[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Initialize engine version: 2021.3.42f1 (f1197811e8ce) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8059 MB Driver: 32.0.15.7652 Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.GlobalSerializationConfig:get_Logger() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() Initializing input. Input initialized. Initialized touch support. UnloadTime: 22.707700 ms Uploading Crash Report 2025-06-15T09:39:17.5696599+00:00 Exception System.NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Create (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.IProgress`1[T] progress, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.ToUniTask[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, System.IProgress`1[T] progress, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.GetAwaiter[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00000] in <00000000000000000000000000000000>:0 at Localization.InitializeTableCaching () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].Start[TStateMachine] (TStateMachine& stateMachine) [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) Localization:.cctor() LE.UI.MultiPicker.AffixContentGenerator:OnBeforeAssembliesLoaded() 2025-06-15T09:39:18.1032331+00:00 Log Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() 2025-06-15T09:39:18.1431270+00:00 Log Local build hash: fa2e1e16ed6e08695b056005540e690f1994bd73 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! 2025-06-15T09:39:24.3535285+00:00 Log game version: 1.2.5.2. internal version: 1.2.5.2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-06-15T09:39:24.3555239+00:00 Log Local sha: fa2e1e16ed6e08695b056005540e690f1994bd73 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-06-15T09:39:24.7006011+00:00 Log DeathScreen opened: -infoProvider: LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-06-15T09:39:24.7095770+00:00 Warning ItemTooltipOrganizer.instance is null at OnEnable for ControllerMenu. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ControllerMenu:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() [ line -1234249656] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() [ line -1234246744] 2025-06-15T09:39:28.3483954+00:00 Log IMGUI OnEnable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-06-15T09:39:29.1427929+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-06-15T09:39:29.1487759+00:00 Log EchoLoadingStatusUI.OnStateChange Uninitialized -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-06-15T09:39:29.1497728+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-06-15T09:39:29.1677247+00:00 Log ClientSessionID=30b0f47e0f44402881c5f511fb321ce9 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.TelemetryInitializer:Initialize() System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_Telemetry() BaseTransitionService:.ctor() LE.Services.Transitions.ClientTransitionService:.ctor() LE.Services.ServiceProvider:CreateClientTransitionService() System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Services.ServiceProvider:get_TransitionService() LE.Networking.DungeonFloor:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:WaitForCompletionHandler() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.ChainOperationTypelessDepedency`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.Localization.Operations.WaitForCurrentOperationAsyncOperationBase`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() Unloading 7 Unused Serialized files (Serialized files now loaded: 4) UnloadTime: 11.374100 ms Unloading 573 unused Assets to reduce memory usage. Loaded Objects now: 918370. Total: 870.416000 ms (FindLiveObjects: 125.426000 ms CreateObjectMapping: 100.017500 ms MarkObjects: 640.370200 ms DeleteObjects: 4.601700 ms) 2025-06-15T09:39:31.2317288+00:00 Log Locale changed to English (en) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__82:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() 2025-06-15T09:39:31.5468867+00:00 Log No working integration, destroying EpochRGB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() 2025-06-15T09:39:31.7713059+00:00 Warning 'filter' is null! Did you add the 'DomainManager' to the current scene? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout Ping: Error performing ICMP transmission. Possibly because of a timeout 2025-06-15T09:39:33.8640219+00:00 Log Matched player '982BFC161CED1184' to region 'gbr-south' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__33:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.d__40:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-06-15T09:39:34.4834692+00:00 Warning Returning index -1 as region [fb736dfd-4745-11ea-ac3a-0f02d400b7e7] is not an available option! LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() EHG.Multiplayer.d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__25:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-06-15T09:39:35.2600153+00:00 Log Mapped region 'gbr-south' to endpoint 'https://lastepoch-data-gbr-south-prod.documents.azure.com/' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass15_0:b__0(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.CosmosClientCharacterService:AddRegionDataStore(String, Uri) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-06-15T09:39:35.2839515+00:00 Log Initializing cycle status service LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.d__167:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.d__0:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-06-15T09:39:36.1766624+00:00 Log Server cycle set to Trout LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-06-15T09:39:36.3841082+00:00 Log Initializing scene variant service LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Polly.Retry.d__0`1:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Services.<b__1_0>d:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! 2025-06-15T09:39:43.6687464+00:00 Error Get Online players - Chat system not connected LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Services.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.d__85:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:39:43.6817121+00:00 Log Initializing net object registry LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:39:43.6837066+00:00 Log Initialization complete, invoking post initialized event LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__165:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.Visuals.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAllPromise`9:TryInvokeContinuationT9(WhenAllPromise`9, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__11_8(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:39:44.0911838+00:00 Log Connected to chat as 'makepeg' (ID: '982BFC161CED1184') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Chat.d__95:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.d__57:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) StreamChat.Core.LowLevelClient.d__306:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleHealthCheckEvent(EventHealthCheck, HealthCheckEventInternalDTO) StreamChat.Core.LowLevelClient.<>c__DisplayClass345_0`2:b__0(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:HandleNewWebsocketMessage(String) StreamChat.Core.LowLevelClient.StreamChatLowLevelClient:Update(Single) StreamChat.Libs.ChatInstanceRunner.d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-06-15T09:43:42.0378354+00:00 Warning Did not match a QosResult with preferred region; using region based on results instead LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EHG.Multiplayer.QualityOfServiceChecker:get_PreferredRegion() LE.Services.Login.d__11:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Login.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass9_0:b__1(GetUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-06-15T09:43:44.2432289+00:00 Warning Player 982BFC161CED1184 has no equipped cosmetics data LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Cosmetics.d__24:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass9_0:b__1(GetUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-06-15T09:43:54.5435197+00:00 Log Loading character: Bob 8451CBA4AC0FEBEE isOnline: True, cycle: Trout, class: Mage LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__90:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) CharacterSelect:LoadCharacterClick() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-06-15T09:43:54.8357820+00:00 Log Enter Game: Matchmaking... LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-06-15T09:43:54.8377762+00:00 Log Requesting game server in region fb736dfd-4745-11ea-ac3a-0f02d400b7e7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) EHG.Multiplayer.<>c__DisplayClass7_0:b__0(OperationRecord) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-06-15T09:43:56.9533837+00:00 Log Matchmaking finished: {"Ip":"94.242.215.44","Port":12361,"LidgrenPort":14138,"AllocationId":null}. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) EHG.Multiplayer.d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__10:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-06-15T09:43:57.1408940+00:00 Log Enter Game: Connecting to 94.242.215.44:12361 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) EHG.Multiplayer.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) EHG.Multiplayer.d__7:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) EHG.Multiplayer.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(Task`1) LE.Telemetry.d__27:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.<b__0_1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2025-06-15T09:43:57.2102165+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:02.2533829+00:00 Log NetConnection(-3209374047439362464) status changed (status: Connected, reason: 'Connected to 60E604CF4E0376D3') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:02.2533829+00:00 Log CLIENT: Setting RemoteConnectionId to 7403461142636733710 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:02.2533829+00:00 Log Server Accepted (IP=94.242.215.44;Port=12361) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:02.2553777+00:00 Warning Value for key serverRegion was null, it will not be included in event CharacterSessionStarted. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Services.Analytics.AnalyticsServiceInstance:SerializeObject(String, String, Object) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:CharacterSessionStarted(CharacterData, String) LE.Services.d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() LE.Services.d__14:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Services.Transitions.d__5:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Networking.d__3:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) d__9`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) UnityEngine.ResourceManagement.<>c__DisplayClass95_0`1:b__1(AsyncOperationHandle) LE.Networking.<b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:02.3082361+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(Observatory, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:02.3092333+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:02.3092333+00:00 Log LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:02.3102309+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 5 Unused Serialized files (Serialized files now loaded: 395) Unloading 191607 unused Assets to reduce memory usage. Loaded Objects now: 1080270. Total: 855.096800 ms (FindLiveObjects: 84.255300 ms CreateObjectMapping: 128.251300 ms MarkObjects: 584.859000 ms DeleteObjects: 57.730500 ms) 2025-06-15T09:44:03.6292234+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 211.64ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() Unloading 33 Unused Serialized files (Serialized files now loaded: 395) UnloadTime: 14.447500 ms 2025-06-15T09:44:04.9997013+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'Observatory' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-06-15T09:44:04.9997013+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'Observatory' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-06-15T09:44:05.0321231+00:00 Log PlayerSync.Initialize 982BFC161CED1184 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.0341177+00:00 Error Failed to get UserIdentity for player 72272921F3919C78. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.0371099+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.0480812+00:00 Error Failed to get UserIdentity for player 2014F11C4A645166. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.0490784+00:00 Error PlayerActorSync.ReceiveCreateVisuals called with null userIdentity. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1234247256] 2025-06-15T09:44:05.3717224+00:00 Log PlayerActorSync.Initialize(982BFC161CED1184, NetObjectKey(D104)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4146082+00:00 Warning ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageSyncItemContainerContents(MessageSyncItemContainerContents) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4205917+00:00 Log PlayerSync.Initialize 7467296C51B719B2 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4205917+00:00 Log PlayerActorSync.Initialize(7467296C51B719B2, NetObjectKey(D12)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4255787+00:00 Log PlayerSync.Initialize 72272921F3919C78 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4255787+00:00 Log PlayerSync.Initialize 45D718ACF2C38E9D LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4255787+00:00 Log PlayerActorSync.Initialize(45D718ACF2C38E9D, NetObjectKey(D62)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4295679+00:00 Log PlayerSync.Initialize FC724F6A2E174B51 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4305655+00:00 Log PlayerActorSync.Initialize(FC724F6A2E174B51, NetObjectKey(D74)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4345546+00:00 Log PlayerSync.Initialize 2014F11C4A645166 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4345546+00:00 Log PlayerSync.Initialize BB057411D8C2B278 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4345546+00:00 Log PlayerActorSync.Initialize(BB057411D8C2B278, NetObjectKey(D88)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4385441+00:00 Log PlayerSync.Initialize F945AC6D8F18DB4D LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4395413+00:00 Log PlayerActorSync.Initialize(F945AC6D8F18DB4D, NetObjectKey(D90)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4435306+00:00 Log PlayerSync.Initialize AB3F8E1DF11AEFE7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4435306+00:00 Log PlayerActorSync.Initialize(AB3F8E1DF11AEFE7, NetObjectKey(D92)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4475200+00:00 Log PlayerSync.Initialize 9E94441EB4EE2205 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4475200+00:00 Log PlayerActorSync.Initialize(9E94441EB4EE2205, NetObjectKey(D94)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4515092+00:00 Log PlayerSync.Initialize F3F3B07DF7DF3E40 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4515092+00:00 Log PlayerActorSync.Initialize(F3F3B07DF7DF3E40, NetObjectKey(D100)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4554987+00:00 Log PlayerSync.Initialize 16EF94746938C57C LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4564962+00:00 Log PlayerActorSync.Initialize(16EF94746938C57C, NetObjectKey(D102)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4604856+00:00 Log LoadingScreen.OnSceneLoaded(Observatory, Single Observatory) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:05.4634775+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:59 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:44:05.4634775+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:59 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:44:05.4644745+00:00 Log Time to Single load 'Observatory' 3.17 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:44:05.4694615+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:59 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() ActorVisuals:Start() 2025-06-15T09:44:05.4694615+00:00 Error Party Members actorVisuals.UserIdentity is null at PartyOverviewPanel#SetPlayerMinimapColor:59 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Logger:LogError(String, Object, String, String, Int32) LE.UI.Party.UnityUI.PartyOverviewPanel:SetPlayerMinimapColor(ActorVisuals) ActorVisuals:SetActorMinimapIcon() ActorVisuals:Start() 2025-06-15T09:44:05.4754454+00:00 Error Failed to find UserIdentity LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__32:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:44:05.4764428+00:00 Error Failed to find UserIdentity LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__32:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:44:05.4764428+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:44:05.4904064+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:05.4914037+00:00 Log RtmClientPartyManager PartySettingsChanged LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:05.4914037+00:00 Warning Failed to find a region using id: fb736dfd-4745-11ea-ac3a-0f02d400b7e7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EHG.Multiplayer.QualityOfServiceChecker:GetRegionReadableName(String) PingDisplayManager:PartySettingsChanged() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:05.5093562+00:00 Log LoadingScreen.OnLocalPlayerInitialized(Observatory) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:05.6011095+00:00 Log Received remote sha: fa2e1e16ed6e08695b056005540e690f1994bd73 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:05.6011095+00:00 Log Received remote host: prod-prod-a-towns-eu-west-bgwn8-wddww LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 726 unused Assets to reduce memory usage. Loaded Objects now: 1123090. Total: 742.499000 ms (FindLiveObjects: 78.917500 ms CreateObjectMapping: 113.523000 ms MarkObjects: 543.870200 ms DeleteObjects: 6.187600 ms) 2025-06-15T09:44:06.5599748+00:00 Warning Failed to find a region using id: fb736dfd-4745-11ea-ac3a-0f02d400b7e7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EHG.Multiplayer.QualityOfServiceChecker:GetRegionReadableName(String) PlayerSync:SetSoloRegion(MessageSetSoloRegion) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:06.6088443+00:00 Log LoadingScreen.OnDisable(Observatory) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:44:06.6108390+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:44:06.6248014+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 0 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 0 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 17 | 0 | 9 | 16 | 17 | 21 | 29 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 3 | 2 | 2 | 3 | 1 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:44:12.7423039+00:00 Error OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG. (this = End of Time Activator (OneTimeEventCondition), interactingObject = ) at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:44:16.5449386+00:00 Error Failed to initialize FloatingPlayerName at FloatingPlayerName#OnUpdateTick:187 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) FloatingPlayerName:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:44:16.5459358+00:00 Error Failed to initialize FloatingPlayerName at FloatingPlayerName#OnUpdateTick:187 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) FloatingPlayerName:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:44:21.2335309+00:00 Log Received new game server info{ Ip = 172.255.110.220, Port = 12575 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:21.2345282+00:00 Log NetConnection(-3209374047439362464) status changed (status: Disconnecting, reason: 'Client shutting down') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:21.2345282+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:21.2504855+00:00 Log NetConnection(-3209374047439362464) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:21.2514830+00:00 Log LoadingScreen.OnExpectedDisconnect EoT LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:21.2524801+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:21.2544750+00:00 Error UserIdentity not yet initialized, returning null. at PlayerActorSync#UserIdentity:64 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) PlayerActorSync:get_UserIdentity() LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-06-15T09:44:21.2554723+00:00 Error playerActorSync doesn't have an UserIdentity LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-06-15T09:44:21.2564692+00:00 Error UserIdentity not yet initialized, returning null. at PlayerActorSync#UserIdentity:64 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) PlayerActorSync:get_UserIdentity() LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-06-15T09:44:21.2564692+00:00 Error playerActorSync doesn't have an UserIdentity LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-06-15T09:44:21.2644479+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-06-15T09:44:23.7765851+00:00 Log NetConnection(6028262366655249487) status changed (status: Connected, reason: 'Connected to 4F7C57F1AEB0A853') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:23.7765851+00:00 Log CLIENT: Setting RemoteConnectionId to 7403461142636733710 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:23.7765851+00:00 Log Server Accepted (IP=172.255.110.220;Port=12575) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:23.8094978+00:00 Warning [Transitions] Transition ID 648 ignored; nesting under active transition 132 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:23.8114921+00:00 Warning Got 3 lazily-init'd (not-preloaded) pools during scene Observatory! DivineEssenceAilmentVFX ChillAilmentVFX MTX Pet Despawning Dust LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) AutoPoolManager:OnPreSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:23.8114921+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__2>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass36_0:b__2(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__36:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneInitialState(MessageSceneInitialState, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 2 Unused Serialized files (Serialized files now loaded: 465) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1126089. Total: 815.649000 ms (FindLiveObjects: 78.090000 ms CreateObjectMapping: 117.063900 ms MarkObjects: 615.865300 ms DeleteObjects: 4.629300 ms) 2025-06-15T09:44:25.3725467+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 178.59ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:44:25.5695385+00:00 Log Received remote sha: fa2e1e16ed6e08695b056005540e690f1994bd73 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:25.5695385+00:00 Log Received remote host: prod-prod-a-towns-eu-west-bgwn8-tgnsr LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 28 Unused Serialized files (Serialized files now loaded: 465) 2025-06-15T09:44:26.4145031+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() 2025-06-15T09:44:26.4155007+00:00 Warning VegetationStudioManager tried to be accessed when no instance was created. Is script execution order wrong? LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AwesomeTechnologies.VegetationStudio.VegetationStudioManager:RefreshTerrainArea(Bounds) AwesomeTechnologies.VegetationSystem.UnityTerrain:OnDisable() UnloadTime: 18.786900 ms 2025-06-15T09:44:26.7521071+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'EoT' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-06-15T09:44:26.7521071+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'EoT' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-06-15T09:44:26.7680645+00:00 Log PlayerSync.Initialize 982BFC161CED1184 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.7680645+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1234247256] 2025-06-15T09:44:26.7959901+00:00 Log PlayerActorSync.Initialize(982BFC161CED1184, NetObjectKey(D513)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.8289021+00:00 Log LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9017075+00:00 Log PlayerSync.Initialize F2536C2940B35284 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9017075+00:00 Log PlayerActorSync.Initialize(F2536C2940B35284, NetObjectKey(D225)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9056973+00:00 Log PlayerSync.Initialize 7305269D7BAF905E LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9056973+00:00 Log PlayerActorSync.Initialize(7305269D7BAF905E, NetObjectKey(D441)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9086887+00:00 Log PlayerSync.Initialize 354C0A10E3F9E0D8 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9096862+00:00 Log PlayerActorSync.Initialize(354C0A10E3F9E0D8, NetObjectKey(D443)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9126780+00:00 Log PlayerSync.Initialize 7565B5637C53D471 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9126780+00:00 Log PlayerActorSync.Initialize(7565B5637C53D471, NetObjectKey(D445)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9176649+00:00 Log PlayerSync.Initialize 12460DF11990BACB LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9176649+00:00 Log PlayerActorSync.Initialize(12460DF11990BACB, NetObjectKey(D485)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9216537+00:00 Log PlayerSync.Initialize B1C7DE9F4741D18C LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9216537+00:00 Log PlayerActorSync.Initialize(B1C7DE9F4741D18C, NetObjectKey(D489)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9256434+00:00 Log PlayerSync.Initialize 254DC5D5BB21A75E LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9256434+00:00 Log PlayerActorSync.Initialize(254DC5D5BB21A75E, NetObjectKey(D491)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9296327+00:00 Log PlayerSync.Initialize 86539FD1973DB668 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9296327+00:00 Log PlayerActorSync.Initialize(86539FD1973DB668, NetObjectKey(D507)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9336229+00:00 Log PlayerSync.Initialize 7F37179321109406 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9336229+00:00 Log PlayerActorSync.Initialize(7F37179321109406, NetObjectKey(D511)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9376116+00:00 Log LoadingScreen.OnSceneLoaded(EoT, Single EoT) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:44:26.9555638+00:00 Log Time to Single load 'EoT' 3.15 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:44:26.9785022+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:44:26.9954570+00:00 Warning Failed to find a region using id: fb736dfd-4745-11ea-ac3a-0f02d400b7e7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EHG.Multiplayer.QualityOfServiceChecker:GetRegionReadableName(String) PlayerSync:SetSoloRegion(MessageSetSoloRegion) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1813 unused Assets to reduce memory usage. Loaded Objects now: 1156850. Total: 721.961800 ms (FindLiveObjects: 79.122700 ms CreateObjectMapping: 111.333200 ms MarkObjects: 525.194300 ms DeleteObjects: 6.310100 ms) 2025-06-15T09:44:27.8277688+00:00 Log LoadingScreen.OnDisable(EoT) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:44:27.8287655+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:44:27.8437260+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 0 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 0 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 17 | 0 | 9 | 16 | 17 | 21 | 29 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 3 | 2 | 2 | 3 | 1 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:44:33.3960494+00:00 Log PlayerSync.Initialize B61A272EBB93C982 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:44:33.5461774+00:00 Log PlayerActorSync.Initialize(B61A272EBB93C982, NetObjectKey(D515)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:05.7283588+00:00 Log PlayerSync.Initialize 9C60002320B24D90 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataPlayerSync(MessageFieldDataPlayerSync) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:05.8625246+00:00 Log PlayerActorSync.Initialize(9C60002320B24D90, NetObjectKey(D517)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:47.9050967+00:00 Log Received new game server info{ Ip = 172.255.108.180, Port = 12726 } LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveGameServerInfo(MessageGameServerInfo) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:47.9050967+00:00 Log NetConnection(6028262366655249487) status changed (status: Disconnecting, reason: 'Client shutting down') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:47.9050967+00:00 Log NetConnection(0) status changed (status: InitiatedConnect, reason: 'user called connect') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:47.9559611+00:00 Log NetConnection(6028262366655249487) status changed (status: Disconnected, reason: 'Closing existing server connection and creating new connection') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:47.9559611+00:00 Log LoadingScreen.OnExpectedDisconnect MonolithHub LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:47.9569585+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Enable() LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:47.9639393+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() 2025-06-15T09:45:51.2156856+00:00 Log NetConnection(1653670563089660700) status changed (status: Connected, reason: 'Connected to 1CBB7A989D04F316') LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:51.2156856+00:00 Log CLIENT: Setting RemoteConnectionId to 7403461142636733710 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:51.2166826+00:00 Log Server Accepted (IP=172.255.108.180;Port=12726) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.ConnectionHelpers:OnPlayerConnected(Int64) LE.Networking.ActionExtensions:InvokeEventWithErrorHandling(Action`1, T0) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:51.2495952+00:00 Warning [Transitions] Transition ID 1 ignored; nesting under active transition 656 instead. Parameters: transitionName=OnFirstPlayerConnected, isClientInitiated=False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:51.2505921+00:00 Warning [Transitions] Transition ID 2 ignored; nesting under active transition 656 instead. Parameters: transitionName=OnPlayerConnected, isClientInitiated=False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:51.8714989+00:00 Warning [Transitions] Transition ID 3 ignored; nesting under active transition 656 instead. Parameters: transitionName=LoadSceneAsync, isClientInitiated=False LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SystemLogger:Warning(String, T1, T2, T3, T4) BaseTransitionService:StartTransition(String, Int32, Boolean) BaseTransitionService:HandleTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) LE.Networking.TransitionEvents:ReceiveTransitionStarted(MessageTransitionStarted, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:51.8914457+00:00 Warning Got 1 lazily-init'd (not-preloaded) pools during scene EoT! ApocalypseAilmentVFX LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) AutoPoolManager:OnPreSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:51.8914457+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 447) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1154817. Total: 866.192600 ms (FindLiveObjects: 76.523200 ms CreateObjectMapping: 114.886800 ms MarkObjects: 670.203700 ms DeleteObjects: 4.578300 ms) 2025-06-15T09:45:53.0119574+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 178.71ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:45:53.0239249+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:53.0249222+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 59 Unused Serialized files (Serialized files now loaded: 447) UnloadTime: 28.333400 ms 2025-06-15T09:45:54.5269510+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'MonolithHub' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-06-15T09:45:54.5269510+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'MonolithHub' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) 2025-06-15T09:45:54.5658466+00:00 Log LoadingScreen.OnSceneLoaded(MonolithHub, Single MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:45:54.5708337+00:00 Log Time to Single load 'MonolithHub' 2.68 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:45:54.6027484+00:00 Log Received remote sha: fa2e1e16ed6e08695b056005540e690f1994bd73 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Networking.Multiplayer.ServerInfoProvider:ReceiveRemoteSha(MessageServerInfoRemoteSha) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:54.6027484+00:00 Log Received remote host: prod-prod-a-eu-west-tbjtc-4f49b LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1084 unused Assets to reduce memory usage. Loaded Objects now: 1171163. Total: 883.382100 ms (FindLiveObjects: 85.172300 ms CreateObjectMapping: 120.431200 ms MarkObjects: 671.891800 ms DeleteObjects: 5.886000 ms) 2025-06-15T09:45:55.5412743+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 1 Unused Serialized files (Serialized files now loaded: 446) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1171163. Total: 791.158800 ms (FindLiveObjects: 85.063600 ms CreateObjectMapping: 117.830800 ms MarkObjects: 583.790100 ms DeleteObjects: 4.473300 ms) 2025-06-15T09:45:56.5361479+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 177.55ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:45:56.8323565+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-06-15T09:45:56.8333536+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:45:56.8333536+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:45:56.8343521+00:00 Log PlayerSync.Initialize 982BFC161CED1184 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:45:56.8343521+00:00 Log RtmClientPartyManager.TriggerUpdate id: leader: members: 0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessagePartyUpdate(MessagePartyUpdate) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line -1234247256] 2025-06-15T09:45:56.8562923+00:00 Log PlayerActorSync.Initialize(982BFC161CED1184, NetObjectKey(D2)) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:OnInitialize() LE.Networking.Core.NetBehaviour`2:Initialize(NetObjectT) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:45:56.8882074+00:00 Log LoadingScreen.OnLocalPlayerInitialized(MonolithHub) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) WeaponJoint:getPointerLocalPosition() PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType, Boolean) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:TriggerBufferedMessages(UInt32) LE.Networking.Core.NetObjectRegistry:Register(NetObjectT, NetBehaviourV, UInt16, MessageU) LE.Networking.Core.NetObjectInstantiator:Instantiate(NetBehaviourV, MessageU, UInt16, NetPlayer) LE.Networking.Core.NetObjectInstantiator:Instantiate(MessageU, UInt16, Int32, NetPlayer, Transform) LE.Networking.Core.NetObjectInstantiator:HandleCreateInternal(TMessage, Int32) LE.Networking.Core.NetObjectInstantiator:OnSceneLoadsComplete() ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:45:56.9659998+00:00 Log LoadingScreen.OnSceneLoaded(M_Rest, Additive M_Rest) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:45:56.9659998+00:00 Log LoadingScreen.OnSceneLoaded(False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:45:56.9659998+00:00 Warning Ignoring duplicate call to disable loading screen LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:45:56.9669968+00:00 Log Time to Additive load 'M_Rest' 3.94 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:45:56.9699889+00:00 Log [QA-464852] Changing Active Scene to 'MonolithHub' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:45:56.9789650+00:00 Log Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:45:57.1016369+00:00 Warning Failed to find a region using id: fb736dfd-4745-11ea-ac3a-0f02d400b7e7 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EHG.Multiplayer.QualityOfServiceChecker:GetRegionReadableName(String) PlayerSync:SetSoloRegion(MessageSetSoloRegion) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:45:57.1315569+00:00 Log LoadingScreen.OnDisable(M_Rest) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:45:57.1325544+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:45:57.1604806+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 0 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 0 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 17 | 0 | 9 | 16 | 17 | 21 | 29 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 3 | 2 | 2 | 3 | 1 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:46:00.0805346+00:00 Log Check Minimum Corruption: 0 Maximum Corruption: 50

Corruption increases monster Health and damage
Corruption increases item rarity and experience gained Corruption also increases area level LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MonolithPanelManager:openDifficultySelection(TimelineID) LE.Networking.Monolith.MonolithNetworkManager:ReceiveDifficultyRequest(NetPlayer, MessageMonolithDifficultyRequest) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:46:10.3233210+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:46:10.3243182+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:46:10.3243182+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:46:10.5746826+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:46:10.5756800+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:46:11.9766349+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_B20, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:46:11.9776319+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 28 Unused Serialized files (Serialized files now loaded: 490) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 1201469. Total: 787.921200 ms (FindLiveObjects: 86.005800 ms CreateObjectMapping: 118.135200 ms MarkObjects: 578.261900 ms DeleteObjects: 5.517800 ms) 2025-06-15T09:46:13.0592754+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 184.57ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:46:13.0612701+00:00 Log Storing variant 'M_B20_ClearerDay' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:46:13.9973661+00:00 Warning Multiple VegetationStudioManager's active at once, ignoring latest. This commonly means an additive scene was loaded & this ran before we could toggle it's visuals. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) 2025-06-15T09:46:14.0013548+00:00 Log There is currently more than one instance of ZoneChapterManager LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() 2025-06-15T09:46:14.0392534+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:46:14.0552115+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:46:14.0601975+00:00 Log LoadingScreen.OnSceneLoaded(M_B20, Additive M_B20) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:46:14.0601975+00:00 Log LoadingScreen.OnSceneLoaded(False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:46:14.0611954+00:00 Log Time to Additive load 'M_B20' 2.09 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:46:14.1180430+00:00 Log LoadingScreen.OnDisable(M_B20) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:46:14.1180430+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:46:14.1669127+00:00 Log [QA-464852] Changing Active Scene to 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:46:14.1788803+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'MonolithHub' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:46:14.1798786+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'MonolithHub' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:46:14.3504220+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:46:14.3514192+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:46:14.4252224+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:46:15.4495121+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:46:15.4505095+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:46:25.2430715+00:00 Error MenuIndicatorsManager: Does not implement active check for notification type WeaversWillAffixUpgraded. at MenuIndicatorsManager#IsIndicatorsPanelActive:96 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) MenuIndicatorsManager:IsIndicatorsPanelActive(NotificationType) MenuIndicatorsManager:SetIndicatorActive(NotificationType) PlayerActorSync:ReceiveTriggerNotification(NotificationType, Byte[]) PlayerActorSync:ReceiveTriggerNotification(MessageTriggerNotification) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTriggerNotification(MessageTriggerNotification) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:47:21.4585455+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 18 | 0 | 9 | 16 | 17 | 21 | 29 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 3 | 2 | 2 | 3 | 1 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:47:38.2786934+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:47:38.2796909+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:47:49.1027540+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:49.1077356+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:49.1087327+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:49.1097302+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:49.1107273+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:49.2428832+00:00 Warning Value for key monolith_objective was null, it will not be included in event MonolithEchoEnd. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Unity.Services.Analytics.AnalyticsServiceInstance:SerializeObject(String, String, Object) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2, Nullable`1, Boolean, Boolean, String) Unity.Services.Analytics.AnalyticsServiceInstance:CustomData(String, IDictionary`2) LE.Telemetry.ClientSessionAnalytics:RecordEvent(String, Dictionary`2, Boolean) LE.Telemetry.ClientSessionAnalytics:b__54_0() LE.Telemetry.ClientSessionAnalytics:HandleAnalyticsException(Action) LE.Telemetry.ClientSessionAnalytics:OnSceneUnloaded(String) d__43:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:47:50.2044301+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:47:55.7872118+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:47:55.7882092+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:47:55.7882092+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:47:56.0385841+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:56.0385841+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:57.2750194+00:00 Warning Got 43 lazily-init'd (not-preloaded) pools during scene MonolithHub! ColdCastVFX v_FlameWard IceShieldVFX HasteAilmentVFX Runebolt Cold Cast vfx v_FireAura IceAoeDoTVFX v_FrostClaw Projectile vr_FrostClaw Projectile Cold IceNovaOnDeathVFX_ElementalNova ArmourShredAilmentVFX FrostbiteAilmentVFX ElementalNovaOnDeathVFX FrailtyAilmentVFX SlowAilmentVFX Blood Death vfx 01 v_Possessed Mod 02 Spirit Projectile WovenFirstborn 08.1 Spirit Barrage Indicator VFX WovenFirstborn 08.2 Spirit Barrage Explosion VFX Bug Death vfx 01 v_MerunaOgreWaterTrenchAttack 1 IceBarrageCastVFX v_IceBarrage v_Frostbolt IceBarrageExplosionOnDeath ShockAilmentVFX TeleportCastingVFX TeleportVFXnew onPlayer TeleportVFXnew TeleportDirectionalVFX DamageBoostVFX FamiliarRagePrepareResurrectVFX v_FamiliarRage FamiliarRageResurrectVFX RahyehSoldierEngineer Summon VFX Champion v_Champion Mod 06 Fire Mortar v_Champion Mod 06.2 Fire Mortar DoT Champion Mod 06.1 Fire Mortar AoE Explosion VFX HaruspexOrianDrake Boss 03 indicator VFX Summon Vfx Burst ballista death vfx RahyehSoldierSiegeEngineerChampionBallistaEnemyIndicatorVFX v_RahyehSoldier SiegeEngineer Champion 02 HammerThrow LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) AutoPoolManager:OnPreSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:47:57.2760162+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_B20, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:47:57.2760162+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 45 Unused Serialized files (Serialized files now loaded: 513) Unloading 8160 unused Assets to reduce memory usage. Loaded Objects now: 1213891. Total: 815.024100 ms (FindLiveObjects: 91.232500 ms CreateObjectMapping: 121.168800 ms MarkObjects: 593.903800 ms DeleteObjects: 8.718200 ms) 2025-06-15T09:47:58.3746092+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 188.35ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:47:58.3776017+00:00 Log Storing variant 'M_M130_Mist' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:47:59.0423315+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:47:59.0577962+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:47:59.0797379+00:00 Log LoadingScreen.OnSceneLoaded(M_B20, Additive M_B20) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:47:59.0797379+00:00 Log LoadingScreen.OnSceneLoaded(False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:47:59.0807354+00:00 Log Time to Additive load 'M_B20' 1.81 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:47:59.1236201+00:00 Log LoadingScreen.OnDisable(M_B20) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:59.1246178+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:59.2063991+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:47:59.2981545+00:00 Log [QA-464852] Changing Active Scene to 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:59.2991515+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:59.3001491+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:59.4677011+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:47:59.4686981+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:48:00.7383198+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:48:00.7393175+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:49:29.1324341+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 18 | 0 | 9 | 16 | 17 | 21 | 29 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 3 | 2 | 2 | 3 | 2 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:50:15.3374073+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 17 | 0 | 9 | 16 | 17 | 21 | 29 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 2 | 2 | 2 | 3 | 2 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:50:16.4300246+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 16 | 0 | 9 | 16 | 17 | 21 | 29 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 1 | 2 | 2 | 3 | 2 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:50:17.4340074+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 15 | 0 | 8 | 16 | 17 | 21 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 2 | 2 | 3 | 2 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:50:21.5505439+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 14 | 0 | 8 | 16 | 17 | 21 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 1 | 2 | 2 | 3 | 2 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:50:22.6417602+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 13 | 0 | 7 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 2 | 3 | 2 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:50:43.4002627+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 14 | 0 | 7 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 2 | 3 | 2 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:51:03.7070716+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 14 | 0 | 7 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 2 | 3 | 3 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:51:09.2624692+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 15 | 0 | 7 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 2 | 3 | 3 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:51:13.3665344+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 15 | 0 | 7 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 2 | 3 | 4 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:51:20.1850488+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 20 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 15 | 0 | 7 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 2 | 3 | 4 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:51:25.0761704+00:00 Warning DOTWEEN â–º Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Core.TweenManager:GetTweener() DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3) DG.Tweening.DOTween:ToArray(DOGetter`1, DOSetter`1, Vector3[], Single[]) DG.Tweening.DOTween:Punch(DOGetter`1, DOSetter`1, Vector3, Single, Int32, Single) DG.Tweening.ShortcutExtensions:DOPunchScale(Transform, Vector3, Single, Int32, Single) DG.Tweening.DOTweenAnimation:CreateTween() DG.Tweening.DOTweenAnimation:Awake() SkillTree:open() SkillsPanelManager:openSkillTree(Ability) LevelUpSkillsButtonButton:Clicked() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 2025-06-15T09:52:19.5469650+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 20 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 16 | 0 | 7 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 2 | 1 | 2 | 2 | 3 | 4 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:52:27.0368136+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 20 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 16 | 0 | 8 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 10 | 2 | 1 | 2 | 2 | 3 | 4 | 1 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:53:24.8679288+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 20 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 17 | 0 | 8 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 10 | 2 | 1 | 2 | 2 | 3 | 4 | 1 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:53:35.4490044+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 20 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 17 | 0 | 9 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 10 | 12 | 2 | 1 | 2 | 2 | 3 | 4 | 1 | 1 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:54:06.2070401+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 20 | 1 | 15 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 14 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 17 | 0 | 9 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 10 | 12 | 2 | 1 | 2 | 2 | 3 | 4 | 1 | 1 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:55:09.9884526+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:09.9944371+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:09.9954343+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_B20' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:09.9964316+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:09.9964316+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:11.1080558+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:55:17.3841003+00:00 Log EchoLoadingStatusUI.OnStateChange None -> Overlay LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:55:17.3850983+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:OnEchoLoadingStarted() LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:55:17.3850983+00:00 Log EchoLoadingStatusUI.OnEchoLoadingStarted LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:55:17.6359355+00:00 Log EchoLoadingStatusUI.OnStateChange Overlay -> Full LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:17.6359355+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'True' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:18.7363242+00:00 Warning Got 17 lazily-init'd (not-preloaded) pools during scene MonolithHub! v_Champion Mod 10 Poison Arrow v_FrozenWolf Champion 00.1 ArcingIcicles v_Champion Mod 10.1 Poison Arrow Projectile v_Marsh Beetle Water Spit Dust and Small Pieces 1 Wood Planks Pieces and Dust v_FireArrow FireballOnDeathVFX Bug Death vfx 02 - smaller v_ScalebaneRogue 01 Shift ScalebaneRogue 03.2 FlurryHit2 VFX ScalebaneRogue 03.3 FlurryHit3 VFX PoisonAilmentVFX v_FrozenWolf Champion 05 IciclesLine v_FrozenWolf Champion 04.2 Icicles WolfIceBiteVFX v_Focus LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolManager:DoWarningForLazilyCreatedPools(String) AutoPoolManager:OnPreSceneLoad(String, String) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:55:18.7373217+00:00 Log LoadingScreen.OnBeforeSceneUnloaded(M_M330, Additive) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:55:18.7383190+00:00 Log LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) ClientSceneService:LoadSceneAsync(String, LoadSceneMode) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) <>c__DisplayClass34_0:b__0(OperationRecord) d__8:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) OperationScope:RunAsync(BaseTransitionService, Object, Func`2, String, Boolean) d__34:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) ClientSceneService:HandleSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.SceneEvents:ReceiveSceneLoadStart(MessageSceneLoadStart, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() Unloading 45 Unused Serialized files (Serialized files now loaded: 513) Unloading 6991 unused Assets to reduce memory usage. Loaded Objects now: 1220569. Total: 954.169700 ms (FindLiveObjects: 88.031700 ms CreateObjectMapping: 123.527900 ms MarkObjects: 733.811600 ms DeleteObjects: 8.797800 ms) 2025-06-15T09:55:19.9920337+00:00 Warning MeasureTimeScope:LoadSceneAsync:GC.Collect took over 100 ms : 199.22ms LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Utils.MeasureTimeScope:Dispose() d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:55:19.9950263+00:00 Log Storing variant 'M_G70_GlowyNight' for scene 'M_M330' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantService:StoreSceneVariant(Scene, SceneVariantSettings) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1234246264] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1234245624] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1234245560] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1234246264] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1234245624] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() [ line -1234245560] 2025-06-15T09:55:20.4702793+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M330' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:55:20.4782579+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M330' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:55:20.4822471+00:00 Log LoadingScreen.OnSceneLoaded(M_M330, Additive M_M330) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:55:20.4822471+00:00 Log LoadingScreen.OnSceneLoaded(False) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(String, LoadSceneMode) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`2, TArg1, TArg2) ClientSceneService:FinalizeSceneLoad(String, LoadSceneMode) ClientSceneService:OnPostLoadScene(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) 2025-06-15T09:55:20.4832441+00:00 Log Time to Additive load 'M_M330' 1.75 s LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__41:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() 2025-06-15T09:55:20.4842418+00:00 Warning No AutoPoolPreloaderConfiguration found for scene M_Rest. Please ensure that the AutoPoolPreloader component of the ZoneManager object has a configuration. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AutoPoolPreloader:Start() 2025-06-15T09:55:20.5390953+00:00 Log LoadingScreen.OnDisable(M_M330) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:20.5390953+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'True to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.UI.LoadingScreen:Disable() LE.UI.d__31:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:20.5894665+00:00 Log EchoLoadingStatusUI.OnEchoLoadingFinished LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnEchoLoadingFinished(Boolean) PlayerActorSync:HandleHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageHideMonolithLoadingScreen(MessageHideMonolithLoadingScreen) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:55:20.6024326+00:00 Log [QA-464852] Changing Active Scene to 'M_M330' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:20.6024326+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:20.6034304+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1234249208] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1234248568] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1234248504] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1234249208] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1234248568] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:OnEnable() LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1234248504] 2025-06-15T09:55:20.6413278+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_M330' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:20.6413278+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_M330' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1234247560] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1234246920] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1234246856] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1234247560] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1234246920] The referenced script on this Behaviour (Game Object 'flower_daisy') is missing! UnityEngine.Object:Instantiate(T) AwesomeTechnologies.MeshUtils:CalculateBoundsInstantiate(GameObject) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo:.ctor(VegetationItemInfoPro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo:.ctor(VegetationPackagePro, EnvironmentSettings, List`1, Int32) AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationItemModels() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:SetupVegetationSystem() GraphicsBackend.GraphicsConfigurationProcessor:ApplyVegetationSettings() GraphicsBackend.GraphicsConfigurationProcessor:ApplyInLoadedScene(Boolean) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() [ line -1234246856] 2025-06-15T09:55:21.1584530+00:00 Log EchoLoadingStatusUI.OnStateChange Full -> None LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:55:21.1594508+00:00 Log EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:56:06.0047913+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 20 | 1 | 15 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 14 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 18 | 0 | 9 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 10 | 12 | 2 | 1 | 2 | 2 | 3 | 4 | 1 | 1 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:56:58.8750501+00:00 Log Received Local Tree Data from server | characterLevel | 81 | classID | 1 | chosenMastery | 1 20 | 63 | 0 | 11 | 0 | 94 | 20 | 0 | 9 | 12 | 14 | 20 | 22 | 26 | 5 | 27 | 30 | 68 | 1 | 13 | 11 | 16 | 62 | 69 | 56 | 86 | 55 | 8 | 5 | 5 | 6 | 5 | 5 | 5 | 5 | 2 | 5 | 5 | 2 | 5 | 6 | 1 | 5 | 8 | 5 | 5 | 1 | 5 | 0 | 10 | 0 | 20 | 3 | 10 | 2 | 12 | 13 | 14 | 27 | 34 | 24 | 25 | 3 | 32 | 1 | 1 | 2 | 1 | 5 | 3 | 2 | 4 | 1 | 3 | 0 | 17 | 1 | 20 | 0 | 10 | 12 | 19 | 20 | 21 | 26 | 22 | 6 | 7 | 17 | 18 | 2 | 4 | 1 | 1 | 2 | 1 | 2 | 3 | 3 | 1 | 0 | 153 | 2 | 19 | 1 | 14 | 4 | 9 | 10 | 11 | 1 | 16 | 7 | 8 | 2 | 3 | 24 | 25 | 27 | 30 | 3 | 2 | 1 | 3 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 126 | 4 | 18 | 0 | 9 | 16 | 17 | 14 | 6 | 4 | 8 | 7 | 10 | 12 | 2 | 1 | 2 | 2 | 3 | 4 | 1 | 1 | 1 | 0 | 112 | 3 | 20 | 0 | 9 | 17 | 18 | 21 | 11 | 2 | 16 | 33 | 12 | 6 | 1 | 2 | 2 | 3 | 4 | 5 | 1 | 1 | 1 | 21 | 164 | 58 | 10 | 41 | 25 | 151 | 2 | 1 | 57 | 102 | 22 | 59 | 42 | 21 | 156 | 46 | 9 | 12 | 51 | 64 | 45 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LocalTreeData:OnUpdateTick(Single) LE.CustomUpdate.ManagedLifecycleBehaviour:OnUpdateTickInternal(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() 2025-06-15T09:57:17.8501548+00:00 Log Player died: -IsLocalPlayer: True -LocalPlayer: Local Player(Clone) (LocalPlayer) LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:57:17.8511511+00:00 Log DeathScreen opened: -infoProvider: LocalPlayerInfo LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UIPanel:Open(Boolean) UIBase:openDeath() PlayerActorSync:ReceiveTriggerDeath(DamageTheme) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageTriggerDeath(MessageTriggerDeath) LE.Networking.Generated.GeneratedMessageRouter:RouteMessageInternal(IMessage&, MessageKey, NetPlayer) LE.Networking.Generated.GeneratedMessageRouter:RouteMessage(T, NetPlayer) LE.Networking.Core.Networking.BaseNetworkService:LE.Networking.Core.Messaging.IMessageService.ReceiveMessage(T, NetPlayer) LE.Networking.Generated.GeneratedMessageReader:ReadMessage(IMessageService, NetPlayer, MessageKey, Byte*, Int32, Int32&) LE.Networking.Core.Networking.BaseNetworkService:ProcessIncomingMessage(NetIncomingMessage) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:57:23.4379538+00:00 Log [QA-464852] Changing Active Scene to 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:57:23.4459325+00:00 Log [QA-464852] Disabling 'Visuals' for scene 'M_M330' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:57:23.4469308+00:00 Log [QA-464852] Disabling 'Gameplay' for scene 'M_M330' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:57:23.4479275+00:00 Log [QA-464852] Enabling 'Visuals' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:57:23.4479275+00:00 Log [QA-464852] Enabling 'Gameplay' for scene 'M_Rest' LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Gameplay.AdditiveSceneManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <b__0>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() 2025-06-15T09:57:24.5929138+00:00 Log [MonolithNetworkManager] Performed scheduled unload for rest zone after 1 seconds. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Monolith.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() 2025-06-15T09:57:28.8321442+00:00 Warning The CancellationTokenSource has been disposed. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Chat.d__96:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Chat.StreamChatSystem:Dispose(Boolean) LE.Services.ChatManager:Dispose() LE.Services.d__170:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.d__134:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.ServiceProviderInitializer:OnApplicationQuit() 2025-06-15T09:57:28.8331410+00:00 Warning The CancellationTokenSource has been disposed. LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Chat.d__87:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Chat.StreamChatSystem:LeaveGameChatChannels() LE.Chat.d__96:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Chat.StreamChatSystem:Dispose(Boolean) LE.Services.ChatManager:Dispose() LE.Services.d__170:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.d__134:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) LE.Services.ServiceProviderInitializer:OnApplicationQuit() Failed to upload Crash Report. 2025-06-15T09:57:29.2585117+00:00 Exception System.InvalidOperationException: UnityWebRequest system is not yet available or has already been shut down at UnityEngine.Networking.UnityWebRequest..ctor (System.String url, System.String method) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.Internal.WebRequestHelper.CreateWebRequest (System.String url, System.String method, System.Byte[] postBytes) [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.Internal.Dispatcher.FlushBufferToService () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.AnalyticsServiceInstance.Flush () [0x00000] in <00000000000000000000000000000000>:0 at Unity.Services.Analytics.AnalyticsContainer.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.ClientLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2025-06-15T09:57:29.6345073+00:00 Log PlayerSync.local destroyed LE.Telemetry.ClientLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:OnDestroyInternal() LE.Networking.Core.NetBehaviour`2:OnDestroy() Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [256.0 KB-0.5 MB]: 15178 frames, [0.5 MB-1.0 MB]: 46291 frames, [1.0 MB-2.0 MB]: 69 frames, [2.0 MB-4.0 MB]: 4 frames, [4.0 MB-8.0 MB]: 28 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 7.8 MB Overflow Count 11685 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 128.0 KB Overflow Count 20 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 511.4 KB Overflow Count 325364 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 40.0 KB Peak Allocated Bytes 39.2 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 48.0 KB Peak Allocated Bytes 44.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 284.0 KB Peak Allocated Bytes 145.9 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 56.9 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 57.6 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 60.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 56.0 KB Peak Allocated Bytes 54.6 KB Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 2 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 35.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 56.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 58.6 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 60.0 KB Peak Allocated Bytes 56.9 KB Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 511.6 KB Overflow Count 2 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 48.0 KB Peak Allocated Bytes 44.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 56.0 KB Peak Allocated Bytes 54.3 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 284.0 KB Peak Allocated Bytes 145.9 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 284.0 KB Peak Allocated Bytes 145.9 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 56.0 KB Peak Allocated Bytes 53.2 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 60.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 60.4 KB Overflow Count 0 [ALLOC_TEMP_CloudJob.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 3.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 56.0 KB Peak Allocated Bytes 53.4 KB Overflow Count 1 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 279566 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 154 Subsections = 157696 buckets. Failed count: 4796697 32B: 18 Subsections = 9216 buckets. Failed count: 5595226 48B: 21 Subsections = 7168 buckets. Failed count: 16565288 64B: 25 Subsections = 6400 buckets. Failed count: 14811147 80B: 30 Subsections = 6144 buckets. Failed count: 684681 96B: 4 Subsections = 682 buckets. Failed count: 505859 112B: 2 Subsections = 292 buckets. Failed count: 1651305 128B: 2 Subsections = 256 buckets. Failed count: 1668119 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 531 frames, [256.0 MB-0.50 GB]: 20762 frames, [0.50 GB-1.00 GB]: 40276 frames Requested Block Size 16.0 MB Peak Block count 44 Peak Allocated memory 0.70 GB Peak Large allocation bytes 204.1 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [64.0 MB-128.0 MB]: 250 frames, [128.0 MB-256.0 MB]: 61319 frames, [256.0 MB-0.50 GB]: 1 frames Requested Block Size 16.0 MB Peak Block count 12 Peak Allocated memory 380.7 MB Peak Large allocation bytes 320.9 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 24 Overflow Count (too large) 25 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 64 Overflow Count (too large) 47 Overflow Count (full) 221 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 95 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 154 Subsections = 157696 buckets. Failed count: 4796697 32B: 18 Subsections = 9216 buckets. Failed count: 5595226 48B: 21 Subsections = 7168 buckets. Failed count: 16565288 64B: 25 Subsections = 6400 buckets. Failed count: 14811147 80B: 30 Subsections = 6144 buckets. Failed count: 684681 96B: 4 Subsections = 682 buckets. Failed count: 505859 112B: 2 Subsections = 292 buckets. Failed count: 1651305 128B: 2 Subsections = 256 buckets. Failed count: 1668119 [ALLOC_GFX_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 15187 frames, [64.0 MB-128.0 MB]: 46383 frames Requested Block Size 16.0 MB Peak Block count 5 Peak Allocated memory 70.6 MB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames, [32.0 MB-64.0 MB]: 250 frames, [64.0 MB-128.0 MB]: 7370 frames, [128.0 MB-256.0 MB]: 53949 frames Requested Block Size 16.0 MB Peak Block count 14 Peak Allocated memory 218.2 MB Peak Large allocation bytes 21.3 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 803427 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 154 Subsections = 157696 buckets. Failed count: 4796697 32B: 18 Subsections = 9216 buckets. Failed count: 5595226 48B: 21 Subsections = 7168 buckets. Failed count: 16565288 64B: 25 Subsections = 6400 buckets. Failed count: 14811147 80B: 30 Subsections = 6144 buckets. Failed count: 684681 96B: 4 Subsections = 682 buckets. Failed count: 505859 112B: 2 Subsections = 292 buckets. Failed count: 1651305 128B: 2 Subsections = 256 buckets. Failed count: 1668119 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [1.00 GB-2.00 GB]: 61570 frames Requested Block Size 4.0 MB Peak Block count 382 Peak Allocated memory 1.42 GB Peak Large allocation bytes 0.96 GB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [0.50 GB-1.00 GB]: 217 frames, [1.00 GB-2.00 GB]: 61352 frames Requested Block Size 4.0 MB Peak Block count 441 Peak Allocated memory 1.82 GB Peak Large allocation bytes 318.3 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 154 Subsections = 157696 buckets. Failed count: 4796697 32B: 18 Subsections = 9216 buckets. Failed count: 5595226 48B: 21 Subsections = 7168 buckets. Failed count: 16565288 64B: 25 Subsections = 6400 buckets. Failed count: 14811147 80B: 30 Subsections = 6144 buckets. Failed count: 684681 96B: 4 Subsections = 682 buckets. Failed count: 505859 112B: 2 Subsections = 292 buckets. Failed count: 1651305 128B: 2 Subsections = 256 buckets. Failed count: 1668119 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [64.0 KB-128.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 15184 frames, [256.0 KB-0.5 MB]: 46385 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 289.6 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [32.0 KB-64.0 KB]: 1 frames, [4.0 MB-8.0 MB]: 27 frames, [8.0 MB-16.0 MB]: 15183 frames, [16.0 MB-32.0 MB]: 46359 frames Requested Block Size 2.0 MB Peak Block count 12 Peak Allocated memory 22.0 MB Peak Large allocation bytes 0 B