadingScreen.OnLocalPlayerInitialized(C35) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:16.8001168+00:00 Log LoadingScreen.DisableAsync(C35, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:16.8642287+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.Core.DOSetter`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:28:16.9132639+00:00 Log LoadingScreen.OnDisable(C35) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:28:36.8412355+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at VerticalNavigable+<>c.b__26_0 (UnityEngine.UI.Button selectable) [0x00000] in <00000000000000000000000000000000>:0 at System.Predicate`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at System.Array.FindIndex[T] (T[] array, System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at System.Array.FindIndex[T] (T[] array, System.Predicate`1[T] match) [0x00000] in <00000000000000000000000000000000>:0 at VerticalNavigable.OnSelected () [0x00000] in <00000000000000000000000000000000>:0 at NavigationManager.SelectNavigable (INavigable nav) [0x00000] in <00000000000000000000000000000000>:0 at VerticalNavigable.ActivateControllerInput (Rewired.Controller controller) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.ActiveControllerChangedDelegate.Invoke (Rewired.Controller controller) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.set_IsControllerActive (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.ControllerUpdate () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T22:40:48.3236092+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(C40, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:48.3236092+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:48.3236092+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:48.3236092+00:00 Log LoadingScreen.OnEnable(C40) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 19) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1506 unused Assets to reduce memory usage. Loaded Objects now: 959324. Total: 1062.131300 ms (FindLiveObjects: 58.571600 ms CreateObjectMapping: 30.106100 ms MarkObjects: 971.572800 ms DeleteObjects: 1.880300 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 39 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 12.781200 ms 2024-06-21T22:40:50.5711728+00:00 Log LoadingScreen.OnSceneLoaded(C40, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:50.5711728+00:00 Log Time to Single load 'C40' 2.25 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 1100 unused Assets to reduce memory usage. Loaded Objects now: 988417. Total: 1022.795300 ms (FindLiveObjects: 41.182400 ms CreateObjectMapping: 30.707900 ms MarkObjects: 948.950200 ms DeleteObjects: 1.954200 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T22:40:52.3158149+00:00 Log Received remote sha: 89381f803be6f66560f414eab73ecadf15118d2a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:52.3158149+00:00 Log Received remote host: prod-prod-a-us-east-m5w8x-qmvbt LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:52.3318698+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:52.3769452+00:00 Log PlayerActorSync.ReceiveSyncOwner(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:52.3814543+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.Core.DOSetter`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:52.6288011+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:52.7339458+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:52.7349464+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass412_0:b__0() FinishedPlacingSpawnersAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:52.7359462+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:52.7359462+00:00 Log LoadingScreen.OnLocalPlayerInitialized(C40) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:52.7359462+00:00 Log LoadingScreen.DisableAsync(C40, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:40:52.8227326+00:00 Log LoadingScreen.OnDisable(C40) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:42:38.3170796+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Conditions.ObjectiveStateCondition.Check (LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at ColliderEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A7297E2 (UnityPlayer) UnityMain 0x00007FFA0A3FC552 (UnityPlayer) UnityMain 0x00007FFA0A926F49 (UnityPlayer) UnityMain 0x00007FFA0A926B96 (UnityPlayer) UnityMain 0x00007FFA0A6A2ED6 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:36.7256720+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_windup_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, Boolean, Boolean, Int32, Boolean) ActorSync:HandleMessagePlayAbilityBeginUseSound(MessagePlayAbilityBeginUseSound) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:37.1736095+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_launch_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() AbilitySync:ReceiveCreateVisuals(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:43:37.1746089+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found 'event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_baseloop_forimperial' at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at LE.Audio.Fmod.Components.EventInstanceHandler.Play () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior.b__3_0 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A72870A (UnityPlayer) UnityMain 0x00007FFA0A7289BC (UnityPlayer) UnityMain 0x00007FFA0A76485B (UnityPlayer) UnityMain 0x00007FFA0A3F96C2 (UnityPlayer) UnityMain 0x00007FFA0A3FC9E0 (UnityPlayer) UnityMain 0x00007FFA0A79F867 (UnityPlayer) UnityMain 0x00007FFA04B724A3 (GameAssembly) WriteZStream 0x00007FFA04B72C57 (GameAssembly) WriteZStream 0x00007FFA041FBE5C (GameAssembly) WriteZStream 0x00007FFA0737FB11 (GameAssembly) WriteZStream 0x00007FFA0516331B (GameAssembly) WriteZStream 0x00007FFA057F25E4 (GameAssembly) WriteZStream 0x00007FFA05026C29 (GameAssembly) WriteZStream 0x00007FFA04B7126E (GameAssembly) WriteZStream 0x00007FFA04A0DDA9 (GameAssembly) WriteZStream 0x00007FFA03FCB174 (GameAssembly) WriteZStream 0x00007FFA050261F4 (GameAssembly) WriteZStream 0x00007FFA05025EF1 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EC50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:40.2491544+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_exp_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:PlayOneShotSound(String, Vector3, Boolean) PlayOneShotSound:PlayNonVoiceSound() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:RecieveSpawnMutableVfx(GameObject, Vector3, Quaternion, Boolean, Boolean, Single, Single, Single, Single, Single, Single, Single) <>c__DisplayClass15_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:42.4985553+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_windup_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, Boolean, Boolean, Int32, Boolean) ActorSync:HandleMessagePlayAbilityBeginUseSound(MessagePlayAbilityBeginUseSound) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:42.9498685+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_launch_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() AbilitySync:ReceiveCreateVisuals(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:43:42.9508688+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found 'event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_baseloop_forimperial' at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at LE.Audio.Fmod.Components.EventInstanceHandler.Play () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior.b__3_0 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A72870A (UnityPlayer) UnityMain 0x00007FFA0A7289BC (UnityPlayer) UnityMain 0x00007FFA0A76485B (UnityPlayer) UnityMain 0x00007FFA0A3F96C2 (UnityPlayer) UnityMain 0x00007FFA0A3FC9E0 (UnityPlayer) UnityMain 0x00007FFA0A79F867 (UnityPlayer) UnityMain 0x00007FFA04B724A3 (GameAssembly) WriteZStream 0x00007FFA04B72C57 (GameAssembly) WriteZStream 0x00007FFA041FBE5C (GameAssembly) WriteZStream 0x00007FFA0737FB11 (GameAssembly) WriteZStream 0x00007FFA0516331B (GameAssembly) WriteZStream 0x00007FFA057F25E4 (GameAssembly) WriteZStream 0x00007FFA05026C29 (GameAssembly) WriteZStream 0x00007FFA04B7126E (GameAssembly) WriteZStream 0x00007FFA04A0DDA9 (GameAssembly) WriteZStream 0x00007FFA03FCB174 (GameAssembly) WriteZStream 0x00007FFA050261F4 (GameAssembly) WriteZStream 0x00007FFA05025EF1 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EC50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:46.0385005+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_exp_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:PlayOneShotSound(String, Vector3, Boolean) PlayOneShotSound:PlayNonVoiceSound() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:RecieveSpawnMutableVfx(GameObject, Vector3, Quaternion, Boolean, Boolean, Single, Single, Single, Single, Single, Single, Single) <>c__DisplayClass15_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:48.0064478+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_windup_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, Boolean, Boolean, Int32, Boolean) ActorSync:HandleMessagePlayAbilityBeginUseSound(MessagePlayAbilityBeginUseSound) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:48.4559638+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_launch_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() AbilitySync:ReceiveCreateVisuals(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:43:48.4559638+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found 'event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_baseloop_forimperial' at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at LE.Audio.Fmod.Components.EventInstanceHandler.Play () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior.b__3_0 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A72870A (UnityPlayer) UnityMain 0x00007FFA0A7289BC (UnityPlayer) UnityMain 0x00007FFA0A76485B (UnityPlayer) UnityMain 0x00007FFA0A3F96C2 (UnityPlayer) UnityMain 0x00007FFA0A3FC9E0 (UnityPlayer) UnityMain 0x00007FFA0A79F867 (UnityPlayer) UnityMain 0x00007FFA04B724A3 (GameAssembly) WriteZStream 0x00007FFA04B72C57 (GameAssembly) WriteZStream 0x00007FFA041FBE5C (GameAssembly) WriteZStream 0x00007FFA0737FB11 (GameAssembly) WriteZStream 0x00007FFA0516331B (GameAssembly) WriteZStream 0x00007FFA057F25E4 (GameAssembly) WriteZStream 0x00007FFA05026C29 (GameAssembly) WriteZStream 0x00007FFA04B7126E (GameAssembly) WriteZStream 0x00007FFA04A0DDA9 (GameAssembly) WriteZStream 0x00007FFA03FCB174 (GameAssembly) WriteZStream 0x00007FFA050261F4 (GameAssembly) WriteZStream 0x00007FFA05025EF1 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EC50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:51.5326386+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_exp_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:PlayOneShotSound(String, Vector3, Boolean) PlayOneShotSound:PlayNonVoiceSound() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:RecieveSpawnMutableVfx(GameObject, Vector3, Quaternion, Boolean, Boolean, Single, Single, Single, Single, Single, Single, Single) <>c__DisplayClass15_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:53.5112588+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_windup_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, Boolean, Boolean, Int32, Boolean) ActorSync:HandleMessagePlayAbilityBeginUseSound(MessagePlayAbilityBeginUseSound) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:53.9725394+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_launch_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() AbilitySync:ReceiveCreateVisuals(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:43:53.9725394+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found 'event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_baseloop_forimperial' at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at LE.Audio.Fmod.Components.EventInstanceHandler.Play () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior.b__3_0 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A72870A (UnityPlayer) UnityMain 0x00007FFA0A7289BC (UnityPlayer) UnityMain 0x00007FFA0A76485B (UnityPlayer) UnityMain 0x00007FFA0A3F96C2 (UnityPlayer) UnityMain 0x00007FFA0A3FC9E0 (UnityPlayer) UnityMain 0x00007FFA0A79F867 (UnityPlayer) UnityMain 0x00007FFA04B724A3 (GameAssembly) WriteZStream 0x00007FFA04B72C57 (GameAssembly) WriteZStream 0x00007FFA041FBE5C (GameAssembly) WriteZStream 0x00007FFA0737FB11 (GameAssembly) WriteZStream 0x00007FFA0516331B (GameAssembly) WriteZStream 0x00007FFA057F25E4 (GameAssembly) WriteZStream 0x00007FFA05026C29 (GameAssembly) WriteZStream 0x00007FFA04B7126E (GameAssembly) WriteZStream 0x00007FFA04A0DDA9 (GameAssembly) WriteZStream 0x00007FFA03FCB174 (GameAssembly) WriteZStream 0x00007FFA050261F4 (GameAssembly) WriteZStream 0x00007FFA05025EF1 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EC50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:57.0125656+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_exp_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:PlayOneShotSound(String, Vector3, Boolean) PlayOneShotSound:PlayNonVoiceSound() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:RecieveSpawnMutableVfx(GameObject, Vector3, Quaternion, Boolean, Boolean, Single, Single, Single, Single, Single, Single, Single) <>c__DisplayClass15_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:43:59.8374006+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_windup_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, Boolean, Boolean, Int32, Boolean) ActorSync:HandleMessagePlayAbilityBeginUseSound(MessagePlayAbilityBeginUseSound) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:00.2771847+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_launch_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() AbilitySync:ReceiveCreateVisuals(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:44:00.2781888+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found 'event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_baseloop_forimperial' at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at LE.Audio.Fmod.Components.EventInstanceHandler.Play () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior.b__3_0 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A72870A (UnityPlayer) UnityMain 0x00007FFA0A7289BC (UnityPlayer) UnityMain 0x00007FFA0A76485B (UnityPlayer) UnityMain 0x00007FFA0A3F96C2 (UnityPlayer) UnityMain 0x00007FFA0A3FC9E0 (UnityPlayer) UnityMain 0x00007FFA0A79F867 (UnityPlayer) UnityMain 0x00007FFA04B724A3 (GameAssembly) WriteZStream 0x00007FFA04B72C57 (GameAssembly) WriteZStream 0x00007FFA041FBE5C (GameAssembly) WriteZStream 0x00007FFA0737FB11 (GameAssembly) WriteZStream 0x00007FFA0516331B (GameAssembly) WriteZStream 0x00007FFA057F25E4 (GameAssembly) WriteZStream 0x00007FFA05026C29 (GameAssembly) WriteZStream 0x00007FFA04B7126E (GameAssembly) WriteZStream 0x00007FFA04A0DDA9 (GameAssembly) WriteZStream 0x00007FFA03FCB174 (GameAssembly) WriteZStream 0x00007FFA050261F4 (GameAssembly) WriteZStream 0x00007FFA05025EF1 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EC50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:03.3743908+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_exp_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:PlayOneShotSound(String, Vector3, Boolean) PlayOneShotSound:PlayNonVoiceSound() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:RecieveSpawnMutableVfx(GameObject, Vector3, Quaternion, Boolean, Boolean, Single, Single, Single, Single, Single, Single, Single) <>c__DisplayClass15_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:07.1196850+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_windup_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, Boolean, Boolean, Int32, Boolean) ActorSync:HandleMessagePlayAbilityBeginUseSound(MessagePlayAbilityBeginUseSound) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:07.5490852+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_launch_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() AbilitySync:ReceiveCreateVisuals(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:44:07.5500886+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found 'event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_baseloop_forimperial' at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at LE.Audio.Fmod.Components.EventInstanceHandler.Play () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior.b__3_0 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A72870A (UnityPlayer) UnityMain 0x00007FFA0A7289BC (UnityPlayer) UnityMain 0x00007FFA0A76485B (UnityPlayer) UnityMain 0x00007FFA0A3F96C2 (UnityPlayer) UnityMain 0x00007FFA0A3FC9E0 (UnityPlayer) UnityMain 0x00007FFA0A79F867 (UnityPlayer) UnityMain 0x00007FFA04B724A3 (GameAssembly) WriteZStream 0x00007FFA04B72C57 (GameAssembly) WriteZStream 0x00007FFA041FBE5C (GameAssembly) WriteZStream 0x00007FFA0737FB11 (GameAssembly) WriteZStream 0x00007FFA0516331B (GameAssembly) WriteZStream 0x00007FFA057F25E4 (GameAssembly) WriteZStream 0x00007FFA05026C29 (GameAssembly) WriteZStream 0x00007FFA04B7126E (GameAssembly) WriteZStream 0x00007FFA04A0DDA9 (GameAssembly) WriteZStream 0x00007FFA03FCB174 (GameAssembly) WriteZStream 0x00007FFA050261F4 (GameAssembly) WriteZStream 0x00007FFA05025EF1 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EC50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:10.6164921+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_exp_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:PlayOneShotSound(String, Vector3, Boolean) PlayOneShotSound:PlayNonVoiceSound() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:RecieveSpawnMutableVfx(GameObject, Vector3, Quaternion, Boolean, Boolean, Single, Single, Single, Single, Single, Single, Single) <>c__DisplayClass15_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:13.7425283+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_windup_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, Boolean, Boolean, Int32, Boolean) ActorSync:HandleMessagePlayAbilityBeginUseSound(MessagePlayAbilityBeginUseSound) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:14.1925555+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_launch_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() AbilitySync:ReceiveCreateVisuals(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:44:14.1935554+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found 'event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_baseloop_forimperial' at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at LE.Audio.Fmod.Components.EventInstanceHandler.Play () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior.b__3_0 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A72870A (UnityPlayer) UnityMain 0x00007FFA0A7289BC (UnityPlayer) UnityMain 0x00007FFA0A76485B (UnityPlayer) UnityMain 0x00007FFA0A3F96C2 (UnityPlayer) UnityMain 0x00007FFA0A3FC9E0 (UnityPlayer) UnityMain 0x00007FFA0A79F867 (UnityPlayer) UnityMain 0x00007FFA04B724A3 (GameAssembly) WriteZStream 0x00007FFA04B72C57 (GameAssembly) WriteZStream 0x00007FFA041FBE5C (GameAssembly) WriteZStream 0x00007FFA0737FB11 (GameAssembly) WriteZStream 0x00007FFA0516331B (GameAssembly) WriteZStream 0x00007FFA057F25E4 (GameAssembly) WriteZStream 0x00007FFA05026C29 (GameAssembly) WriteZStream 0x00007FFA04B7126E (GameAssembly) WriteZStream 0x00007FFA04A0DDA9 (GameAssembly) WriteZStream 0x00007FFA03FCB174 (GameAssembly) WriteZStream 0x00007FFA050261F4 (GameAssembly) WriteZStream 0x00007FFA05025EF1 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EC50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:17.2795233+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_exp_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:PlayOneShotSound(String, Vector3, Boolean) PlayOneShotSound:PlayNonVoiceSound() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:RecieveSpawnMutableVfx(GameObject, Vector3, Quaternion, Boolean, Boolean, Single, Single, Single, Single, Single, Single, Single) <>c__DisplayClass15_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:19.4803833+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_windup_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, Boolean, Boolean, Int32, Boolean) ActorSync:HandleMessagePlayAbilityBeginUseSound(MessagePlayAbilityBeginUseSound) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:19.9352048+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_launch_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() AbilitySync:ReceiveCreateVisuals(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:44:19.9362052+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found 'event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_baseloop_forimperial' at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at LE.Audio.Fmod.Components.EventInstanceHandler.Play () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior.b__3_0 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A72870A (UnityPlayer) UnityMain 0x00007FFA0A7289BC (UnityPlayer) UnityMain 0x00007FFA0A76485B (UnityPlayer) UnityMain 0x00007FFA0A3F96C2 (UnityPlayer) UnityMain 0x00007FFA0A3FC9E0 (UnityPlayer) UnityMain 0x00007FFA0A79F867 (UnityPlayer) UnityMain 0x00007FFA04B724A3 (GameAssembly) WriteZStream 0x00007FFA04B72C57 (GameAssembly) WriteZStream 0x00007FFA041FBE5C (GameAssembly) WriteZStream 0x00007FFA0737FB11 (GameAssembly) WriteZStream 0x00007FFA0516331B (GameAssembly) WriteZStream 0x00007FFA057F25E4 (GameAssembly) WriteZStream 0x00007FFA05026C29 (GameAssembly) WriteZStream 0x00007FFA04B7126E (GameAssembly) WriteZStream 0x00007FFA04A0DDA9 (GameAssembly) WriteZStream 0x00007FFA03FCB174 (GameAssembly) WriteZStream 0x00007FFA050261F4 (GameAssembly) WriteZStream 0x00007FFA05025EF1 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EC50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:22.9762629+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_exp_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:PlayOneShotSound(String, Vector3, Boolean) PlayOneShotSound:PlayNonVoiceSound() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:RecieveSpawnMutableVfx(GameObject, Vector3, Quaternion, Boolean, Boolean, Single, Single, Single, Single, Single, Single, Single) <>c__DisplayClass15_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:26.3699756+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_windup_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, Boolean, Boolean, Int32, Boolean) ActorSync:HandleMessagePlayAbilityBeginUseSound(MessagePlayAbilityBeginUseSound) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:26.8114590+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_launch_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) PlayOneShotSound:PlayNonVoiceSound() AbilitySync:ReceiveCreateVisuals(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:ReceiveCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:44:26.8124588+00:00 Exception FMODUnity.EventNotFoundException: [FMOD] Event not found 'event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_baseloop_forimperial' at FMODUnity.RuntimeManager.GetEventDescription (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at LE.Audio.Fmod.Components.EventInstanceHandler.Play () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (LE.Multiplayer.Messages.AbilitySync.MessageCreateVisuals msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.TriggerBufferedMessages (System.UInt32 objectId) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetWorker.CompleteInitialization (BeardedManStudios.Forge.Networking.NetworkObject networkObject) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.NetworkObject.ReleaseCreateBuffer () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.NetworkBehavior.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.NetworkStart () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior.b__3_0 () [0x00000] in <00000000000000000000000000000000>:0 at SpawnerPlacementManager+FinishedPlacingSpawnersAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A72870A (UnityPlayer) UnityMain 0x00007FFA0A7289BC (UnityPlayer) UnityMain 0x00007FFA0A76485B (UnityPlayer) UnityMain 0x00007FFA0A3F96C2 (UnityPlayer) UnityMain 0x00007FFA0A3FC9E0 (UnityPlayer) UnityMain 0x00007FFA0A79F867 (UnityPlayer) UnityMain 0x00007FFA04B724A3 (GameAssembly) WriteZStream 0x00007FFA04B72C57 (GameAssembly) WriteZStream 0x00007FFA041FBE5C (GameAssembly) WriteZStream 0x00007FFA0737FB11 (GameAssembly) WriteZStream 0x00007FFA0516331B (GameAssembly) WriteZStream 0x00007FFA057F25E4 (GameAssembly) WriteZStream 0x00007FFA05026C29 (GameAssembly) WriteZStream 0x00007FFA04B7126E (GameAssembly) WriteZStream 0x00007FFA04A0DDA9 (GameAssembly) WriteZStream 0x00007FFA03FCB174 (GameAssembly) WriteZStream 0x00007FFA050261F4 (GameAssembly) WriteZStream 0x00007FFA05025EF1 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EC50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:44:29.8696067+00:00 Warning [FMOD] Event not found: event:/Abilities/Mage/John's/Glyph_Of_Dominion/sfx_combat_mage_glyphdominion_exp_forimperial LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:PlayOneShotSound(String, Vector3, Boolean) PlayOneShotSound:PlayNonVoiceSound() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) GlobalVFXManager:RecieveSpawnMutableVfx(GameObject, Vector3, Quaternion, Boolean, Boolean, Single, Single, Single, Single, Single, Single, Single) <>c__DisplayClass15_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:46:17.0801480+00:00 Exception System.ArgumentException: An item with the same key has already been added. Key: -211355814 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.GetPreferredWidth () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.CalculateLayoutInputHorizontal () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager+ReturnedToIdleAnimationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069606DF (GameAssembly) WriteZStream 0x00007FFA0570D891 (GameAssembly) WriteZStream 0x00007FFA048CE322 (GameAssembly) WriteZStream 0x00007FFA03CB97BC (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A0CE9EF (UnityPlayer) 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:18.4625992+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(C50, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:18.4625992+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:18.4635997+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:18.4635997+00:00 Log LoadingScreen.OnEnable(C50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 806 unused Assets to reduce memory usage. Loaded Objects now: 1050728. Total: 1103.586700 ms (FindLiveObjects: 63.331500 ms CreateObjectMapping: 30.823400 ms MarkObjects: 1007.788200 ms DeleteObjects: 1.643200 ms) Unloading 30 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 35.639500 ms 2024-06-21T22:48:20.6999002+00:00 Log LoadingScreen.OnSceneLoaded(C50, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:20.6999002+00:00 Log Time to Single load 'C50' 2.24 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Unloading 6017 unused Assets to reduce memory usage. Loaded Objects now: 942417. Total: 1006.602300 ms (FindLiveObjects: 34.791900 ms CreateObjectMapping: 31.692900 ms MarkObjects: 936.112900 ms DeleteObjects: 4.004300 ms) 2024-06-21T22:48:21.7615402+00:00 Warning HandleMessageAssignOwnership: could not find object 5356, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.0606238+00:00 Warning HandleMessageAssignOwnership: could not find object 5512, isowner = True LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.0676754+00:00 Log Received remote sha: 89381f803be6f66560f414eab73ecadf15118d2a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.0676754+00:00 Log Received remote host: prod-prod-a-us-east-m5w8x-qmvbt LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.0726744+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.1167964+00:00 Log PlayerActorSync.ReceiveSyncOwner(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.1252981+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.Core.DOSetter`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T22:48:22.2325662+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A7297E2 (UnityPlayer) UnityMain 0x00007FFA0A3FC552 (UnityPlayer) UnityMain 0x00007FFA0A926F49 (UnityPlayer) UnityMain 0x00007FFA0A926B96 (UnityPlayer) UnityMain 0x00007FFA0A6A2ED6 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.2811847+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.3899411+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.3909415+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass412_0:b__0() FinishedPlacingSpawnersAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.3919419+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.3919419+00:00 Log LoadingScreen.OnLocalPlayerInitialized(C50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.3919419+00:00 Log LoadingScreen.DisableAsync(C50, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:48:22.4755721+00:00 Log LoadingScreen.OnDisable(C50) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:49:55.8324411+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T22:49:55.8324411+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T23:03:18.1141695+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(C60, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:18.1151692+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:18.1151692+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:18.1151692+00:00 Log LoadingScreen.OnEnable(C60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) d__16:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 21) Unloading 1423 unused Assets to reduce memory usage. Loaded Objects now: 1020742. Total: 1155.031900 ms (FindLiveObjects: 61.378500 ms CreateObjectMapping: 32.951000 ms MarkObjects: 1058.775800 ms DeleteObjects: 1.926100 ms) Unloading 30 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 17.524000 ms 2024-06-21T23:03:20.3356374+00:00 Log LoadingScreen.OnSceneLoaded(C60, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:20.3356374+00:00 Log Time to Single load 'C60' 2.22 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__19:MoveNext() FinishedPlacingSpawnersAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1057 unused Assets to reduce memory usage. Loaded Objects now: 1015267. Total: 1084.382500 ms (FindLiveObjects: 39.110200 ms CreateObjectMapping: 30.804000 ms MarkObjects: 1012.691800 ms DeleteObjects: 1.776000 ms) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T23:03:21.9716802+00:00 Log Received remote sha: 89381f803be6f66560f414eab73ecadf15118d2a LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:21.9716802+00:00 Log Received remote host: prod-prod-a-us-east-m5w8x-qmvbt LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReadBinary(NetworkingPlayer, Binary, NetWorker) BeardedManStudios.Forge.Networking.TextFrameEvent:Invoke(NetworkingPlayer, Text, NetWorker) BeardedManStudios.Forge.Networking.NetWorker:OnMessageReceived(NetworkingPlayer, FrameStream) LE.Networking.EpochUDPClient:FireRead(FrameStream, NetworkingPlayer) BeardedManStudios.Forge.Networking.NetworkingPlayer:WaitReliable(FrameStream) BeardedManStudios.Forge.Networking.PacketComplete:Invoke(BMSByte, Int32, Byte, Boolean) BeardedManStudios.Forge.Networking.UDPPacketGroup:CompleteSequence(UInt64, UDPPacketSequence, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketGroup:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPPacketManager:AddPacket(UDPPacket, PacketComplete, NetWorker) BeardedManStudios.Forge.Networking.UDPClient:ReadNetwork() FinishedPlacingSpawnersAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Rewired.ActiveControllerChangedDelegate:Invoke(Controller) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:21.9870447+00:00 Log Triggering party update LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:22.0258664+00:00 Log PlayerActorSync.ReceiveSyncOwner(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.PortalSyncBehavior:b__3_0() FinishedPlacingSpawnersAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:22.0300614+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.Core.DOSetter`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) Uploading Crash Report 2024-06-21T23:03:22.1335501+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientThumbstickMovingPlayer.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.changeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.TryToEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.SetInput (UnityEngine.Vector2 value) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleControllerInput () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.ControllerUpdate () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA0695F785 (GameAssembly) WriteZStream 0x00007FFA03CA4B68 (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A70DF9A (UnityPlayer) UnityMain 0x00007FFA09EE0AEE (UnityPlayer) 0x00007FFA0A710585 (UnityPlayer) UnityMain 0x00007FFA0A7100C8 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.4970702+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.5065770+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.5337997+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.5388024+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.5448368+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.5548779+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.5768888+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.5819365+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.5871318+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.5966382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.6057070+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.6158376+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.6249596+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.6349855+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.6450284+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.6545339+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.6649411+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.6852177+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.6907634+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.6967634+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.7067906+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.7158382+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.7338510+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.7378512+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.7455416+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.7555842+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.7646333+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.7778371+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.7842843+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.7948396+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.8038718+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.8139288+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.8239526+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.8399699+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.8439711+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.8530343+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.8625384+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.8725545+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.8825701+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.8916924+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9017526+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9118335+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9213068+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9308088+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9408471+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9508870+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9600164+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9695228+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9798113+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9808105+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.ReceiveSyncPosition (UnityEngine.Vector3 position, System.Boolean snap) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.HandleMessageSyncPosition (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncPosition msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncPosition (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncPosition message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA0737F6FA (GameAssembly) WriteZStream 0x00007FFA0737E67D (GameAssembly) WriteZStream 0x00007FFA04092B93 (GameAssembly) WriteZStream 0x00007FFA0730A70B (GameAssembly) WriteZStream 0x00007FFA0730F200 (GameAssembly) WriteZStream 0x00007FFA040B3B4A (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A5EE47F (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9818106+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.ReceiveSyncPosition (UnityEngine.Vector3 position, System.Boolean snap) [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.HandleMessageSyncPosition (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncPosition msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncPosition (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncPosition message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA0737F6FA (GameAssembly) WriteZStream 0x00007FFA0737E67D (GameAssembly) WriteZStream 0x00007FFA04092B93 (GameAssembly) WriteZStream 0x00007FFA0730A70B (GameAssembly) WriteZStream 0x00007FFA0730F200 (GameAssembly) WriteZStream 0x00007FFA040B3B4A (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A5EE47F (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9888470+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:22.9988773+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:23.0079727+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:23.0696180+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:23.0718582+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:23.0786644+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:23.0889015+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:23.0974252+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:23.1369893+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:23.1420938+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:23.1495990+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report 2024-06-21T23:03:23.1596455+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientState.exit () [0x00000] in <00000000000000000000000000000000>:0 at ClientThumbstickMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 0x00007FFA0A376DDC (UnityPlayer) 0x00007FFA0A37A0E3 (UnityPlayer) 0x00007FFA0A3676CD (UnityPlayer) 0x00007FFA0AC2C8DE (UnityPlayer) UnityMain 0x00007FFA0A78FC07 (UnityPlayer) UnityMain 0x00007FFA073C1BE8 (GameAssembly) WriteZStream 0x00007FFA073C19DC (GameAssembly) WriteZStream 0x00007FFA0657ED57 (GameAssembly) WriteZStream 0x00007FFA069607AC (GameAssembly) WriteZStream 0x00007FFA04A5ACDA (GameAssembly) WriteZStream 0x00007FFA04A5C942 (GameAssembly) WriteZStream 0x00007FFA03CBF83C (GameAssembly) WriteZStream 0x00007FFA03B28F50 (GameAssembly) UnityPalGetTimeZoneDataForID 0x00007FFA0A70D4D0 (UnityPlayer) UnityMain 0x00007FFA0A710073 (UnityPlayer) UnityMain 0x00007FFA0A728C33 (UnityPlayer) UnityMain 0x00007FFA0A728CF5 (UnityPlayer) UnityMain 0x00007FFA0A49EA50 (UnityPlayer) UnityMain 0x00007FFA0A5EE3F7 (UnityPlayer) UnityMain 0x00007FFA0A5EE493 (UnityPlayer) UnityMain 0x00007FFA0A5F08EC (UnityPlayer) UnityMain 0x00007FFA0A39E4DE (UnityPlayer) 0x00007FFA0A39D23A (UnityPlayer) 0x00007FFA0A3A1418 (UnityPlayer) 0x00007FFA0A3A4F1B (UnityPlayer) UnityMain 0x00007FF74EEC11F2 (Last Epoch) 0x00007FFA9988257D (KERNEL32) BaseThreadInitThunk 0x00007FFA9AC8AF28 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:23.1596455+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:23.1616455+00:00 Log PlayerActorSync.ReceiveSyncCharacterInfoProvider(AF5C5250F7131E41) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass412_0:b__0() FinishedPlacingSpawnersAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:23.1626454+00:00 Log PlayerActorSync.ReceiveCreateVisuals(AF5C5250F7131E41) initializing local player LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:23.1626454+00:00 Log LoadingScreen.OnLocalPlayerInitialized(C60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:23.1626454+00:00 Log LoadingScreen.DisableAsync(C60, False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__26:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:03:23.2540045+00:00 Log LoadingScreen.OnDisable(C60) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__26:MoveNext() FinishedPlacingSpawnersAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to get input data: The handle is invalid. skQfTdgsVeyTQTCuykRjwYYsltnp:dSygNPOzmBkiAFkTsBVxcoBPeOw(IntPtr, IntPtr, Int32, IntPtr, IntPtr) SovDrMVDOefXeBoGTVZnunuaeyMw:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) MYwHxbcuHGeOFuUGzQEIqRaWExr:QUtKhjJUFMKvVDlqCljymcRqOGV(IntPtr, UInt32, IntPtr, IntPtr) WzNLuucROcbYxjsQFJbeHXljCzX:Invoke(IntPtr, UInt32, IntPtr, IntPtr) hYQSKnqusGXcIbfYdTpSVOrOcrl:ynwltaXENtxczaoKdtHeYhvWshY(IntPtr, UInt32, IntPtr, IntPtr) [ line 1259] (Filename: Line: 1259) 2024-06-21T23:17:27.8209274+00:00 Warning Returning index -1 as region [us-east] is not an available option! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) WaveSpawnedAction:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:17:27.8209274+00:00 Warning Ignoring region change - us-east is not a new region LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) WaveSpawnedAction:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:17:27.8224302+00:00 Log No working integration, destroying EpochRGB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LE.Core.MonoBehaviourSingleton`1:get_Instance() Settings.SoundMixSetting:OnEnable() SettingsPanelTabUIController:Select(TabUIElement) TabUIElement:OnPointerClick(PointerEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 606] (Filename: Line: 606) 2024-06-21T23:17:41.9907147+00:00 Log No working integration, destroying EpochRGB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:17:54.5686869+00:00 Log No working integration, destroying EpochRGB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Joystick reconnected ("Controller (XBOX 360 For Windows)"). (Filename: Line: 1428) Failed to read input report: No process is on the other end of the pipe. (Filename: Line: 697) Failed to start reading input report: No process is on the other end of the pipe. (Filename: Line: 731) Joystick disconnected ("Controller (XBOX 360 For Windows)"). (Filename: Line: 1363) 2024-06-21T23:24:15.8164217+00:00 Log Disconnecting UDPClient False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report Setting up 14 worker threads for Enlighten. Thread -> id: 1130 -> priority: 1 Thread -> id: 1484 -> priority: 1 Thread -> id: 19bc -> priority: 1 Thread -> id: 4390 -> priority: 1 Thread -> id: 3e3c -> priority: 1 Thread -> id: 1f20 -> priority: 1 Thread -> id: 2ef0 -> priority: 1 Thread -> id: 244c -> priority: 1 Thread -> id: 282c -> priority: 1 Thread -> id: 1424 -> priority: 1 Thread -> id: 2934 -> priority: 1 Thread -> id: 3048 -> priority: 1 Thread -> id: 1e10 -> priority: 1 Thread -> id: 39a8 -> priority: 1 2024-06-21T23:24:16.0298243+00:00 Error Rewired: Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API. ------- Rewired System Info ------- Unity version: 2019.4.40f1 Rewired version: 1.1.38.4.U2019 Platform: Windows Using Unity input: False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogError(String, Object) Rewired.Logger:LogErrorNow(Object, Boolean) Rewired.Logger:LogError(Object, Boolean) Rewired.ReInput:CheckInitialized() Rewired.ReInput:CheckInitialized(Int32) Rewired.MapHelper:GetFirstElementMapWithAction(Controller, String, Boolean) PromptsInfoProvider:GetActionElementMap(String) PromptsInfoProvider:GetButtonsInfo(String) MultiButtonsActionPrompt:UpdatePrompt(Boolean) FinishedPlacingSpawnersAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:24:16.0308272+00:00 Error Rewired: Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API. ------- Rewired System Info ------- Unity version: 2019.4.40f1 Rewired version: 1.1.38.4.U2019 Platform: Windows Using Unity input: False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogError(String, Object) Rewired.Logger:LogErrorNow(Object, Boolean) Rewired.Logger:LogError(Object, Boolean) Rewired.ReInput:CheckInitialized() Rewired.ReInput:CheckInitialized(Int32) Rewired.Controller:get_type() PromptsInfoProvider:GetActionElementMap(String) PromptsInfoProvider:GetButtonsInfo(String) MultiButtonsActionPrompt:UpdatePrompt(Boolean) FinishedPlacingSpawnersAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:24:16.0318303+00:00 Error Rewired: Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API. ------- Rewired System Info ------- Unity version: 2019.4.40f1 Rewired version: 1.1.38.4.U2019 Platform: Windows Using Unity input: False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogError(String, Object) Rewired.Logger:LogErrorNow(Object, Boolean) Rewired.Logger:LogError(Object, Boolean) Rewired.ReInput:CheckInitialized() Rewired.ReInput:CheckInitialized(Int32) Rewired.MapHelper:GetFirstElementMapWithAction(ControllerType, String, Boolean) PromptsInfoProvider:GetActionElementMap(String) PromptsInfoProvider:GetButtonsInfo(String) MultiButtonsActionPrompt:UpdatePrompt(Boolean) FinishedPlacingSpawnersAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:24:16.0318303+00:00 Error Rewired: Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API. ------- Rewired System Info ------- Unity version: 2019.4.40f1 Rewired version: 1.1.38.4.U2019 Platform: Windows Using Unity input: False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogError(String, Object) Rewired.Logger:LogErrorNow(Object, Boolean) Rewired.Logger:LogError(Object, Boolean) Rewired.ReInput:CheckInitialized() Rewired.ReInput:CheckInitialized(Int32) Rewired.MapHelper:GetFirstElementMapWithAction(Controller, String, Boolean) PromptsInfoProvider:GetActionElementMap(String) PromptsInfoProvider:GetButtonsInfo(String) MultiButtonsActionPrompt:UpdatePrompt(Boolean) FinishedPlacingSpawnersAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:24:16.0318303+00:00 Error Rewired: Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API. ------- Rewired System Info ------- Unity version: 2019.4.40f1 Rewired version: 1.1.38.4.U2019 Platform: Windows Using Unity input: False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogError(String, Object) Rewired.Logger:LogErrorNow(Object, Boolean) Rewired.Logger:LogError(Object, Boolean) Rewired.ReInput:CheckInitialized() Rewired.ReInput:CheckInitialized(Int32) Rewired.Controller:get_type() PromptsInfoProvider:GetActionElementMap(String) PromptsInfoProvider:GetButtonsInfo(String) MultiButtonsActionPrompt:UpdatePrompt(Boolean) FinishedPlacingSpawnersAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:24:16.0318303+00:00 Error Rewired: Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API. ------- Rewired System Info ------- Unity version: 2019.4.40f1 Rewired version: 1.1.38.4.U2019 Platform: Windows Using Unity input: False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogError(String, Object) Rewired.Logger:LogErrorNow(Object, Boolean) Rewired.Logger:LogError(Object, Boolean) Rewired.ReInput:CheckInitialized() Rewired.ReInput:CheckInitialized(Int32) Rewired.MapHelper:GetFirstElementMapWithAction(ControllerType, String, Boolean) PromptsInfoProvider:GetActionElementMap(String) PromptsInfoProvider:GetButtonsInfo(String) MultiButtonsActionPrompt:UpdatePrompt(Boolean) FinishedPlacingSpawnersAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:24:16.0318303+00:00 Error Rewired: Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API. ------- Rewired System Info ------- Unity version: 2019.4.40f1 Rewired version: 1.1.38.4.U2019 Platform: Windows Using Unity input: False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogError(String, Object) Rewired.Logger:LogErrorNow(Object, Boolean) Rewired.Logger:LogError(Object, Boolean) Rewired.ReInput:CheckInitialized() Rewired.ReInput:CheckInitialized(Int32) Rewired.MapHelper:GetFirstElementMapWithAction(Controller, String, Boolean) PromptsInfoProvider:GetActionElementMap(String) PromptsInfoProvider:GetButtonsInfo(String) MultiButtonsActionPrompt:UpdatePrompt(Boolean) FinishedPlacingSpawnersAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:24:16.0318303+00:00 Error Rewired: Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API. ------- Rewired System Info ------- Unity version: 2019.4.40f1 Rewired version: 1.1.38.4.U2019 Platform: Windows Using Unity input: False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogError(String, Object) Rewired.Logger:LogErrorNow(Object, Boolean) Rewired.Logger:LogError(Object, Boolean) Rewired.ReInput:CheckInitialized() Rewired.ReInput:CheckInitialized(Int32) Rewired.Controller:get_type() PromptsInfoProvider:GetActionElementMap(String) PromptsInfoProvider:GetButtonsInfo(String) MultiButtonsActionPrompt:UpdatePrompt(Boolean) FinishedPlacingSpawnersAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-06-21T23:24:16.0318303+00:00 Error Rewired: Rewired is not initialized. You must have an active and enabled Rewired Input Manager in the scene before calling any part of the Rewired API. ------- Rewired System Info ------- Unity version: 2019.4.40f1 Rewired version: 1.1.38.4.U2019 Platform: Windows Using Unity input: False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogError(String, Object) Rewired.Logger:LogErrorNow(Object, Boolean) Rewired.Logger:LogError(Object, Boolean) Rewired.ReInput:CheckInitialized() Rewired.ReInput:CheckInitialized(Int32) Rewired.MapHelper:GetFirstElementMapWithAction(ControllerType, String, Boolean) PromptsInfoProvider:GetActionElementMap(String) PromptsInfoProvider:GetButtonsInfo(String) MultiButtonsActionPrompt:UpdatePrompt(Boolean) FinishedPlacingSpawnersAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)