Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1e89) Vendor: VRAM: 5945 MB Driver: 31.0.15.5123 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.GameplayEnvironment:.cctor() VFXManager:BuildLookupTables() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Instantiation] Loaded Serializers: UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer ChanceToDamageEnemyWhenHit - LE.Caching.CustomSerializers.ChanceToDamageEnemyWhenHitSerializer DamageAllyOnHit - LE.Caching.CustomSerializers.DamageAllyOnHitSerializer DamageCreatorMinionOnHit - LE.Caching.CustomSerializers.DamageCreatorMinionOnHitSerializer DamageEnemiesWithBeam - LE.Caching.CustomSerializers.DamageEnemiesWithBeamSerializer DamageEnemyOnHit - LE.Caching.CustomSerializers.DamageEnemyOnHitSerializer OnDeathStatusDamage - LE.Caching.CustomSerializers.OnDeathStatusDamageSerializer RepeatedlyDamageEnemiesWithinArc - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinArcSerializer RepeatedlyDamageEnemiesWithinRadius - LE.Caching.CustomSerializers.RepeatedlyDamageEnemiesWithinRadiusSerializer RepeatedlyDamageParent - LE.Caching.CustomSerializers.RepeatedlyDamageParentSerializer StatusDamage - LE.Caching.CustomSerializers.StatusDamageSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer HitSoundReceiver - Generated.HitSoundReceiverSerializerGenerated PlaySoundOnHit - Generated.PlaySoundOnHitSerializerGenerated HitSoundEmitter - Generated.HitSoundEmitterSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated ExtraProjectiles - Generated.ExtraProjectilesSerializerGenerated RaycastAbilityMover - Generated.RaycastAbilityMoverSerializerGenerated AbilityObjectIndicator - Generated.AbilityObjectIndicatorSerializerGenerated AlignmentManager - Generated.AlignmentManagerSerializerGenerated HitDetector - Generated.HitDetectorSerializerGenerated DestroyOnInanimateCollison - Generated.DestroyOnInanimateCollisonSerializerGenerated DestroyOnFailingToPierceEnemy - Generated.DestroyOnFailingToPierceEnemySerializerGenerated CreationReferences - Generated.CreationReferencesSerializerGenerated LocationDetector - Generated.LocationDetectorSerializerGenerated AbilityObjectConstructor - Generated.AbilityObjectConstructorSerializerGenerated AttachAttachableOnEnemyHit - Generated.AttachAttachableOnEnemyHitSerializerGenerated ChanceToApplyAilmentsOnHit - Generated.ChanceToApplyAilmentsOnHitSerializerGenerated AbilityMover - Generated.AbilityMoverSerializerGenerated Stats - Generated.StatsSerializerGenerated CastAfterDuration - Generated.CastAfterDurationSerializerGenerated DestroyIfCasterDisabled - Generated.DestroyIfCasterDisabledSerializerGenerated DestroyIfCasterExistsUsingAbilityState - Generated.DestroyIfCasterExistsUsingAbilityStateSerializerGenerated CreateVfxOnDeath - Generated.CreateVfxOnDeathSerializerGenerated ShakeScreenOnDeath - Generated.ShakeScreenOnDeathSerializerGenerated ShakeScreenOnHit - Generated.ShakeScreenOnHitSerializerGenerated HomingMovement - Generated.HomingMovementSerializerGenerated CreateAbilityObjectOnDeath - Generated.CreateAbilityObjectOnDeathSerializerGenerated ChangeDamageModifierOverTime - Generated.ChangeDamageModifierOverTimeSerializerGenerated ShakeScreenOnEnable - Generated.ShakeScreenOnEnableSerializerGenerated CreateAbilityObjectOnNewAllyHit - Generated.CreateAbilityObjectOnNewAllyHitSerializerGenerated CreateAbilityObjectOnNewEnemtHit - Generated.CreateAbilityObjectOnNewEnemtHitSerializerGenerated AbyssalEchoesMutator - Generated.AbyssalEchoesMutatorSerializerGenerated Pierce - Generated.PierceSerializerGenerated RestoreLuminanceWhenReachedTarget - Generated.RestoreLuminanceWhenReachedTargetSerializerGenerated MoveTowardsCreator - Generated.MoveTowardsCreatorSerializerGenerated IlluminateEnemiesOnHit - Generated.IlluminateEnemiesOnHitSerializerGenerated RepeatedlyToggleColliders - Generated.RepeatedlyToggleCollidersSerializerGenerated AttachToCreatorOnCreation - Generated.AttachToCreatorOnCreationSerializerGenerated DestroySelfOnParentDeath - Generated.DestroySelfOnParentDeathSerializerGenerated SendEnemiesForwardInTimeOnHit - Generated.SendEnemiesForwardInTimeOnHitSerializerGenerated BuffParent - Generated.BuffParentSerializerGenerated Stance - Generated.StanceSerializerGenerated BuffCreatorAfterDuration - Generated.BuffCreatorAfterDurationSerializerGenerated ConditionHandler - Generated.ConditionHandlerSerializerGenerated ApplyAilmentToCreator - Generated.ApplyAilmentToCreatorSerializerGenerated CleanseAilmentsOnDeath - Generated.CleanseAilmentsOnDeathSerializerGenerated MoveToNearestEnemyOnCreation - Generated.MoveToNearestEnemyOnCreationSerializerGenerated CreateAtTargetLocationOnCreation - Generated.CreateAtTargetLocationOnCreationSerializerGenerated AbilityParabolicMovement - Generated.AbilityParabolicMovementSerializerGenerated RepeatedlyAbsorbMinion - Generated.RepeatedlyAbsorbMinionSerializerGenerated SummonEntityOnDeath - Generated.SummonEntityOnDeathSerializerGenerated BuffCreator - Generated.BuffCreatorSerializerGenerated ExistsWhileChannelling - Generated.ExistsWhileChannellingSerializerGenerated AssembleAbominationAdapter - Generated.AssembleAbominationAdapterSerializerGenerated BuffOnAllyHit - Generated.BuffOnAllyHitSerializerGenerated AttachRefreshableVFXOnHit - Generated.AttachRefreshableVFXOnHitSerializerGenerated TrailTracker - Generated.TrailTrackerSerializerGenerated RepeatedlyApplyAilmentsInRadius - Generated.RepeatedlyApplyAilmentsInRadiusSerializerGenerated CastAtRandomPointAfterDuration - Generated.CastAtRandomPointAfterDurationSerializerGenerated DefineStartDirection - Generated.DefineStartDirectionSerializerGenerated DestroyAfterDurationAfterReachingTargetLocation - Generated.DestroyAfterDurationAfterReachingTargetLocationSerializerGenerated StopAtTargetLocation - Generated.StopAtTargetLocationSerializerGenerated RandomiseScaleOnStart - Generated.RandomiseScaleOnStartSerializerGenerated CreateOnHit - Generated.CreateOnHitSerializerGenerated ResizeBasedOnParentCollider - Generated.ResizeBasedOnParentColliderSerializerGenerated DestroyOnParentReachingAbilityMovementDestination - Generated.DestroyOnParentReachingAbilityMovementDestinationSerializerGenerated RepeatedlyPullEnemiesWithinRadius - Generated.RepeatedlyPullEnemiesWithinRadiusSerializerGenerated AttachToNearestEnemyOnCreation - Generated.AttachToNearestEnemyOnCreationSerializerGenerated AttachTransformToCreatorOnCreation - Generated.AttachTransformToCreatorOnCreationSerializerGenerated DestroyOnCasterDeath - Generated.DestroyOnCasterDeathSerializerGenerated DestroyAfterMovingOutOfRange - Generated.DestroyAfterMovingOutOfRangeSerializerGenerated MoveToParentColliderCentre - Generated.MoveToParentColliderCentreSerializerGenerated GenericBoneGolemSkillMutator - Generated.GenericBoneGolemSkillMutatorSerializerGenerated ChangeSizeOverTime - Generated.ChangeSizeOverTimeSerializerGenerated RepeatedlyHitsTargets - Generated.RepeatedlyHitsTargetsSerializerGenerated BuffCreatorOnDeathPerHit - Generated.BuffCreatorOnDeathPerHitSerializerGenerated BuffCreatorOnDeath - Generated.BuffCreatorOnDeathSerializerGenerated KnockBackOnHit - Generated.KnockBackOnHitSerializerGenerated AttachToAllyOnCreation - Generated.AttachToAllyOnCreationSerializerGenerated RandomiseTargetLocation - Generated.RandomiseTargetLocationSerializerGenerated AbilityCurveMovement - Generated.AbilityCurveMovementSerializerGenerated ColliderChanger - Generated.ColliderChangerSerializerGenerated HealParent - Generated.HealParentSerializerGenerated MarkPreferredTargetForMinions - Generated.MarkPreferredTargetForMinionsSerializerGenerated CanOnlyBeOnOneTarget - Generated.CanOnlyBeOnOneTargetSerializerGenerated AttachToAllAlliesInRadiusOnCreation - Generated.AttachToAllAlliesInRadiusOnCreationSerializerGenerated ReturnToCasterAfterDuration - Generated.ReturnToCasterAfterDurationSerializerGenerated ReturnOnInanimateCollision - Generated.ReturnOnInanimateCollisionSerializerGenerated BloodSplatterMutator - Generated.BloodSplatterMutatorSerializerGenerated TauntOnHit - Generated.TauntOnHitSerializerGenerated GiveCreatorResourcesOnHit - Generated.GiveCreatorResourcesOnHitSerializerGenerated GenericAreaSkillMutator - Generated.GenericAreaSkillMutatorSerializerGenerated HitsTargets - Generated.HitsTargetsSerializerGenerated ColorChangeRaptor - Generated.ColorChangeRaptorSerializerGenerated GenericSabertoothSkillMutator - Generated.GenericSabertoothSkillMutatorSerializerGenerated RepeatedlyHealAlliesWithinRadius - Generated.RepeatedlyHealAlliesWithinRadiusSerializerGenerated RogueShadow - Generated.RogueShadowSerializerGenerated FadeParticlesWhenDurationIsLow - Generated.FadeParticlesWhenDurationIsLowSerializerGenerated TargetFinder - Generated.TargetFinderSerializerGenerated CreateAtRandom - Generated.CreateAtRandomSerializerGenerated LimitedPickupable - Generated.LimitedPickupableSerializerGenerated SkillTrailSpawner - Generated.SkillTrailSpawnerSerializerGenerated DeathSealWaveMutator - Generated.DeathSealWaveMutatorSerializerGenerated CreateResourceReturnAbilityObjectsForCorpsesInArea - Generated.CreateResourceReturnAbilityObjectsForCorpsesInAreaSerializerGenerated MineTrigger - Generated.MineTriggerSerializerGenerated MoveCreatorToTargetOnDeath - Generated.MoveCreatorToTargetOnDeathSerializerGenerated StartsNearTarget - Generated.StartsNearTargetSerializerGenerated MoveCreatorToPositionOnDeath - Generated.MoveCreatorToPositionOnDeathSerializerGenerated ChangeSizeOverTimeScaledWithStat - Generated.ChangeSizeOverTimeScaledWithStatSerializerGenerated DetonateGroundExplosionMutator - Generated.DetonateGroundExplosionMutatorSerializerGenerated VoidRiftMutator - Generated.VoidRiftMutatorSerializerGenerated NovaMutator - Generated.NovaMutatorSerializerGenerated RepeatedlyBuffInRadius - Generated.RepeatedlyBuffInRadiusSerializerGenerated HealAlliesOnHit - Generated.HealAlliesOnHitSerializerGenerated RandomiseSpeed - Generated.RandomiseSpeedSerializerGenerated BeamColliderScaler - Generated.BeamColliderScalerSerializerGenerated ModifyDamageOnRotation - Generated.ModifyDamageOnRotationSerializerGenerated BasicMeleeMutator - Generated.BasicMeleeMutatorSerializerGenerated AcceleratingHealthDrain - Generated.AcceleratingHealthDrainSerializerGenerated WanderingSpiritMutator - Generated.WanderingSpiritMutatorSerializerGenerated RepeatedlyShakeScreen - Generated.RepeatedlyShakeScreenSerializerGenerated EarthquakeAftershockMutator - Generated.EarthquakeAftershockMutatorSerializerGenerated EarthquakeMutator - Generated.EarthquakeMutatorSerializerGenerated EarthquakeSlamMutator - Generated.EarthquakeSlamMutatorSerializerGenerated EarthSpikesAoEMutator - Generated.EarthSpikesAoEMutatorSerializerGenerated PhysicsExplosion - Generated.PhysicsExplosionSerializerGenerated BuffCreatorOnCreation - Generated.BuffCreatorOnCreationSerializerGenerated AbilityEventListener - Generated.AbilityEventListenerSerializerGenerated DestroyAfterDurationScaledWithStat - Generated.DestroyAfterDurationScaledWithStatSerializerGenerated DestroyGameobjectInteraction - Generated.DestroyGameobjectInteractionSerializerGenerated ComplexGenericMutator - Generated.ComplexGenericMutatorSerializerGenerated RandomiseDirection - Generated.RandomiseDirectionSerializerGenerated SceneValueReachedListener - Generated.SceneValueReachedListenerSerializerGenerated MoveCreatorRelativeToSceneLocations - Generated.MoveCreatorRelativeToSceneLocationsSerializerGenerated FixedGlobalRotation - Generated.FixedGlobalRotationSerializerGenerated MoveToGroundOnStart - Generated.MoveToGroundOnStartSerializerGenerated CreateLimitedOnDeath - Generated.CreateLimitedOnDeathSerializerGenerated ChangeParameterOnEvent - Generated.ChangeParameterOnEventSerializerGenerated RandomNavmeshMovement - Generated.RandomNavmeshMovementSerializerGenerated CreatePortalOnDeath - Generated.CreatePortalOnDeathSerializerGenerated ToggleCollidersAfterDuration - Generated.ToggleCollidersAfterDurationSerializerGenerated ActivateCollidersOnStart - Generated.ActivateCollidersOnStartSerializerGenerated FreezeEnemyOnHit - Generated.FreezeEnemyOnHitSerializerGenerated ClearHitListAfterDuration - Generated.ClearHitListAfterDurationSerializerGenerated StoneTitanHeartBossBeamReverseMutator - Generated.StoneTitanHeartBossBeamReverseMutatorSerializerGenerated StartsAtRandomSceneLocation - Generated.StartsAtRandomSceneLocationSerializerGenerated DestroyOnReachingTargetLocation - Generated.DestroyOnReachingTargetLocationSerializerGenerated DamageCreatorOnCreation - Generated.DamageCreatorOnCreationSerializerGenerated DestroyOnNewSceneLoaded - Generated.DestroyOnNewSceneLoadedSerializerGenerated HomingOnNavmesh - Generated.HomingOnNavmeshSerializerGenerated SetSceneValueAfterDelay - Generated.SetSceneValueAfterDelaySerializerGenerated ResetCooldownForSpecificAbilitiesOnStart - Generated.ResetCooldownForSpecificAbilitiesOnStartSerializerGenerated StunEnemyOnHit - Generated.StunEnemyOnHitSerializerGenerated BallistaExplosionMutator - Generated.BallistaExplosionMutatorSerializerGenerated HarpoonEnemyOnHit - Generated.HarpoonEnemyOnHitSerializerGenerated RepeatedlyHitsTargetsInBox - Generated.RepeatedlyHitsTargetsInBoxSerializerGenerated ModifyDamageOnStart - Generated.ModifyDamageOnStartSerializerGenerated TriggerSelfDestroyerInteraction - Generated.TriggerSelfDestroyerInteractionSerializerGenerated ResurrectParentOnDeath - Generated.ResurrectParentOnDeathSerializerGenerated SplitProjectiles - Generated.SplitProjectilesSerializerGenerated DisableUIPanel - Generated.DisableUIPanelSerializerGenerated DestroyOnFailingToPierceAlly - Generated.DestroyOnFailingToPierceAllySerializerGenerated GiveParentNonAilmentUIBuff - Generated.GiveParentNonAilmentUIBuffSerializerGenerated CleanseCreatorOnStart - Generated.CleanseCreatorOnStartSerializerGenerated VoidNagasaBossDoTAreaMutator - Generated.VoidNagasaBossDoTAreaMutatorSerializerGenerated AttachToPlayer - Generated.AttachToPlayerSerializerGenerated ChangePositionOverTime - Generated.ChangePositionOverTimeSerializerGenerated ForceCasterToWaitOnDeath - Generated.ForceCasterToWaitOnDeathSerializerGenerated DisableCollidersAfterDuration - Generated.DisableCollidersAfterDurationSerializerGenerated TimerListener - Generated.TimerListenerSerializerGenerated ModifyDamageStatsHolderInteraction - Generated.ModifyDamageStatsHolderInteractionSerializerGenerated GiveCreatorResourcesOnCollisionWithCreator - Generated.GiveCreatorResourcesOnCollisionWithCreatorSerializerGenerated AvalancheMutator - Generated.AvalancheMutatorSerializerGenerated ApplyAilmentToParent - Generated.ApplyAilmentToParentSerializerGenerated DestroyIfNotAbilityOfCaster - Generated.DestroyIfNotAbilityOfCasterSerializerGenerated ReplaceCasterMaterialUntilDestroyed - Generated.ReplaceCasterMaterialUntilDestroyedSerializerGenerated CreatorTakesDamageOnSkillUse - Generated.CreatorTakesDamageOnSkillUseSerializerGenerated ParentLosesHealthPercentageOnDeath - Generated.ParentLosesHealthPercentageOnDeathSerializerGenerated SpiralMovement - Generated.SpiralMovementSerializerGenerated TrailScaler - Generated.TrailScalerSerializerGenerated RetaliateWhenParentHit - Generated.RetaliateWhenParentHitSerializerGenerated RepeatedlyGiveCreatorResources - Generated.RepeatedlyGiveCreatorResourcesSerializerGenerated MinionUsesAbilityOnStart - Generated.MinionUsesAbilityOnStartSerializerGenerated RepeatedlyGiveParentResources - Generated.RepeatedlyGiveParentResourcesSerializerGenerated ChanceToCreateAbilityObjectOnNewEnemyHit - Generated.ChanceToCreateAbilityObjectOnNewEnemyHitSerializerGenerated RepeatedlyCastAbility - Generated.RepeatedlyCastAbilitySerializerGenerated DestroyIfNotAboveGround - Generated.DestroyIfNotAboveGroundSerializerGenerated ExitStance - Generated.ExitStanceSerializerGenerated PreparedVFXPool - Generated.PreparedVFXPoolSerializerGenerated FrostboltMutator - Generated.FrostboltMutatorSerializerGenerated AvalancheSnowballMutator - Generated.AvalancheSnowballMutatorSerializerGenerated IceThornsMutator - Generated.IceThornsMutatorSerializerGenerated LightningSpearMutator - Generated.LightningSpearMutatorSerializerGenerated JudgementAoEMutator - Generated.JudgementAoEMutatorSerializerGenerated ConsecratedGroundMutator - Generated.ConsecratedGroundMutatorSerializerGenerated RotateAroundUp - Generated.RotateAroundUpSerializerGenerated LethalMirageDelayMutator - Generated.LethalMirageDelayMutatorSerializerGenerated StormLightningMutator - Generated.StormLightningMutatorSerializerGenerated LungeEndMutator - Generated.LungeEndMutatorSerializerGenerated EnableCollidersAfterDuration - Generated.EnableCollidersAfterDurationSerializerGenerated AddStatsAfterDuration - Generated.AddStatsAfterDurationSerializerGenerated SetDurationBasedOnDistanceToTarget - Generated.SetDurationBasedOnDistanceToTargetSerializerGenerated DestroySelfOnParentAbilityUse - Generated.DestroySelfOnParentAbilityUseSerializerGenerated BuffOnEnemyHit - Generated.BuffOnEnemyHitSerializerGenerated CreateResourceReturnAbilityObjectOnEnemyHit - Generated.CreateResourceReturnAbilityObjectOnEnemyHitSerializerGenerated MultistrikeDamageMutator - Generated.MultistrikeDamageMutatorSerializerGenerated NecroticMortarAoEMutator - Generated.NecroticMortarAoEMutatorSerializerGenerated CastAtCorpseOnKill - Generated.CastAtCorpseOnKillSerializerGenerated FireballMutator - Generated.FireballMutatorSerializerGenerated LightningBlastMutator - Generated.LightningBlastMutatorSerializerGenerated WanderAI - Generated.WanderAISerializerGenerated DestroySelfOnParentMovement - Generated.DestroySelfOnParentMovementSerializerGenerated RotateAroundSummoner - Generated.RotateAroundSummonerSerializerGenerated PushEnemiesOnHit - Generated.PushEnemiesOnHitSerializerGenerated ResurrectNearbyAlliesOnDeath - Generated.ResurrectNearbyAlliesOnDeathSerializerGenerated CollisionAndNavMeshToggler - Generated.CollisionAndNavMeshTogglerSerializerGenerated CreateAbilityObjectOnStart - Generated.CreateAbilityObjectOnStartSerializerGenerated Essence - Generated.EssenceSerializerGenerated DestroyAfterDurationWithoutAHit - Generated.DestroyAfterDurationWithoutAHitSerializerGenerated ShrapnelMutator - Generated.ShrapnelMutatorSerializerGenerated EraseParentCorpse - Generated.EraseParentCorpseSerializerGenerated InfernalAuraNovaMutator - Generated.InfernalAuraNovaMutatorSerializerGenerated FormChanger - Generated.FormChangerSerializerGenerated TransformBackToHumanOnDeath - Generated.TransformBackToHumanOnDeathSerializerGenerated ForceCasterToStopUsingAbilityOnDeath - Generated.ForceCasterToStopUsingAbilityOnDeathSerializerGenerated RebukeEndMutator - Generated.RebukeEndMutatorSerializerGenerated CoagulatedBloodMutator - Generated.CoagulatedBloodMutatorSerializerGenerated GenericAssembledAbominationSkillMutator - Generated.GenericAssembledAbominationSkillMutatorSerializerGenerated AcidFlaskExplosionMutator - Generated.AcidFlaskExplosionMutatorSerializerGenerated FlurryIndividualAttackMutator - Generated.FlurryIndividualAttackMutatorSerializerGenerated IncreaseDamageOnHit - Generated.IncreaseDamageOnHitSerializerGenerated ModifyAnimationAfterDuration - Generated.ModifyAnimationAfterDurationSerializerGenerated CinderStrikeExplosionMutator - Generated.CinderStrikeExplosionMutatorSerializerGenerated DancingStrikesSubMutator - Generated.DancingStrikesSubMutatorSerializerGenerated DancingStrikes4EndMutator - Generated.DancingStrikes4EndMutatorSerializerGenerated DancingStrikes4End1Mutator - Generated.DancingStrikes4End1MutatorSerializerGenerated DancingStrikes4End2Mutator - Generated.DancingStrikes4End2MutatorSerializerGenerated DarkQuiverArrowMutator - Generated.DarkQuiverArrowMutatorSerializerGenerated DetonatingChargeMutator - Generated.DetonatingChargeMutatorSerializerGenerated DetonationChainLightningMutator - Generated.DetonationChainLightningMutatorSerializerGenerated DetonatingArrowExplosionMutator - Generated.DetonatingArrowExplosionMutatorSerializerGenerated ExplosiveFlaskMutator - Generated.ExplosiveFlaskMutatorSerializerGenerated DestroyWhenCasterUsesAbility - Generated.DestroyWhenCasterUsesAbilitySerializerGenerated SwarmbladeShiftSlashMutator - Generated.SwarmbladeShiftSlashMutatorSerializerGenerated LocustSwarmMutator - Generated.LocustSwarmMutatorSerializerGenerated SynchronizedStrikesShadowDelayerMutator - Generated.SynchronizedStrikesShadowDelayerMutatorSerializerGenerated SynchronizedStrikesEndMutator - Generated.SynchronizedStrikesEndMutatorSerializerGenerated RicochetMovement - Generated.RicochetMovementSerializerGenerated CreateAbilityObjectOnRicochet - Generated.CreateAbilityObjectOnRicochetSerializerGenerated DisableActorsOfTypeInteraction - Generated.DisableActorsOfTypeInteractionSerializerGenerated RandomiseRotationOnStart - Generated.RandomiseRotationOnStartSerializerGenerated MoveToNearestMinion - Generated.MoveToNearestMinionSerializerGenerated DelayedLightningExplosionMutator - Generated.DelayedLightningExplosionMutatorSerializerGenerated UltimateDecalAbilityComponent - Generated.UltimateDecalAbilityComponentSerializerGenerated ExchangeParentAndCreatorLocationOnDeath - Generated.ExchangeParentAndCreatorLocationOnDeathSerializerGenerated ShatterStrikeHitMutator - Generated.ShatterStrikeHitMutatorSerializerGenerated IcicleMutator - Generated.IcicleMutatorSerializerGenerated ChangeColliderSizeOverTime - Generated.ChangeColliderSizeOverTimeSerializerGenerated CullFrozenTargetsOnHit - Generated.CullFrozenTargetsOnHitSerializerGenerated ResetComboOnDeath - Generated.ResetComboOnDeathSerializerGenerated SigilTracker - Generated.SigilTrackerSerializerGenerated DivineFlareMutator - Generated.DivineFlareMutatorSerializerGenerated SmeltersWrathEndMutator - Generated.SmeltersWrathEndMutatorSerializerGenerated HitsParent - Generated.HitsParentSerializerGenerated DestroyOnSceneChanged - Generated.DestroyOnSceneChangedSerializerGenerated SpreadAilmentsOnHit - Generated.SpreadAilmentsOnHitSerializerGenerated ConsumeAllValeSpiritsOnDeath - Generated.ConsumeAllValeSpiritsOnDeathSerializerGenerated PullEnemiesAfterCollision - Generated.PullEnemiesAfterCollisionSerializerGenerated StaticOrbExplosionMutator - Generated.StaticOrbExplosionMutatorSerializerGenerated rotate - Generated.rotateSerializerGenerated CreateRandomAbilityObjectOnDeath - Generated.CreateRandomAbilityObjectOnDeathSerializerGenerated AbilityList - Generated.AbilityListSerializerGenerated VolatileZombieAdapter - Generated.VolatileZombieAdapterSerializerGenerated EarthSpikesMutator - Generated.EarthSpikesMutatorSerializerGenerated LightningBoltMutator - Generated.LightningBoltMutatorSerializerGenerated NorthernWindsMutator - Generated.NorthernWindsMutatorSerializerGenerated FearNearbyEnemies - Generated.FearNearbyEnemiesSerializerGenerated ThornShieldNovaMutator - Generated.ThornShieldNovaMutatorSerializerGenerated TownPortalKeyProvider - Generated.TownPortalKeyProviderSerializerGenerated PortalUsage - Generated.PortalUsageSerializerGenerated DetonateBodyMutator - Generated.DetonateBodyMutatorSerializerGenerated ChanceToCastOnHit - Generated.ChanceToCastOnHitSerializerGenerated StartsAtSceneLocation - Generated.StartsAtSceneLocationSerializerGenerated ReturnCasterToOlderPosition - Generated.ReturnCasterToOlderPositionSerializerGenerated WarpathHitMutator - Generated.WarpathHitMutatorSerializerGenerated WerebearMaulEndMutator - Generated.WerebearMaulEndMutatorSerializerGenerated TransformSkillBuffParent - Generated.TransformSkillBuffParentSerializerGenerated ApplyStatusOnEnemyHit - Generated.ApplyStatusOnEnemyHitSerializerGenerated BuffCreatorOnHit - Generated.BuffCreatorOnHitSerializerGenerated AbilityMutatorManager - Generated.AbilityMutatorManagerSerializerGenerated UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. UnloadTime: 9.380400 ms Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InventoryCloseAction:Invoke() Localization:OnTableChanged(StringTable) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InventoryCloseAction:Invoke() Localization:OnTableChanged(StringTable) d__61:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:Continuation(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:CompleteOperation() System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 11) game version: 1.0.2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DeathScreen opened: -infoProvider: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EpochInputManager.SetActiveVirtualMouse (System.Boolean active) [0x00000] in <00000000000000000000000000000000>:0 at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownGroundItemTooltipSetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at UIBase+InventoryCloseAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownGroundItemTooltipSetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DropdownScreenshakeIntensitySetting.SelectDropdownOption () [0x00000] in <00000000000000000000000000000000>:0 at UIBase+InventoryCloseAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Dropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at DropdownScreenshakeIntensitySetting.CheckSetting () [0x00000] in <00000000000000000000000000000000>:0 at SettingsUIManager.EnableGameplayTab () [0x00000] in <00000000000000000000000000000000>:0 at TabUIController.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 SettingsUIManager:EnableGameplayTab() TabUIController:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 13.040900 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 22118 unused Assets to reduce memory usage. Loaded Objects now: 790085. Total: 2112.909900 ms (FindLiveObjects: 404.112400 ms CreateObjectMapping: 99.471600 ms MarkObjects: 1596.077000 ms DeleteObjects: 13.248100 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 15.738100 ms UpdateSystem should not be added to scenes. Please delete UpdateManager. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) LE.CustomUpdate.UpdateSystem:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 790090. Total: 1774.285700 ms (FindLiveObjects: 51.823300 ms CreateObjectMapping: 85.638400 ms MarkObjects: 1635.559000 ms DeleteObjects: 1.264000 ms) Returning index -1 as region [us-east] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-east is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Returning index -1 as region [us-east] is not an available option! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:GetIndexByRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisibleSelection(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ignoring region change - us-east is not a new region UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.UI.Generic.UnityUI.RegionSelectionDropdown:UpdateVisiblePreferredSelection(String) System.Action`1:Invoke(T) SettingsManager:set_PreferredRegion(String) LE.UI.Generic.UnityUI.RegionSelectionDropdown:NewSelection(Int32) UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) LE.UI.Generic.UnityUI.RegionSelectionDropdown:Initialize() LE.UI.Generic.UnityUI.RegionSelectionDropdown:RegionRefreshData() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:35:25.6829808+00:00 ClientSessionID=2a20618d6b07434c822c1df83b0da44b LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Telemetry.ClientMetrics:.ctor(String, String, Func`1, Func`3, Boolean) LE.Telemetry.MetricsPlugin:Initialize(Func`1, Func`3, Boolean, String) LE.Services.<>c:b__136_1() System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() EHG.Multiplayer.d__19:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:35:25.9306912+00:00 Matched player '317D0DBE5782E592' to region 'usa-east' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.d__35:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.SceneState.Nodes.BaseStateNode:.ctor() LE.Services.d__42:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass1_0:b__1(GetObjectsResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:35:27.0071059+00:00 Mapped region 'usa-east' to endpoint 'https://lastepoch-data-usa-northeast-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Net.GetHostAddressesCallback:Invoke(String) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__133:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__135:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2024-03-06T23:39:53.5478744+00:00 Enter Game: Matchmaking... LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:53.5488757+00:00 Requesting game server in region us-east LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() EHG.Multiplayer.d__6:MoveNext() EHG.Multiplayer.Matchmaker:Matchmake(UserIdentity, String) LE.Services.Transitions.d__7:MoveNext() LE.Services.Transitions.ClientTransitionService:EnterGame(UserIdentity) LE.Services.d__13:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass10_0:b__1(UpdateUserDataResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:55.2963603+00:00 Matchmaking finished: {"Ip":"34.148.206.47","Port":14802,"AllocationId":null}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__7:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__8:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:55.4104574+00:00 Enter Game: Connecting to 34.148.206.47:14802 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Transitions.d__7:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__6:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.AsyncLazy`1:SetCompletionSource(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__9:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() MonolithRunInfoReceivedAction:Invoke(MonolithRun) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() InventoryCloseAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:55.5180489+00:00 Bind Successful (IP=34.148.206.47;Port=14802) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:55.5490754+00:00 Player 0 Connected (IP=34.148.206.47;Port=14802) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:56.8611909+00:00 Server Accepted (IP=34.148.206.47;Port=14802) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:56.8696975+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:56.9502660+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 852732BAF5B7C8D4 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:57.1944735+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:57.1974762+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:57.1974762+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:57.1979764+00:00 LoadingScreen.OnEnable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:39:57.2089860+00:00 HandleMessageAssignOwnership: could not find object 1800, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 18) 2024-03-06T23:39:58.4195143+00:00 HandleMessageAssignOwnership: could not find object 1801, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 361 unused Assets to reduce memory usage. Loaded Objects now: 916735. Total: 1973.641500 ms (FindLiveObjects: 72.584800 ms CreateObjectMapping: 101.104000 ms MarkObjects: 1795.536300 ms DeleteObjects: 4.415600 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 32.755000 ms 2024-03-06T23:40:03.0174214+00:00 LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:03.0419425+00:00 Time to Single load 'EoT' 5.92 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 96883 unused Assets to reduce memory usage. Loaded Objects now: 851309. Total: 2309.125100 ms (FindLiveObjects: 115.236600 ms CreateObjectMapping: 197.532000 ms MarkObjects: 1936.473800 ms DeleteObjects: 59.882200 ms) 2024-03-06T23:40:05.5856037+00:00 PlayerActorSync.ReceiveSyncOwner(A5A39CCB7EAB538D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.5906082+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A5A39CCB7EAB538D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.5916091+00:00 PlayerActorSync.ReceiveCreateVisuals(A5A39CCB7EAB538D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.5971138+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A5A39CCB7EAB538D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6081240+00:00 PlayerActorSync.ReceiveSyncOwner(8CCE2789927AC827) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6091246+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(8CCE2789927AC827) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6091246+00:00 PlayerActorSync.ReceiveCreateVisuals(8CCE2789927AC827) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6121269+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(8CCE2789927AC827) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6171306+00:00 PlayerActorSync.ReceiveSyncOwner(E2B3D9B6E42935A9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6176312+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E2B3D9B6E42935A9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6176312+00:00 PlayerActorSync.ReceiveCreateVisuals(E2B3D9B6E42935A9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6206343+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(E2B3D9B6E42935A9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6276398+00:00 PlayerActorSync.ReceiveSyncOwner(977D4417D81D5470) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6286403+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(977D4417D81D5470) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6291407+00:00 PlayerActorSync.ReceiveCreateVisuals(977D4417D81D5470) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6331442+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(977D4417D81D5470) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6401518+00:00 PlayerActorSync.ReceiveSyncOwner(2B238D5B5D6B15DC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6406505+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B238D5B5D6B15DC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6411519+00:00 PlayerActorSync.ReceiveCreateVisuals(2B238D5B5D6B15DC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6461558+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2B238D5B5D6B15DC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6511601+00:00 PlayerActorSync.ReceiveSyncOwner(72CCBC36DC35338E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6516601+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(72CCBC36DC35338E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6521609+00:00 PlayerActorSync.ReceiveCreateVisuals(72CCBC36DC35338E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6556644+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(72CCBC36DC35338E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6636703+00:00 PlayerActorSync.ReceiveSyncOwner(66BAD9486AF3EED) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6646710+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(66BAD9486AF3EED) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6651719+00:00 PlayerActorSync.ReceiveCreateVisuals(66BAD9486AF3EED) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6681744+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(66BAD9486AF3EED) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6731785+00:00 PlayerActorSync.ReceiveSyncOwner(6504DD6997EEAA04) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6736794+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6504DD6997EEAA04) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6751800+00:00 PlayerActorSync.ReceiveCreateVisuals(6504DD6997EEAA04) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6801843+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(6504DD6997EEAA04) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6851883+00:00 PlayerActorSync.ReceiveSyncOwner(521B83084FC92629) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6861894+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(521B83084FC92629) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6861894+00:00 PlayerActorSync.ReceiveCreateVisuals(521B83084FC92629) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6906936+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(521B83084FC92629) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6956975+00:00 PlayerActorSync.ReceiveSyncOwner(1736D9FFA819754E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6961980+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1736D9FFA819754E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6966985+00:00 PlayerActorSync.ReceiveCreateVisuals(1736D9FFA819754E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.6992005+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1736D9FFA819754E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:05.7037044+00:00 PlayerActorSync.ReceiveSyncOwner(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-06T23:40:06.4228153+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.4518400+00:00 PlayerActorSync.ReceiveCreateVisuals(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.4553434+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.4603483+00:00 PlayerActorSync.ReceiveCreateVisuals(317D0DBE5782E592) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.4613482+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.4628492+00:00 LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6495091+00:00 PlayerActorSync.ReceiveSyncOwner(8A9735E5C2BCEA7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6500101+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(8A9735E5C2BCEA7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6505102+00:00 PlayerActorSync.ReceiveCreateVisuals(8A9735E5C2BCEA7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6535113+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(8A9735E5C2BCEA7) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6590186+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6730286+00:00 GetPrefab called, prefab: 154b66dc6ae02f142baf511ecdace7f3 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6770312+00:00 GetPrefab(154b66dc6ae02f142baf511ecdace7f3) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6800339+00:00 GetPrefab called, prefab: f331761ee7141704ea93f772477f4558 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6805346+00:00 GetPrefab(f331761ee7141704ea93f772477f4558) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6820359+00:00 GetPrefab called, prefab: 154b66dc6ae02f142baf511ecdace7f3 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6830389+00:00 GetPrefab(154b66dc6ae02f142baf511ecdace7f3) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6870395+00:00 GetPrefab called, prefab: 154b66dc6ae02f142baf511ecdace7f3 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.6880410+00:00 GetPrefab(154b66dc6ae02f142baf511ecdace7f3) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:06.8011365+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:08.0997400+00:00 LoadingScreen.OnDisable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:13.0599572+00:00 OneTimeEventCondition doesn't work on client, this should be called from server or use a SSG at OneTimeEventCondition#CheckConditionReady:21 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) LogOnce:LogError(String, Object, String, String, Int32) OneTimeEventCondition:CheckConditionReady(GameObject) ConditionHandler:TryTriggerInteraction(GameObject) TimerListener:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:25.0971839+00:00 (544.8, 299.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:25.1036897+00:00 (544.8, 299.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:31.2736956+00:00 Received load cache { ip = 34.148.206.47, port = 12658 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:31.2746960+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:31.2842040+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncWard (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncWard message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:31.2957133+00:00 Bind Successful (IP=34.148.206.47;Port=12658) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:31.2972144+00:00 Player 0 Connected (IP=34.148.206.47;Port=12658) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:31.3457561+00:00 Disconnected (IP=34.148.206.47;Port=14802) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:31.3622699+00:00 LoadingScreen.OnExpectedDisconnect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:33.0671947+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 34.148.206.47:22346 while creating new connection to 34.148.206.47:15966 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:33.0676955+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:33.0681952+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 34.148.206.47:22346 while creating new connection to 34.148.206.47:15966 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:33.0822075+00:00 Server Accepted (IP=34.148.206.47;Port=12658) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:33.1677805+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to EB774A7EF843F8CF LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:33.7182485+00:00 LoadingScreen.OnBeforeSceneUnloaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:33.7182485+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:33.7187486+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:33.7187486+00:00 LoadingScreen.OnEnable(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 917459. Total: 2060.067600 ms (FindLiveObjects: 76.346000 ms CreateObjectMapping: 82.780200 ms MarkObjects: 1899.244700 ms DeleteObjects: 1.696100 ms) 2024-03-06T23:40:35.8200338+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:35.8205355+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:35.8240374+00:00 HandleMessageAssignOwnership: could not find object 2, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:36.6702573+00:00 HandleMessageAssignOwnership: could not find object 3, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 55 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 160.455200 ms 2024-03-06T23:40:37.7281555+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:38.0434234+00:00 LoadingScreen.OnSceneLoaded(MonolithHub, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:38.0574366+00:00 Time to Single load 'MonolithHub' 4.34 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1019 unused Assets to reduce memory usage. Loaded Objects now: 909166. Total: 2362.842200 ms (FindLiveObjects: 98.073200 ms CreateObjectMapping: 102.799000 ms MarkObjects: 2155.759700 ms DeleteObjects: 6.209600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 909166. Total: 2007.902400 ms (FindLiveObjects: 83.294200 ms CreateObjectMapping: 89.993500 ms MarkObjects: 1833.250300 ms DeleteObjects: 1.363700 ms) 2024-03-06T23:40:42.5632645+00:00 PlayerActorSync.ReceiveSyncOwner(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-06T23:40:42.5897865+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.6908724+00:00 PlayerActorSync.ReceiveCreateVisuals(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.6953774+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.6998799+00:00 PlayerActorSync.ReceiveCreateVisuals(317D0DBE5782E592) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.7003808+00:00 LoadingScreen.OnLocalPlayerInitialized(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.7008816+00:00 LoadingScreen.DisableAsync(MonolithHub, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.8490078+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.8510090+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.8515093+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.8515093+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.8515093+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.8520104+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.8520104+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.8520104+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.8520104+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.8520104+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.8546183+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:42.8626280+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:43.1108381+00:00 LoadingScreen.OnDisable(MonolithHub) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:43.1573783+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:43.2074216+00:00 LoadingScreen.OnSceneLoaded(M_Rest, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:40:43.2109242+00:00 Time to Additive load 'M_Rest' 7.39 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:41:14.2021885+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_M60, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:41:14.2026891+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 25) Unloading 192 unused Assets to reduce memory usage. Loaded Objects now: 924337. Total: 1948.490500 ms (FindLiveObjects: 65.239900 ms CreateObjectMapping: 79.168400 ms MarkObjects: 1802.689600 ms DeleteObjects: 1.392100 ms) 2024-03-06T23:41:16.7182992+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:41:16.8183840+00:00 LoadingScreen.OnSceneLoaded(M_M60, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:41:16.8338977+00:00 Time to Additive load 'M_M60' 2.63 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:41:19.8759822+00:00 Adding variant index -1 and scene index 199 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:41:20.9704129+00:00 Applying variant to scene Sealed Archive, scene index 199 but variant index is negative - scene has no variants LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:43:09.1200500+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:43:09.1345627+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:43:09.1370644+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:43:09.1515769+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:43:09.1520772+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:43:24.7102574+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_M60, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 19 Unused Serialized files (Serialized files now loaded: 25) Unloading 4435 unused Assets to reduce memory usage. Loaded Objects now: 942428. Total: 2088.895900 ms (FindLiveObjects: 82.741600 ms CreateObjectMapping: 80.790500 ms MarkObjects: 1913.095300 ms DeleteObjects: 12.254300 ms) 2024-03-06T23:43:27.3525029+00:00 LoadingScreen.OnSceneLoaded(M_M60, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:43:27.3725199+00:00 Time to Additive load 'M_M60' 2.66 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:43:29.8936623+00:00 Adding variant index -1 and scene index 199 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:43:30.2539684+00:00 Applying variant to scene Sealed Archive, scene index 199 but variant index is negative - scene has no variants LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:44:59.9386986+00:00 [Addressables] Object with name: v_ImperialGuard V3 wasn't preloaded In Zone M_M60. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:00.0387842+00:00 [Addressables] Object with name: v_SoulWraith wasn't preloaded In Zone M_M60. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:03.1954662+00:00 [Addressables] Object with name: v_Zombie wasn't preloaded In Zone M_M60. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:03.2580194+00:00 [Addressables] Object with name: v_ImperialDeadEye wasn't preloaded In Zone M_M60. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:03.3586054+00:00 [Addressables] Object with name: v_ImperialEraEnemy03 wasn't preloaded In Zone M_M60. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:08.6921374+00:00 [Addressables] Object with name: v_ImmortalEye wasn't preloaded In Zone M_M60. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:14.1349780+00:00 [Addressables] Object with name: v_ImperialHalberdier V2 wasn't preloaded In Zone M_M60. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:14.1935282+00:00 [Addressables] Object with name: v_Imperial Arbalist V2 wasn't preloaded In Zone M_M60. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:14.2705934+00:00 [Addressables] Object with name: v_SoulCage wasn't preloaded In Zone M_M60. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:28.1583214+00:00 [Addressables] Object with name: v_Immortal Overseer wasn't preloaded In Zone M_M60. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:56.2536243+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:56.2636327+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:56.2641331+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:56.2871533+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:45:56.2876537+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.8673861+00:00 System.ArgumentException: An item with the same key has already been added. Key: -211355814 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_Text.GetPreferredWidth () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.CalculateLayoutInputHorizontal () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.PerformLayoutCalculation (UnityEngine.RectTransform rect, UnityEngine.Events.UnityAction`1[T0] action) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.LayoutRebuilder.Rebuild (UnityEngine.UI.CanvasUpdate executing) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager+ReturnedToIdleAnimationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() ReturnedToIdleAnimationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9264379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.GenerateTextMesh () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.OnPreRenderCanvas () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <00000000000000000000000000000000>:0 at AnimationManager+ReturnedToIdleAnimationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() ReturnedToIdleAnimationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9324424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9344443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9359449+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9389476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9734769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9749792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9759793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9784812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9854868+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9869892+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9884925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:13.9909923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0019852+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0034864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0049881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0069897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0190001+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0210012+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0225028+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0250050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0355152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0365153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0385186+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0410192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0520287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0535300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0555319+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0575333+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0690429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0705443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0725453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0750476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0855571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0875589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0895612+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.0920626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1030718+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1045735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1055738+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1080759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1195863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1210877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1225887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1245901+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1371005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1386025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1406039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1441062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1531144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1546158+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1556166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1581192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1701287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1711322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1726316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1756335+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1866427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1881446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1896451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.1926480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2036576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2046581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2061589+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2086618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2211724+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2221732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2236745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2266769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2356850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2366853+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2381869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2416895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2547002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2557017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2572030+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2602064+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2697134+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2707144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2722158+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2747181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2882295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2892300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2912318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.2937338+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3037426+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3047439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3062446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3087467+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3212569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3222580+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3237597+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3262614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3367705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3382719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3407754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3432767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3542856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3552860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3567874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3597919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3707998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3723002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3738015+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3768045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3878142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3888161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3903157+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.3928181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4043281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4048278+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4063293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4093320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4213445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4223434+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4238451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4258462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4368552+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4383565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4398581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4428603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4543700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4553714+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4568734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4593742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4738871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4753879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4768891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4798919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4893997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4904008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4914016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.4934033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5063888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5073894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5088912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5108922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5234029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5244042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5259052+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5279067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5399171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5409183+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5429192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5454219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5559307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5569316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5579323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5604349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5728714+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5738714+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5753726+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5773766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5898848+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5913863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5923871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.5943893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6058980+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6068994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6084011+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6109043+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6238760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6248769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6258775+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6283798+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6398893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6408917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6423916+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6448938+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6839277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6849290+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6874298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.6904324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7144523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7154542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7169555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7199577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7454789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7464800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7474811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7499845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7730026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7735027+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7750040+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7770068+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7905182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7915182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7925189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.7945203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8030286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8040294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8055311+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8075327+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8210447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8225442+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8240460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8260474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8365575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8370572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8390584+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8420617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8530701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8545718+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8560735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8580746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8700848+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8710859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8725866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8750899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8875998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8891019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8906029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.8931055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9036132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9046139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9056151+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9091186+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9201277+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9216285+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9231303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9256325+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9361411+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9371426+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9391440+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9416466+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9626639+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9636645+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9646651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9661676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9796792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9806792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9816802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9836822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9921894+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9926888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9936900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:14.9956928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0092039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0102050+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0117063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0142079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0297214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0307227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0317230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0337255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0437329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0442336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0457347+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0482362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0597461+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0602469+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0612477+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0632491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0767610+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0772613+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0787629+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0812653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0932759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0942756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0957805+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.0982793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1112907+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1117900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1127915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1147943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1268035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1278044+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1288057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1308081+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1448187+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1458197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1468206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1498236+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1608323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1618332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1633343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1653361+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1778466+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1783471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1798484+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1823506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1938604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1948623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1958626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.1978650+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2113753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2123761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2138773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2163810+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2268883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2278890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2288903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2313923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2454045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2464062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2474070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2499078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2609173+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2619181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2629191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2649223+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2779319+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2789332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2809346+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2829363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2934463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2939457+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2954472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.2974488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3114601+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3124625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3134629+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3149633+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3269732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3279747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3289763+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3309772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3444883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3454893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3464903+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3489922+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3605026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3615030+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3625037+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3645072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3785172+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3795180+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3810192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3835218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3935300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3945307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3955316+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.3975351+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4115406+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4125419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4140442+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4160452+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4275545+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4285555+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4295564+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4320591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4450694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4460705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4475712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4495731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4610831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4620837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4630849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4650876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4780985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4795982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4811003+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4836020+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4951117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4961130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4971142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.4991186+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5116258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5126267+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5136283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5156311+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5271391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5281412+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5296414+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5316429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5451543+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5461554+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5471561+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5496581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5606685+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5616697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5626703+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5641709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5781820+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5791830+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5801837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5821865+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5941963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5946967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5961987+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.5981997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6137128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6147136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6162151+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6192184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6287265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6292265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6307271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6327297+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6457404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6462402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6477418+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6497431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6612530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6622539+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6632560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.6652563+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7112956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7122965+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7137977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7162998+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7443237+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7458250+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7468258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7493279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7633409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7643408+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7653427+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7673441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7758502+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7768518+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7783525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.7808558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8063764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8073787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8088784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8113811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8268949+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8278955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8293958+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8313982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8444089+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8454097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8469111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8489145+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8589216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8599225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8614230+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.8634255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9089610+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9099617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9114623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9139646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9279769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9289780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9299783+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9324805+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9429895+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9439905+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9449910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9474942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9595039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9600041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9615063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9640072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9750167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9760173+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9770178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9795215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9920312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9930323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9940332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:15.9960344+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0086654+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0096664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0106671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0131694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0256785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0261798+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0276804+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0301828+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0587076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0602084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0612096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0632106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0767226+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0777231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0787242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0812261+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0932371+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0942373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0957385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.0977401+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1092504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1102512+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1112517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1137550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1332704+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1342710+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1357725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1392756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1497844+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1512860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1537883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1572904+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1713026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1728042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1748055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1783083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1893212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1903196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1913203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.1933215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2088343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2098360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2113365+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2133387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2228464+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2233472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2248482+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2273500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2393607+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2403614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2418629+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2443647+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2553745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2563754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2578759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2608786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2727876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2737880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2752899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2777917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2888015+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2898017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2913033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.2933046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3228295+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3238310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3248313+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3268335+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3388439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3393446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3408460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3428474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3508546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3523561+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3548578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3568585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3678689+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3698703+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3713710+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3738732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3848827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3863840+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3883878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.3908887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4023971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4038993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4048995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4069009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4174108+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4189115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4244164+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4264177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4339246+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4349251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4369266+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4394292+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4514391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4529405+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4549428+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4579451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4679530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4699548+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4714568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4744585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4854684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4874697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4889709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.4914728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5004814+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5019820+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5034831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5064866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5179954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5199984+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5224997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5255023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5345098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5355102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5380123+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5415171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5520248+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5540265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5560281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5590305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5675376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5695393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5715412+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5740431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5845519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5865542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5885558+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.5915588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6020684+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6040692+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6055701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6085728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6190821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6210839+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6230851+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6255868+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6350958+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6370971+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6390993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6421017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6516100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6531102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6546115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6571139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6676227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6696243+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6716265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6746306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6851393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6881407+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6906431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.6931455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7016528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7031530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7046552+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7151633+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7256721+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7271730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7281739+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7306761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7426864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7441877+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7461892+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7486918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7581995+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7592017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7607023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7632038+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7752153+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7762157+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7777165+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7807194+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7917280+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7927303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7942305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.7962317+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8087429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8097447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8112449+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8132467+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8252572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8272594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8292614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8317628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8417714+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8432726+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8442735+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8467750+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8587865+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8597872+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8607874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8632890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8748000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8758003+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8768005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8803044+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8918136+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8928147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8943156+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.8963171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9278439+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9298461+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9323476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9388542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9543668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9553675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9568689+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9598722+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9673770+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9683784+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9703800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9728915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9838919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9848937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9863944+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:16.9898965+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0004060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0019074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0039093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0064112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0169198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0179204+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0209229+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0229255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0334339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0344345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0359373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0389383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0509491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0519497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0539514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0564534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0669635+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0674643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0694644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0719675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0834766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0849787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0869802+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.0894829+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1004911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1014934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1034929+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1054946+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1175073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1190073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1210082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1235099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1335193+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1345201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1360204+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1385247+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1510339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1535358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1550382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1575393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1675475+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1685492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1705508+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1730526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1835610+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1845625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1865640+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.1895664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2000751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2010759+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2030806+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2055799+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2175899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2190918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2215939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2235950+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2336042+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2351063+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2366068+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2391083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2511187+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2521204+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2536214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2561236+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2676334+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2696347+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2716363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2741381+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2881500+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2901518+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2921538+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.2956569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3081670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3096690+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3121706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3151734+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3296860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3306871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3321879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3356911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3456997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3467004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3482014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3517046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3642148+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3652156+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3667177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3702203+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3872343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3887357+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3907377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.3932397+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4042492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4052498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4062507+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4087528+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4177611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4192615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4217638+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4242660+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4357755+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4372768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4397795+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4432824+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4532904+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4547918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4562931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4587955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4688043+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4703046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4718066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4743082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4858179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4873200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4893224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.4918234+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5023323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5038356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5053348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5078378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5188470+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5208490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5223490+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5248511+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5358614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5373616+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5393639+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5423657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5523745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5538757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5553769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5578791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5688891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5703897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5718921+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5748939+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5844017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5859031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5879045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.5909077+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6019181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6034176+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6049201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6074222+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6184307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6199340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6219349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6244362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6349451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6359458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6374481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6404498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6514592+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6534610+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6554631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6579658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6674723+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6689743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6709752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6734773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6849875+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6864887+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6880094+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.6909925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7015015+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7025021+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7045049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7065060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7180155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7190167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7205179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7230199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7410350+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7420362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7440377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7465395+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7580498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7590504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7605516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7630542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7880747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7895761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7910773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.7930794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8065914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8080925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8090932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8110956+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8196019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8216046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8241059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8271085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8376171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8386185+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8401192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8431222+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8546312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8556330+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8571340+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8596378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8716464+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8726485+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8746491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8771511+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8896614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8906621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8931641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.8956663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9051745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9061751+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9071768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9101786+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9226891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9236900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9251913+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9271930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9387031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9397036+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9417053+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9442078+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9557172+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9562178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9582200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9612222+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9727318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9742333+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9762358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9797391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9897466+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9907471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9922494+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:17.9947513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0067608+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0077615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0097642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0122658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0237752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0247764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0262777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0282792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0392889+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0407899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0422911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0447931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0568049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0578046+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0603067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0628087+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0728171+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0738178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0753191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0778214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0898318+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0908325+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0918342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.0938345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1063455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1073471+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1088476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1113503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1258621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1263626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1278635+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1303662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1403743+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1413752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1423763+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1448782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1809095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1819107+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1834120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.1864135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2109350+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2124359+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2139376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2164391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2354557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2369560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2384582+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2414598+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2529697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2544720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2559732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2589754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2699841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2714858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2729868+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2754899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2859985+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2874988+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2890005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.2920032+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3030123+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3040134+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3060155+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3085177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3195265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3210296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3225296+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3245312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3495535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3500532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3515542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3545562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3660663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3670669+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3685709+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3715707+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3790776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3800788+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3815812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3850837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3955914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3960920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3970925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.3995949+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4131060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4141069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4151083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4171096+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4296200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4306216+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4316221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4336235+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4466349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4476356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4491370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4516410+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4626483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4636492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4646498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4661516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4791622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4801633+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4816647+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4836658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4956764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4961769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4971774+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.4991795+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5136919+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5146934+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5161937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5191967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5292048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5302057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5312072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5332080+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5467197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5477205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5487212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5517249+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5657360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5672383+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5702404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5742433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5837519+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5847526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5872560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5897579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5977633+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.5992648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6007653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6037678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6152782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6162794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6172795+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6207826+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6322931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6332936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6352952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6382981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6493073+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6503079+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6518092+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6548130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6648198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6658217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6673217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6708253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6823345+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6833358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6843364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6878402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6983483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.6988495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7003515+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7033532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7143618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7153626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7163638+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7188657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7313767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7323775+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7333782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7373823+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7483918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7493921+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7508930+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7533965+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7649047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7659062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7669069+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7694100+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7819209+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7824212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7839225+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7869238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7979336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.7989344+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8004353+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8044388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8149476+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8159488+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8169497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8204529+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8319619+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8329634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8339635+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8364664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8484776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8494777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8509797+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8539816+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8654906+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8659912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8674924+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8704947+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8830052+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8840060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8860080+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8885098+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.8995193+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9005201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9030221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9060253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9155326+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9165341+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9175351+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9215380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9320472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9330481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9340484+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9375523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9495618+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9505630+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9520642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9550670+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9655760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9660764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9670769+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9700796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9820899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9830907+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9840914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9875943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9986052+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:18.9996049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0006058+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0041085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0151180+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0161188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0171197+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0206226+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0321324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0326325+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0341339+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0366356+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0486463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0496480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0506474+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0536510+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0651601+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0661613+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0676622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0706658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0821753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0831764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0841764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0866791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0986900+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.0996914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1006904+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1036926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1152024+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1162039+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1172047+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1202072+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1322169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1332184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1342198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1372218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1492332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1502323+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1522360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1552379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1652456+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1657453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1672473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1697497+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1827598+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1837612+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1852626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1882655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.1992741+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2002753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2012761+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2042787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2152881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2162890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2177904+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2207929+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2323023+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2333033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2348052+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2383082+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2493175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2503178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2523208+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2553221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2653306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2663324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2673320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2703359+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2823447+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2833459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2843468+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2873493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.2988586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3003603+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3018614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3048640+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3158728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3168739+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3178744+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3218780+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3323911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3333883+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3348911+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3373912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3494027+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3504029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3519035+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3549068+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3659152+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3664164+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3679175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3709211+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3829300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3834311+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3849327+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3884350+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3989437+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.3999455+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4014468+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4044495+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4154582+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4159585+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4174595+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4219636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4324725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4329731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4339730+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4364765+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4494868+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4499869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4514890+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4549918+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4655006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4665017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4675022+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4705045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4825148+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4835162+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4850189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4880194+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.4990293+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5000302+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5010302+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5040336+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5155431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5165441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5175446+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5210483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5330581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5340583+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5365604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5395644+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5495721+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5505726+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5520741+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5550767+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5655851+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5665867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5675881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5715914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5871049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5886059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5901062+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.5926083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6006149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6021170+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6036178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6061202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6176298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6186312+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6211325+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6241354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6341443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6351453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6371468+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6406494+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6516590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6531600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6551614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6576646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6671717+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6681725+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6706757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6731770+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6856874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6876892+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6896915+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.6926938+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7072057+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7082070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7107097+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7137111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7232190+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7237201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7252209+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7282238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7442376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7452385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7467398+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7502419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7717627+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7732631+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7747637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7782664+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7952810+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7962813+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.7972821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:46:19.8002854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at TMPro.TextMeshProUGUI.UpdateSDFScale (System.Single scaleDelta) [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TextMeshProUGUI.InternalUpdate () [0x00000] in <00000000000000000000000000000000>:0 at TMPro.TMP_UpdateManager.DoRebuilds () [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals+DeathAction.Invoke (ActorVisuals dyingActor) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:47:25.9836596+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_M20, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:47:25.9841598+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 19 Unused Serialized files (Serialized files now loaded: 26) Unloading 5884 unused Assets to reduce memory usage. Loaded Objects now: 949279. Total: 2261.668500 ms (FindLiveObjects: 75.675500 ms CreateObjectMapping: 103.051300 ms MarkObjects: 2073.557600 ms DeleteObjects: 9.383700 ms) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2024-03-06T23:47:30.1121682+00:00 LoadingScreen.OnSceneLoaded(M_M20, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:47:30.1236786+00:00 Time to Additive load 'M_M20' 4.14 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:47:31.4052673+00:00 Adding variant index 1 and scene index 190 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:47:32.8773839+00:00 Applying variant to scene Defiled Valley, scene index 190 and variant index 1 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:48:19.4075954+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:48:19.4211068+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:48:19.4216073+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:48:19.4351194+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:48:19.4356188+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:49:20.1636964+00:00 LoadingScreen.OnBeforeSceneUnloaded(M_M190, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:49:20.1641964+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 47 Unused Serialized files (Serialized files now loaded: 28) Unloading 7634 unused Assets to reduce memory usage. Loaded Objects now: 1015413. Total: 2324.991400 ms (FindLiveObjects: 91.602200 ms CreateObjectMapping: 88.665200 ms MarkObjects: 2121.710300 ms DeleteObjects: 23.013000 ms) 2024-03-06T23:49:23.5760963+00:00 LoadingScreen.OnSceneLoaded(M_M190, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:49:23.5921101+00:00 Time to Additive load 'M_M190' 3.43 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:49:25.6668727+00:00 Adding variant index -1 and scene index 254 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:49:25.9406056+00:00 Applying variant to scene Lightless Pits, scene index 254 but variant index is negative - scene has no variants LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Coroutine couldn't be started because the the game object 'TormentAilmentVFX(Clone)' is inactive! AilmentVFX:StartRotation(Vector3) AilmentVFXCreator:setupNewAilmentVFXObject(AilmentID, Single) AilmentVFXCreator:setInstanceCount(AilmentID, Single, Boolean) ActorSync:ReceiveAilmentStackChanges(MessageAilmentStackChanges) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() [ line 743] (Filename: Line: 743) 2024-03-06T23:51:19.4068981+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:51:19.4244132+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:51:19.4249137+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:51:19.4404269+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:51:19.4409268+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:51:19.5264996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:41.9454606+00:00 LoadingScreen.OnBeforeSceneUnloaded(R4Q30, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:41.9459608+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 31 Unused Serialized files (Serialized files now loaded: 26) Unloading 1983 unused Assets to reduce memory usage. Loaded Objects now: 1016422. Total: 2197.039800 ms (FindLiveObjects: 93.629200 ms CreateObjectMapping: 94.843400 ms MarkObjects: 2004.093800 ms DeleteObjects: 4.473000 ms) 2024-03-06T23:52:47.7915505+00:00 LoadingScreen.OnSceneLoaded(R4Q30, Additive) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:47.8005577+00:00 Time to Additive load 'R4Q30' 5.86 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:47.9356092+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:47.9386121+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:47.9391122+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:47.9426171+00:00 Adding variant index -1 and scene index 167 to FxManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass8_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:47.9441164+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:47.9471195+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:47.9476198+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:47.9481222+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:startQuest(Quest, Boolean, QuestStep) <>c__DisplayClass9_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:47.9586285+00:00 Applying variant to scene Dreadnought's Wreckage, scene index 167 but variant index is negative - scene has no variants LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.SceneVariantSystem.SceneVariantHelper:ApplySceneVariantPresetByVariantAndSceneIndex(Int32, Int32) d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:54.1188554+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:54.1198564+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:54.1237907+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:54.1237907+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:54.1242908+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:52:54.1242908+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:06.1134018+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:06.1184071+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:06.1184071+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:06.1184071+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.<>c__DisplayClass6_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:06.1224103+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:06.1229107+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:06.1234104+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:06.1234104+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:06.1239105+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:06.1239105+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:06.1239105+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) StatefulQuestList:refreshDisplay() StatefulQuestList:completeQuestStep(StatefulQuest, Boolean) StatefulQuestList:evaluateQuestStepState(StatefulQuest, Boolean) StatefulQuestList:completeStatefulObjective(StatefulObjective, Boolean, Boolean) StatefulQuestList:completeObjective(Objective, Boolean, Boolean) <>c__DisplayClass11_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:06.1294157+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeObjective (Objective objective, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at UIBase+InventoryCloseAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:09.0702139+00:00 (743.8, 732.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:09.0717159+00:00 (743.8, 732.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:10.3302803+00:00 (842.8, 718.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:10.3322829+00:00 (842.8, 718.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:10.6695684+00:00 (878.8, 725.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:10.6715707+00:00 (878.8, 725.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:11.8455410+00:00 (965.8, 741.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:11.8475427+00:00 (965.8, 741.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:15.3827283+00:00 (879.8, 722.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:15.3842294+00:00 (879.8, 722.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:16.6912802+00:00 (748.8, 746.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:16.6932819+00:00 (748.8, 746.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:18.8876461+00:00 (860.8, 564.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:18.8896478+00:00 (860.8, 564.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:23.7672843+00:00 (968.8, 690.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:23.7692861+00:00 (968.8, 690.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:24.6469881+00:00 (748.8, 712.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:24.6484893+00:00 (748.8, 712.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.8406314+00:00 Echo indexes and itnitialization value were reseted LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.8736593+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.8741597+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) LE.Networking.Monolith.MonolithNetworkManager:OnActiveSceneChanged(Scene, Scene) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) UnityEngine.SceneManagement.SceneManager:SetActiveScene(Scene) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.8806655+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.8806655+00:00 no current quest step LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StatefulQuest:getState() QuestTrackerUI:refresh(Boolean) <g__Client_SceneActiveAsync|15_0>d:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.9056867+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.9061872+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.9061872+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.9066873+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.9066873+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.9066873+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.9066873+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.9071876+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.9071876+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:54:39.9071876+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:03.8380001+00:00 (886.8, 478.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:03.8400016+00:00 (886.8, 478.0) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UITooltipItem:OpenBlessingTooltip(ItemTooltipInfo, Vector2, GameObject, ItemDataUnpacked, Int32) TooltipItemManager:OpenTooltip(ItemDataUnpacked, SlotType, Vector2, Vector3, GameObject) ConainerUITooltipItem:ItemContainerUI_OnItemHovered(Object, ItemContainerHoverHandler) SendBird.OnChannelDeletedDelegate:Invoke(String, ChannelType) ItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:15.3985578+00:00 Received load cache { ip = 172.240.118.172, port = 17343 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:15.3990584+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:15.4005601+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageSyncWard (LE.Multiplayer.Messages.PlayerActorSync.MessageSyncWard message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessage (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key, LE.Networking.Core.NetPlayer player) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.NetworkServiceBase.HandleMessageData (Lidgren.Network.NetIncomingMessage incomingMessage, System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at LocationDetector+ReachedTargetLocationAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:15.4140714+00:00 Bind Successful (IP=172.240.118.172;Port=17343) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:15.4150754+00:00 Player 0 Connected (IP=172.240.118.172;Port=17343) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:15.4806258+00:00 Disconnected (IP=34.148.206.47;Port=12658) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:15.4976370+00:00 LoadingScreen.OnExpectedDisconnect EoT LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:15.4976370+00:00 LoadingScreen.OnEnable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:16.7166892+00:00 Server Accepted (IP=172.240.118.172;Port=17343) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:16.7181904+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 34.148.206.47:15966 while creating new connection to 172.240.118.172:27207 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:16.7186912+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:16.7191913+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 34.148.206.47:15966 while creating new connection to 172.240.118.172:27207 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:16.7682328+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 082C63FD1FEBC93A LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:16.9008451+00:00 LoadingScreen.OnBeforeSceneUnloaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass11_0:b__1() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 31 Unused Serialized files (Serialized files now loaded: 25) 2024-03-06T23:55:18.0055944+00:00 HandleMessageAssignOwnership: could not find object 870, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:18.0126006+00:00 HandleMessageAssignOwnership: could not find object 871, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4556 unused Assets to reduce memory usage. Loaded Objects now: 1013281. Total: 2174.385900 ms (FindLiveObjects: 76.176900 ms CreateObjectMapping: 78.787400 ms MarkObjects: 2013.743200 ms DeleteObjects: 5.677300 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 25) UnloadTime: 49.406200 ms 2024-03-06T23:55:21.8328466+00:00 LoadingScreen.OnSceneLoaded(EoT, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:21.8498612+00:00 Time to Single load 'EoT' 4.95 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1900 unused Assets to reduce memory usage. Loaded Objects now: 1002023. Total: 2396.461800 ms (FindLiveObjects: 84.252900 ms CreateObjectMapping: 77.550000 ms MarkObjects: 2230.539700 ms DeleteObjects: 4.118700 ms) 2024-03-06T23:55:24.3259648+00:00 PlayerActorSync.ReceiveSyncOwner(1711FE0F9DB7B1EC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3269659+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1711FE0F9DB7B1EC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3274663+00:00 PlayerActorSync.ReceiveCreateVisuals(1711FE0F9DB7B1EC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3304701+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1711FE0F9DB7B1EC) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3424786+00:00 PlayerActorSync.ReceiveSyncOwner(9996DBAC830C3ECE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3429803+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(9996DBAC830C3ECE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3429803+00:00 PlayerActorSync.ReceiveCreateVisuals(9996DBAC830C3ECE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3454824+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(9996DBAC830C3ECE) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3494858+00:00 PlayerActorSync.ReceiveSyncOwner(1FACF8F1A7EFCBA9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3499861+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1FACF8F1A7EFCBA9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3504867+00:00 PlayerActorSync.ReceiveCreateVisuals(1FACF8F1A7EFCBA9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3524884+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1FACF8F1A7EFCBA9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3559928+00:00 PlayerActorSync.ReceiveSyncOwner(3619B0C4E8990CB8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3559928+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3619B0C4E8990CB8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3564934+00:00 PlayerActorSync.ReceiveCreateVisuals(3619B0C4E8990CB8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3594946+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(3619B0C4E8990CB8) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3629968+00:00 PlayerActorSync.ReceiveSyncOwner(88456AE9CF897509) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3634984+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(88456AE9CF897509) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3634984+00:00 PlayerActorSync.ReceiveCreateVisuals(88456AE9CF897509) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3660001+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(88456AE9CF897509) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3695035+00:00 PlayerActorSync.ReceiveSyncOwner(39A75C96CEC90A14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3695035+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(39A75C96CEC90A14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3700040+00:00 PlayerActorSync.ReceiveCreateVisuals(39A75C96CEC90A14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3720042+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(39A75C96CEC90A14) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3775100+00:00 PlayerActorSync.ReceiveSyncOwner(1903C3DA9DBC5E72) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3775100+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1903C3DA9DBC5E72) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3780111+00:00 PlayerActorSync.ReceiveCreateVisuals(1903C3DA9DBC5E72) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3800107+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(1903C3DA9DBC5E72) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3840141+00:00 PlayerActorSync.ReceiveSyncOwner(90A23EC39F3D014) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3845158+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(90A23EC39F3D014) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3845158+00:00 PlayerActorSync.ReceiveCreateVisuals(90A23EC39F3D014) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3865168+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(90A23EC39F3D014) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3900199+00:00 PlayerActorSync.ReceiveSyncOwner(2D41C3A279CCF25D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3905203+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2D41C3A279CCF25D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3910205+00:00 PlayerActorSync.ReceiveCreateVisuals(2D41C3A279CCF25D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3945238+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(2D41C3A279CCF25D) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3975257+00:00 PlayerActorSync.ReceiveSyncOwner(A970A8A49961B50E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3980259+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A970A8A49961B50E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.3980259+00:00 PlayerActorSync.ReceiveCreateVisuals(A970A8A49961B50E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.4000283+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(A970A8A49961B50E) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.4025305+00:00 PlayerActorSync.ReceiveSyncOwner(730E205DBFAAA643) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.4030306+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(730E205DBFAAA643) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.4030306+00:00 PlayerActorSync.ReceiveCreateVisuals(730E205DBFAAA643) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.4050325+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(730E205DBFAAA643) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.4085351+00:00 PlayerActorSync.ReceiveSyncOwner(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-06T23:55:24.4365599+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.5121238+00:00 PlayerActorSync.ReceiveCreateVisuals(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.5156276+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.5191311+00:00 PlayerActorSync.ReceiveCreateVisuals(317D0DBE5782E592) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.5196302+00:00 LoadingScreen.OnLocalPlayerInitialized(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.5201302+00:00 LoadingScreen.DisableAsync(EoT, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.6857715+00:00 PlayerActorSync.ReceiveSyncOwner(34BE11FAC3DBA3D9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.6862716+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(34BE11FAC3DBA3D9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.6867722+00:00 PlayerActorSync.ReceiveCreateVisuals(34BE11FAC3DBA3D9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.6887737+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(34BE11FAC3DBA3D9) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.6917774+00:00 PlayerActorSync.ReceiveSyncOwner(5B8BAD86C76E5DB6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.6922760+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5B8BAD86C76E5DB6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.6927773+00:00 PlayerActorSync.ReceiveCreateVisuals(5B8BAD86C76E5DB6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.6952792+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(5B8BAD86C76E5DB6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.7122932+00:00 GetPrefab called, prefab: ec070a80c58cbbd429ca162bdf491779 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.7132939+00:00 GetPrefab(ec070a80c58cbbd429ca162bdf491779) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.7192998+00:00 GetPrefab called, prefab: 52924f74768275248a5263ed6dca1966 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.7198010+00:00 GetPrefab(52924f74768275248a5263ed6dca1966) status: None LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.Visuals.BackSlot.d__5:MoveNext() LE.Services.Visuals.BackSlot.BackSlotVisual:GetPrefabAsync() d__38:MoveNext() d__25:MoveNext() <b__0>d:MoveNext() <>c__DisplayClass24_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() System.Func`1:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.7288070+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:24.9219713+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:55:25.0071159+00:00 LoadingScreen.OnDisable(EoT) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:18.9212481+00:00 PlayerActorSync.ReceiveSyncOwner(7C3EC8A4216BD3F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:19.6076201+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7C3EC8A4216BD3F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:20.3572569+00:00 PlayerActorSync.ReceiveCreateVisuals(7C3EC8A4216BD3F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:20.3607607+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(7C3EC8A4216BD3F6) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:41.1116703+00:00 PlayerActorSync.ReceiveSyncOwner(CC3D15F4A09BCB1B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:41.6581334+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UITooltipAbility.OpenTooltip (Ability ability, UnityEngine.Transform tform, UnityEngine.RectTransform targetRect, System.Boolean showLevelReq, System.Boolean secondarySource, System.Boolean minimalistic) [0x00000] in <00000000000000000000000000000000>:0 at AbilityTooltip.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at SendBird.SendBirdClient+ChannelHandler+OnChannelDeletedDelegate.Invoke (System.String channelUrl, SendBird.BaseChannel+ChannelType channelType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:41.7356995+00:00 PlayerActorSync.ReceiveSyncOwner(EB9691C2FB312EB1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:42.1030116+00:00 PlayerActorSync.ReceiveSyncOwner(90C002803F17370C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:42.2831648+00:00 PlayerActorSync.ReceiveSyncOwner(858B074D8083C656) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:42.3221982+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CC3D15F4A09BCB1B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:42.7583528+00:00 PlayerActorSync.ReceiveCreateVisuals(CC3D15F4A09BCB1B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:42.7608554+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(CC3D15F4A09BCB1B) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:43.0536062+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EB9691C2FB312EB1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:43.4034014+00:00 PlayerActorSync.ReceiveCreateVisuals(EB9691C2FB312EB1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:43.4064034+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(EB9691C2FB312EB1) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:43.4114076+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(90C002803F17370C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:43.5655392+00:00 PlayerActorSync.ReceiveCreateVisuals(90C002803F17370C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:43.5680406+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(90C002803F17370C) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:44.0094160+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(858B074D8083C656) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:45.0492999+00:00 PlayerActorSync.ReceiveCreateVisuals(858B074D8083C656) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:56:45.0523023+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(858B074D8083C656) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:46.0346625+00:00 Received load cache { ip = 34.74.126.151, port = 15417 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:46.0351631+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:ReceiveSendLoadCache(String, UInt16) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageTEMPSendLoadCache(MessageTEMPSendLoadCache) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:46.0496755+00:00 Bind Successful (IP=34.74.126.151;Port=15417) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__3(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:46.0506764+00:00 Player 0 Connected (IP=34.74.126.151;Port=15417) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) AwesomeTechnologies.VegetationSystem.MultiOnClearCacheVegetationCellDelegate:Invoke(VegetationSystemPro, VegetationCell) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:46.0997183+00:00 Disconnected (IP=172.240.118.172;Port=17343) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:46.1162320+00:00 LoadingScreen.OnExpectedDisconnect Dun3Q10 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnExpectedDisconnect() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:46.1167324+00:00 LoadingScreen.OnEnable(Dun3Q10) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() InventoryCloseAction:Invoke() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:47.7099349+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 172.240.118.172:27207 while creating new connection to 34.74.126.151:15472 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:47.7104350+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:47.7104350+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 172.240.118.172:27207 while creating new connection to 34.74.126.151:15472 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:47.7251881+00:00 Server Accepted (IP=34.74.126.151;Port=15417) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass2_0:b__5(NetWorker) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:47.8102603+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 65E393660B78D352 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:48.3261131+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun3Q10, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 28) Unloading 564 unused Assets to reduce memory usage. Loaded Objects now: 1029314. Total: 2407.094600 ms (FindLiveObjects: 114.626300 ms CreateObjectMapping: 129.002700 ms MarkObjects: 2156.006800 ms DeleteObjects: 7.458400 ms) Unloading 51 Unused Serialized files (Serialized files now loaded: 28) 2024-03-06T23:57:54.5686827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Networking.Multiplayer.Interactables.Portals.PortalVisualController.InitiateDestruction () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 66.772800 ms 2024-03-06T23:57:55.5615271+00:00 LoadingScreen.OnSceneLoaded(Dun3Q10, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:55.5750382+00:00 Time to Single load 'Dun3Q10' 7.25 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:55.6771246+00:00 HandleMessageAssignOwnership: could not find object 29, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 6294 unused Assets to reduce memory usage. Loaded Objects now: 1060887. Total: 2310.356200 ms (FindLiveObjects: 118.434000 ms CreateObjectMapping: 95.733600 ms MarkObjects: 2086.178500 ms DeleteObjects: 10.009600 ms) 2024-03-06T23:57:58.5830946+00:00 HandleMessageAssignOwnership: could not find object 270, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:58.7952740+00:00 PlayerActorSync.ReceiveSyncOwner(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-06T23:57:58.8217962+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:58.8273010+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:58.8348070+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:58.9949440+00:00 PlayerActorSync.ReceiveCreateVisuals(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:58.9969453+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:58.9994480+00:00 PlayerActorSync.ReceiveCreateVisuals(317D0DBE5782E592) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:58.9999482+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun3Q10) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:58.9999482+00:00 LoadingScreen.DisableAsync(Dun3Q10, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:57:59.2481587+00:00 LoadingScreen.OnDisable(Dun3Q10) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:58:45.9996745+00:00 DOTWEEN ► Tween startup failed (NULL target/property - Single b__0()): the tween will now be killed ► Object reference not set to an instance of an object. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Tweener:DoStartup(TweenerCore`3) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:58:59.1572215+00:00 Attempt to send ObjectiveData from client, this should not happen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Dungeons.DungeonFloor:SendObjectiveData(DynamicObjectiveData, NetworkingPlayer) ChangeDungeonDescriptionsInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-06T23:59:11.5572295+00:00 Attempt to send ObjectiveData from client, this should not happen LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Dungeons.DungeonFloor:SendObjectiveData(DynamicObjectiveData, NetworkingPlayer) ChangeDungeonDescriptionsInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:00:51.0069353+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun3Q20, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:00:51.0074356+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:00:51.0074356+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:00:51.0074356+00:00 LoadingScreen.OnEnable(Dun3Q20) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 29) Unloading 584 unused Assets to reduce memory usage. Loaded Objects now: 1138204. Total: 2633.480800 ms (FindLiveObjects: 97.843400 ms CreateObjectMapping: 93.289100 ms MarkObjects: 2440.306000 ms DeleteObjects: 2.042000 ms) Unloading 49 Unused Serialized files (Serialized files now loaded: 29) UnloadTime: 67.428400 ms 2024-03-07T00:00:55.9845598+00:00 LoadingScreen.OnSceneLoaded(Dun3Q20, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:00:55.9995726+00:00 Time to Single load 'Dun3Q20' 4.99 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 333 unused Assets to reduce memory usage. Loaded Objects now: 1100489. Total: 2202.890100 ms (FindLiveObjects: 119.835200 ms CreateObjectMapping: 82.277000 ms MarkObjects: 1998.744500 ms DeleteObjects: 2.032800 ms) 2024-03-07T00:00:59.3953942+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:00:59.4939772+00:00 PlayerActorSync.ReceiveSyncOwner(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:00:59.8042412+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:01.1804708+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:01.9414086+00:00 PlayerActorSync.ReceiveCreateVisuals(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:01.9439111+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:01.9464129+00:00 PlayerActorSync.ReceiveCreateVisuals(317D0DBE5782E592) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:01.9464129+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun3Q20) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:01.9469146+00:00 LoadingScreen.DisableAsync(Dun3Q20, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:02.1685925+00:00 LoadingScreen.OnDisable(Dun3Q20) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:16.9314065+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:16.9509234+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:16.9679377+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:16.9839516+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:17.0009656+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:17.0174800+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:01:17.0389982+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:27.7455826+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:27.7671007+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:27.7926224+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:27.8136404+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:27.8396623+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:27.8636830+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:27.8877032+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:28.2590186+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:48.4832047+00:00 LoadingScreen.OnBeforeSceneUnloaded(Dun3Q30, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:48.4837075+00:00 LoadingScreen.OnBeforeSceneUnloaded assign sceneDetails LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:48.4837075+00:00 LoadingScreen.OnBeforeSceneUnloaded enable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:48.4842059+00:00 LoadingScreen.OnEnable(Dun3Q30) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Enable() LE.UI.LoadingScreen:OnBeforeSceneUnloaded(String, LoadSceneMode) System.Action`2:Invoke(T1, T2) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 27) Unloading 540 unused Assets to reduce memory usage. Loaded Objects now: 1252404. Total: 2399.160000 ms (FindLiveObjects: 108.997200 ms CreateObjectMapping: 91.787400 ms MarkObjects: 2195.630400 ms DeleteObjects: 2.744600 ms) 2024-03-07T00:02:51.5065892+00:00 HandleMessageAssignOwnership: could not find object 1635, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:51.5561312+00:00 HandleMessageAssignOwnership: could not find object 1636, isowner = True LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Networking.Generated.UserMessageHandler:LE.Networking.Core.Messaging.IMessageHandler.HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:HandleMessageData(NetIncomingMessage, Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 70 Unused Serialized files (Serialized files now loaded: 27) UnloadTime: 175.906700 ms 2024-03-07T00:02:53.2445660+00:00 LoadingScreen.OnSceneLoaded(Dun3Q30, Single) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:53.2510718+00:00 Time to Single load 'Dun3Q30' 4.77 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() InventoryCloseAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1382 unused Assets to reduce memory usage. Loaded Objects now: 1016211. Total: 2247.718400 ms (FindLiveObjects: 117.716400 ms CreateObjectMapping: 91.512000 ms MarkObjects: 2032.568400 ms DeleteObjects: 5.920800 ms) 2024-03-07T00:02:55.8372696+00:00 PlayerActorSync.ReceiveSyncOwner(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncOwner(UInt32, UserIdentity) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncOwner(MessageSyncOwner) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2024-03-07T00:02:55.8597882+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) PlayerActorSync:ReceiveSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageSyncCharacterInfoProvider(MessageSyncCharacterInfoProvider) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:55.9298485+00:00 PlayerActorSync.ReceiveCreateVisuals(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:55.9318497+00:00 PlayerActorSync.ReceiveSyncCharacterInfoProvider(317D0DBE5782E592) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveSyncCharacterInfoProvider(Int32, Int32, Int32, Boolean) <>c__DisplayClass407_0:b__0() InventoryCloseAction:Invoke() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:55.9353534+00:00 PlayerActorSync.ReceiveCreateVisuals(317D0DBE5782E592) initializing local player LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:55.9358537+00:00 LoadingScreen.OnLocalPlayerInitialized(Dun3Q30) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:55.9358537+00:00 LoadingScreen.DisableAsync(Dun3Q30, False) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.d__21:MoveNext() LE.UI.LoadingScreen:DisableAsync(Boolean) LE.UI.LoadingScreen:OnLocalPlayerInitialized(PlayerActorSync) System.Action`1:Invoke(T) LE.Networking.PlayerEvents:InvokeEventWithErrorHandling(Action`1, TArg) PlayerActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:ProcessCreateVisuals(Int32, UInt32, PositionSyncType) ActorSync:HandleMessageCreateVisuals(MessageCreateVisuals) LE.Networking.Generated.GeneratedMessageHandler:HandleMessage(IMessage&, MessageKey, NetPlayer) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ChestSyncBehavior:b__2_0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:56.1064987+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) DG.Tweening.TweenCallback`1:Invoke(T) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:56.3577129+00:00 Triggering party update LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.RtmClientPartyManager:TriggerUpdate(String, PartySettings, PartyMember_Full, PartyMember_Full[]) PlayerSync:PartyUpdate(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() InventoryCloseAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:02:56.4162621+00:00 LoadingScreen.OnDisable(Dun3Q30) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.UI.LoadingScreen:Disable() LE.UI.d__21:MoveNext() InventoryCloseAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() ReachedTargetLocationAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2024-03-07T00:10:26.2808505+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Setting up 6 worker threads for Enlighten. Thread -> id: 9688 -> priority: 1 Thread -> id: 10eb8 -> priority: 1 Thread -> id: 84a0 -> priority: 1 Thread -> id: e378 -> priority: 1 Thread -> id: 888c -> priority: 1 Thread -> id: 1166c -> priority: 1 2024-03-07T00:10:28.1951773+00:00 DOTWEEN ► SAFE MODE ► DOTween's safe mode captured 1 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side). - 1 startup errors LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.DOTweenComponent:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)