Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e82) Vendor: VRAM: 8010 MB Driver: 26.21.14.4587 Begin MonoManager ReloadAssembly - Completed reload, in 2.334 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Acid Flask Tree') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader UnloadTime: 2.196300 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.7f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api UnloadTime: 2.441300 ms Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 313525. Total: 530.124700 ms (FindLiveObjects: 13.034800 ms CreateObjectMapping: 29.926200 ms MarkObjects: 486.532300 ms DeleteObjects: 0.630400 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1019 unused Assets to reduce memory usage. Loaded Objects now: 326541. Total: 590.336900 ms (FindLiveObjects: 14.180900 ms CreateObjectMapping: 30.350200 ms MarkObjects: 542.210100 ms DeleteObjects: 3.595000 ms) Time to load EmptyForLoading 0.75 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.089500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 363414. Total: 599.235600 ms (FindLiveObjects: 17.414000 ms CreateObjectMapping: 32.704100 ms MarkObjects: 548.607100 ms DeleteObjects: 0.509300 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1061 unused Assets to reduce memory usage. Loaded Objects now: 329386. Total: 610.419900 ms (FindLiveObjects: 19.982200 ms CreateObjectMapping: 31.491300 ms MarkObjects: 553.692600 ms DeleteObjects: 5.253100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 329386. Total: 611.582400 ms (FindLiveObjects: 17.040100 ms CreateObjectMapping: 32.432000 ms MarkObjects: 561.052300 ms DeleteObjects: 1.055700 ms) Time to load EmptyForLoading 1.32 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.498800 ms Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 381004. Total: 607.755600 ms (FindLiveObjects: 17.617600 ms CreateObjectMapping: 32.272200 ms MarkObjects: 557.184900 ms DeleteObjects: 0.680200 ms) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.8035 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1148 unused Assets to reduce memory usage. Loaded Objects now: 400874. Total: 734.327000 ms (FindLiveObjects: 26.025400 ms CreateObjectMapping: 42.877700 ms MarkObjects: 655.109800 ms DeleteObjects: 10.313700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 400874. Total: 683.701500 ms (FindLiveObjects: 26.575400 ms CreateObjectMapping: 45.233100 ms MarkObjects: 610.794300 ms DeleteObjects: 1.097500 ms) Time to load EmptyForLoading 1.54 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.055600 ms Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 431861. Total: 694.030500 ms (FindLiveObjects: 25.335300 ms CreateObjectMapping: 44.698800 ms MarkObjects: 623.285400 ms DeleteObjects: 0.710400 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) loading scene: M_F20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 495 unused Assets to reduce memory usage. Loaded Objects now: 400462. Total: 672.009500 ms (FindLiveObjects: 19.743500 ms CreateObjectMapping: 43.551300 ms MarkObjects: 606.379300 ms DeleteObjects: 2.334900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 400462. Total: 686.849900 ms (FindLiveObjects: 23.061300 ms CreateObjectMapping: 49.777300 ms MarkObjects: 612.383700 ms DeleteObjects: 1.626200 ms) Time to load EmptyForLoading 1.42 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.309400 ms Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 436988. Total: 686.192600 ms (FindLiveObjects: 21.602400 ms CreateObjectMapping: 48.745400 ms MarkObjects: 614.545200 ms DeleteObjects: 1.298800 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 401345. Total: 685.087700 ms (FindLiveObjects: 23.265000 ms CreateObjectMapping: 49.468300 ms MarkObjects: 604.127700 ms DeleteObjects: 8.226300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 401345. Total: 675.936000 ms (FindLiveObjects: 27.011200 ms CreateObjectMapping: 46.984300 ms MarkObjects: 601.062500 ms DeleteObjects: 0.876800 ms) Time to load EmptyForLoading 1.46 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.520100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 432337. Total: 682.125400 ms (FindLiveObjects: 22.537700 ms CreateObjectMapping: 47.891300 ms MarkObjects: 610.974000 ms DeleteObjects: 0.721700 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_C60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 578 unused Assets to reduce memory usage. Loaded Objects now: 404537. Total: 711.109400 ms (FindLiveObjects: 28.047200 ms CreateObjectMapping: 47.847200 ms MarkObjects: 631.997600 ms DeleteObjects: 3.216800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 404537. Total: 684.183700 ms (FindLiveObjects: 21.678800 ms CreateObjectMapping: 48.846100 ms MarkObjects: 613.136400 ms DeleteObjects: 0.522000 ms) Time to load EmptyForLoading 1.46 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. UnloadTime: 3.134900 ms This CTS component has no profile - it will use Unity shading until a CTS profile is assigned. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 446684. Total: 693.636200 ms (FindLiveObjects: 22.153100 ms CreateObjectMapping: 48.678300 ms MarkObjects: 622.268700 ms DeleteObjects: 0.535500 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.8836 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1726 unused Assets to reduce memory usage. Loaded Objects now: 416141. Total: 728.555200 ms (FindLiveObjects: 26.957700 ms CreateObjectMapping: 46.223800 ms MarkObjects: 644.287000 ms DeleteObjects: 11.086200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 416141. Total: 724.574000 ms (FindLiveObjects: 25.917900 ms CreateObjectMapping: 46.890600 ms MarkObjects: 650.931300 ms DeleteObjects: 0.833600 ms) Time to load EmptyForLoading 1.56 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.458800 ms Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 447162. Total: 742.073500 ms (FindLiveObjects: 24.726200 ms CreateObjectMapping: 48.467500 ms MarkObjects: 668.043700 ms DeleteObjects: 0.835600 ms) loading scene: M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 632 unused Assets to reduce memory usage. Loaded Objects now: 415601. Total: 712.268100 ms (FindLiveObjects: 22.079100 ms CreateObjectMapping: 47.665000 ms MarkObjects: 636.785800 ms DeleteObjects: 5.737000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 415601. Total: 713.033400 ms (FindLiveObjects: 22.952600 ms CreateObjectMapping: 48.966200 ms MarkObjects: 640.446300 ms DeleteObjects: 0.667900 ms) Time to load EmptyForLoading 1.49 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 3.618500 ms Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 467121. Total: 726.477000 ms (FindLiveObjects: 26.430400 ms CreateObjectMapping: 47.855600 ms MarkObjects: 651.398200 ms DeleteObjects: 0.792100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.7881914 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2675 unused Assets to reduce memory usage. Loaded Objects now: 425468. Total: 760.365500 ms (FindLiveObjects: 28.271700 ms CreateObjectMapping: 48.720800 ms MarkObjects: 670.961400 ms DeleteObjects: 12.410800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 425468. Total: 736.175000 ms (FindLiveObjects: 31.223400 ms CreateObjectMapping: 48.344500 ms MarkObjects: 655.949800 ms DeleteObjects: 0.656700 ms) Time to load EmptyForLoading 1.62 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.485800 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 456523. Total: 751.587300 ms (FindLiveObjects: 25.007800 ms CreateObjectMapping: 48.205000 ms MarkObjects: 675.838300 ms DeleteObjects: 2.532700 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_C30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 731 unused Assets to reduce memory usage. Loaded Objects now: 425004. Total: 762.637800 ms (FindLiveObjects: 25.218100 ms CreateObjectMapping: 48.058000 ms MarkObjects: 685.288600 ms DeleteObjects: 4.072200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 425004. Total: 744.707700 ms (FindLiveObjects: 24.913100 ms CreateObjectMapping: 46.660300 ms MarkObjects: 672.313100 ms DeleteObjects: 0.819500 ms) Time to load EmptyForLoading 1.58 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.521200 ms This CTS component has no profile - it will use Unity shading until a CTS profile is assigned. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 454346. Total: 758.790100 ms (FindLiveObjects: 26.637900 ms CreateObjectMapping: 54.881700 ms MarkObjects: 675.902100 ms DeleteObjects: 1.367700 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.5174633 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1207 unused Assets to reduce memory usage. Loaded Objects now: 426921. Total: 800.416800 ms (FindLiveObjects: 25.357800 ms CreateObjectMapping: 49.581300 ms MarkObjects: 717.470500 ms DeleteObjects: 8.006800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 426921. Total: 777.840100 ms (FindLiveObjects: 34.301300 ms CreateObjectMapping: 50.529000 ms MarkObjects: 692.153300 ms DeleteObjects: 0.855300 ms) Time to load EmptyForLoading 1.69 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.653100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 457971. Total: 764.037600 ms (FindLiveObjects: 24.334900 ms CreateObjectMapping: 49.573500 ms MarkObjects: 689.321000 ms DeleteObjects: 0.807000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 535 unused Assets to reduce memory usage. Loaded Objects now: 426673. Total: 767.387900 ms (FindLiveObjects: 28.820600 ms CreateObjectMapping: 55.773400 ms MarkObjects: 680.331500 ms DeleteObjects: 2.461700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 426673. Total: 755.103900 ms (FindLiveObjects: 25.358500 ms CreateObjectMapping: 47.600900 ms MarkObjects: 681.446400 ms DeleteObjects: 0.697100 ms) Time to load EmptyForLoading 1.59 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.471100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 540982. Total: 823.165400 ms (FindLiveObjects: 30.495800 ms CreateObjectMapping: 49.928900 ms MarkObjects: 742.210200 ms DeleteObjects: 0.529800 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.87574 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4305 unused Assets to reduce memory usage. Loaded Objects now: 432264. Total: 813.052300 ms (FindLiveObjects: 30.565500 ms CreateObjectMapping: 50.246800 ms MarkObjects: 717.762700 ms DeleteObjects: 14.476900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 432264. Total: 784.881900 ms (FindLiveObjects: 30.774900 ms CreateObjectMapping: 48.442100 ms MarkObjects: 705.049400 ms DeleteObjects: 0.615200 ms) Time to load EmptyForLoading 1.92 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.034300 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 463352. Total: 773.542300 ms (FindLiveObjects: 24.989000 ms CreateObjectMapping: 50.155900 ms MarkObjects: 697.464800 ms DeleteObjects: 0.931900 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 574 unused Assets to reduce memory usage. Loaded Objects now: 431977. Total: 765.681100 ms (FindLiveObjects: 26.181100 ms CreateObjectMapping: 47.902500 ms MarkObjects: 688.594800 ms DeleteObjects: 3.002300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 431977. Total: 764.368200 ms (FindLiveObjects: 23.530900 ms CreateObjectMapping: 48.811100 ms MarkObjects: 691.408500 ms DeleteObjects: 0.617000 ms) Time to load EmptyForLoading 1.60 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.482400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 483544. Total: 793.308500 ms (FindLiveObjects: 26.003300 ms CreateObjectMapping: 53.948100 ms MarkObjects: 712.690200 ms DeleteObjects: 0.665700 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.8035 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1102 unused Assets to reduce memory usage. Loaded Objects now: 432838. Total: 772.314200 ms (FindLiveObjects: 29.321200 ms CreateObjectMapping: 47.851000 ms MarkObjects: 685.761400 ms DeleteObjects: 9.380000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 432838. Total: 763.937800 ms (FindLiveObjects: 27.831200 ms CreateObjectMapping: 49.283900 ms MarkObjects: 686.150600 ms DeleteObjects: 0.671500 ms) Time to load EmptyForLoading 1.68 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.770900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 463821. Total: 769.465700 ms (FindLiveObjects: 24.662300 ms CreateObjectMapping: 50.474600 ms MarkObjects: 693.001400 ms DeleteObjects: 1.326500 ms) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 935 unused Assets to reduce memory usage. Loaded Objects now: 432822. Total: 771.864900 ms (FindLiveObjects: 29.493600 ms CreateObjectMapping: 48.159000 ms MarkObjects: 689.515300 ms DeleteObjects: 4.694600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 432822. Total: 752.098800 ms (FindLiveObjects: 25.894400 ms CreateObjectMapping: 47.616800 ms MarkObjects: 677.910500 ms DeleteObjects: 0.676300 ms) Time to load EmptyForLoading 1.59 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.931000 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 484385. Total: 770.181900 ms (FindLiveObjects: 27.157400 ms CreateObjectMapping: 48.064700 ms MarkObjects: 694.072700 ms DeleteObjects: 0.886400 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.8035 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1232 unused Assets to reduce memory usage. Loaded Objects now: 433402. Total: 814.741700 ms (FindLiveObjects: 29.072400 ms CreateObjectMapping: 47.920200 ms MarkObjects: 729.667300 ms DeleteObjects: 8.081400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 433402. Total: 793.177500 ms (FindLiveObjects: 25.597300 ms CreateObjectMapping: 48.420100 ms MarkObjects: 718.463400 ms DeleteObjects: 0.696300 ms) Time to load EmptyForLoading 1.73 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.656200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 124 unused Assets to reduce memory usage. Loaded Objects now: 464381. Total: 775.988100 ms (FindLiveObjects: 25.231200 ms CreateObjectMapping: 53.188500 ms MarkObjects: 695.701000 ms DeleteObjects: 1.866300 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_C30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 546 unused Assets to reduce memory usage. Loaded Objects now: 433528. Total: 766.189600 ms (FindLiveObjects: 24.710300 ms CreateObjectMapping: 49.374000 ms MarkObjects: 689.529900 ms DeleteObjects: 2.574800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 433528. Total: 757.202400 ms (FindLiveObjects: 24.268400 ms CreateObjectMapping: 48.242900 ms MarkObjects: 684.072700 ms DeleteObjects: 0.617800 ms) Time to load EmptyForLoading 1.59 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.013300 ms This CTS component has no profile - it will use Unity shading until a CTS profile is assigned. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 462868. Total: 772.410600 ms (FindLiveObjects: 25.718900 ms CreateObjectMapping: 50.214600 ms MarkObjects: 695.507700 ms DeleteObjects: 0.968600 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.5174633 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ActivateRandomWeighted.Start () [0x0016d] in :0 (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 756 unused Assets to reduce memory usage. Loaded Objects now: 434397. Total: 785.016900 ms (FindLiveObjects: 27.844400 ms CreateObjectMapping: 54.866400 ms MarkObjects: 696.022200 ms DeleteObjects: 6.283000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 434397. Total: 779.103100 ms (FindLiveObjects: 33.979000 ms CreateObjectMapping: 51.059200 ms MarkObjects: 692.930300 ms DeleteObjects: 1.133600 ms) Time to load EmptyForLoading 1.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.402100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 465455. Total: 767.690900 ms (FindLiveObjects: 25.839500 ms CreateObjectMapping: 48.591200 ms MarkObjects: 692.565600 ms DeleteObjects: 0.694000 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 434079. Total: 779.292800 ms (FindLiveObjects: 29.749500 ms CreateObjectMapping: 48.643000 ms MarkObjects: 698.271600 ms DeleteObjects: 2.628300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 434079. Total: 753.020100 ms (FindLiveObjects: 23.792900 ms CreateObjectMapping: 47.176600 ms MarkObjects: 681.022100 ms DeleteObjects: 1.028000 ms) Time to load EmptyForLoading 1.60 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "B40rock_LOD3:Group28703" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 95) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.789000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 479748. Total: 766.793800 ms (FindLiveObjects: 25.726900 ms CreateObjectMapping: 49.482500 ms MarkObjects: 690.546100 ms DeleteObjects: 1.037300 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.6843697 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at ActivateRandomWeighted.Start () [0x0016d] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at ActivateRandomWeighted.Start () [0x0015e] in :0 (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 985 unused Assets to reduce memory usage. Loaded Objects now: 434882. Total: 788.690400 ms (FindLiveObjects: 30.605600 ms CreateObjectMapping: 57.611800 ms MarkObjects: 692.641900 ms DeleteObjects: 7.830600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 434882. Total: 768.718400 ms (FindLiveObjects: 35.857300 ms CreateObjectMapping: 48.042800 ms MarkObjects: 684.180300 ms DeleteObjects: 0.637200 ms) Time to load EmptyForLoading 1.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.260500 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 465947. Total: 762.887300 ms (FindLiveObjects: 25.575500 ms CreateObjectMapping: 48.434900 ms MarkObjects: 687.988500 ms DeleteObjects: 0.887500 ms) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 566 unused Assets to reduce memory usage. Loaded Objects now: 433914. Total: 770.906400 ms (FindLiveObjects: 24.459500 ms CreateObjectMapping: 48.404200 ms MarkObjects: 694.725600 ms DeleteObjects: 3.316600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 433914. Total: 768.322800 ms (FindLiveObjects: 23.713900 ms CreateObjectMapping: 48.531800 ms MarkObjects: 695.512600 ms DeleteObjects: 0.563800 ms) Time to load EmptyForLoading 1.60 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.845100 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 548207. Total: 824.947800 ms (FindLiveObjects: 31.631600 ms CreateObjectMapping: 48.534700 ms MarkObjects: 743.907300 ms DeleteObjects: 0.872300 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.87574 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at ActivateRandomWeighted.Start () [0x0016d] in :0 (Filename: Line: 0) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3758 unused Assets to reduce memory usage. Loaded Objects now: 435081. Total: 791.178500 ms (FindLiveObjects: 30.278900 ms CreateObjectMapping: 49.468100 ms MarkObjects: 697.156900 ms DeleteObjects: 14.274200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 435081. Total: 764.491000 ms (FindLiveObjects: 27.139000 ms CreateObjectMapping: 49.874700 ms MarkObjects: 686.765500 ms DeleteObjects: 0.711000 ms) Time to load EmptyForLoading 1.85 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.599800 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 466115. Total: 779.724500 ms (FindLiveObjects: 26.564500 ms CreateObjectMapping: 49.153600 ms MarkObjects: 702.914500 ms DeleteObjects: 1.090800 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_F70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 530 unused Assets to reduce memory usage. Loaded Objects now: 434710. Total: 768.602300 ms (FindLiveObjects: 27.401900 ms CreateObjectMapping: 48.255300 ms MarkObjects: 690.066600 ms DeleteObjects: 2.877400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 434710. Total: 776.909700 ms (FindLiveObjects: 30.351700 ms CreateObjectMapping: 54.002400 ms MarkObjects: 691.848300 ms DeleteObjects: 0.706800 ms) Time to load EmptyForLoading 1.61 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.159000 ms Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 486279. Total: 766.618100 ms (FindLiveObjects: 26.848000 ms CreateObjectMapping: 49.299400 ms MarkObjects: 689.589400 ms DeleteObjects: 0.880700 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.8035 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) NullReferenceException: Object reference not set to an instance of an object at cakeslice.OutlineEffect.OnPreRender () [0x00310] in :0 (Filename: Line: 0) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 961 unused Assets to reduce memory usage. Loaded Objects now: 435401. Total: 798.925900 ms (FindLiveObjects: 30.301500 ms CreateObjectMapping: 48.619900 ms MarkObjects: 713.196300 ms DeleteObjects: 6.807400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 435401. Total: 769.919700 ms (FindLiveObjects: 29.596800 ms CreateObjectMapping: 50.014400 ms MarkObjects: 689.534900 ms DeleteObjects: 0.772500 ms) Time to load EmptyForLoading 1.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.209600 ms Unloading 120 unused Assets to reduce memory usage. Loaded Objects now: 466384. Total: 785.156900 ms (FindLiveObjects: 29.887900 ms CreateObjectMapping: 50.889700 ms MarkObjects: 703.387800 ms DeleteObjects: 0.991100 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 600 unused Assets to reduce memory usage. Loaded Objects now: 435363. Total: 763.798200 ms (FindLiveObjects: 25.045200 ms CreateObjectMapping: 47.338700 ms MarkObjects: 688.310000 ms DeleteObjects: 3.103900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 435363. Total: 777.489200 ms (FindLiveObjects: 25.597500 ms CreateObjectMapping: 48.123000 ms MarkObjects: 702.226800 ms DeleteObjects: 1.541500 ms) Time to load EmptyForLoading 1.62 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.821400 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 472765. Total: 778.609900 ms (FindLiveObjects: 26.028000 ms CreateObjectMapping: 48.512400 ms MarkObjects: 702.579700 ms DeleteObjects: 1.488600 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) loading scene: M_A50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 981 unused Assets to reduce memory usage. Loaded Objects now: 434795. Total: 812.510500 ms (FindLiveObjects: 31.378200 ms CreateObjectMapping: 48.188800 ms MarkObjects: 726.514600 ms DeleteObjects: 6.428400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 434795. Total: 774.632400 ms (FindLiveObjects: 33.942900 ms CreateObjectMapping: 49.008100 ms MarkObjects: 691.042900 ms DeleteObjects: 0.637800 ms) Time to load EmptyForLoading 1.71 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.558400 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 510313. Total: 787.894600 ms (FindLiveObjects: 28.548100 ms CreateObjectMapping: 49.565800 ms MarkObjects: 708.822800 ms DeleteObjects: 0.957100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.6816822 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2898 unused Assets to reduce memory usage. Loaded Objects now: 437514. Total: 797.249300 ms (FindLiveObjects: 33.340300 ms CreateObjectMapping: 50.972800 ms MarkObjects: 703.056700 ms DeleteObjects: 9.878300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 437514. Total: 768.487300 ms (FindLiveObjects: 25.756100 ms CreateObjectMapping: 47.458400 ms MarkObjects: 694.549700 ms DeleteObjects: 0.722700 ms) Time to load EmptyForLoading 1.69 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.781300 ms Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 468574. Total: 776.021500 ms (FindLiveObjects: 25.469200 ms CreateObjectMapping: 48.043600 ms MarkObjects: 701.863400 ms DeleteObjects: 0.644500 ms) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 493 unused Assets to reduce memory usage. Loaded Objects now: 437878. Total: 794.876800 ms (FindLiveObjects: 30.321600 ms CreateObjectMapping: 50.247500 ms MarkObjects: 712.014900 ms DeleteObjects: 2.292400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 437878. Total: 790.266700 ms (FindLiveObjects: 27.969900 ms CreateObjectMapping: 52.052800 ms MarkObjects: 709.677100 ms DeleteObjects: 0.566300 ms) Time to load EmptyForLoading 1.66 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.915100 ms Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 552167. Total: 810.542900 ms (FindLiveObjects: 32.018400 ms CreateObjectMapping: 50.487600 ms MarkObjects: 727.322400 ms DeleteObjects: 0.714100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.87574 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2874 unused Assets to reduce memory usage. Loaded Objects now: 439030. Total: 846.256000 ms (FindLiveObjects: 27.552200 ms CreateObjectMapping: 50.889300 ms MarkObjects: 754.127700 ms DeleteObjects: 13.686400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 439046. Total: 766.729400 ms (FindLiveObjects: 25.728400 ms CreateObjectMapping: 49.316800 ms MarkObjects: 690.887000 ms DeleteObjects: 0.796600 ms) Time to load EmptyForLoading 1.91 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.807000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 470107. Total: 772.721100 ms (FindLiveObjects: 27.479900 ms CreateObjectMapping: 47.962100 ms MarkObjects: 696.425900 ms DeleteObjects: 0.852500 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 527 unused Assets to reduce memory usage. Loaded Objects now: 439059. Total: 785.613600 ms (FindLiveObjects: 32.798700 ms CreateObjectMapping: 51.101700 ms MarkObjects: 699.094200 ms DeleteObjects: 2.618600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 439059. Total: 769.482500 ms (FindLiveObjects: 24.890800 ms CreateObjectMapping: 47.101900 ms MarkObjects: 696.752300 ms DeleteObjects: 0.737000 ms) Time to load EmptyForLoading 1.63 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.704300 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 463291. Total: 780.744700 ms (FindLiveObjects: 28.886200 ms CreateObjectMapping: 54.940600 ms MarkObjects: 696.161200 ms DeleteObjects: 0.756100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9564098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <437ba245d8404784b9fbab9b439ac908>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0 at TabOrdering.Click (System.Int32 index) [0x000a3] in :0 at TabOrdering.OnEnable () [0x000f5] in :0 UnityEngine.GameObject:SetActive(Boolean) UIBase:openLadder(Boolean) UIBase:LadderKeyDown() InputManager:Update() (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <437ba245d8404784b9fbab9b439ac908>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0 at TabOrdering.Click (System.Int32 index) [0x000a3] in :0 at TabOrdering.OnEnable () [0x000f5] in :0 UnityEngine.GameObject:SetActive(Boolean) UIBase:openLadder(Boolean) UIBase:LadderKeyDown() InputManager:Update() (Filename: <437ba245d8404784b9fbab9b439ac908> Line: 0) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "WengariRaider(Clone)/v_WengariBerserker/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1029 unused Assets to reduce memory usage. Loaded Objects now: 439337. Total: 808.793600 ms (FindLiveObjects: 33.057700 ms CreateObjectMapping: 48.585600 ms MarkObjects: 718.402700 ms DeleteObjects: 8.747400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 439337. Total: 788.473400 ms (FindLiveObjects: 31.883900 ms CreateObjectMapping: 48.949400 ms MarkObjects: 706.906100 ms DeleteObjects: 0.732300 ms) Time to load EmptyForLoading 1.79 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.451700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 470330. Total: 781.495000 ms (FindLiveObjects: 25.081200 ms CreateObjectMapping: 48.769800 ms MarkObjects: 706.708300 ms DeleteObjects: 0.934400 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 637 unused Assets to reduce memory usage. Loaded Objects now: 439451. Total: 804.618100 ms (FindLiveObjects: 28.076300 ms CreateObjectMapping: 49.390700 ms MarkObjects: 722.032700 ms DeleteObjects: 5.118000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 439451. Total: 778.251900 ms (FindLiveObjects: 24.778500 ms CreateObjectMapping: 48.561200 ms MarkObjects: 704.222300 ms DeleteObjects: 0.688300 ms) Time to load EmptyForLoading 1.66 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.147800 ms Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 476852. Total: 804.510500 ms (FindLiveObjects: 25.390700 ms CreateObjectMapping: 48.162300 ms MarkObjects: 730.055900 ms DeleteObjects: 0.900700 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Arena_1_Forest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 883 unused Assets to reduce memory usage. Loaded Objects now: 439347. Total: 779.734600 ms (FindLiveObjects: 24.942000 ms CreateObjectMapping: 51.747000 ms MarkObjects: 696.644800 ms DeleteObjects: 6.400100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 439347. Total: 778.350800 ms (FindLiveObjects: 29.339100 ms CreateObjectMapping: 47.791000 ms MarkObjects: 700.568600 ms DeleteObjects: 0.651000 ms) Time to load EmptyForLoading 1.69 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.582700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 449331. Total: 779.230500 ms (FindLiveObjects: 24.991900 ms CreateObjectMapping: 49.001300 ms MarkObjects: 704.495900 ms DeleteObjects: 0.740500 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Arena_1_Desert (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1498 unused Assets to reduce memory usage. Loaded Objects now: 442311. Total: 817.334200 ms (FindLiveObjects: 35.864700 ms CreateObjectMapping: 53.437000 ms MarkObjects: 722.180800 ms DeleteObjects: 5.851400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 442311. Total: 795.209500 ms (FindLiveObjects: 26.732600 ms CreateObjectMapping: 48.965200 ms MarkObjects: 718.822400 ms DeleteObjects: 0.688500 ms) Time to load EmptyForLoading 1.70 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.706400 ms Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 449343. Total: 797.071000 ms (FindLiveObjects: 25.151900 ms CreateObjectMapping: 49.403300 ms MarkObjects: 721.867600 ms DeleteObjects: 0.647600 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Arena_1_Desert (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1501 unused Assets to reduce memory usage. Loaded Objects now: 443799. Total: 857.674900 ms (FindLiveObjects: 39.685900 ms CreateObjectMapping: 51.209400 ms MarkObjects: 758.345300 ms DeleteObjects: 8.434000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 443799. Total: 796.197400 ms (FindLiveObjects: 30.155400 ms CreateObjectMapping: 48.085600 ms MarkObjects: 717.395200 ms DeleteObjects: 0.561000 ms) Time to load EmptyForLoading 1.74 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.436400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 450833. Total: 800.349900 ms (FindLiveObjects: 24.622700 ms CreateObjectMapping: 48.412900 ms MarkObjects: 726.609500 ms DeleteObjects: 0.704100 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VBlob1_low:Mesh has a void material component, but its SkinnedMeshRender's has less than 2 materials (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1013 unused Assets to reduce memory usage. Loaded Objects now: 444055. Total: 812.132500 ms (FindLiveObjects: 26.725000 ms CreateObjectMapping: 48.805800 ms MarkObjects: 731.131500 ms DeleteObjects: 5.469500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 444055. Total: 786.738400 ms (FindLiveObjects: 30.696000 ms CreateObjectMapping: 47.296200 ms MarkObjects: 707.665700 ms DeleteObjects: 1.079600 ms) Time to load EmptyForLoading 1.69 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.619000 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 481419. Total: 809.328600 ms (FindLiveObjects: 26.520000 ms CreateObjectMapping: 48.982900 ms MarkObjects: 732.852100 ms DeleteObjects: 0.972100 ms) Unable to send 'ArenaOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 4 to 104 | Result was 30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 12 to 112 | Result was 17 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 21 to 121 | Result was 51 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 25 to 125 | Result was 73 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 59 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 29 to 129 | Result was 61 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 37 to 137 | Result was 64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 40 to 140 | Result was 83 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 50 to 150 | Result was 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 50 to 150 | Result was 90 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 59 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 55 to 155 | Result was 125 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 65 to 165 | Result was 154 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 9 to 109 | Result was 49 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 18 to 118 | Result was 91 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 20 to 120 | Result was 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 28 to 128 | Result was 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 71 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 31 to 131 | Result was 43 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 36 to 136 | Result was 86 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 46 to 146 | Result was 50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 97 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 51 to 151 | Result was 53 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 71 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 56 to 156 | Result was 63 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) refine it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 41 to 141 | Result was 69 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) refine it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 43 to 143 | Result was 137 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 71 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 47 to 147 | Result was 133 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 10 to 110 | Result was 41 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 20 to 120 | Result was 51 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 29 to 129 | Result was 85 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 38 to 138 | Result was 120 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 92 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 48 to 148 | Result was 119 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 53 to 153 | Result was 152 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 8 to 108 | Result was 88 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 7 to 107 | Result was 55 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 26 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 15 to 115 | Result was 62 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) applied ID: 64 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Roll was from 23 to 123 | Result was 120 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) modifier lets go (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) shatter it (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_A50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1949 unused Assets to reduce memory usage. Loaded Objects now: 443250. Total: 831.210300 ms (FindLiveObjects: 31.525600 ms CreateObjectMapping: 49.421900 ms MarkObjects: 738.593400 ms DeleteObjects: 11.668600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 443250. Total: 802.272800 ms (FindLiveObjects: 28.543200 ms CreateObjectMapping: 49.175200 ms MarkObjects: 723.668300 ms DeleteObjects: 0.885700 ms) Time to load EmptyForLoading 1.75 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.549400 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 518765. Total: 814.498000 ms (FindLiveObjects: 27.382000 ms CreateObjectMapping: 48.483200 ms MarkObjects: 737.768900 ms DeleteObjects: 0.863300 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.6816822 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unable to send 'MonolithOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2726 unused Assets to reduce memory usage. Loaded Objects now: 444365. Total: 846.699500 ms (FindLiveObjects: 33.471100 ms CreateObjectMapping: 51.864300 ms MarkObjects: 753.075800 ms DeleteObjects: 8.287800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 444365. Total: 800.564000 ms (FindLiveObjects: 28.553300 ms CreateObjectMapping: 48.398900 ms MarkObjects: 722.189400 ms DeleteObjects: 1.421200 ms) Time to load EmptyForLoading 1.77 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.845900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 475454. Total: 816.347400 ms (FindLiveObjects: 29.734500 ms CreateObjectMapping: 57.843600 ms MarkObjects: 727.147800 ms DeleteObjects: 1.619700 ms) loading scene: M_C60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 509 unused Assets to reduce memory usage. Loaded Objects now: 443871. Total: 815.740500 ms (FindLiveObjects: 29.658800 ms CreateObjectMapping: 50.144300 ms MarkObjects: 732.492400 ms DeleteObjects: 3.444700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 443871. Total: 803.981000 ms (FindLiveObjects: 24.642400 ms CreateObjectMapping: 47.782200 ms MarkObjects: 730.695000 ms DeleteObjects: 0.860700 ms) Time to load EmptyForLoading 1.69 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.691000 ms This CTS component has no profile - it will use Unity shading until a CTS profile is assigned. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 485997. Total: 821.045900 ms (FindLiveObjects: 32.226400 ms CreateObjectMapping: 53.653600 ms MarkObjects: 734.592100 ms DeleteObjects: 0.572800 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.8836 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1646 unused Assets to reduce memory usage. Loaded Objects now: 444165. Total: 837.317000 ms (FindLiveObjects: 30.931300 ms CreateObjectMapping: 47.885400 ms MarkObjects: 748.265800 ms DeleteObjects: 10.234100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 444165. Total: 810.270400 ms (FindLiveObjects: 28.707300 ms CreateObjectMapping: 50.697600 ms MarkObjects: 730.011600 ms DeleteObjects: 0.853300 ms) Time to load EmptyForLoading 1.78 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.312900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 475161. Total: 826.988700 ms (FindLiveObjects: 25.334800 ms CreateObjectMapping: 47.305300 ms MarkObjects: 753.358100 ms DeleteObjects: 0.989800 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_D20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 443834. Total: 806.588000 ms (FindLiveObjects: 27.183900 ms CreateObjectMapping: 47.650800 ms MarkObjects: 728.998000 ms DeleteObjects: 2.754700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 443834. Total: 792.678500 ms (FindLiveObjects: 25.075800 ms CreateObjectMapping: 47.116500 ms MarkObjects: 719.723600 ms DeleteObjects: 0.761600 ms) Time to load EmptyForLoading 1.67 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.375100 ms Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 468066. Total: 816.239100 ms (FindLiveObjects: 26.829300 ms CreateObjectMapping: 51.806700 ms MarkObjects: 736.476300 ms DeleteObjects: 1.126200 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.9564098 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 110.677400 ms game version: Beta 0.7.7f (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2044 unused Assets to reduce memory usage. Loaded Objects now: 381299. Total: 689.697900 ms (FindLiveObjects: 29.060200 ms CreateObjectMapping: 61.959300 ms MarkObjects: 589.883800 ms DeleteObjects: 8.793700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 381299. Total: 649.814800 ms (FindLiveObjects: 29.098100 ms CreateObjectMapping: 48.345400 ms MarkObjects: 571.624200 ms DeleteObjects: 0.745500 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.973200 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 383903. Total: 671.257400 ms (FindLiveObjects: 21.136200 ms CreateObjectMapping: 46.722100 ms MarkObjects: 601.569700 ms DeleteObjects: 1.828600 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in :0 at InputManager.Update () [0x000a2] in :0 (Filename: Line: 0) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at UsingAbilityPlayer.UseInstantAbilityCommand (Ability _ability, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId) [0x00013] in :0 at UsingAbilityPlayer.UseAbilityCommand (Ability _ability, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean pressed, System.Boolean prepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x000d9] in :0 at UsingAbilityPlayer.UseAbilityCommandWithActionId (System.Int32 abilityNumber, UnityEngine.Vector3 target, UnityEngine.Transform targetTransform, System.Int32 actionId, System.Boolean press, System.Boolean countsAsPressedOrPrepared, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x000b7] in :0 at InputManager.Update () [0x000a2] in :0 (Filename: Line: 0) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 961 unused Assets to reduce memory usage. Loaded Objects now: 390929. Total: 732.272100 ms (FindLiveObjects: 23.749700 ms CreateObjectMapping: 48.795600 ms MarkObjects: 657.149100 ms DeleteObjects: 2.577100 ms) Time to load EmptyForLoading 0.87 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.218100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 427692. Total: 742.976600 ms (FindLiveObjects: 24.326100 ms CreateObjectMapping: 49.711600 ms MarkObjects: 668.122800 ms DeleteObjects: 0.815600 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) loading scene: M_A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 870 unused Assets to reduce memory usage. Loaded Objects now: 391508. Total: 749.358900 ms (FindLiveObjects: 25.107900 ms CreateObjectMapping: 49.875300 ms MarkObjects: 668.611400 ms DeleteObjects: 5.763800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 391508. Total: 742.514100 ms (FindLiveObjects: 25.245500 ms CreateObjectMapping: 50.367500 ms MarkObjects: 666.246300 ms DeleteObjects: 0.654000 ms) Time to load EmptyForLoading 1.60 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.468800 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 512286. Total: 787.899700 ms (FindLiveObjects: 26.774500 ms CreateObjectMapping: 50.183600 ms MarkObjects: 710.231800 ms DeleteObjects: 0.709200 ms) returnedThroughPortal | False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Shrine spawn rate multiplier from zone size | 0.8124666 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <6a27f5ccf1f84e47b130b28f8d65abee>:0 at AttachRefreshableVFXOnHit.getReferences () [0x0000d] in :0 at AttachRefreshableVFXOnHit.onHit (Actor actor) [0x0000b] in :0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitActor (Actor actor) [0x0010e] in :0 at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x00047] in :0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in :0 (Filename: <6a27f5ccf1f84e47b130b28f8d65abee> Line: 0) Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Setting up 6 worker threads for Enlighten. Thread -> id: 6ef0 -> priority: 1 Thread -> id: 735c -> priority: 1 Thread -> id: 4960 -> priority: 1 Thread -> id: b78 -> priority: 1 Thread -> id: 47b4 -> priority: 1 Thread -> id: 42c -> priority: 1 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api