Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec) [Subsystems] Discovering subsystems at path B:/STEAM/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: VRAM: 4018 MB Driver: 30.0.15.1165 D3D11 device created for Microsoft Media Foundation video decoding. The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2337) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GUI') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'SceneLoader') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'AbilityManager') is missing! (Filename: Line: 334) UnloadTime: 13.887700 ms game version: 0.8.4g UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (NetworkedDebug) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'WelcomePanel') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 8) UnloadTime: 10.846600 ms Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 666230. Total: 857.494300 ms (FindLiveObjects: 28.584500 ms CreateObjectMapping: 76.769600 ms MarkObjects: 750.290800 ms DeleteObjects: 1.848900 ms) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'cm') is missing! (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at FootstepSoundEmitter.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__58:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/User/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject) PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'CapitalizationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'PunctuationManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.7061539 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() CharacterDataTracker:InitializeCharacter() CharacterDataTracker:LoadAndSetupCharacterFromSave(String) LocalCharacterSlots:LoadCharacterBySlotIndex(Int32) LocalCharacterSlots:LoadCharacterByData(CharacterData) CharacterSelect:LoadCharacterClick() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 10) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AccelByte.Core.ResultCallback`1:Invoke(Result`1) AccelByte.Core.ResultCallback`1:Invoke(Result`1) System.Threading.ThreadStart:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 465 unused Assets to reduce memory usage. Loaded Objects now: 717568. Total: 1036.429700 ms (FindLiveObjects: 45.240800 ms CreateObjectMapping: 78.228000 ms MarkObjects: 911.658400 ms DeleteObjects: 1.302000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 2.10 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 10) UnloadTime: 12.546300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 623 unused Assets to reduce memory usage. Loaded Objects now: 733998. Total: 1040.742300 ms (FindLiveObjects: 32.921700 ms CreateObjectMapping: 88.952200 ms MarkObjects: 915.448900 ms DeleteObjects: 3.418700 ms) PreLoading Scene: C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Finished Load Scene References, Time Taken: 1.596802 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 750108. Total: 1135.054700 ms (FindLiveObjects: 51.458100 ms CreateObjectMapping: 92.453200 ms MarkObjects: 989.998400 ms DeleteObjects: 1.144500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C30 2.76 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 19.871100 ms Unloading 875 unused Assets to reduce memory usage. Loaded Objects now: 903760. Total: 1070.873800 ms (FindLiveObjects: 41.363700 ms CreateObjectMapping: 91.889800 ms MarkObjects: 933.871900 ms DeleteObjects: 3.748000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 903760. Total: 1071.957100 ms (FindLiveObjects: 43.798300 ms CreateObjectMapping: 88.232400 ms MarkObjects: 938.656600 ms DeleteObjects: 1.268800 ms) Shrine spawn rate multiplier from zone size | 0.9197491 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:spawnShrines(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Curl error 56: Receiving data failed with unitytls error code 1048578 (Filename: Line: 813) PreLoading Scene: C10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.0002441406 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 16778 unused Assets to reduce memory usage. Loaded Objects now: 945147. Total: 1213.137400 ms (FindLiveObjects: 63.108800 ms CreateObjectMapping: 95.515400 ms MarkObjects: 1028.897000 ms DeleteObjects: 25.615800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C10 1.24 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 108.586300 ms Unloading 1612 unused Assets to reduce memory usage. Loaded Objects now: 815885. Total: 1111.026800 ms (FindLiveObjects: 40.618700 ms CreateObjectMapping: 91.701000 ms MarkObjects: 974.403500 ms DeleteObjects: 4.302700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 815885. Total: 1119.969300 ms (FindLiveObjects: 44.984800 ms CreateObjectMapping: 91.310400 ms MarkObjects: 982.665300 ms DeleteObjects: 1.008300 ms) PreLoading Scene: C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() ReturnThroughPortalInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() ReturnThroughPortalInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() ReturnThroughPortalInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() ReturnThroughPortalInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.7254639 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() ReturnThroughPortalInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() ReturnThroughPortalInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 815962. Total: 1192.253200 ms (FindLiveObjects: 57.589100 ms CreateObjectMapping: 88.642600 ms MarkObjects: 1044.777500 ms DeleteObjects: 1.243600 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C30 1.95 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 40.611700 ms Unloading 1447 unused Assets to reduce memory usage. Loaded Objects now: 930443. Total: 1140.976000 ms (FindLiveObjects: 46.932200 ms CreateObjectMapping: 97.648400 ms MarkObjects: 991.775700 ms DeleteObjects: 4.619100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 930443. Total: 1136.357600 ms (FindLiveObjects: 46.933400 ms CreateObjectMapping: 100.092900 ms MarkObjects: 988.233600 ms DeleteObjects: 1.097000 ms) Shrine spawn rate multiplier from zone size | 0.9197491 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:spawnShrines(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: C10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadLastTownInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 6285 unused Assets to reduce memory usage. Loaded Objects now: 1004624. Total: 1248.003100 ms (FindLiveObjects: 60.007900 ms CreateObjectMapping: 102.846500 ms MarkObjects: 1074.804100 ms DeleteObjects: 10.344100 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C10 1.27 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 111.484500 ms Unloading 1520 unused Assets to reduce memory usage. Loaded Objects now: 858181. Total: 1183.295300 ms (FindLiveObjects: 45.303200 ms CreateObjectMapping: 101.804900 ms MarkObjects: 1032.893400 ms DeleteObjects: 3.293100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 858181. Total: 1194.950000 ms (FindLiveObjects: 45.953300 ms CreateObjectMapping: 103.020800 ms MarkObjects: 1044.898300 ms DeleteObjects: 1.076700 ms) Curl error 56: Receiving data failed with unitytls error code 1048578 (Filename: Line: 813) PreLoading Scene: C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() ReturnThroughPortalInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() ReturnThroughPortalInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() ReturnThroughPortalInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() ReturnThroughPortalInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.7180176 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() ReturnThroughPortalInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() ReturnThroughPortalInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) EventListener:triggerDialogueListeners(String, GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) WalkToInteractable:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 858225. Total: 1220.216900 ms (FindLiveObjects: 51.610300 ms CreateObjectMapping: 100.677600 ms MarkObjects: 1066.738800 ms DeleteObjects: 1.189800 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C30 1.96 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 73.958800 ms Unloading 1379 unused Assets to reduce memory usage. Loaded Objects now: 972770. Total: 1214.395700 ms (FindLiveObjects: 50.603300 ms CreateObjectMapping: 101.172000 ms MarkObjects: 1058.610800 ms DeleteObjects: 4.009200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 972770. Total: 1192.470500 ms (FindLiveObjects: 52.700300 ms CreateObjectMapping: 97.952600 ms MarkObjects: 1040.619800 ms DeleteObjects: 1.197200 ms) Shrine spawn rate multiplier from zone size | 0.9197491 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:spawnShrines(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: C35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4072266 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 2361 unused Assets to reduce memory usage. Loaded Objects now: 993307. Total: 1221.858900 ms (FindLiveObjects: 50.723700 ms CreateObjectMapping: 100.474800 ms MarkObjects: 1067.085600 ms DeleteObjects: 3.574500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C35 1.65 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 31 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 99.972100 ms Unloading 2728 unused Assets to reduce memory usage. Loaded Objects now: 823919. Total: 1180.231600 ms (FindLiveObjects: 42.999000 ms CreateObjectMapping: 102.021000 ms MarkObjects: 1031.182500 ms DeleteObjects: 4.028500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 823919. Total: 1176.951000 ms (FindLiveObjects: 44.555500 ms CreateObjectMapping: 100.326300 ms MarkObjects: 1030.863000 ms DeleteObjects: 1.205600 ms) Shrine spawn rate multiplier from zone size | 0.6420215 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:spawnShrines(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) MainPlayer(Clone) (UnityEngine.GameObject) triggered: spears clicked UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: C40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.4326172 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 13234 unused Assets to reduce memory usage. Loaded Objects now: 831584. Total: 1273.152400 ms (FindLiveObjects: 63.610000 ms CreateObjectMapping: 104.984000 ms MarkObjects: 1084.739500 ms DeleteObjects: 19.818500 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C40 1.73 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 22.390400 ms Unloading 1009 unused Assets to reduce memory usage. Loaded Objects now: 909261. Total: 1207.061700 ms (FindLiveObjects: 46.021400 ms CreateObjectMapping: 102.302000 ms MarkObjects: 1055.314000 ms DeleteObjects: 3.423900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 909261. Total: 1220.992900 ms (FindLiveObjects: 49.724500 ms CreateObjectMapping: 103.526300 ms MarkObjects: 1066.803900 ms DeleteObjects: 0.937800 ms) Shrine spawn rate multiplier from zone size | 1.974308 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:spawnShrines(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) PreLoading Scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.01953125 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 3728 unused Assets to reduce memory usage. Loaded Objects now: 935396. Total: 1270.944900 ms (FindLiveObjects: 61.404100 ms CreateObjectMapping: 105.234400 ms MarkObjects: 1099.220100 ms DeleteObjects: 5.086000 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load EoT 1.32 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 76.253600 ms Unloading 1445 unused Assets to reduce memory usage. Loaded Objects now: 834494. Total: 1210.850500 ms (FindLiveObjects: 42.350500 ms CreateObjectMapping: 103.741400 ms MarkObjects: 1059.509100 ms DeleteObjects: 5.249100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 834494. Total: 1204.646100 ms (FindLiveObjects: 43.675800 ms CreateObjectMapping: 103.153200 ms MarkObjects: 1056.741200 ms DeleteObjects: 1.075400 ms) Curl error 56: Receiving data failed with unitytls error code 1048578 (Filename: Line: 813) DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 56: Receiving data failed with unitytls error code 1048578 (Filename: Line: 813) PreLoading Scene: C40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Load Scene References, Time Taken: 0.8811035 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() UIWaypointStandard:LoadWaypointScene() System.Threading.ThreadStart:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 1039 unused Assets to reduce memory usage. Loaded Objects now: 852217. Total: 1276.871700 ms (FindLiveObjects: 61.584200 ms CreateObjectMapping: 101.897100 ms MarkObjects: 1111.170000 ms DeleteObjects: 2.219900 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C40 2.20 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 22.899900 ms Unloading 924 unused Assets to reduce memory usage. Loaded Objects now: 930264. Total: 1234.008300 ms (FindLiveObjects: 48.005300 ms CreateObjectMapping: 102.737600 ms MarkObjects: 1079.585500 ms DeleteObjects: 3.679200 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 930264. Total: 1230.378900 ms (FindLiveObjects: 48.641600 ms CreateObjectMapping: 101.637500 ms MarkObjects: 1078.974600 ms DeleteObjects: 1.124300 ms) Shrine spawn rate multiplier from zone size | 1.97243 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:spawnShrines(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) PreLoading Scene: C40TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Finished Unload Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Attempting Load Scene References UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Finished Load Scene References, Time Taken: 0.5922852 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unload scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:RecursiveSceneQueueLoading() LoadSceneInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 976592. Total: 1301.321500 ms (FindLiveObjects: 64.046900 ms CreateObjectMapping: 103.903800 ms MarkObjects: 1131.768200 ms DeleteObjects: 1.602200 ms) Unload assets/previous scene complete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading Scene C40TR UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Time to load C40TR 1.91 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 34 Unused Serialized files (Serialized files now loaded: 12) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 76.620300 ms This CTS component has no profile - it will use Unity shading until a CTS profile is assigned. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CTS.CompleteTerrainShader:ApplyMaterial() CTS.CompleteTerrainShader:ApplyMaterialAndUpdateShader() CTS.CompleteTerrainShader:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception in UMAAssetIndexer.AddAssetItem: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at UMA.AssetItem.get__Type () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.AddAssetItem (UMA.AssetItem ai, System.Boolean SkipBundleCheck) [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UpdateSerializedDictionaryItems () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicAssetLoader.AddAssets[T] (System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]]& assetBundlesUsedDict, System.Boolean searchResources, System.Boolean searchBundles, System.Boolean downloadAssetsEnabled, System.String bundlesToSearch, System.String resourcesFolderPath, System.Nullable`1[T] assetNameHash, System.String assetName, System.Action`1[T] callback, System.Boolean forceDownloadAll) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.UpdateDynamicRaceLibrary (System.Boolean downloadAssets, System.Nullable`1[T] raceHash) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.GetAllRaces () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicCharacterSystem.Init () [0x00000] in <00000000000000000000000000000000>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Exception in UMAAssetIndexer.AddAssetItem: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at UMA.AssetItem.get__Type () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.AddAssetItem (UMA.AssetItem ai, System.Boolean SkipBundleCheck) [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UpdateSerializedDictionaryItems () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 at UMA.UMAAssetIndexer.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicAssetLoader.AddAssets[T] (System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]]& assetBundlesUsedDict, System.Boolean searchResources, System.Boolean searchBundles, System.Boolean downloadAssetsEnabled, System.String bundlesToSearch, System.String resourcesFolderPath, System.Nullable`1[T] assetNameHash, System.String assetName, System.Action`1[T] callback, System.Boolean forceDownloadAll) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.UpdateDynamicRaceLibrary (System.Boolean downloadAssets, System.Nullable`1[T] raceHash) [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicRaceLibrary.GetAllRaces () [0x00000] in <00000000000000000000000000000000>:0 at UMA.CharacterSystem.DynamicCharacterSystem.Init () [0x00000] in <00000000000000000000000000000000>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) d3d11: failed to create 2D texture id=11354 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11354 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13530 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13530 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11318 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11318 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=10476 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=10476 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13058 width=1024 height=512 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13058 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12778 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12778 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11820 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11820 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12286 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12286 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12678 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12678 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11422 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11422 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11024 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11024 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13088 width=1024 height=512 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13088 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12572 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12572 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=14168 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=14168 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=9780 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=9780 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=10474 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=10474 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13176 width=1024 height=512 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13176 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13902 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13902 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11260 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11260 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11116 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11116 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=10630 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=10630 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11418 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11418 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13628 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13628 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12414 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12414 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13352 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13352 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11942 width=1024 height=2048 mips=12 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11942 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12750 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12750 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11096 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11096 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=14122 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=14122 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=14116 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=14116 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12382 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12382 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11326 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11326 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13174 width=1024 height=512 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13174 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13746 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13746 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=10790 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=10790 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13112 width=1024 height=512 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13112 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11100 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11100 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=14150 width=1024 height=512 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=14150 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=7307 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=7307 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11508 width=1024 height=2048 mips=12 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11508 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=10574 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=10574 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=10452 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=10452 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13508 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13508 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12218 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12218 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11406 width=2048 height=2048 mips=12 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11406 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12398 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12398 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12400 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12400 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11190 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11190 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13894 width=1024 height=512 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13894 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11198 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11198 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11228 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11228 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11118 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11118 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13934 width=256 height=256 mips=9 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13934 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=10718 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=10718 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11766 width=2048 height=2048 mips=12 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11766 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11022 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11022 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12256 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12256 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12626 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12626 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12710 width=1024 height=2048 mips=12 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12710 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11792 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11792 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13022 width=1024 height=1024 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13022 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13402 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13402 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11054 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11054 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12712 width=512 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12712 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11156 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11156 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11488 width=1024 height=2048 mips=12 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11488 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11152 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11152 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13616 width=1024 height=1024 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13616 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11758 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11758 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11578 width=2048 height=1024 mips=12 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11578 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13136 width=1024 height=512 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13136 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13598 width=256 height=256 mips=9 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13598 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=10500 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=10500 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13716 width=512 height=512 mips=10 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13716 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=13386 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=13386 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11768 width=4096 height=4096 mips=13 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11768 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12178 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12178 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12846 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12846 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=11370 width=2048 height=2048 mips=12 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=11370 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12558 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12558 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=12848 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12848 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=14228 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) Crash!!! d3d11: failed to create 2D texture id=12966 width=1024 height=512 mips=11 dxgifmt=78 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12966 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture id=14230 width=512 height=512 mips=10 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture id=12968 width=1024 height=512 mips=11 dxgifmt=77 [D3D error was 8007000e] (Filename: Line: 586) d3d11: failed to create 2D texture shader resource view id=12968 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=14228 [D3D error was 80070057] (Filename: Line: 536) d3d11: failed to create 2D texture shader resource view id=14230 [D3D error was 80070057] (Filename: Line: 536) SymInit: Symbol-SearchPath: '.;B:\STEAM\steamapps\common\Last Epoch;B:\STEAM\steamapps\common\Last Epoch;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'User' OS-Version: 10.0.0 B:\STEAM\steamapps\common\Last Epoch\Last Epoch.exe:Last Epoch.exe (00007FF7C2740000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFCE06B0000), size: 2052096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1466 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFCDFAF0000), size: 778240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1466 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFCDE290000), size: 2916352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1466 B:\STEAM\steamapps\common\Last Epoch\UnityPlayer.dll:UnityPlayer.dll (00007FFCA5E60000), size: 26947584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.23.19969 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFCDFC30000), size: 1708032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1202 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFCDE260000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1466 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFCE0570000), size: 176128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1202 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFCDDDC0000), size: 1101824 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1466 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFCDE060000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFCDE590000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFCDEDF0000), size: 1220608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1202 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFCDE7E0000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1466 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFCE00D0000), size: 3493888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1348 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFCD8220000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFCDE910000), size: 348160 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFCE04D0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFCDE970000), size: 4661248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1237 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFCDE010000), size: 319488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1151 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFCDE560000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1023 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFCE0020000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1466 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFCDEFD0000), size: 638976 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1466 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFCDF3A0000), size: 7618560 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1466 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFCE05A0000), size: 839680 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.985 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFCDFDE0000), size: 196608 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFCD7D80000), size: 159744 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFCDE100000), size: 1400832 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1320 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFCA5D30000), size: 1200128 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1081 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFCDFBC0000), size: 438272 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFCD50B0000), size: 1097728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1320 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFCDC670000), size: 53248 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFCCA5D0000), size: 180224 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1081 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) B:\STEAM\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFCA5B50000), size: 1953792 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 7.0.91.85 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFCDF390000), size: 32768 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFCDBCD0000), size: 73728 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (0000018ECAE60000), size: 532480 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1415 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFCDB7F0000), size: 647168 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1266 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFCDEF20000), size: 708608 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1387 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFCDBED0000), size: 7950336 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1466 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\Wldp.dll:Wldp.dll (00007FFCDD7A0000), size: 188416 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1320 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FFCDDD00000), size: 126976 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.844 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) B:\STEAM\steamapps\common\Last Epoch\GameAssembly.dll:GameAssembly.dll (00007FFC7E300000), size: 78553088 (result: 8), SymType: '-unknown-', PDB: '' ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFCDD190000), size: 241664 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFCDD4A0000), size: 434176 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFCDF180000), size: 1134592 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1466 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFCD9D10000), size: 2506752 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1202 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFCDC6B0000), size: 999424 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1266 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_31a2adf8c49e7799\nvldumdx.dll:nvldumdx.dll (00007FFCD6540000), size: 1077248 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 30.0.15.1165 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\msasn1.dll:msasn1.dll (00007FFCDD9A0000), size: 73728 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFCD81E0000), size: 200704 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.906 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\drvstore.dll:drvstore.dll (00007FFCD62D0000), size: 1351680 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1320 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\devobj.dll:devobj.dll (00007FFCDDB60000), size: 212992 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1151 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFCDD6B0000), size: 49152 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFCDE690000), size: 393216 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1466 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFCE0430000), size: 118784 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1415 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFCDD690000), size: 98304 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFCDCE20000), size: 212992 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1052 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_31a2adf8c49e7799\nvwgf2umx.dll:nvwgf2umx.dll (00007FFCA22C0000), size: 43155456 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 30.0.15.1165 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFCA83F0000), size: 2904064 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 3.24.0.126 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFCDCAB0000), size: 208896 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFCD7D20000), size: 241664 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFCDF070000), size: 692224 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 2001.12.10941.16384 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFCD7DB0000), size: 69632 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1320 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFCD5D90000), size: 598016 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1081 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFCD5490000), size: 81920 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1320 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFCD54B0000), size: 1093632 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFCD4E90000), size: 102400 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.746 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFCDDC80000), size: 188416 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.572 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2201.6-0\MpOav.dll:MpOav.dll (00007FFCD4E10000), size: 495616 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 4.18.2201.6 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFCD69C0000), size: 544768 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1023 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFCD6AD0000), size: 1576960 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1023 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (00007FFCDD860000), size: 307200 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFCDD840000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFCDB8D0000), size: 81920 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 9.18.944.0 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFCDAB00000), size: 1986560 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1387 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFCDBAF0000), size: 192512 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.746 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFCD36E0000), size: 1019904 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1387 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFCDB3D0000), size: 991232 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.746 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFCDB070000), size: 3530752 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFCDA9A0000), size: 1392640 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1348 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFCD4520000), size: 1314816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.746 C:\Windows\System32\InputHost.dll:InputHost.dll (00007FFCCF7F0000), size: 1384448 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.906 C:\Windows\System32\WindowManagementAPI.dll:WindowManagementAPI.dll (00007FFCD8A40000), size: 659456 (result: 0), SymType: '-deferred-', PDB: '' C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FFCD97F0000), size: 1007616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.19041.1023 C:\WINDOWS\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFCD87D0000), size: 2101248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.964 C:\WINDOWS\SYSTEM32\bthprops.cpl:bthprops.cpl (00007FFCBDF30000), size: 286720 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.388 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.19041.1110_none_60b5254171f9507e\comctl32.dll:comctl32.dll (00007FFCCD0C0000), size: 2727936 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 6.10.19041.1110 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\xinput1_4.DLL:xinput1_4.DLL (00007FFCC32E0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.844 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFCDFBB0000), size: 32768 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.610 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFCD7D60000), size: 94208 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFCD7F80000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFCDD1D0000), size: 831488 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1320 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFCC9350000), size: 40960 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFCC9370000), size: 520192 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1466 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFCDC680000), size: 143360 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1387 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) B:\STEAM\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\cimgui.dll:cimgui.dll (00007FFCB92A0000), size: 679936 (result: 8), SymType: '-unknown-', PDB: '' ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FFCC35F0000), size: 49152 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 14.29.30135.0 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFCC3600000), size: 110592 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 14.29.30135.0 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) B:\STEAM\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (00007FFCC5040000), size: 303104 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 4.95.20.30 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) B:\STEAM\steamclient64.dll:steamclient64.dll (00007FFC7CE10000), size: 21913600 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 7.0.91.85 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFCC8C10000), size: 49152 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) B:\STEAM\tier0_s64.dll:tier0_s64.dll (00007FFC9CCD0000), size: 1536000 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 7.0.91.85 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) B:\STEAM\vstdlib_s64.dll:vstdlib_s64.dll (00007FFCB9210000), size: 528384 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 7.0.91.85 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFCDDCB0000), size: 200704 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1266 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) B:\STEAM\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\fmodstudio.dll:fmodstudio.dll (00007FFC992C0000), size: 3305472 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 0.2.0.21 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFCCC0D0000), size: 122880 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFCC76E0000), size: 155648 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFCB9970000), size: 286720 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFCD9390000), size: 36864 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFCD9180000), size: 40960 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFCD4AA0000), size: 53248 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.488 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFCCC0C0000), size: 45056 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.488 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) B:\STEAM\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\LogitechLedEnginesWrapper.dll:LogitechLedEnginesWrapper.dll (00007FFCCAE40000), size: 36864 (result: 8), SymType: '-unknown-', PDB: '' ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\MSVCR120.dll:MSVCR120.dll (00007FFCA4C40000), size: 978944 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 12.0.21005.1 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFCD8320000), size: 712704 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.746 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FFCD8230000), size: 69632 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFCB7E70000), size: 274432 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFCC8C60000), size: 94208 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFCC8500000), size: 110592 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFCBB690000), size: 86016 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FFCD9960000), size: 118784 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.1151 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFCC7EB0000), size: 73728 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.546 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) B:\STEAM\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFCA56C0000), size: 655360 (result: 8), SymType: '-unknown-', PDB: '' ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) B:\STEAM\steamapps\common\Last Epoch\Last Epoch_Data\Plugins\x86_64\network.bindings.dll:network.bindings.dll (00007FFCCCFE0000), size: 131072 (result: 8), SymType: '-unknown-', PDB: '' ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFCD2B60000), size: 1982464 (result: 8), SymType: '-unknown-', PDB: '', fileVersion: 10.0.19041.867 ERROR: LoadModule, GetLastError: 'Not enough memory resources are available to process this command.' (Address: 0000000000000000) ========== OUTPUTTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFCA63F1BBF) 0x00007FFCA63F1BBF (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA63F1749) 0x00007FFCA63F1749 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA63EF38A) 0x00007FFCA63EF38A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA63EBA9C) 0x00007FFCA63EBA9C (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA63EE01F) 0x00007FFCA63EE01F (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA63EEC77) 0x00007FFCA63EEC77 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6677665) 0x00007FFCA6677665 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6C44FC8) 0x00007FFCA6C44FC8 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6C42BD3) 0x00007FFCA6C42BD3 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6C38A3C) 0x00007FFCA6C38A3C (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6C3916B) 0x00007FFCA6C3916B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6C3A68E) 0x00007FFCA6C3A68E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6764BB3) 0x00007FFCA6764BB3 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA675BF99) 0x00007FFCA675BF99 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA675C296) 0x00007FFCA675C296 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA5F0CC75) 0x00007FFCA5F0CC75 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6625B78) 0x00007FFCA6625B78 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA66256AA) 0x00007FFCA66256AA (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA676A08D) 0x00007FFCA676A08D (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA676A509) 0x00007FFCA676A509 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6759C87) 0x00007FFCA6759C87 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6759F50) 0x00007FFCA6759F50 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA675C2BD) 0x00007FFCA675C2BD (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA66D1536) 0x00007FFCA66D1536 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA67D63E3) 0x00007FFCA67D63E3 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFC8070F985) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FFC8070F985) 0x00007FFC8070F985 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFC804F63B5) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FFC804F63B5) 0x00007FFC804F63B5 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFC806622E6) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FFC806622E6) 0x00007FFC806622E6 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFC80661976) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FFC80661976) 0x00007FFC80661976 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFC8084AED2) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FFC8084AED2) 0x00007FFC8084AED2 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFC7E4FF5BC) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FFC7E4FF5BC) 0x00007FFC7E4FF5BC (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFC7E3CA7B0) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 00007FFC7E3CA7B0) 0x00007FFC7E3CA7B0 (()) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6711820) 0x00007FFCA6711820 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6722A93) 0x00007FFCA6722A93 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6722BB4) 0x00007FFCA6722BB4 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6754285) 0x00007FFCA6754285 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA672B8A8) 0x00007FFCA672B8A8 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA672B45D) 0x00007FFCA672B45D (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA672B72C) 0x00007FFCA672B72C (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA676A08D) 0x00007FFCA676A08D (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA676A509) 0x00007FFCA676A509 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA66094DD) 0x00007FFCA66094DD (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA660AFC0) 0x00007FFCA660AFC0 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA6609B8B) 0x00007FFCA6609B8B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA660BF89) 0x00007FFCA660BF89 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA660C1FE) 0x00007FFCA660C1FE (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA660BC19) 0x00007FFCA660BC19 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA65F41C7) 0x00007FFCA65F41C7 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA65F4263) 0x00007FFCA65F4263 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA65F669C) 0x00007FFCA65F669C (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA63A5E2E) 0x00007FFCA63A5E2E (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA63A4B8A) 0x00007FFCA63A4B8A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA63A8D68) 0x00007FFCA63A8D68 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFCA63AC86B) 0x00007FFCA63AC86B (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FF7C27411F2) 0x00007FF7C27411F2 (Last Epoch) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFCDFB07034) 0x00007FFCDFB07034 (KERNEL32) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 00007FFCE0702651) 0x00007FFCE0702651 (ntdll) (function-name not available) ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/User/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes